Editing Classic Mode (SSBM)

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[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]]
[[File:MarioClassicVs2SSBM.png|150px|thumb|...and the opponent that the player must defeat to advance forward.]]


'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}} (and, depending on the situation, {{SSBM|Crazy Hand}}). In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.
'''Classic Mode''' is a 1-player mode in ''[[Super Smash Bros. Melee]]''. Following a structure similar to that of the [[1P Game]] mode from the [[SSB|original game]], the player chooses a single character, [[stock]], and [[difficulty]] level, then battles through 11 different stages, culminating in a final battle with {{SSBM|Master Hand}}. In addition to standard battles, three bonus rounds are also included, allowing for players to further increase their score and potentially gain other rewards from the mode. If the player loses all of their stock, they can potentially [[continue]], assuming their supply of [[gold]] allows for it.


While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters. Furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible.
While Classic Mode does have a fixed order concerning the themes of battles and the presence of bonus rounds, the characters the player may fight against or fight alongside of are randomized from a pool of characters; furthermore, the player's selected character will be excluded from inclusion as an opponent or ally, thus making [[mirror match]]es impossible.


Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.
Completing Classic Mode can yield a variety of [[#Rewards|rewards]] for the player, alongside all gold awarded for completing the various stages. The player's [[score]] is also recorded, assuming it has surpassed the previous high score for the character.


==Classic Mode stages==
==Classic Mode Stages==
===Stage 1===
===Stage 1===
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume.  
This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume.  
{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Foe
|opponent=Foe
|VE-lvl=0|VE-off=0.60x|VE-def=1.75x
|VE-lvl=1|VE-off=0.60x|VE-def=1.75x
|E-lvl=2|E-off=0.85x|E-def=1.20x
|E-lvl=2|E-off=0.85x|E-def=1.20x
|N-lvl=4|N-off=1.00x|N-def=1.00x
|N-lvl=4|N-off=1.00x|N-def=1.00x
|H-lvl=7|H-off=1.00x|H-def=1.00x
|H-lvl=7|H-off=1.00x|H-def=1.00x
|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}
|VH-lvl=8|VH-off=1.20x|VH-def=0.90x}}


===Stage 2===
===Stage 2===
This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume.  
This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume.  
<div style="display:inline-table">
{|
{{Melee1PCPUData
|{{Melee1PCPUData
|opponent=Ally
|opponent=Ally
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
|VE-lvl=8|VE-off=0.80x|VE-def=0.90x
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|H-lvl=4|H-off=0.80x|H-def=1.30x
|H-lvl=4|H-off=0.80x|H-def=1.30x
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
|VH-lvl=3|VH-off=0.80x|VH-def=1.50x}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Both foes
|opponent=P3 foe
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|VE-lvl=1|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|N-lvl=5|N-off=1.00x|N-def=1.00x
|N-lvl=5|N-off=1.00x|N-def=1.00x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
</div>
|}
<div style="display:inline-table">
{{Melee1PCPUData
|opponent=P4 foe
|VE-lvl=2|VE-off=0.70x|VE-def=1.60x
|E-lvl=3|E-off=0.85x|E-def=1.20x
|N-lvl=4|N-off=1.00x|N-def=1.00x
|H-lvl=6|H-off=1.00x|H-def=0.90x
|VH-lvl=8|VH-off=1.15x|VH-def=0.80x}}
</div>


===Stage 3===
===Stage 3===
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|opponent=Foe
|opponent=Foe
|VE-lvl=2|VE-off=0.75x|VE-def=1.40x
|VE-lvl=2|VE-off=0.75x|VE-def=1.40x
|E-lvl=5|E-off=0.90x|E-def=1.10x
|E-lvl=4|E-off=0.90x|E-def=1.10x
|N-lvl=8|N-off=1.00x|N-def=1.00x
|N-lvl=6|N-off=1.00x|N-def=1.00x
|H-lvl=9|H-off=1.15x|H-def=0.85x
|H-lvl=8|H-off=1.15x|H-def=0.85x
|VH-lvl=9|VH-off=1.34x|VH-def=0.70x}}
|VH-lvl=9|VH-off=1.35x|VH-def=0.70x}}


