Editing Classic Mode (SSBM)

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[[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]]
[[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]]
[[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]]
[[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]]
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]]
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forwards.]]


'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and, depending on the situation, {{SSBM|Crazy Hand}}). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.
'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. The player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}}. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.


While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible.
While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomised from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally.


Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.
Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.


==Classic Mode stages==
==Classic Mode Stages==
===Stage 1===
===Stage 1===
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume.  
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
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===Stage 2===
===Stage 2===
This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume.  
This stage is a 2 vs. 2 '''Team Battle'''. There is a 5 minute time limit.
<div style="display:inline-table">
{|
{{Melee1PCPUData
|{{Melee1PCPUData
|opponent=Ally
|opponent=Ally
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
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|H-lvl=4|H-off=0.80x|H-def=1.30x
|H-lvl=4|H-off=0.80x|H-def=1.30x
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe 1
|opponent=P3 foe
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|E-lvl=3|E-off=0.85x|E-def=1.20x
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|H-lvl=6|H-off=1.00x|H-def=0.90x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe 2
|opponent=P4 foe
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|E-lvl=3|E-off=0.85x|E-def=1.20x
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|H-lvl=6|H-off=1.00x|H-def=0.90x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
</div>
|}


===Stage 3===
===Stage 3===
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten [[target]]s in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten targets in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses.


===Stage 4===
===Stage 4===
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
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===Stage 5===
===Stage 5===
This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.
This stage is a 3 vs. 1 '''Giant Battle'''. There is a 5 minute time limit.
<div style="display:inline-table">
{|
{{Melee1PCPUData
|{{Melee1PCPUData
|opponent=Both allies
|opponent=Ally 1
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
 
|{{Melee1PCPUData
|opponent=Ally 2
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|E-lvl=5|E-off=1.00x|E-def=0.90x
|E-lvl=5|E-off=1.00x|E-def=0.90x
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|H-lvl=1|H-off=1.00x|H-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Giant Foe
|opponent=Giant foe
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|E-lvl=3|E-off=0.80x|E-def=2.40x
|E-lvl=3|E-off=0.80x|E-def=2.40x
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|H-lvl=7|H-off=1.00x|H-def=1.40x
|H-lvl=7|H-off=1.00x|H-def=1.40x
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
</div>
|}


===Stage 6===
===Stage 6===
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===Stage 7===
===Stage 7===
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit.
This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|N-lvl=5<!--This is not a typo. The debug values show 3>6>5>6>8-->|N-off=0.90x|N-def=1.30x
|N-lvl=5|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
<!--When Normal was tested, is was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...-->


===Stage 8===
===Stage 8===
This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit.
This stage is a 1 vs. 10 '''Multi-Character Battle'''. There is a 5 minute time limit.
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foes
|opponent=Foes
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===Stage 9===
===Stage 9===
The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, forfeits both.
{{incomplete|If the time limit is varied, we should include a table on how it's varied and how much by.}}
The final bonus stage is [[Race to the Finish]], where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point, however, prevents them from gaining either.


===Stage 10===
===Stage 10===
This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit.  
This stage is a 1 vs. 1 '''Metal Battle'''. There is a 5 minute time limit.  
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Metal Foe
|opponent=Metal Foe
Line 120: Line 127:
|H-lvl=8|H-off=1.10x|H-def=0.85x
|H-lvl=8|H-off=1.10x|H-def=0.85x
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}}
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}}
The battle always takes place on Battlefield, and no items appear in this stage. Due to this, the player will always receive receive the "Item-less" [[List of bonuses|bonus]].
The battle always takes place on Battlefield, and no items appear in this stage.


===Stage 11===
===Stage 11===
Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}.
Classic Mode's final battle takes place on [[Final Destination]], against {{SSBM|Master Hand}}.
<div style="display:inline-table">
{|
{{Melee1PCPUData
|{{Melee1PCPUData
|opponent={{SSBM|Master Hand}}
|opponent={{SSBM|Master Hand}}
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
Line 132: Line 139:
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent={{SSBM|Crazy Hand}}
|opponent={{SSBM|Crazy Hand}}
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
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|H-lvl=8|H-off=1.50x|H-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
</div>
|}


Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.  
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.  


Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
{| class="wikitable" style="text-align:center"
{| class="wikitable"
! Difficulty level || Master Hand's HP
| '''Difficulty level''' || '''Master Hand's HP'''
|-
| Very Easy || 150 HP
|-
|-
|[[File:EasyDifficulty.png|20px|Very Easy]]||150 HP
| Easy || 250 HP
|-
|-
|[[File:NormalDifficulty.png|20px|Easy]]||250 HP
| Normal || 300 HP
|-
|-
|[[File:HardDifficulty.png|20px|Normal]]||300 HP
| Hard || 330 HP
|-
|-
|[[File:VeryHardDifficulty.png|20px|Hard]]||330 HP
| Very Hard || 360 HP
|-
|-
|[[File:IntenseDifficulty.png|20px|Very Hard]]||360 HP
|}
|}


If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning.
If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends on the difficulty, matching what Master Hand's was at the start of the match.


Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character.
Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character.
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==Types of battles==
==Types of battles==
===Regular battle===
===Regular battle===
All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to battle the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very Hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen.
All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen. During the fight with Mewtwo, the theme for Poké Floats will play. During the fight with Marth, the Fire Emblem theme will play. As for the fight with Yoshi, the Yoshi's Story stage has the theme for the {{SSB|Yoshi's Island}} 64 stage as its alternate music.
 
