Editing Classic Mode (SSBB)
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'''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]). | '''Classic Mode''' is a [[Mode#Solo|single-player mode]] in ''[[Super Smash Bros. Brawl]]'' that encompasses characters fighting through 12 stages (14 including bonus stages) or levels, with a set amount of [[stock]]. The mode can be attempted on five [[difficulty|difficulties]]: Easy, Normal, Hard, Very Hard and Intense, and provides a [[trophy]] of the selected character upon completion, along with coins earned per every completed stage. Additionally, various awards can be given based on completed [[challenges]] which pertain to Classic Mode (see [[#Rewards|below]]). | ||
As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively. | As opposed to ''[[Super Smash Bros. Melee|Melee's]]'' randomization in characters in its {{SSBM|Classic Mode}}, each of the stages of ''Brawl's'' Classic Mode is based on at least one predetermined universe, where characters and stages that belong to any of the universes are chosen at random. Additionally, the majority of battle types are no longer in a predetermined order (Target Smash!!, Free-for-all, and Final are the exceptions), as the stages may vary in battle types from time to time, thus randomly altering the battle types' order but no two types will appear consecutively. With the exception of the [[Fire Emblem]] and [[Pikmin]] universes randomly fought on Stages 4 and 6, the first 8 stages match the universes from [[Super Smash Bros. 64]]. | ||
The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes. | The enemies on any given stage barring 11 and 12 will all be specified by a set of parameters that varies per stage, such as being [[Metal Box|metal]] or giant. There are two [[Target Smash!]] levels thrown into the mix of stages. The mode ends with a fight against {{SSBB|Master Hand}}; {{SSBB|Crazy Hand}} will fight as well if Classic mode is played on Hard or higher and the player arrives at Master Hand in less than nine minutes. | ||
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! Stages | ! Stages | ||
|- | |- | ||
| Stage 1 - | | Stage 1 - {{uv|The Legend of Zelda}} (traditional universes since Smash 64) | ||
| | | Team, or Normal | ||
| | | {{SSBB|Link}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, {{SSBB|Toon Link}} | ||
| [[ | | [[Bridge of Eldin]], [[Pirate Ship]] | ||
|- | |- | ||
|rowspan="2"|Stage 2 - | |rowspan="2"|Stage 2 - {{uv|Yoshi}}, {{uv|Donkey Kong}} (Mario sub universe characters) | ||
|rowspan="2"| | |rowspan="2"| Giant (Yoshi series only, both Donkey Kong characters as allies), Team (Donkey Kong universe only, Donkey Kong & Diddy Kong are fought with Yoshi as player's ally), or Normal | ||
| | | {{SSBB|Yoshi}} | ||
| | | {{SSBB|Yoshi's Island}} | ||
|- | |- | ||
| | | {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}} | ||
| [[ | | [[Rumble Falls]], [[75m]] | ||
|- | |- | ||
| Stage 3 - | | Stage 3 - {{uv|Pokémon}} (traditonal universes since Smash 64) | ||
| | | Giant (1 ally), Team, or Normal | ||
| | | {{SSBB|Pikachu}}, {{SSBB|Jigglypuff}}, {{SSBB|Pokémon Trainer}}, {{SSBB|Lucario}} | ||
| [[ | | [[Pokémon Stadium 2]], [[Spear Pillar]] | ||
|- | |- | ||
| rowspan="2"|Stage 4 - | | rowspan="2"|Stage 4 - {{uv|Fire Emblem}} or {{uv|EarthBound}} (Japan only RPG's) | ||
| rowspan="2"| | | rowspan="2"|Giant (1 ally), Team (Ally is from the opposite universe represented from the opponents), Multi, or Normal | ||
| | | {{SSBB|Marth}}, {{SSBB|Ike}} | ||
| [[ | | [[Castle Siege]] | ||
|- | |- | ||
| | | {{SSBB|Ness}}, {{SSBB|Lucas}} | ||
| [[ | | [[New Pork City]] | ||
|- | |- | ||
| Bonus Stage 1: [[Target Smash!]] (same level as the chosen difficulty) | | Bonus Stage 1: [[Target Smash!]] (same level as the chosen difficulty) | ||
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| Appropriate Target Smash!! map | | Appropriate Target Smash!! map | ||
|- | |- | ||