===Stage 5===
===Stage 5===
This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.
This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit.
<div style="display:inline-table">
{|
{{Melee1PCPUData
|{{Melee1PCPUData
|opponent=Both allies
|opponent=Both allies
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
|VE-lvl=6|VE-off=1.00x|VE-def=1.00x
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|N-lvl=2|N-off=1.00x|N-def=0.80x
|N-lvl=2|N-off=1.00x|N-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|H-lvl=1|H-off=1.00x|H-def=0.80x
|VH-lvl=0|VH-off=1.00x|VH-def=0.80x}}
|VH-lvl=1|VH-off=1.00x|VH-def=0.80x}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Giant Foe
|opponent=Giant foe
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|VE-lvl=2|VE-off=0.70x|VE-def=3.60x
|E-lvl=3|E-off=0.80x|E-def=2.40x
|E-lvl=3|E-off=0.80x|E-def=2.40x
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|H-lvl=7|H-off=1.00x|H-def=1.40x
|H-lvl=7|H-off=1.00x|H-def=1.40x
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
|VH-lvl=8|VH-off=1.20x|VH-def=1.00x}}
</div>
|}


===Stage 6===
===Stage 6===
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|opponent=Foe
|opponent=Foe
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|VE-lvl=3|VE-off=0.85x|VE-def=1.30x
|E-lvl=6|E-off=1.00x|E-def=1.10x
|E-lvl=4|E-off=1.00x|E-def=1.10x
|N-lvl=5<!--This is not a typo. The debug values show 3>6>5>6>8-->|N-off=0.90x|N-def=1.30x
|N-lvl=6|N-off=0.90x|N-def=1.30x
|H-lvl=6|H-off=1.00x|H-def=1.10x
|H-lvl=8|H-off=1.00x|H-def=1.10x
|VH-lvl=8|VH-off=1.10x|VH-def=0.90x}}
|VH-lvl=9|VH-off=1.10x|VH-def=0.90x}}
<!--When Normal was tested, it was vs. Samus in Brinstar Depths...could that explain the patternbreak? Hopefully not, since that means every character and stage has different values...-->


===Stage 8===
===Stage 8===
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===Stage 9===
===Stage 9===
The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, forfeits both.
The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, prevents them from gaining either.


===Stage 10===
===Stage 10===
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{{Melee1PCPUData
{{Melee1PCPUData
|opponent=Metal Foe
|opponent=Metal Foe
|VE-lvl=1|VE-off=0.80x|VE-def=1.80x
|VE-lvl=2|VE-off=0.80x|VE-def=1.80x
|E-lvl=3|E-off=0.90x|E-def=1.30x
|E-lvl=3|E-off=0.90x|E-def=1.30x
|N-lvl=5|N-off=1.00x|N-def=1.00x
|N-lvl=5|N-off=1.00x|N-def=1.00x
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===Stage 11===
===Stage 11===
Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}.
Classic Mode's final battle takes place on {{SSBM|Final Destination}}, against {{SSBM|Master Hand}}.
<div style="display:inline-table">
{|
{{Melee1PCPUData
|{{Melee1PCPUData
|opponent={{SSBM|Master Hand}}
|opponent={{SSBM|Master Hand}}
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
|VE-lvl=5|VE-off=0.50x|VE-def=&mdash;
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|H-lvl=8|H-off=1.50x|H-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
</div>
 
<div style="display:inline-table">
|{{Melee1PCPUData
{{Melee1PCPUData
|opponent={{SSBM|Crazy Hand}}
|opponent={{SSBM|Crazy Hand}}
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
|VE-lvl=&mdash;|VE-off=&mdash;|VE-def=&mdash;
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|H-lvl=8|H-off=1.50x|H-def=&mdash;
|H-lvl=8|H-off=1.50x|H-def=&mdash;
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
|VH-lvl=9|VH-off=2.00x|VH-def=&mdash;}}
</div>
|}


Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.  
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage.  


Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values.
{| class="wikitable" style="text-align:center"
{| class="wikitable"
! Difficulty level || Master Hand's HP
| '''Difficulty level''' || '''Master Hand's HP'''
|-
|-
|[[File:EasyDifficulty.png|20px|Very Easy]]||150 HP
| Very Easy || 150 HP
|-
|-
|[[File:NormalDifficulty.png|20px|Easy]]||250 HP
| Easy || 250 HP
|-
|-
|[[File:HardDifficulty.png|20px|Normal]]||300 HP
| Normal || 300 HP
|-
|-
|[[File:VeryHardDifficulty.png|20px|Hard]]||330 HP
| Hard || 330 HP
|-
| Very Hard || 360 HP
|-
|-
|[[File:IntenseDifficulty.png|20px|Very Hard]]||360 HP
|}
|}


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{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
|-
! Character
! Character
!colspan="2"| Stage(s)
!colspan="2"| Stage(s)
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===2 vs. 2 teams===
===2 vs. 2 teams===
Below is the list of all the teams the player can fight in Classic Mode, each of which have a loose theme. For instance, the {{SSBM|Kirby}}/{{SSBM|Ice Climbers}} team is a likely reference to {{SSBM|Kirby}}'s Hammer Ability and the {{SSBM|Ness}}/{{SSBM|Peach}} team is a likely reference to [[Paula]] Polestar, a party member and Ness' love interest in ''{{b|EarthBound|game}}''. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, ''{{MeleeMusic|Princess Peach's Castle}}'' will play.
Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. All playable characters aside from {{SSBM|Zelda}}/{{SSBM|Sheik}} and {{SSBM|Roy}} can fight alongside the player. Allies all use their first [[Palette swap (SSBM)|alternate costume]]. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, ''{{MeleeMusic|Princess Peach's Castle}}'' will play.


{| class="wikitable" style="text-align:center;min-width:50em"
{| class="wikitable" style="text-align:center;min-width:50em"
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! Giant Character
! Giant Character
! Stage
! Stage
|-
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}}
|-
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
|-
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}}
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
|-
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
|-
|-
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}}
| [[File:BowserIcon(SSBM).png|50px]]<br>{{SSBM|Bowser}}
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| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
|-
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| [[File:KongoJungleIconSSBM.png]]<br>{{SSBM|Kongo Jungle}}
|-
| [[File:DrMarioIcon(SSBM).png|50px]]<br>{{SSBM|Dr. Mario}}
| [[File:MushroomKingdomIconSSBM.png]]<br>{{SSBM|Mushroom Kingdom}}
|-
|-
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
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| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}}
| [[File:LinkIcon(SSBM).png|50px]]<br>{{SSBM|Link}}
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
| [[File:GreatBayIconSSBM.png]]<br>[[Great Bay]]
|-
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
|-
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| [[File:PrincessPeachsCastleIconSSBM.png]]<br>[[Princess Peach's Castle]]
|-
|-
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}}
| [[File:YoshiIcon(SSBM).png|50px]]<br>{{SSBM|Yoshi}}
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===Multi-character battle===
===Multi-character battle===
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of ten multiples of one of nine different characters. During the battle against ten Donkey Kongs at Jungle Japes, ''{{MeleeMusic|Kongo Jungle}}'' will play.
Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 multiples of 1 of 9 different characters. During the battle against 10 Donkey Kongs at Jungle Japes, ''{{MeleeMusic|Kongo Jungle}}'' will play.