Some fights have unique music: Mewtwo's battle will play ''{{MeleeMusic|Poké Floats}}'', Marth's battle will play ''{{MeleeMusic|Fire Emblem}}'', Dr. Mario's battle will play ''{{MeleeMusic|Dr. Mario}}'', and Young Link's battle will play ''{{MeleeMusic|Saria's Theme}}''. The battle with Yoshi has a chance of playing ''{{MeleeMusic|Yoshi's Island N64}}'' as its alternate music.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
|-
! Character
! Character
!colspan="2"| Stage(s)
!colspan="2"| Stage(s)
|-
|-
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}}
| {{SSBM|Bowser}}
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| [[Princess Peach's Castle]]
| [[File:BattlefieldIconSSBM.png]]<br>{{SSBM|Battlefield}} (if unlocked)
| {{SSBM|Battlefield}} (if unlocked)
|-
|-
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| {{SSBM|Captain Falcon}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
| {{SSBM|Mute City}}
| [[File:BigBlueIconSSBM.png]]<br>[[Big Blue]] (if unlocked)
| [[Big Blue]] (if unlocked)
|-
|-
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| {{SSBM|Donkey Kong}}
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}}
| {{SSBM|Kongo Jungle}}
| [[File:JungleJapesIconSSBM.png]]<br>[[Jungle Japes]]
| [[Jungle Japes]]
|-
|-
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}}
| {{SSBM|Dr. Mario}}
|colspan="2"| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
|colspan="2"| {{SSBM|Mushroom Kingdom}}
|-
|-
| [[File:FalcoIcon(SSBM).png|50px]]<br>{{SSBM|Falco}}
| {{SSBM|Falco}}
|rowspan="2"| [[File:CorneriaIconSSBM.png]]<br>[[Corneria]]
| [[Corneria]]
|rowspan="2"| [[File:VenomIconSSBM.png]]<br>[[Venom]]
| [[Venom]]
|-
|-
| [[File:FoxIcon(SSBM).png|50px]]<br>{{SSBM|Fox}}
| {{SSBM|Fox}}
| [[Corneria]]
| [[Venom]]
|-
|-
| [[File:IceClimbersIcon(SSBM).png|50px]]<br>{{SSBM|Ice Climbers}}
| {{SSBM|Ice Climbers}}
|colspan="2"| [[File:IcicleMountainIconSSBM.png]]<br>[[Icicle Mountain]]
|colspan="2"| [[Icicle Mountain]]
|-
|-
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| {{SSBM|Jigglypuff}}
|colspan="2"| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|colspan="2"| [[Pokémon Stadium]]
|-
|-
| [[File:KirbyIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}}
| {{SSBM|Kirby}}
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
| [[Fountain of Dreams]]
| [[File:GreenGreensIconSSBM.png]]<br>[[Green Greens]]
| [[Green Greens]]
|-
|-
| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}}
| {{SSBM|Link}}
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
| [[Great Bay]]
| [[File:TempleIconSSBM.png]]<br>[[Temple]]
| [[Temple]]
|-
|-
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| {{SSBM|Luigi}}
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
| {{SSBM|Mushroom Kingdom}}
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]] (if unlocked)
| [[Mushroom Kingdom II]] (if unlocked)
|-
|-
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| {{SSBM|Mario}}
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| [[Princess Peach's Castle]]
| [[File:RainbowCruiseIconSSBM.png]]<br>[[Rainbow Cruise]]
| [[Rainbow Cruise]]
|-
|-
| [[File:MarthIcon(SSBM).png|50px]]<br>{{SSBM|Marth}}
| {{SSBM|Marth}}
|colspan="2"| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
|colspan="2"| [[Great Bay]]
|-
|-
| [[File:MewtwoIcon(SSBM).png|50px]]<br>{{SSBM|Mewtwo}}
| {{SSBM|Mewtwo}}
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| [[Pokémon Stadium]]
| [[File:FinalDestinationIconSSBM.png]]<br>{{SSBM|Final Destination}} (if unlocked)
| {{SSBM|Final Destination}} (if unlocked)
|-
|-
| [[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Ness}}
| {{SSBM|Ness}}
| [[File:OnettIconSSBM.png]]<br>[[Onett]]
| [[Onett]]
| [[File:FoursideIconSSBM.png]]<br>[[Fourside]] (if unlocked)
| [[Fourside]] (if unlocked)
|-
|-
| [[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Peach}}
| {{SSBM|Peach}}
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| [[Princess Peach's Castle]]
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]] (if unlocked)
| [[Mushroom Kingdom II]] (if unlocked)
|-
|-
| [[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pichu}}
| {{SSBM|Pichu}}
|colspan="2"| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|colspan="2"| [[Pokémon Stadium]]
|-
|-
| [[File:PikachuIcon(SSBM).png|50px]]<br>{{SSBM|Pikachu}}
| {{SSBM|Pikachu}}
|colspan="2"| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|colspan="2"| [[Pokémon Stadium]]
|-
|-
| [[File:SamusIcon(SSBM).png|50px]]<br>{{SSBM|Samus}}
| {{SSBM|Samus}}
| [[File:BrinstarIconSSBM.png]]<br>[[Brinstar]]
| [[Brinstar]]
| [[File:BrinstarDepthsIconSSBM.png]]<br>[[Brinstar Depths]] (if unlocked)
| [[Brinstar Depths]] (if unlocked)
|-
|-
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}}
| {{SSBM|Yoshi}}
| [[File:YoshisStoryIconSSBM.png]]<br>[[Yoshi's Story]]
| [[Yoshi's Story]]
| [[File:YoshisIslandIconSSBM.png]]<br>{{SSBM|Yoshi's Island}}
| {{SSBM|Yoshi's Island}}
|-
|-
| [[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Young Link}}
| {{SSBM|Young Link}}
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
| [[Great Bay]]
| [[File:TempleIconSSBM.png]]<br>[[Temple]]
| [[Temple]]
|-
|-
| [[File:ZeldaIcon(SSBM).png|50px]][[File:SheikIcon(SSBM).png|50px]]<br>{{SSBM|Zelda}} / {{SSBM|Sheik}}
| {{SSBM|Zelda}}/{{SSBM|Sheik}}
|colspan="2"| [[File:TempleIconSSBM.png]]<br>[[Temple]]
|colspan="2"| [[Temple]]
|}
|}


