Editing Classic Mode
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:''For full details in different games, see | {{incomplete|Ultimate info}}:''For full details in different games, see [[Classic Mode (SSBM)]], [[Classic Mode (SSBB)]], [[Classic Mode (SSB4-3DS)]], [[Classic Mode (SSB4-Wii U)]], and [[Classic Mode (SSBU)]].'' | ||
[[File:Classic Mode Brawl.png|thumb|300px|Classic Mode as seen in ''Brawl''.]] | [[File:Classic Mode Brawl.png|thumb|300px|Classic Mode as seen in ''Brawl''.]] | ||
'''Classic Mode''' ({{ja|シンプル | '''Classic Mode''' ({{ja|シンプル}}, ''Simple'') is a mode in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that serves as the successor to the [[1P Game]] of ''[[Super Smash Bros.]]'' The two modes are virtually identical in order; however, certain changes have been made. In the original, the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. In ''Melee'', randomization elements were introduced — the battles and the order in which they take place are, for the most part, completely random (other than the basic layout, which is elaborated upon in the below section). Additionally, the [[Board the Platforms]] bonus game was removed for ''Melee'', replaced by [[Snag the Trophies]]. In ''Brawl'', Snag the Trophies and {{SSBM|Race to the Finish}} were both removed to make room for the second [[Target Smash!]] round. Additionally, the matches are no longer as randomised as they were in Melee; each stage has a theme and is based on at least one universe (for instance, Stage 1 is based on ''The Legend of Zelda''), where characters and sometimes stages are chosen by random, provided they match the theme. | ||
If the player loses all their [[stock]], they are brought to the [[Continue]] screen with the respective option. Some {{b|coins|collectable}} - the number of which varies depending on the difficulty level — and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins | If the player loses all their [[stock]], they are brought to the [[Continue]] screen with the respective option. Some points and {{b|coins|collectable}} - the number of which varies depending on the difficulty level — and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins. If the player is defeated in Classic Mode in {{forwiiu}}, some of the prizes are deducted. | ||
In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next | In {{for3ds}}, instead of a singular path, the paths branch out, giving the player a choice as to who to fight next. These paths are color coded: red is hardest and yields the most coins, green is medium, and blue is the easiest, yielding the least coins. In {{forwiiu}}, players do not have the choice of paths; rather, they advance based on skill levels. | ||
Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own | Classic mode returns for ''[[Super Smash Bros. Ultimate]]''. This time, each character has their own roster of opponents and stages. A unique name is given on the match screen, and the character’s path is often themed around them, such as Ryu fighting against [[Zero Suit Samus]] with Chun-Li's theme. There is also a [[Bonus Stage|bonus stage]], as well as additional bosses. | ||
==Battle types== | ==Battle types== | ||
<!--Please wait until information is revealed in ''Ultimate''.--> | |||
Classic Mode introduces different types of battles as the player progresses. In ''Melee'', there is one type of each battle in a set stage, while in ''Brawl'' there are multiple special battles fought randomly in each stage. | Classic Mode introduces different types of battles as the player progresses. In ''Melee'', there is one type of each battle in a set stage, while in ''Brawl'' there are multiple special battles fought randomly in each stage. | ||
===Regular battle=== | ===Regular battle=== | ||
In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in | In a regular battle, the player engages in a one on one battle with another character. These type of battles are the most common type of battle in ''Melee'', ''Brawl'', ''Smash for 3DS'' and ''Ultimate''. The opponent is usually chosen at random and is battled on their [[home stage]], except in ''Smash for Wii U'' where the stage is chosen at random. | ||
===Team battle=== | ===Team battle=== | ||
