Editing Classic Mode
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In ''Brawl'', Master Hand and Crazy Hand appear at the start of the fight from difficulties Hard, Very Hard or Intense (appearing right away instead of reducing Master Hand's HP by half unlike in Melee). | In ''Brawl'', Master Hand and Crazy Hand appear at the start of the fight from difficulties Hard, Very Hard or Intense (appearing right away instead of reducing Master Hand's HP by half unlike in Melee). | ||
The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together (appearing | The mechanics are completely different in ''Smash for 3DS / Smash for Wii U''. Although both Master Hand and Crazy Hand return and are announced as the final battle together (appearing right away like in Brawl), they make up only a single form of the true final battle against [[Master Core]], a multi-stage boss with powerful and hard-to-dodge moves. All bosses in the final battle share a common health pool, with form changes and defeat occurring at fixed percentages. It is recommended that players use highly optimized custom equipment when taking on difficulty 9.0 due to the length and difficulty of the final battle. | ||
In ''Smash for 3DS'', the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms. | In ''Smash for 3DS'', the player is given a choice of paths between Master Hand alone (easy) or Master Hand and Crazy Hand (hard). Higher difficulties turn the hard route into a battle against Master Core. At very high difficulties (8.0 to 9.0), the player has no choice but to fight Master Core and all its forms. | ||
In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards (appearing | In ''Smash for Wii U'', Master Hand will always appear as the final battle. Crazy Hand appears from the mid-low difficulties and upwards (appearing right away like in Brawl). Higher difficulties turn it into a battle against Master Core. Starting at 8.0, Master Core gains an additional phase in [[Master Fortress]], a maze filled with powerful minions and hazardous surfaces where the player has to destroy its weak points to win. | ||
In ''Ultimate'', the boss fought depends on the player character and is not always Master Hand and Crazy Hand. For example, {{SSBU|Mario}} and {{SSBU|Captain Falcon}} face [[Giga Bowser]] and {{SSBU|Kirby}}, {{SSBU|Rosalina & Luma}} and the {{SSBU|Inkling}}s fight [[Marx]]. Sometimes the boss is fought before the final stage. For example, {{SSBU|Mega Man}} fights [[Galleom]] in the round before fighting {{SSBU|Dr. Mario}} and {{SSBU|Mewtwo}} (as a nod to Wily's [https://megaman.fandom.com/wiki/Alien alien] form from ''Mega Man 2''). Some fighters don't face any bosses at all, such as {{SSBU|Jigglypuff}}, who fights [[Giant Donkey Kong]] and {{SSBU|Bayonetta}}, who fights Giant {{SSBU|Palutena}}. Meanwhile, all of {{SSBU|Sephiroth}}'s fights are against bosses. | In ''Ultimate'', the boss fought depends on the player character and is not always Master Hand and Crazy Hand. For example, {{SSBU|Mario}} and {{SSBU|Captain Falcon}} face [[Giga Bowser]] and {{SSBU|Kirby}}, {{SSBU|Rosalina & Luma}} and the {{SSBU|Inkling}}s fight [[Marx]]. Sometimes the boss is fought before the final stage. For example, {{SSBU|Mega Man}} fights [[Galleom]] in the round before fighting {{SSBU|Dr. Mario}} and {{SSBU|Mewtwo}} (as a nod to Wily's [https://megaman.fandom.com/wiki/Alien alien] form from ''Mega Man 2''). Some fighters don't face any bosses at all, such as {{SSBU|Jigglypuff}}, who fights [[Giant Donkey Kong]] and {{SSBU|Bayonetta}}, who fights Giant {{SSBU|Palutena}}. Meanwhile, all of {{SSBU|Sephiroth}}'s fights are against bosses. |