Editing Classic Controller
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During E3 2006, [[Nintendo]] introduced the '''Classic Controller''', which plugs into the [[Wii Remote]] via a cord in a similar fashion as the [[Nunchuk]]. The overall configuration is similar to that of other major seventh generation console controllers, and is also particularly similar to the SNES controller. | During E3 2006, [[Nintendo]] introduced the '''Classic Controller''', which plugs into the [[Wii Remote]] via a cord in a similar fashion as the [[Nunchuk]]. The overall configuration is similar to that of other major seventh generation console controllers, and is also particularly similar to the SNES controller. | ||
The Classic Controller features two [[Control stick|analog sticks]], a [[D-pad]], [[A button|a]], [[B button|b]], [[X button|x]] and [[Y button|y]] buttons, the [[L button|L]] and [[R button|R]] shoulder buttons, and two [[Z button|Z]] buttons (labeled | The Classic Controller features two [[Control stick|analog sticks]], a [[D-pad]], [[A button|a]], [[B button|b]], [[X button|x]] and [[Y button|y]] buttons, the [[L button|L]] and [[R button|R]] shoulder buttons, and two [[Z button|Z]] buttons (labeled Z<small>L</small> and Z<small>R</small>) next to the L and R buttons, respectively. It also has a set of [[Minus button|-]], [[Home button|Home]], and [[Plus button|+]] buttons like those on the Wii Remote. | ||
==Compatibility== | ==Compatibility== | ||
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The Wii Remote returned as a compatible controller for the [[Wii U]], meaning the Classic Controller is also compatible by extension, and both were made compatible with {{forwiiu}}. However, The Wii Remote was not made compatible with the [[Nintendo Switch]], meaning it and the Classic Controller by extension are not compatible with ''[[Super Smash Bros. Ultimate]]''. | The Wii Remote returned as a compatible controller for the [[Wii U]], meaning the Classic Controller is also compatible by extension, and both were made compatible with {{forwiiu}}. However, The Wii Remote was not made compatible with the [[Nintendo Switch]], meaning it and the Classic Controller by extension are not compatible with ''[[Super Smash Bros. Ultimate]]''. | ||
In ''Brawl'' and '' | In ''Brawl'' and ''For Wii U'', the buttons on the Classic controller can be remapped in the [[Controls]] menu to perform other functions. | ||
==Standard | ==Standard Controls== | ||
[[File:DefaultClassicSSBB.png|thumb|right|250px|Classic Controller controls menu in ''Brawl''.]] | [[File:DefaultClassicSSBB.png|thumb|right|250px|Classic Controller controls menu in ''Brawl''.]] | ||
[[File:DefaultClassicSSB4.jpg|thumb|right|250px|Classic Controller controls menu in '' | [[File:DefaultClassicSSB4.jpg|thumb|right|250px|Classic Controller controls menu in ''For Wii U''.]] | ||
===''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U''=== | ===''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U''=== | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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|{{Button|Wii|Control Stick|s=25px}} (right)||[[Smash attack|Stick-smash]] | |{{Button|Wii|Control Stick|s=25px}} (right)||[[Smash attack|Stick-smash]] | ||
|- | |- | ||
|{{Button|WCC|X|s=25px | |{{Button|WCC|X|s=25px}}{{Button|WCC|Y|s=25px}}||[[Jump]] | ||
|- | |- | ||
|{{Button|WCC|ZL|s=25px}}{{Button|WCC|ZR|s=25px}}||[[Grab]] | |{{Button|WCC|ZL|s=25px}}{{Button|WCC|ZR|s=25px}}||[[Grab]] | ||
|- | |- | ||
|{{Button|WCC|L|s=25px | |{{Button|WCC|L|s=25px}}{{Button|WCC|R|s=25px}}||[[Shield]] | ||
|- | |- | ||
|{{Button|Wii|D-Pad|s=25px}}||[[Taunt]] | |{{Button|Wii|D-Pad|s=25px}}||[[Taunt]] | ||
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|{{Button|WCC|B|s=25px}}||{{Button|N64|B|s=25px}}||Special moves | |{{Button|WCC|B|s=25px}}||{{Button|N64|B|s=25px}}||Special moves | ||
|- | |- | ||
|{{Button|Wii|Control Stick|s=25px}} (right) {{Button|WCC|X|s=25px | |{{Button|Wii|Control Stick|s=25px}} (right) {{Button|WCC|X|s=25px}}{{Button|WCC|Y|s=25px}}||{{Button|N64|C|s=25px}}||Jump | ||
|- | |- | ||
|{{Button|WCC|ZL|s=25px}}{{Button|WCC|ZR|s=25px}}||{{Button|N64|R|s=25px}}||Grab | |{{Button|WCC|ZL|s=25px}}{{Button|WCC|ZR|s=25px}}||{{Button|N64|R|s=25px}}||Grab | ||
|- | |- | ||
|{{Button|WCC|L|s=25px | |{{Button|WCC|L|s=25px}}{{Button|WCC|R|s=25px}}||{{Button|N64|Z|s=25px}}||Shield | ||
|- | |- | ||
|{{Button|Wii|D-Pad|s=25px}}||{{Button|N64|L|s=25px | |{{Button|Wii|D-Pad|s=25px}}||{{Button|N64|L|s=25px}}||Taunt | ||
|- | |- | ||
|{{Button|Wii|Plus|s=25px}}||{{Button|N64|Start|s=25px}}||Pause | |{{Button|Wii|Plus|s=25px}}||{{Button|N64|Start|s=25px}}||Pause | ||
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==In competitive play== | ==In competitive play== | ||
Although the GameCube controller was competitive ''Brawl'' | Although the GameCube controller was competitive ''Brawl'''s most popular controller option, the Classic Controller, specifically the Classic Controller Pro, was significantly popular as well. Its ease of access at the time of release as well as being shaped the most like an industry standard controller made it attractive to new players. Derivatives like the Hori Battle Pad were also relatively popular due to being directly modeled after a GameCube controller. The Virtual Console release of ''[[Super Smash Bros.]]'' also enticed ''Smash 64'' players that skipped ''Melee'' to use the controller by bridging the gap between the games. | ||
Despite also being available with {{forwiiu}}, its direct successor, the [[Wii U Pro Controller]], being compatible with the same game, made it quickly fall out of favor and become a rarity in tournaments for that game. | Despite also being available with {{forwiiu}}, its direct successor, the [[Wii U Pro Controller]], being compatible with the same game, made it quickly fall out of favor and become a rarity in tournaments for that game. |