In a team battle, the player pairs up with a computer ally and battles two other computer opponents just like battling against the [[Mario Bros. (team)|Mario Bros.]] in the original installment's [[1P Game]] mode. The higher the difficulty, the less reliable the ally will be. | In a team battle, the player pairs up with a computer ally and battles two other computer opponents just like battling against the [[Mario Bros. (team)|Mario Bros.]] in the original installment's [[1P Game]] mode. The higher the difficulty, the less reliable the ally will be. | ||
In ''Melee'', the player fights a team of two opponents on stage 2 along a randomly selected ally (except for {{SSBM|Zelda}}, {{SSBM|Sheik}} and {{SSBM|Roy}}). The opposing team is randomly selected from a predetermined list. | In ''Melee'', the player fights a team of two opponents on stage 2 along a randomly selected ally (except for {{SSBM|Zelda}}, {{SSBM|Sheik}} and {{SSBM|Roy}}). The opposing team is randomly selected from a predetermined list. the ally's launch resistance depends on the [[difficulty|difficulties]]. The higher the difficulty, the lower the allies' launch resistance and AI level. | ||
In ''Brawl'', universes with at least two character slots (therefore {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough. | In ''Brawl'', universes with at least two character slots (therefore {{SSBB|Samus}} and {{SSBB|Zero Suit Samus}} do not qualify as two transformation characters cannot exist on stage at the same time) can be fought in a team battle along a randomly selected ally from the stage's featured universes. Two team battles are always encountered in a single playthrough. | ||
In the 3DS version of ''SSB4'', some paths may have two opponents during stages 1 and 2. | In the 3DS version of ''SSB4'', some paths may have two opponents during stages 1 and 2. Player will fight them alongside a randomly selected ally. | ||
In the Wii U version of ''SSB4'', a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its [[8-Player Smash]] varation). | In the Wii U version of ''SSB4'', a team battle may be fought (if the amount of opponents are right for one) alongside a player selected ally (among defeated characters). Some stages may feature multiple teams or more than two characters per team (if the stage allows more than 4 players where they will be in its [[8-Player Smash]] varation). | ||
===Giant battle=== | ===Giant battle=== | ||
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In ''Smash for 3DS'', any character is eligible as a giant opponent by choosing any path. When this battle is chosen on stages 2 or 3, one or two allies will fight alongside the player. Finally, when chosen on stage 4 the player will fight alone. | In ''Smash for 3DS'', any character is eligible as a giant opponent by choosing any path. When this battle is chosen on stages 2 or 3, one or two allies will fight alongside the player. Finally, when chosen on stage 4 the player will fight alone. | ||
Lastly, in ''Smash for Wii U'', any character that's not a {{SSB4|Mii}} can be fought as a giant opponent, provided they appear as an intruder. | |||
===Multi-man battle=== | ===Multi-man battle=== | ||
In a multi-man | In a multi-man battle (refers to "Team (character)"), the player fights ten copies of another character. The opponent team will attack in groups of three, but they have lower handicap than usual, making them easier to get KO'd by the player and more difficult for them to KO the player. | ||
In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the same color what the player chose if the player faces off 10 copies of the character picked. In ''Brawl'', 25 playable characters may be fought as multi-man opponents. Exceptions In ''Brawl'' are ''The Legend of Zelda'' characters on stage 1, [[Yoshi]] and the ''Donkey Kong'' characters on stage 2 and the ''[[Pokémon (universe)|Pokémon]]'' characters on stage 3. | |||
In ''Melee'', ''Brawl'' and ''Smash for 3DS'', the player fights 10 copies of a character. CPU's will not use the color the player chose if | |||
In both versions of ''SSB4'', the player fights a number of Miis (10 in ''Smash for 3DS'' and 20 in ''Smash for Wii U''). All Miis' faces are generated from the player's console, along with Guest Miis if none exist. In ''Smash for 3DS'', the player can also fight against multiple copies of a character by choosing one path on stage 5. | In both versions of ''SSB4'', the player fights a number of Miis (10 in ''Smash for 3DS'' and 20 in ''Smash for Wii U''). All Miis' faces are generated from the player's console, along with Guest Miis if none exist. In ''Smash for 3DS'', the player can also fight against multiple copies of a character by choosing one path on stage 5. | ||
