Editing Classic Mode (SSB4-3DS)

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'''Classic Mode''' is a single player mode in {{for3ds}} that encompasses a series of battles against various characters. Undergoing a huge revamp from previous versions of the mode, the player is now given a choice of a set series of paths to choose from. Rewards such as [[Equipment]] and [[Character customization|Custom Moves]] will be given to the player after the mode's completion. 


Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.
{{cleanup|Split cleanup}}


1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
In the 3DS version, Classic Mode underwent a huge revamp: instead of following a singular path as per previous games, the player is now given a choice of routes to follow, providing different opponents along the way.


Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. On each path, gold and sometimes [[Trophy|trophies]] can be picked up before the battle.<br/>
All of one-on-one, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand.<br/>
Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).


In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the '''intensity''' system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0.


There are a total of six stages, including the final one.
In addition to the overall difficulty, the intensity influences the final boss: while [[Master Hand]] is the basic final boss, more options can be unlocked at higher intensities. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and [[Crazy Hand]]. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, they will transform into the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.


==Rewards==
==Rewards==
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Ness}}, and beating him will unlock him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Ness}}. Beating him will unlock him.
*Clearing with any character on any difficulty without using any continues will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with any character on any difficulty without using any continues will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with three or more characters will challenge the player to defeat {{SSB4|Dark Pit}}. Beating him will unlock him.
*Clearing with three or more characters will challenge the player to defeat {{SSB4|Dark Pit}}. Beating him will unlock him.
*Clearing with eight or more characters will challenge the player to defeat {{SSB4|Duck Hunt}}. Beating them will unlock them.
*Clearing with eight or more character will challenge the player to defeat {{SSB4|Duck Hunt}}. Beating them will unlock them.
*Clearing with ten or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with ten or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with {{SSB4|Marth}} without using any continues will challenge the player to defeat {{SSB4|Lucina}}, and beating her will unlock her.
*Clearing with Marth without using any continues will challenge the player to defeat {{SSB4|Lucina}}. Beating her will unlock her.
*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with Mario on intensity 4.0. or higher will challenge the player to defeat {{SSB4|Dr. Mario}}, and beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with Link or Zelda on intensity 5.0. or higher will challenge the player to defeat {{SSB4|Ganondorf}}, and beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}} Beating him will unlock him.
*Clearing with Bowser on intensity 6.0. or higher will challenge the player to defeat {{SSB4|Bowser Jr.}}, and beating him will unlock him.


===[[List of challenges (SSB4-3DS)|Challenges]]===
===[[List of challenges (SSB4-3DS)|Challenges]]===
====Board 1====
====Board 1====
*Clearing with any character on any difficulty and defeating Ness will unlock the [[Magicant]] stage.
*Clearing with any character on any difficulty and defeating Ness will unlock the [[Magicant]] stage.
*Clearing with three or more characters and defeating Dark Pit will unlock the [[Dark Pit Staff]] trophy. Note that defeating him after 50 Versus matches also unlocks the trophy.
*Clearing with three or more characters and defeating Dark Pit will unlock the "Dark Pit Staff" trophy.
*Clearing on intensity 3.0 or higher with any character will give the ''{{SSB4MusicLink|Super Smash Bros.|Master Hand}}'' music.
*Clearing on intensity 3.0 or higher with any character will give the player the song for Master Hand.


====Board 2====
====Board 2====
*Clearing with ten or more characters and defeating Mr Game & Watch will unlock the [[Flat Zone 2]] stage.
*Clearing with ten or more characters and defeating Mr Game & Watch will unlock the [[Flat Zone 2]] stage.
*Clearing after defeating [[Master Core]] will give the ''{{SSB4MusicLink|Super Smash Bros.|Master Core}}'' music.
*Clearing after defeating [[Master Core]] will give the player the song for Master Core.
*Clearing with five characters will unlock the [[Master Hand]] trophy.
*Clearing with five characters will unlock the "Master Hand" trophy.


====Board 3====
====Board 3====
*Clearing on intensity 9.0 will unlock the Guardian trophy.
*Clearing on intensity 9.0 will unlock the "Guardian" trophy.
*Beating Classic Mode with all characters will unlock the [[Crazy Hand]] trophy.
*Beating Classic Mode with all characters will unlock the "Crazy Hand" trophy.


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4-3DS Classic.jpg|Classic Mode in {{for3ds}}.
File:SSB4-3DS Classic.jpg|Classic Mode in {{for3ds}}.
Smash 3DS Classic Mode Map.png|The entire Classic Mode map.
Smash 3DS Classic Mode Map.png|The entire Classic Mode map.
SSB4-3DS Classic Preview.jpg|Pre-battle screen.
File:SSB4-3DS Classic Preview.jpg|Pre-battle screen.
SSB4-3DS Classic Results.jpg|Rewards screen.
SSB4-3DS Classic Results.jpg|Rewards screen.
Fiend's Scale SSB4-3DS.jpg|Fighter Balance setting.
Fiend's Scale SSB4-3DS.jpg|Fighter Balance setting.
</gallery>
</gallery>
==See also==
==See also==
*[[1P Game]]
*[[Classic Mode (SSBM)]]
*[[Classic Mode (SSBM)]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSBB)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSB4-Wii U)]]
*[[Classic Mode (SSBU)]]
{{SSB4-3Menus}}
[[Category:Modes (SSB4-3DS)]]

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