| Stage 5 - | | Stage 5 - {{uv|Kirby}} (traditional universes since Smash 64) | ||
| | | Giant (1 ally), Team, Multi, or Normal | ||
| | | {{SSBB|Kirby}}, {{SSBB|King Dedede}}, {{SSBB|Meta Knight}} | ||
| [[ | | [[Halberd]] | ||
|- | |- | ||
| rowspan="2"|Stage 6 - | | rowspan="2"|Stage 6 - {{uv|Metroid}} or {{uv|Pikmin}} (planet exporers) | ||
| rowspan="2"| | | rowspan="2"|Giant (no allies), Multi, Metal, or Normal | ||
| | | {{SSBB|Samus}}/{{SSBB|Zero Suit Samus}} | ||
| [[ | | [[Norfair]], [[Frigate Orpheon]] | ||
|- | |- | ||
| | | {{SSBB|Olimar}} | ||
| [[ | | [[Distant Planet]] | ||
|- | |- | ||
| rowspan="2"|Stage 7 - | | rowspan="2"|Stage 7 - {{uv|Star Fox}} or {{uv|F-Zero}} (spaceship flyers) | ||
| rowspan="2"| | | rowspan="2"|Giant (no allies), Team (Star Fox universe only, Captain Falcon is a possible ally), Multi, Metal, or Normal | ||
| | | {{SSBB|Fox}}, {{SSBB|Wolf}}, {{SSBB|Falco}} | ||
| [[ | | [[Lylat Cruise]] | ||
|- | |- | ||
| | | {{SSBB|Captain Falcon}} | ||
| [[ | | [[Port Town Aero Dive]] | ||
|- | |- | ||
| Stage 8 - | | Stage 8 - {{uv|Super Mario Bros.}} (traditional universes since Smash 64) | ||
| | | Giant (no allies), Team, Multi, Metal, or Normal | ||
| | | {{SSBB|Mario}}, {{SSBB|Luigi}}, {{SSBB|Peach}}, {{SSBB|Bowser}} | ||
| [[ | | [[Delfino Plaza]], [[Luigi's Mansion]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]] | ||
|- | |- | ||
| rowspan="4"|Stage 9 - {{ | | rowspan="4"|Stage 9 - {{uv|Game & Watch}}, {{uv|Kid Icarus}}, {{uv|Ice Climber}} or {{uv|R.O.B.}} (obscure retro characters) | ||
| rowspan="4"| | | rowspan="4"|Giant (no allies), Multi, Metal, or Normal | ||
| | | {{SSBB|Mr. Game & Watch}} | ||
| [[ | | [[Flat Zone 2]] | ||
|- | |- | ||
| | | {{SSBB|Pit}} | ||
| [[ | | [[Skyworld]] | ||
|- | |- | ||
| | | {{SSBB|Ice Climbers}} | ||
| [[ | | [[Summit]] | ||
|- | |- | ||
| | | {{SSBB|R.O.B.}} | ||
| [[Mario Bros.]] ([[Delfino Plaza]] if Mario Bros. has not been unlocked yet) | |||
|- | |- | ||
| rowspan="3"|Stage 10 - | | rowspan="3"|Stage 10 - [[Wario (universe)|''WarioWare'']], {{uv|Metal Gear}}, or {{uv|Sonic the Hedgehog}} (third party characters and/or portrayed that way in-universe) | ||
| rowspan="3"| | | rowspan="3"|Giant (no allies), Multi, Metal, or Normal | ||
| | | {{SSBB|Wario}} | ||
| [[ | | [[WarioWare, Inc.]] | ||
|- | |- | ||
| | | {{SSBB|Snake}} | ||
| [[ | | [[Shadow Moses Island]] | ||
|- | |- | ||
| | | {{SSBB|Sonic}} | ||
| [[ | | [[Green Hill Zone]] | ||
|- | |- | ||
| Bonus Stage 2: [[Target Smash!]] (1 level higher | | Bonus Stage 2: [[Target Smash!]] (1 level higher, if played on Intense, level 5 again) | ||
| Break the Targets | | Break the Targets | ||
| Targets | | Targets | ||
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| Stage 11 - Free for All | | Stage 11 - Free for All | ||
| Free for all with three AI opponents | | Free for all with three AI opponents | ||
| Three random characters that have not been fought | | Three random characters that have not been fought yet | ||
| | | {{SSBB|Final Destination}} | ||
|- | |- | ||
| Stage 12 - | | Stage 12 - {{SSBB|Master Hand}}/{{SSBB|Crazy Hand}} Battle | ||
| Enemies have [[hit points|stamina]] based on difficulty selected | | Enemies have [[hit points|stamina]] based on difficulty selected | ||
| Master Hand (and, depending on | | Master Hand (and, depending on situation, Crazy Hand) | ||
| {{SSBB|Final Destination}} | |||
|} | |} | ||
As one unlocks more characters and stages, the rest of the battle types will be chosen. | As one unlocks more characters and stages, the rest of the battle types will be chosen. | ||
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==Rewards== | ==Rewards== | ||
In the {{SSBB|Challenges}}, the Crazy Hand trophy cannot be broken with a [[Golden Hammer]] except in [[PAL]] versions of the game (which can break open all challenges). | |||
*Clearing on Easy gives the player a sticker of a running Chibi-Robo. | *Clearing on Easy gives the player a sticker of a running Chibi-Robo. | ||