===Metal battle=== | ===Metal battle=== | ||
In a metal battle, the player faces an opposing computer player under the effects of a [[Metal Box]] for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced. | In a metal battle, the player faces an opposing computer player under the effects of a [[Metal Box]] for the entire battle. A metal character can sustain more damage without being launched and are less likely to flinch, along with having more powerful attacks. However, their falling speed is increased and running speed reduced. | ||
In ''Melee'', a metal battle is always fought on the {{SSBM|Battlefield}} stage and with no items appearing at all unlike [[Adventure Mode]]. Every opponent eligible for a one-on-one is eligible for a metal fight (it can be anyone except Roy, Ganondorf, and Mr. Game & Watch). | |||
In ''Melee'', a metal battle is always fought on the {{SSBM|Battlefield}} stage. | |||
In '' | In ''Brawl'', however, the metal battles are chosen at random by series starting from Stage 6 and items are present for the first time since ''Melee's [[Adventure Mode]]''. | ||
In '' | In ''Smash for 3DS'', any character is eligible as a metal opponent by choosing any path on stages 3 and 4 and lastly, in ''Smash for Wii U'', any character that's not a {{SSB4|Mii}} can be fought as a metal opponent, provided they appear as an intruder. | ||
===Free-for-All=== | ===Free-for-All=== | ||
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In the 3DS version of ''Smash 4'', this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment. | In the 3DS version of ''Smash 4'', this battle returns as a random battle in three to four stages of the mode. In this game's battle, the player must battle three random characters on the first CPU's home stage designated by series. The Wii U version heavily focuses on this type of battle, when the player must battle more random characters than three. The Al is the same as the previous installment. | ||
===Final battle=== | |||
In a final battle, the players faces [[Master Hand]] (and possibly [[Crazy Hand]] depending on the difficulty) on the [[Final Destination]] stage. When one player reaches the final stage in this mode on at least Normal below 15 minutes (in ''Melee'') or at least Hard within 9 minutes (in ''Brawl'') without using any continues, Crazy Hand will fight alongside Master Hand. However, there are no items at all during this battle. Master Hand and Crazy Hand both have a certain number of hit points (depending on the difficulty the player chose) that must be depleted to clear this mode. In ''Brawl'', the difficulty also influences the hands' movement. The higher the difficulty, the faster they move. | |||
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In ''Melee'', Crazy Hand will appear after the player manages to reduce Master Hand's HP by half | In ''Melee'', Crazy Hand will appear after the player manages to reduce Master Hand's HP by half. | ||
In ''Brawl'', Master Hand and Crazy Hand appear at the start of the fight | In ''Brawl'', ''Smash 4'' and ''Ultimate'', Master Hand and Crazy Hand will both appear at the start of the fight. | ||
The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together | The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together, they make up only a single form of the true final battle against [[Master Core]], a multi-stage boss with powerful and hard-to-dodge moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle. | ||
In ''Smash for 3DS'', the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms. | In ''Smash for 3DS'', the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms. | ||
In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards | In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards. Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win. | ||
==Music== | |||
The music that plays when ''Brawl''{{'}}s Classic Mode is cleared. | |||
[[File:Smash Bros Brawl - Classic Mode Clear.ogg]] | |||
==See also== | ==See also== | ||
* | *[[Adventure Mode]] | ||
*[[Adventure Mode: The Subspace Emissary]] | *[[Adventure Mode: The Subspace Emissary]] | ||
*[[All-Star Mode]] | *[[All-Star Mode]] | ||
*[[Character Roll Call]] | *[[Character Roll Call]] | ||
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{{SSB4-3Menus}} | {{SSB4-3Menus}} | ||
{{SSB4-UMenus}} | {{SSB4-UMenus}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] |