Editing Classic Mode
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:''For full details in different games, see [[1P Game]], [[Classic Mode (SSBM)]], [[Classic Mode (SSBB)]], [[Classic Mode (SSB4-3DS)]], [[Classic Mode (SSB4-Wii U)]], and [[Classic Mode (SSBU)]].'' | :''For full details in different games, see [[1P Game]], [[Classic Mode (SSBM)]], [[Classic Mode (SSBB)]], [[Classic Mode (SSB4-3DS)]], [[Classic Mode (SSB4-Wii U)]], and [[Classic Mode (SSBU)]].'' | ||
[[File:Classic Mode Brawl.png|thumb|300px|Classic Mode as seen in ''Brawl''.]] | [[File:Classic Mode Brawl.png|thumb|300px|Classic Mode as seen in ''Brawl''.]] | ||
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In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. Target Smash was the last bonus game to be removed ''for 3DS'' and ''for Wii U''. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels. | In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. Target Smash was the last bonus game to be removed ''for 3DS'' and ''for Wii U''. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels. | ||
Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own | Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own roster of opponents and stages. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting against [[Zero Suit Samus]] with Chun-Li's theme. There is also a [[Bonus Stage|bonus stage]], as well as additional bosses. | ||
==Battle types== | ==Battle types== | ||
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===Regular battle=== | ===Regular battle=== | ||
In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in ''SSB'', ''Melee'', ''Brawl'', ''Smash for 3DS'' and ''Ultimate''. The opponent is usually chosen at random and is battled on their [[home stage]], except in ''Smash for Wii U'' where the stage is chosen at random. In ''Ultimate'' there is no random battle selections due to the fact that all classic modes are predetermined. {{SSBU|Ryu}}, {{SSBU|Hero}}, {{SSBU|Terry}} | In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in ''SSB'', ''Melee'', ''Brawl'', ''Smash for 3DS'' and ''Ultimate''. The opponent is usually chosen at random and is battled on their [[home stage]], except in ''Smash for Wii U'' where the stage is chosen at random. In ''Ultimate'' there is no random battle selections due to the fact that all classic modes are predetermined. {{SSBU|Ryu}}, {{SSBU|Hero}}, {{SSBU|Terry}} and {{SSBU|Byleth}} are the only characters to have [[Stamina mode|stamina]] battles in their routes. | ||
===Team battle=== | ===Team battle=== | ||
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In ''Brawl'', universes with at least two character slots (therefore {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough. | In ''Brawl'', universes with at least two character slots (therefore {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough. | ||
In the 3DS version of ''SSB4'', some paths may have two opponents during stages 1 and 2. | In the 3DS version of ''SSB4'', some paths may have two opponents during stages 1 and 2. Player will fight them alongside a randomly selected ally. | ||
In the Wii U version of ''SSB4'', a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its [[8-Player Smash]] varation). | In the Wii U version of ''SSB4'', a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its [[8-Player Smash]] varation). | ||
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In ''Smash for Wii U'', any character that's not a {{SSB4|Mii}} can be fought as a giant opponent, provided they appear as an intruder. | In ''Smash for Wii U'', any character that's not a {{SSB4|Mii}} can be fought as a giant opponent, provided they appear as an intruder. | ||
Most battles in ''Ultimate'' lack a giant battle, but a select few characters such as {{SSBU|Luigi | Most battles in ''Ultimate'' lack a giant battle, but a select few characters such as {{SSBU|Luigi}} and {{SSBU|Sonic}} have a few giant battles. | ||
===Multi-man battle=== | ===Multi-man battle=== | ||
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In a metal battle, the player faces an opposing computer player under the effects of a [[Metal Box]] for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced. | In a metal battle, the player faces an opposing computer player under the effects of a [[Metal Box]] for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced. | ||
In ''Super Smash Bros.'', the player fights [[Metal Mario]] in Stage 9 and always on the [[Meta Crystal]] stage. | In ''Super Smash Bros.'', the player fights [[Metal Mario]] in Stage 9 and always on the [[Meta Crystal]] stage, with items turned off. | ||
In ''Melee'', a metal battle is always fought on the {{SSBM|Battlefield}} stage. All characters except for Roy, Ganondorf, and Mr. Game & Watch are eligible for a metal fight. Items are turned off. | In ''Melee'', a metal battle is always fought on the {{SSBM|Battlefield}} stage. All characters except for Roy, Ganondorf, and Mr. Game & Watch are eligible for a metal fight. Items are once again turned off. | ||
In ''Brawl'', the metal battles are chosen at random by series starting from Stage 6. | In ''Brawl'', the metal battles are chosen at random by series starting from Stage 6 and items are present for the first time. | ||
In ''Smash for 3DS'', any character can be a metal opponent by choosing any path on stages 3 and 4. In ''Smash for Wii U'', any character that's not a {{SSB4|Mii}} can be fought as a metal opponent, provided they appear as an intruder. | In ''Smash for 3DS'', any character can be a metal opponent by choosing any path on stages 3 and 4. In ''Smash for Wii U'', any character that's not a {{SSB4|Mii}} can be fought as a metal opponent, provided they appear as an intruder. | ||
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In the 3DS version of ''Smash 4'', this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment. | In the 3DS version of ''Smash 4'', this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment. | ||
Free-for-all battles return in ''Ultimate'', but are notably rare. A few characters such as {{SSBU|Pichu}}, {{SSBU|Meta Knight}}, {{SSBU|Rosalina & Luma | Free-for-all battles return in ''Ultimate'', but are notably rare. A few characters such as {{SSBU|Pichu}}, {{SSBU|Meta Knight}}, {{SSBU|Rosalina & Luma}} and {{SSBU|Isabelle}} have free-for-all battles. | ||
===Boss battle=== | ===Boss battle=== | ||
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{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Modes (SSB)]] | [[Category:Modes (SSB)]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] |