===2 vs. 2 teams===
===2 vs. 2 teams===
Below is the list of all the teams the player can fight in Classic Mode, each of which have a loose theme. For instance, the {{SSBM|Kirby}}/{{SSBM|Ice Climbers}} team is a likely reference to {{SSBM|Kirby}}'s Hammer Ability and the {{SSBM|Ness}}/{{SSBM|Peach}} team is a likely reference to [[Paula]] Polestar, a party member and Ness' love interest in ''{{b|EarthBound|game}}''. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, ''{{MeleeMusic|Princess Peach's Castle}}'' will play.
Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
Line 262: Line 270:
!colspan="12"|Teams
!colspan="12"|Teams
|-
|-
![[File:BattlefieldIconSSBM.png]]<br>Battlefield
!Battlefield
|colspan="3"|[[File:BowserIcon(SSBM).png|50px]][[File:MewtwoIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} + {{SSBM|Mewtwo}}
|colspan="3"|Bowser + Mewtwo
|colspan="3"|[[File:BowserIcon(SSBM).png|50px]][[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} + {{SSBM|Peach}}
|colspan="3"|Bowser + Peach
|colspan="3"|[[File:BowserIcon(SSBM).png|50px]][[File:ZeldaIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} + {{SSBM|Zelda}}
|colspan="3"|Bowser + Zelda
|colspan="3"|[[File:MarioIcon(SSBM).png|50px]][[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Mario}} + {{SSBM|Bowser}}
|colspan="3"|Mario + Bowser
|-
|-
![[File:BigBlueIconSSBM.png]]<br>Big Blue
!Big Blue
|colspan="6"|[[File:CaptainFalconIcon(SSBM).png|50px]][[File:FalcoIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}} + {{SSBM|Falco}}
|colspan="6"|Captain Falcon + Falco
|colspan="6"|[[File:SamusIcon(SSBM).png|50px]][[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Samus}} + {{SSBM|Captain Falcon}}
|colspan="6"|Samus + Captain Falcon
|-
|-
![[File:BrinstarIconSSBM.png]]<br>Brinstar
!Brinstar
|colspan="12"|[[File:SamusIcon(SSBM).png|50px]][[File:FoxIcon(SSBM).png|50px]]<br>{{SSBM|Samus}} + {{SSBM|Fox}}
|colspan="12"|Samus + Fox
|-
|-
![[File:CorneriaIconSSBM.png]]<br>Corneria
!Corneria
|colspan="12"|[[File:FoxIcon(SSBM).png|50px]][[File:FalcoIcon(SSBM).png|50px]]<br>{{SSBM|Fox}} + {{SSBM|Falco}}
|colspan="12"|Fox + Falco
|-
|-
![[File:FountainOfDreamsIconSSBM.png]]<br>Fountain of Dreams
!Fountain of Dreams
|colspan="12"|[[File:KirbyIcon(SSBM).png|50px]][[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Pichu}}
|colspan="12"|Kirby + Pichu
|-
|-
![[File:FoursideIconSSBM.png]]<br>Fourside
!Fourside
|colspan="12"|[[File:NessIcon(SSBM).png|50px]][[File:MewtwoIcon(SSBM).png|50px]]<br>{{SSBM|Ness}} + {{SSBM|Mewtwo}}
|colspan="12"|Ness + Mewtwo
|-
|-
![[File:GreatBayIconSSBM.png]]<br>Great Bay
!Great Bay
|colspan="4"|[[File:LinkIcon(SSBM).png|50px]][[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}} + {{SSBM|Young Link}}
|colspan="4"|Link + Young Link
|colspan="4"|[[File:MarthIcon(SSBM).png|50px]][[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Marth}} + {{SSBM|Link}}
|colspan="4"|Marth + Link
|colspan="4"|[[File:ZeldaIcon(SSBM).png|50px]][[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Zelda}} + {{SSBM|Young Link}}  
|colspan="4"|Zelda + Young Link   
|-
|-
![[File:GreenGreensIconSSBM.png]]<br>Green Greens
!Green Greens
|colspan="6"|[[File:KirbyIcon(SSBM).png|50px]][[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Jigglypuff}}
|colspan="6"|Kirby + Jigglypuff
|colspan="6"|[[File:KirbyIcon(SSBM).png|50px]][[File:PikachuIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Pikachu}}
|colspan="6"|Kirby + Pikachu
|-
|-
![[File:IcicleMountainIconSSBM.png]]<br>Icicle Mountain
!Icicle Mountain
|colspan="12"|[[File:KirbyIcon(SSBM).png|50px]][[File:IceClimbersIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}} + {{SSBM|Ice Climbers}}
|colspan="12"|Kirby + Ice Climbers
|-
|-
![[File:KongoJungleIconSSBM.png]]<br>Kongo Jungle
!Kongo Jungle
|colspan="12"|[[File:DonkeyKongIcon(SSBM).png|50px]][[File:FoxIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}} + {{SSBM|Fox}}
|colspan="12"|Donkey Kong + Fox
|-
|-
![[File:MushroomKingdomIconSSBM.png]]<br>Mushroom Kingdom
!Mushroom Kingdom
|colspan="6"|[[File:LinkIcon(SSBM).png|50px]][[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Link}} + {{SSBM|Luigi}}
|colspan="6"|Link + Luigi
|colspan="6"|[[File:LuigiIcon(SSBM).png|50px]][[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}} + {{SSBM|Dr. Mario}}
|colspan="6"|Luigi + Dr. Mario
|-
|-
![[File:MushroomKingdomIIIconSSBM.png]]<br>Mushroom Kingdom II
!Mushroom Kingdom II
|colspan="12"|[[File:MarioIcon(SSBM).png|50px]][[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Mario}} + {{SSBM|Peach}}
|colspan="12"|Mario + Peach
|-
|-
![[File:MuteCityIconSSBM.png]]<br>Mute City
!Mute City
|colspan="12"|[[File:FoxIcon(SSBM).png|50px]][[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Fox}} + {{SSBM|Captain Falcon}}
|colspan="12"|Fox + Captain Falcon
|-
|-
![[File:OnettIconSSBM.png]]<br>Onett
!Onett
|colspan="12"|[[File:NessIcon(SSBM).png|50px]][[File:PeachIcon(SSBM).png|50px]]<br>{{SSBM|Ness}} + {{SSBM|Peach}}
|colspan="12"|Ness + Peach
|-
|-
![[File:PokemonStadiumIconSSBM.png]]<br>Pokémon Stadium
!Pokémon Stadium
|colspan="6"|[[File:PikachuIcon(SSBM).png|50px]][[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Pikachu}} + {{SSBM|Jigglypuff}}
|colspan="6"|Pikachu + Jigglypuff
|colspan="6"|[[File:PikachuIcon(SSBM).png|50px]][[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pikachu}} + {{SSBM|Pichu}}
|colspan="6"|Pikachu + Pichu
|-
|-
![[File:TempleIconSSBM.png]]<br>Temple
!Temple
|colspan="4"|[[File:LinkIcon(SSBM).png|50px]][[File:ZeldaIcon(SSBM).png|50px]]<br>{{SSBM|Link}} + {{SSBM|Zelda}}
|colspan="4"|Link + Zelda
|colspan="4"|[[File:PeachIcon(SSBM).png|50px]][[File:ZeldaIcon(SSBM).png|50px]]<br>{{SSBM|Peach}} + {{SSBM|Zelda}}
|colspan="4"|Peach + Zelda
|colspan="4"|[[File:ZeldaIcon(SSBM).png|50px]][[File:MarthIcon(SSBM).png|50px]]<br>{{SSBM|Zelda}} + {{SSBM|Marth}}
|colspan="4"|Zelda + Marth
|-
|-
![[File:YoshisIslandIconSSBM.png]]<br>Yoshi's Island
!Yoshi's Island
|colspan="12"|[[File:YoshiIcon(SSBM).png|50px]][[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} + {{SSBM|Ness}}
|colspan="12"|Yoshi + Ness
|-
|-
![[File:YoshisStoryIconSSBM.png]]<br>Yoshi's Story
!Yoshi's Story
|colspan="12"|[[File:YoshiIcon(SSBM).png|50px]][[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} + {{SSBM|Luigi}}
|colspan="12"|Yoshi + Luigi
|}
|}


