Editing Classic Mode (SSBM)
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[[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]] | [[File:Classicmodeintro.png|200px|thumb|The classic mode seen in Super Smash Bros. Melee.]] | ||
[[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]] | [[File:MarioClassicVs1SSBM.png|150px|thumb|Before a battle, these portraits are used for the character that the player is playing as...]] | ||
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance | [[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forwards.]] | ||
'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. | '''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. The player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}}. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it. | ||
While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are | While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomised from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally. | ||
Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character. | Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character. | ||
==Classic Mode | ==Classic Mode Stages== | ||
===Stage 1=== | ===Stage 1=== | ||
This stage is a | This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
Line 22: | Line 22: | ||
===Stage 2=== | ===Stage 2=== | ||
This stage is a 2 vs. 2 | This stage is a 2 vs. 2 '''Team Battle'''. There is a 5 minute time limit. | ||
{| | |||
{{Melee1PCPUData | |{{Melee1PCPUData | ||
|opponent=Ally | |opponent=Ally | ||
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x | |VE-lvl=8|VE-off=0.80x|VE-def=0.90x | ||
Line 31: | Line 31: | ||
|H-lvl=4|H-off=0.80x|H-def=1.30x | |H-lvl=4|H-off=0.80x|H-def=1.30x | ||
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}} | |VH-lvl=3|VH-off=0.80x|VH-def=1.50x}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |opponent=Foe 1 | ||
|opponent= | |||
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x | |VE-lvl=1|VE-off=0.70x|VE-def=1.60x | ||
|E-lvl=3|E-off=0.85x|E-def=1.20x | |E-lvl=3|E-off=0.85x|E-def=1.20x | ||
Line 40: | Line 39: | ||
|H-lvl=6|H-off=1.00x|H-def=0.90x | |H-lvl=6|H-off=1.00x|H-def=0.90x | ||
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | |VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |opponent=Foe 2 | ||
|opponent= | |||
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x | |VE-lvl=2|VE-off=0.70x|VE-def=1.60x | ||
|E-lvl=3|E-off=0.85x|E-def=1.20x | |E-lvl=3|E-off=0.85x|E-def=1.20x | ||
Line 49: | Line 47: | ||
|H-lvl=6|H-off=1.00x|H-def=0.90x | |H-lvl=6|H-off=1.00x|H-def=0.90x | ||
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | |VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | ||
|} | |||
===Stage 3=== | ===Stage 3=== | ||
The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten | The first bonus stage is [[Target Test]], where the player is tasked with breaking all ten targets in their character's target test within two minutes. Failing to break all ten targets will not cost the player any stock, though they will lose out on potential end-of-game bonuses. | ||
===Stage 4=== | ===Stage 4=== | ||
This stage is a | This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
Line 65: | Line 63: | ||
===Stage 5=== | ===Stage 5=== | ||
This stage is a 3 vs. 1 | This stage is a 3 vs. 1 '''Giant Battle'''. There is a 5 minute time limit. | ||
{| | |||
{{Melee1PCPUData | |{{Melee1PCPUData | ||
|opponent= | |opponent=Ally 1 | ||
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x | |||
|E-lvl=5|E-off=1.00x|E-def=0.90x | |||
|N-lvl=2|N-off=1.00x|N-def=0.80x | |||
|H-lvl=1|H-off=1.00x|H-def=0.80x | |||
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}} | |||
|{{Melee1PCPUData | |||
|opponent=Ally 2 | |||
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x | |VE-lvl=6|VE-off=1.00x|VE-def=1.00x | ||
|E-lvl=5|E-off=1.00x|E-def=0.90x | |E-lvl=5|E-off=1.00x|E-def=0.90x | ||