{| class="wikitable sortable" style="text-align:center;min-width:50em"
{| class="wikitable sortable" style="text-align:center;min-width:50em"
|-
|-
! Character (×10)
! Character (× 10)
! Stage
! Stage
|-
|-
| [[File:DonkeyKongIcon(SSBM).png|50px]]<br>{{SSBM|Donkey Kong}}
| {{CharHead|Donkey Kong|SSBM|hsize=20px}}
| [[File:JungleJapesIconSSBM.png]]<br>[[Jungle Japes]]
| [[File:JungleJapesIconSSBM.png]]<br>[[Jungle Japes]]
|-
|-
| [[File:MarioIcon(SSBM).png|50px]]<br>{{SSBM|Mario}}
| {{CharHead|Mario|SSBM|hsize=20px}}
| [[File:RainbowCruiseIconSSBM.png]]<br>[[Rainbow Cruise]]
| [[File:RainbowCruiseIconSSBM.png]]<br>[[Rainbow Cruise]]
|-
|-
| [[File:LuigiIcon(SSBM).png|50px]]<br>{{SSBM|Luigi}}
| {{CharHead|Luigi|SSBM|hsize=20px}}
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
| [[File:MushroomKingdomIIIconSSBM.png]]<br>[[Mushroom Kingdom II]]
|-
|-
| [[File:CaptainFalconIcon(SSBM).png|50px]]<br>{{SSBM|Captain Falcon}}
| {{CharHead|Captain Falcon|SSBM|hsize=20px}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
| [[File:MuteCityIconSSBM.png]]<br>{{SSBM|Mute City}}
|-
|-
| [[File:JigglypuffIcon(SSBM).png|50px]]<br>{{SSBM|Jigglypuff}}
| {{CharHead|Jigglypuff|SSBM|hsize=20px}}
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| [[File:PichuIcon(SSBM).png|50px]]<br>{{SSBM|Pichu}}
| {{CharHead|Pichu|SSBM|hsize=20px}}
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
| [[File:PokemonStadiumIconSSBM.png]]<br>[[Pokémon Stadium]]
|-
|-
| [[File:KirbyIcon(SSBM).png|50px]]<br>{{SSBM|Kirby}}
| {{CharHead|Kirby|SSBM|hsize=20px}}
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
| [[File:FountainOfDreamsIconSSBM.png]]<br>[[Fountain of Dreams]]
|-
|-
| [[File:MrGame&WatchIcon(SSBM).png|50px]]<br>{{SSBM|Mr. Game & Watch}}
| {{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}
| [[File:FlatZoneIconSSBM.png]]<br>[[Flat Zone]]
| [[File:FlatZoneIconSSBM.png]]<br>[[Flat Zone]]
|-
|-
| [[File:NessIcon(SSBM).png|50px]]<br>{{SSBM|Ness}}
| {{CharHead|Ness|SSBM|hsize=20px}}
| [[File:OnettIconSSBM.png]]<br>[[Onett]]
| [[File:OnettIconSSBM.png]]<br>[[Onett]]
|}
|}
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==Rewards==
==Rewards==
*Clearing as {{SSBM|Mario}} without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, and beating him will unlock him.
*Clearing as [[Mario]] without using any continues will challenge the player to defeat {{SSBM|Dr. Mario}}, and beating him will unlock him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSBM|Jigglypuff}}, and beating it results in unlocking it.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with 10 characters will challenge the player to defeat {{SSBM|Young Link}}, and beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him.
*Clearing with all [[starter character]]s will challenge the player to defeat {{SSBM|Marth}}, and beating him will unlock him.
*Clearing as Marth without using any continues will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing with Marth will challenge the player to defeat {{SSBM|Roy}}, and beating him will unlock him.
*Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him.
*Clearing with all 24 other characters will challenge the player to defeat {{SSBM|Mr. Game & Watch}}, and beating him will unlock him.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
*Clearing with Mr. Game & Watch will unlock the [[Flat Zone]] stage.
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==Trivia==
==Trivia==
*Unusually, some characters do not appear in Classic Mode, despite having the [[Media:BetaAllStarIntro.png|required poses]] in the game's data.
*Unusually, some characters do not appear in Classic Mode, despite having the [[:File:BetaAllStarIntro.png|required poses]] in the game's data.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally.
**{{SSBM|Ganondorf}} can never appear as an enemy fighter, though he can potentially be an ally.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
**{{SSBM|Mr. Game & Watch}} can only appear as an enemy in the multi-character fight for stage 8, though he can potentially be an ally.
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**{{SSBM|Zelda}} herself cannot appear as an ally.
**{{SSBM|Zelda}} herself cannot appear as an ally.
**{{SSBM|Roy}} is completely absent and neither spawns as an enemy nor an ally.
**{{SSBM|Roy}} is completely absent and neither spawns as an enemy nor an ally.
*If the player connects to port 3, then the CPU ally's [[series symbol]] will turn into a grayish-yellow shade for yellow team, despite yellow is not a selectable team color in the game.


==See also==
==See also==

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