===Giant battle===
===Giant battle===
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. During the battle against Giant Young Link, ''{{MeleeMusic|Saria's Theme}}'' will play, and during battle against Giant Dr. Mario, the track ''{{MeleeMusic|Dr. Mario}}'' will play.
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. Interestingly, this list includes every single ''Mario'' character overall, including sub-series (but oddly, not Peach). During the battle against Giant Young Link, Saria's Song plays.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
Line 336: Line 344:
! Stage
! Stage
|-
|-
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}}
| [[Donkey Kong]]
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
| {{SSBM|Kongo Jungle}}
|-
|-
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| [[Mario]]
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
| [[Princess Peach's Castle]]
|-
|-
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| [[Dr. Mario]]
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}}
| {{SSBM|Mushroom Kingdom}}
|-
|-
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}}
| [[Luigi]]
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
| [[Mushroom Kingdom II]]
|-
|-
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| [[Bowser]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| [[Fountain of Dreams]]
|-
|-
| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}}
| [[Captain Falcon]]
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
| {{SSBM|Mute City}}
|-
|-
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| [[Jigglypuff]]
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
| [[Pokémon Stadium]]
|-
|-
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[Link]]
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
| [[Great Bay]]
|-
|-
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}}
| [[Yoshi]]
| [[File:YoshisStoryIconSSBM.png]]<br>[[Yoshi's Story]]
| [[Yoshi's Story]]
|-
|-
| [[File:YoungLinkIcon(SSBM).png|50px]]<br>{{SSBM|Young Link}}
| [[Young Link]]
| [[File:TempleIconSSBM.png]]<br>[[Temple]]
| [[Temple]]
|}
|}