Line 74: | Line 80: | ||
|H-lvl=1|H-off=1.00x|H-def=0.80x | |H-lvl=1|H-off=1.00x|H-def=0.80x | ||
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}} | |VH-lvl=0|VH-off=1.00x|VH-def=0.80x}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |opponent=Giant Foe | ||
|opponent=Giant | |||
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x | |VE-lvl=2|VE-off=0.70x|VE-def=3.60x | ||
|E-lvl=3|E-off=0.80x|E-def=2.40x | |E-lvl=3|E-off=0.80x|E-def=2.40x | ||
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|H-lvl=7|H-off=1.00x|H-def=1.40x | |H-lvl=7|H-off=1.00x|H-def=1.40x | ||
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}} | |VH-lvl=8|VH-off=1.20x|VH-def=1.00x}} | ||
|} | |||
===Stage 6=== | ===Stage 6=== | ||
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===Stage 7=== | ===Stage 7=== | ||
This stage is a | This stage is a 1 vs. 1 '''Regular Battle'''. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x | |VE-lvl=3|VE-off=0.85x|VE-def=1.30x | ||
|E-lvl=6|E-off=1.00x|E-def=1.10x | |E-lvl=6|E-off=1.00x|E-def=1.10x | ||
|N-lvl=5 | |N-lvl=5|N-off=0.90x|N-def=1.30x | ||
|H-lvl=6|H-off=1.00x|H-def=1.10x | |H-lvl=6|H-off=1.00x|H-def=1.10x | ||
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}} | |VH-lvl=8|VH-off=1.10x|VH-def=0.90x}} | ||
<!--When Normal was tested, is was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...--> | |||
===Stage 8=== | ===Stage 8=== | ||
This stage is a 1 vs. 10 | This stage is a 1 vs. 10 '''Multi-Character Battle'''. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foes | |opponent=Foes | ||
Line 109: | Line 115: | ||
===Stage 9=== | ===Stage 9=== | ||
The final bonus stage is | {{incomplete|If the time limit is varied, we should include a table on how it's varied and how much by.}} | ||
The final bonus stage is [[Race to the Finish]], where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point, however, prevents them from gaining either. | |||
===Stage 10=== | ===Stage 10=== | ||
This stage is a 1 vs. 1 | This stage is a 1 vs. 1 '''Metal Battle'''. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Metal Foe | |opponent=Metal Foe | ||
Line 120: | Line 127: | ||
|H-lvl=8|H-off=1.10x|H-def=0.85x | |H-lvl=8|H-off=1.10x|H-def=0.85x | ||
|VH-lvl=9|VH-off=1.25x|VH-def=0.68x}} | |VH-lvl=9|VH-off=1.25x|VH-def=0.68x}} | ||
The battle always takes place on Battlefield, and no items appear in this stage | The battle always takes place on Battlefield, and no items appear in this stage. | ||
===Stage 11=== | ===Stage 11=== | ||
Classic Mode's final battle takes place on | Classic Mode's final battle takes place on [[Final Destination]], against {{SSBM|Master Hand}}. | ||
{| | |||
{{Melee1PCPUData | |{{Melee1PCPUData | ||
|opponent={{SSBM|Master Hand}} | |opponent={{SSBM|Master Hand}} | ||
|VE-lvl=5|VE-off=0.50x|VE-def=— | |VE-lvl=5|VE-off=0.50x|VE-def=— | ||
Line 132: | Line 139: | ||
|H-lvl=8|H-off=1.50x|H-def=— | |H-lvl=8|H-off=1.50x|H-def=— | ||
|VH-lvl=9|VH-off=2.00x|VH-def=—}} | |VH-lvl=9|VH-off=2.00x|VH-def=—}} | ||
|{{Melee1PCPUData | |||
{{Melee1PCPUData | |||
|opponent={{SSBM|Crazy Hand}} | |opponent={{SSBM|Crazy Hand}} | ||
|VE-lvl=—|VE-off=—|VE-def=— | |VE-lvl=—|VE-off=—|VE-def=— | ||
Line 141: | Line 147: | ||
|H-lvl=8|H-off=1.50x|H-def=— | |H-lvl=8|H-off=1.50x|H-def=— | ||
|VH-lvl=9|VH-off=2.00x|VH-def=—}} | |VH-lvl=9|VH-off=2.00x|VH-def=—}} | ||
|} | |||
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage. | Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage. | ||
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values. | Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values. | ||
{| class="wikitable | {| class="wikitable" | ||
| '''Difficulty level''' || '''Master Hand's HP''' | |||
|- | |||
| Very Easy || 150 HP | |||
|- | |- | ||
| | | Easy || 250 HP | ||
|- | |- | ||
| | | Normal || 300 HP | ||
|- | |- | ||
| | | Hard || 330 HP | ||
|- | |- | ||
| | | Very Hard || 360 HP | ||
|- | |- | ||
