Editing Classic Mode (SSB4-3DS)

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Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.
Each path is marked by a [[series symbol]], representing a battle set in a stage from that [[universe]] against at least one character from it (with the possibility of more characters from unrelated ones), and a color denoting the battle's difficulty: red indicates a path to more rewards but a harder difficulty, green indicates a medium level of difficulty with moderate rewards, and blue indicates the easiest battle with little reward. The final path to {{SSB4|Master Hand}} is colored blue.


1-on-1, 2-on-2, Metal, Giant, and free-for-all battles return, and all fights are on a stage from the same universe as one of the fighters. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).
All of 1-on-1, 2-on-2, Metal, Giant, and four man free-for-all battles return, the last taking place on one of the characters' [[home stage]]. Unlike previous Classic Modes, [[Past Stages|returning stages]] are playable in the mode. Multi-Man battles also return, either against a normal character or a [[Fighting Mii Team]], but this time they always are the last round before Master Hand. Winning a match rewards the player with gold, as well as additional gold, Custom Parts, or Trophies as randomly selected beforehand (in multiples of 0-5).


Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.
Instead of selecting an amount of stock to carry throughout an entire run, players always start each stage with 2 stock regardless of difficulty. The difficulty selection was also changed to the [[Intensity]] system, very similar to the {{s|icaruspedia|Fiend's Cauldron}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', which allows players to invest gold to either raise or lower the difficulty, and with it the possible rewards. The basic intensity, which requires no gold to access, is 2.0; it can be lowered to 0.0 or raised to 9.0.


In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
In addition to the overall difficulty, the intensity influences the final boss. On an intensity of lower than 3.0, Master Hand is the basic final boss. On an intensity of 3.0 or higher, a second, black path is unlocked which leads to a battle with both Master Hand and {{SSB4|Crazy Hand}}, along with more rewards. If the intensity is 5.1 or higher, the battle with the two hands will begin as usual, but after taking enough damage, Master Hand will rip open to reveal the new boss [[Master Core]], which possesses several forms and whose starting form is more advanced the higher the intensity. If the intensity is 8.0 or higher, the black path is the only final path.
There are a total of six stages, including the final one.


==Rewards==
==Rewards==
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing Classic Mode on any difficulty with any character will give the player a trophy of the character used.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Ness}}, and beating him will unlock him.
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Ness}}. Beating him will unlock him.
*Clearing with any character on any difficulty without using any continues will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with any character on any difficulty without using any continues will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him.
*Clearing with three or more characters will challenge the player to defeat {{SSB4|Dark Pit}}. Beating him will unlock him.
*Clearing with three or more characters will challenge the player to defeat {{SSB4|Dark Pit}}. Beating him will unlock him.
*Clearing with eight or more characters will challenge the player to defeat {{SSB4|Duck Hunt}}. Beating them will unlock them.
*Clearing with eight or more characters will challenge the player to defeat {{SSB4|Duck Hunt}}. Beating them will unlock them.
*Clearing with ten or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with ten or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him.
*Clearing with {{SSB4|Marth}} without using any continues will challenge the player to defeat {{SSB4|Lucina}}, and beating her will unlock her.
*Clearing with {{SSB4|Marth}} without using any continues will challenge the player to defeat {{SSB4|Lucina}}. Beating her will unlock her.
*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}. Beating him will unlock him.
*Clearing with {{SSB4|Mario}} on intensity 4.0 or higher will challenge the player to defeat {{SSB4|Dr. Mario}}, and beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}. Beating him will unlock him.
*Clearing with {{SSB4|Link}} or {{SSB4|Zelda}} on intensity 5.0 or higher will challenge the player to defeat {{SSB4|Ganondorf}}, and beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}} Beating him will unlock him.
*Clearing with {{SSB4|Bowser}} on intensity 6.0 or higher will challenge the player to defeat {{SSB4|Bowser Jr.}}. Beating him will unlock him.


===[[List of challenges (SSB4-3DS)|Challenges]]===
===[[List of challenges (SSB4-3DS)|Challenges]]===

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