===Multi-character battle===
===Multi-character battle===
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of ten multiples of one of nine different characters. During the battle against ten Donkey Kongs at Jungle Japes, ''{{MeleeMusic|Kongo Jungle}}'' will play.
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. During the battle against 10 Donkey Kongs at Jungle Japes, the theme for Kongo Jungle plays.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
|-
|-
! Character (×10)
! Character (× 10)
! Stage
! Stage
|-
|-
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| [[Donkey Kong]]
| [[File:JungleJapesIconSSBM.png]]<br>[[Jungle Japes]]
| [[Jungle Japes]]
|-
|-
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[Mario]]
| [[File:RainbowCruiseIconSSBM.png]]<br>[[Rainbow Cruise]]
| [[Rainbow Cruise]]
|-
|-
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| [[Luigi]]
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
| [[Mushroom Kingdom II]]
|-
|-
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| [[Captain Falcon]]
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
| {{SSBM|Mute City}}
|-
|-
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| [[Jigglypuff]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| [[Pokémon Stadium]]
|-
|-
| [[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pichu}}
| [[Pichu]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| [[Pokémon Stadium]]
|-
|-
| [[File:KirbyIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}}
| [[Kirby]]
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
| [[Fountain of Dreams]]
|-
|-
| [[File:MrGame&WatchIcon(SSBM).png|50px]]<br>{{SSBM|Mr. Game & Watch}}
| [[Mr. Game & Watch]]
| [[File:FlatZoneIconSSBM.png]]<br>[[Flat Zone]]
| [[Flat Zone]]
|-
|-
| [[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Ness}}
| [[Ness]]
| [[File:OnettIconSSBM.png]]<br>[[Onett]]
| [[Onett]]
|}
|}


===Metal battle===
===Metal battle===
All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track ''{{MeleeMusic|Metal Battle}}'' playing.
All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track [[Music_(SSBM)#Metal_Battle|Metal Battle]] playing.
 


==Rewards==
==Rewards==
*Clearing as {{SSBM|Mario}} without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, and beating him will unlock him.
*Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, where victory results in unlocking him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}} from the Fire Emblem series, beating him will unlock him.
*Clearing as Marth without using any continues will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him.
*Clearing with all 24 characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
*Clearing with all characters gives the player the Donkey Kong Junior Trophy.
*Clearing with all characters gives the player the Donkey Kong Junior Trophy.
Line 419: Line 428:


==Trivia==
==Trivia==
*Unusually, some characters do not appear in Classic Mode, despite having the [[Media:BetaAllStarIntro.png|required poses]] in the game's data.
*Unusually, some characters do not appear in Classic Mode, despite having the [[:File:BetaAllStarIntro.png|required poses]] in the game's data.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally in stages 2 and 5.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8.
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her.
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her.
**{{SSBM|Zelda}} herself cannot appear as an ally.
**{{SSBM|Zelda}} herself cannot appear as an ally in stages 2 and 5.
**{{SSBM|Roy}} is completely absent and neither spawns as an enemy nor an ally.
**{{SSBM|Roy}} is completely absent and never spawns as an enemy or an ally.
*If the player connects to port 3, then the CPU ally's [[series symbol]] will turn into a grayish-yellow shade for yellow team, despite yellow is not a selectable team color in the game.
*If the player is playing as the character, the opponents for the stages never will be the same as the player's character. For example, if the player is {{SSBM|Mario}}; then Mario cannot be an opponent character.


==See also==
==See also==
*[[1P Game]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-3DS)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSBU)]]


{{SSBMMenus}}
{{SSBMMenus}}


[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]

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