Editing Classic Mode (SSBM)
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[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]] | [[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]] | ||
'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and | '''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and depending with the situation {{SSBM|Crazy Hand}}). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it. | ||
While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible. | While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible. | ||
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Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character. | Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character. | ||
==Classic Mode | ==Classic Mode Stages== | ||
===Stage 1=== | ===Stage 1=== | ||
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume. | This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
|VE-lvl= | |VE-lvl=1|VE-off=0.60x|VE-def=1.75x | ||
|E-lvl=2|E-off=0.85x|E-def=1.20x | |E-lvl=2|E-off=0.85x|E-def=1.20x | ||
|N-lvl=4|N-off=1.00x|N-def=1.00x | |N-lvl=4|N-off=1.00x|N-def=1.00x | ||
|H-lvl=7|H-off=1.00x|H-def=1.00x | |H-lvl=7|H-off=1.00x|H-def=1.00x | ||
|VH-lvl= | |VH-lvl=8|VH-off=1.20x|VH-def=0.90x}} | ||
===Stage 2=== | ===Stage 2=== | ||
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<div style="display:inline-table"> | <div style="display:inline-table"> | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent= | |opponent=Both foes | ||
|VE-lvl= | |VE-lvl=2|VE-off=0.70x|VE-def=1.60x | ||
|E-lvl=3|E-off=0.85x|E-def=1.20x | |E-lvl=3|E-off=0.85x|E-def=1.20x | ||
|N-lvl=5|N-off=1.00x|N-def=1.00x | |N-lvl=5|N-off=1.00x|N-def=1.00x | ||
|H-lvl=6|H-off=1.00x|H-def=0.90x | |H-lvl=6|H-off=1.00x|H-def=0.90x | ||
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | |VH-lvl=8|VH-off=1.15x|VH-def=0.80x}} | ||
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|opponent=Foe | |opponent=Foe | ||
|VE-lvl=2|VE-off=0.75x|VE-def=1.40x | |VE-lvl=2|VE-off=0.75x|VE-def=1.40x | ||
|E-lvl= | |E-lvl=4|E-off=0.90x|E-def=1.10x | ||
|N-lvl= | |N-lvl=6|N-off=1.00x|N-def=1.00x | ||
|H-lvl= | |H-lvl=8|H-off=1.15x|H-def=0.85x | ||
|VH-lvl=9|VH-off=1. | |VH-lvl=9|VH-off=1.35x|VH-def=0.70x}} | ||
===Stage 5=== | ===Stage 5=== | ||
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|N-lvl=2|N-off=1.00x|N-def=0.80x | |N-lvl=2|N-off=1.00x|N-def=0.80x | ||
|H-lvl=1|H-off=1.00x|H-def=0.80x | |H-lvl=1|H-off=1.00x|H-def=0.80x | ||
|VH-lvl= | |VH-lvl=1|VH-off=1.00x|VH-def=0.80x}} | ||
</div> | </div> | ||
<div style="display:inline-table"> | <div style="display:inline-table"> | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Giant | |opponent=Giant Foe | ||
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x | |VE-lvl=2|VE-off=0.70x|VE-def=3.60x | ||
|E-lvl=3|E-off=0.80x|E-def=2.40x | |E-lvl=3|E-off=0.80x|E-def=2.40x | ||
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|opponent=Foe | |opponent=Foe | ||
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x | |VE-lvl=3|VE-off=0.85x|VE-def=1.30x | ||
|E-lvl= | |E-lvl=4|E-off=1.00x|E-def=1.10x | ||
|N-lvl= | |N-lvl=6|N-off=0.90x|N-def=1.30x | ||
|H-lvl= | |H-lvl=8|H-off=1.00x|H-def=1.10x | ||
|VH-lvl= | |VH-lvl=9|VH-off=1.10x|VH-def=0.90x}} | ||
===Stage 8=== | ===Stage 8=== | ||
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{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Metal Foe | |opponent=Metal Foe | ||
|VE-lvl= | |VE-lvl=2|VE-off=0.80x|VE-def=1.80x | ||
|E-lvl=3|E-off=0.90x|E-def=1.30x | |E-lvl=3|E-off=0.90x|E-def=1.30x | ||
|N-lvl=5|N-off=1.00x|N-def=1.00x | |N-lvl=5|N-off=1.00x|N-def=1.00x | ||
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{| class="wikitable" style="text-align:center;min-width:50em" | {| class="wikitable" style="text-align:center;min-width:50em" | ||
|- | |||
! Character | ! Character | ||
!colspan="2"| Stage(s) | !colspan="2"| Stage(s) | ||
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! Giant Character | ! Giant Character | ||
! Stage | ! Stage | ||
|- | |||
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}} | |||
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}} | |||
|- | |||
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}} | |||
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]] | |||
|- | |||
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}} | |||
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}} | |||
|- | |||
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}} | |||
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]] | |||
|- | |- | ||
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} | | [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}} | ||
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| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}} | | [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}} | ||
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}} | | [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}} | ||
|- | |- | ||
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}} | | [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}} | ||
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| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}} | | [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}} | ||
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]] | | [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]] | ||
|- | |- | ||
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} | | [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}} | ||
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==Rewards== | ==Rewards== | ||
*Clearing as | *Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, and beating him will unlock him. | ||
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it. | *Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it. | ||
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him. | *Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him. | ||
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him. | *Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him. | ||
*Clearing | *Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him. | ||
*Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him. | *Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him. | ||
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage. | *Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage. | ||
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**{{SSBM|Zelda}} herself cannot appear as an ally. | **{{SSBM|Zelda}} herself cannot appear as an ally. | ||
**{{SSBM|Roy}} is completely absent and neither spawns as an enemy nor an ally. | **{{SSBM|Roy}} is completely absent and neither spawns as an enemy nor an ally. | ||
==See also== | ==See also== |