*Clearing on Normal gives the player Icicle Mountain Music. | *Clearing on Normal gives the player Icicle Mountain Music. | ||
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*Clearing on Intense gives the player a trophy of {{SSBB|Crazy Hand}}. | *Clearing on Intense gives the player a trophy of {{SSBB|Crazy Hand}}. | ||
*Clearing with 10 characters will challenge the player to defeat {{SSBB|Sonic}}. Beating him will unlock him, the [[Green Hill Zone]] stage and the [[Assist Trophy]], [[Shadow the Hedgehog]]. | *Clearing with 10 characters will challenge the player to defeat {{SSBB|Sonic}}. Beating him will unlock him, the [[Green Hill Zone]] stage and the [[Assist Trophy]], [[Shadow the Hedgehog]]. | ||
*Clearing on any difficulty will challenge the player to defeat {{SSBB|Marth}}, and beating him will unlock him. | *Clearing on any difficulty will challenge the player to defeat {{SSBB|Marth}}, assuming that no other secret fighters appear, and beating him will unlock him. | ||
*Clearing without using any continues will challenge the player to defeat {{SSBB|Luigi}}. Beating him will unlock him. | *Clearing without using any continues will challenge the player to defeat {{SSBB|Luigi}}. Beating him will unlock him. | ||
*Clearing on Normal or higher in 12 minutes or less will challenge the player to defeat {{SSBB|Captain Falcon}}, and beating him will unlock him. | *Clearing on Normal or higher in 12 minutes or less will challenge the player to defeat {{SSBB|Captain Falcon}}, and beating him will unlock him. | ||
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*Clearing with 20 different characters gives the player a trophy of {{SSBB|Master Hand}}. | *Clearing with 20 different characters gives the player a trophy of {{SSBB|Master Hand}}. | ||
*Clearing with all characters gives the player the Paper Mario Trophy. | *Clearing with all characters gives the player the Paper Mario Trophy. | ||
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of transformation characters, only a trophy of the character who landed the final blow on Master Hand will be obtained (unlike ''Melee''). Collecting all character trophies gives the player the Creeping Chrysanthemum trophy. | *Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used. In the case of transformation characters, only a trophy of the character who landed the final blow on Master Hand will be obtained (unlike ''Melee''). Collecting all character trophies gives the player the Creeping Chrysanthemum trophy. Samus, Zero Suit Samus, Zelda, Sheik, Ivysaur, Charizard, and Squirtle's character trophies are all separate. So this requires multiple playthroughs. | ||
==Music== | ==Music== | ||
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==Trivia== | ==Trivia== | ||
*Halberd will always be fought on in stage 5 due to only ''Kirby'' characters being fought in stage 5, and Halberd is the only eligible stage from the ''Kirby'' universe for Classic Mode. This is because [[Green Greens]] is a [[ | *Halberd will always be fought on in stage 5 due to only ''Kirby'' characters being fought in stage 5, and Halberd is the only eligible stage from the ''Kirby'' universe for Classic Mode. This is because [[Green Greens]] is a [[Familiar stage|''Melee'' stage]], which are never selected in Classic or [[All-Star Mode]]. | ||
*Classic Mode in ''Super Smash Bros. Brawl'' is the only one in the series (counting the [[1P Game]] from ''[[Super Smash Bros.]]'') where the penultimate stage is not {{SSBB|Battlefield}} (or a Battlefield-type stage). The penultimate stage for Classic Mode in this case is instead {{SSBB|Final Destination}}. | *Classic Mode in ''Super Smash Bros. Brawl'' is the only one in the series (counting the [[1P Game]] from ''[[Super Smash Bros.]]'') where the penultimate stage is not {{SSBB|Battlefield}} (or a Battlefield-type stage). The penultimate stage for Classic Mode in this case is instead {{SSBB|Final Destination}}. | ||