|} | |} | ||
If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends | If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends on the difficulty, matching what Master Hand's was at the start of the match. | ||
Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character. | Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character. | ||
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==Types of battles== | ==Types of battles== | ||
===Regular battle=== | ===Regular battle=== | ||
All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to | All characters except {{SSBM|Ganondorf}}, {{SSBM|Roy}}, and {{SSBM|Mr. Game & Watch}} are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither [[Poké Floats]] nor any [[Past Stages]] are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen. During the fight with Mewtwo, the theme for Poké Floats will play. During the fight with Marth, the Fire Emblem theme will play. As for the fight with Yoshi, the Yoshi's Story stage has the theme for the {{SSB|Yoshi's Island}} 64 stage as its alternate music. | ||
{| class="wikitable" style="text-align:center;min-width:50em" | {| class="wikitable" style="text-align:center;min-width:50em" | ||
|- | |||
! Character | ! Character | ||
!colspan="2"| Stage(s) | !colspan="2"| Stage(s) | ||
|- | |- | ||
| | | {{SSBM|Bowser}} | ||
| | | [[Princess Peach's Castle]] | ||
| | | {{SSBM|Battlefield}} (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Captain Falcon}} | ||
| | | {{SSBM|Mute City}} | ||
| | | [[Big Blue]] (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Donkey Kong}} | ||
| | | {{SSBM|Kongo Jungle}} | ||
| | | [[Jungle Japes]] | ||
|- | |- | ||
| | | {{SSBM|Dr. Mario}} | ||
|colspan="2"| | |colspan="2"| {{SSBM|Mushroom Kingdom}} | ||
|- | |- | ||
| | | {{SSBM|Falco}} | ||
| | | [[Corneria]] | ||
| | | [[Venom]] | ||
|- | |- | ||
| | | {{SSBM|Fox}} | ||
| [[Corneria]] | |||
| [[Venom]] | |||
|- | |- | ||
| | | {{SSBM|Ice Climbers}} | ||
|colspan="2"| | |colspan="2"| [[Icicle Mountain]] | ||
|- | |- | ||
| | | {{SSBM|Jigglypuff}} | ||
|colspan="2"| | |colspan="2"| [[Pokémon Stadium]] | ||
|- | |- | ||
| | | {{SSBM|Kirby}} | ||
| | | [[Fountain of Dreams]] | ||
| | | [[Green Greens]] | ||
|- | |- | ||
| | | {{SSBM|Link}} | ||
| | | [[Great Bay]] | ||
| | | [[Temple]] | ||
|- | |- | ||
| | | {{SSBM|Luigi}} | ||
| | | {{SSBM|Mushroom Kingdom}} | ||
| | | [[Mushroom Kingdom II]] (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Mario}} | ||
| | | [[Princess Peach's Castle]] | ||
| | | [[Rainbow Cruise]] | ||
|- | |- | ||
| | | {{SSBM|Marth}} | ||
|colspan="2"| | |colspan="2"| [[Great Bay]] | ||
|- | |- | ||
| | | {{SSBM|Mewtwo}} | ||
| | | [[Pokémon Stadium]] | ||
| | | {{SSBM|Final Destination}} (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Ness}} | ||
| | | [[Onett]] | ||
| | | [[Fourside]] (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Peach}} | ||
| | | [[Princess Peach's Castle]] | ||
| | | [[Mushroom Kingdom II]] (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Pichu}} | ||
|colspan="2"| | |colspan="2"| [[Pokémon Stadium]] | ||
|- | |- | ||
| | | {{SSBM|Pikachu}} | ||
|colspan="2"| | |colspan="2"| [[Pokémon Stadium]] | ||
|- | |- | ||
| | | {{SSBM|Samus}} | ||
| | | [[Brinstar]] | ||
| | | [[Brinstar Depths]] (if unlocked) | ||
|- | |- | ||
| | | {{SSBM|Yoshi}} | ||
| | | [[Yoshi's Story]] | ||
| | | {{SSBM|Yoshi's Island}} | ||
|- | |- | ||
| | | {{SSBM|Young Link}} | ||
| | | [[Great Bay]] | ||
| | | [[Temple]] | ||
|- | |- | ||
| | | {{SSBM|Zelda}}/{{SSBM|Sheik}} | ||
|colspan="2"| | |colspan="2"| [[Temple]] | ||
|} | |} | ||
===2 vs. 2 teams=== | ===2 vs. 2 teams=== | ||
Below is the list of all the teams the player can fight in Classic Mode | Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays. | ||
{| class="wikitable" style="text-align:center;min-width:50em" | {| class="wikitable" style="text-align:center;min-width:50em" | ||
Line 262: | Line 270: | ||
!colspan="12"|Teams | !colspan="12"|Teams | ||
|- | |- | ||
! | !Battlefield | ||
|colspan="3" | |colspan="3"|Bowser + Mewtwo | ||
|colspan="3" | |colspan="3"|Bowser + Peach | ||
|colspan="3" | |colspan="3"|Bowser + Zelda | ||
|colspan="3" | |colspan="3"|Mario + Bowser | ||
|- | |- | ||
! | !Big Blue | ||
|colspan="6" | |colspan="6"|Captain Falcon + Falco | ||
|colspan="6" | |colspan="6"|Samus + Captain Falcon | ||
|- | |- | ||
! | !Brinstar | ||
|colspan="12" | |colspan="12"|Samus + Fox | ||
|- | |- | ||
! | !Corneria | ||
|colspan="12" | |colspan="12"|Fox + Falco | ||
|- | |- | ||
! | !Fountain of Dreams | ||
|colspan="12" | |colspan="12"|Kirby + Pichu | ||
|- | |- | ||
! | !Fourside | ||
|colspan="12" | |colspan="12"|Ness + Mewtwo | ||
|- | |- | ||
! | !Great Bay | ||
|colspan="4" | |colspan="4"|Link + Young Link | ||
|colspan="4" | |colspan="4"|Marth + Link | ||
|colspan="4" | |colspan="4"|Zelda + Young Link | ||
|- | |- | ||
! | !Green Greens | ||
|colspan="6" | |colspan="6"|Kirby + Jigglypuff | ||
|colspan="6" | |colspan="6"|Kirby + Pikachu | ||
|- | |- | ||
! | !Icicle Mountain | ||
|colspan="12" | |colspan="12"|Kirby + Ice Climbers | ||
|- | |- | ||
! | !Kongo Jungle | ||
|colspan="12" | |colspan="12"|Donkey Kong + Fox | ||
|- | |- | ||
! | !Mushroom Kingdom | ||
|colspan="6" | |colspan="6"|Link + Luigi | ||
|colspan="6" | |colspan="6"|Luigi + Dr. Mario | ||
|- | |- | ||
! | !Mushroom Kingdom II | ||
|colspan="12" | |colspan="12"|Mario + Peach | ||
|- | |- | ||
! | !Mute City | ||
|colspan="12" | |colspan="12"|Fox + Captain Falcon | ||
|- | |- | ||
! | !Onett | ||
|colspan="12" | |colspan="12"|Ness + Peach | ||
|- | |- | ||
! | !Pokémon Stadium | ||
|colspan="6" | |colspan="6"|Pikachu + Jigglypuff | ||
|colspan="6" | |colspan="6"|Pikachu + Pichu | ||
|- | |- | ||
! | !Temple | ||
|colspan="4" | |colspan="4"|Link + Zelda | ||
|colspan="4" | |colspan="4"|Peach + Zelda | ||
|colspan="4" | |colspan="4"|Zelda + Marth | ||
|- | |- | ||
! | !Yoshi's Island | ||
|colspan="12" | |colspan="12"|Yoshi + Ness | ||
|- | |- | ||
! | !Yoshi's Story | ||
|colspan="12" | |colspan="12"|Yoshi + Luigi | ||
|} | |} | ||
===Giant battle=== | ===Giant battle=== | ||
Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. During the battle against Giant Young Link, | Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game. All playable characters aside from Zelda/Sheik and Roy can fight alongside the player. The first ally uses the second alternate costume, while the second uses the first alternate costume. Interestingly, this list includes every single ''Mario'' character overall, including sub-series (but oddly, not Peach). During the battle against Giant Young Link, Saria's Song plays. | ||
{| class="wikitable sortable" style="text-align:center;min-width:50em" | {| class="wikitable sortable" style="text-align:center;min-width:50em" | ||
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! Stage | ! Stage | ||
|- | |- | ||
| [[ | | [[Donkey Kong]] | ||
| {{SSBM|Kongo Jungle}} | |||
|- | |- | ||
| [[ | | [[Mario]] | ||
| [[ | | [[Princess Peach's Castle]] | ||
|- | |- | ||
| [[ | | [[Dr. Mario]] | ||
| | | {{SSBM|Mushroom Kingdom}} | ||
|- | |- | ||
| [[ | | [[Luigi]] | ||
| [[ | | [[Mushroom Kingdom II]] | ||
|- | |- | ||
| [[ | | [[Bowser]] | ||
| [[ | | [[Fountain of Dreams]] | ||
|- | |- | ||
| [[ | | [[Captain Falcon]] | ||
| {{SSBM|Mute City}} | |||
|- | |- | ||
| [[ | | [[Jigglypuff]] | ||
| [[ | | [[Pokémon Stadium]] | ||
|- | |- | ||
| [[ | | [[Link]] | ||
| [[ | | [[Great Bay]] | ||
|- | |- | ||
| [[ | | [[Yoshi]] | ||
| | | [[Yoshi's Story]] | ||
|- | |- | ||
| [[ | | [[Young Link]] | ||
| | | [[Temple]] | ||
|} | |} | ||
===Multi-character battle=== | ===Multi-character battle=== | ||
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of | Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 9 chosen characters consisting of 10 multiples of themselves. During the battle against 10 Donkey Kongs at Jungle Japes, the theme for Kongo Jungle plays. | ||
{| class="wikitable sortable" style="text-align:center;min-width:50em" | {| class="wikitable sortable" style="text-align:center;min-width:50em" | ||
|- | |- | ||
! Character ( | ! Character (× 10) | ||
! Stage | ! Stage | ||
|- | |- | ||
| [[ | | [[Donkey Kong]] | ||
| | | [[Jungle Japes]] | ||
|- | |- | ||
| [[ | | [[Mario]] | ||
| | | [[Rainbow Cruise]] | ||
|- | |- | ||
| [[ | | [[Luigi]] | ||
| | | [[Mushroom Kingdom II]] | ||
|- | |- | ||
| [[ | | [[Captain Falcon]] | ||
| | | {{SSBM|Mute City}} | ||
|- | |- | ||
| [[ | | [[Jigglypuff]] | ||
| | | [[Pokémon Stadium]] | ||
|- | |- | ||
| [[ | | [[Pichu]] | ||
| | | [[Pokémon Stadium]] | ||
|- | |- | ||
| [[ | | [[Kirby]] | ||
| | | [[Fountain of Dreams]] | ||
|- | |- | ||
| [[ | | [[Mr. Game & Watch]] | ||
| | | [[Flat Zone]] | ||
|- | |- | ||
| [[ | | [[Ness]] | ||
| | | [[Onett]] | ||
|} | |} | ||
===Metal battle=== | ===Metal battle=== | ||
All characters except Ganondorf, Roy, and Mr. Game | All characters except Ganondorf, Roy, and Mr. Game and Watch are eligible to appear as a metal character in this 1-on-1 battle against the player. The stage will always be {{SSBM|Battlefield}}, with the track [[Music_(SSBM)#Metal_Battle|Metal Battle]] playing. | ||
==Rewards== | ==Rewards== | ||
*Clearing as | *Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, where victory results in unlocking him. | ||
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it. | *Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it. | ||
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him. | *Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him. | ||
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, | *Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}} from the Fire Emblem series, beating him will unlock him. | ||
*Clearing | *Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him. | ||
*Clearing with all 24 | *Clearing with all 24 characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}. Beating him will unlock him. | ||
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage. | *Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage. | ||
*Clearing with all characters gives the player the Donkey Kong Junior Trophy. | *Clearing with all characters gives the player the Donkey Kong Junior Trophy. | ||
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==Trivia== | ==Trivia== | ||
*Unusually, some characters do not appear in Classic Mode, despite having the [[ | *Unusually, some characters do not appear in Classic Mode, despite having the [[:File:BetaAllStarIntro.png|required poses]] in the game's data. | ||
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally. | **{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally in stages 2 and 5. | ||
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8 | **{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8. | ||
**{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her. | **{{SSBM|Sheik}} never initially appears, and can only appear if {{SSBM|Zelda}} transforms into her. | ||
**{{SSBM|Zelda}} herself cannot appear as an ally. | **{{SSBM|Zelda}} herself cannot appear as an ally in stages 2 and 5. | ||
**{{SSBM|Roy}} is completely absent and | **{{SSBM|Roy}} is completely absent and never spawns as an enemy or an ally. | ||
*If the player | *If the player is playing as the character, the opponents for the stages never will be the same as the player's character. For example, if the player is {{SSBM|Mario}}; then Mario cannot be an opponent character. | ||
==See also== | ==See also== | ||
*[[Classic Mode (SSBB)]] | *[[Classic Mode (SSBB)]] | ||
*[[Classic Mode (SSB4-3DS)]] | *[[Classic Mode (SSB4-3DS)]] | ||
*[[Classic Mode (SSB4-Wii U)]] | *[[Classic Mode (SSB4-Wii U)]] | ||
{{SSBMMenus}} | {{SSBMMenus}} | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] |