Editing Chrom (SSBU)
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'''Chrom''' ({{ja|クロム|Kuromu}}, ''Chrom'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} in the Nintendo Direct on August 8th, 2018. Chrom is {{SSBU|Roy}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #25<sup>ε</sup>]], though his lack of sweetspots makes him parallel Roy the same way {{SSBU|Lucina}} parallels {{SSBU|Marth}}. In addition to his role as a playable character, Chrom remains a part of {{SSBU|Robin}}'s [[Final Smash]], [[Pair Up]]. | '''Chrom''' ({{ja|クロム|Kuromu}}, ''Chrom'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} in the Nintendo Direct on August 8th, 2018. Chrom is {{SSBU|Roy}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #25<sup>ε</sup>]], though his lack of sweetspots makes him parallel Roy the same way {{SSBU|Lucina}} parallels {{SSBU|Marth}}. In addition to his role as a playable character, Chrom remains a part of {{SSBU|Robin}}'s [[Final Smash]], [[Pair Up]]. | ||
{{s|Wikipedia|Matthew Mercer}} and {{s|Wikipedia|Tomokazu Sugita}}, who voiced Chrom in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' | {{s|Wikipedia|Matthew Mercer}} and {{s|Wikipedia|Tomokazu Sugita}}, who voiced Chrom in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate''. Both voice actors initially revealed their roles on their Twitter accounts.<ref>[https://twitter.com/matthewmercer/status/1027209533179932672]</ref><ref>[https://twitter.com/sugitaLOV/status/1027199951409803264]</ref> | ||
Chrom is ranked 54th out of 82 on the current [[tier list]], placing him in the C+ tier. This is significantly lower than his base fighter Roy, who is ranked 19th out of 82 on the current tier list and placed in the A tier. As with Roy, Chrom is blessed with an effective set of tools which work well with ''Ultimate'''s more aggressive pace: his combination of strong mobility and falling speed, quick frame data for a swordsman, good hitboxes on his attacks, and overall high damage-to-frame data ratio (courtesy of the weighted average of Roy's sweetspots and sourspots being rather high) grant him a powerful advantage state once the opportunity presents itself. Chrom also possesses one of the best [[neutral attack]]s in the game that has a myriad of uses (including being able to hit some opponents hanging from ledge) and a strong set of [[special attack]]s, including a unique up special in [[Soaring Slash]], which is an effective damage dealer, decent [[out of shield]] option, and is infamous for its powerful [[meteor smash]], allowing it to KO ledge-hanging opponents at 0% or function as a powerful [[sacrificial KO]]. | Chrom is ranked 54th out of 82 on the current [[tier list]], placing him in the C+ tier. This is significantly lower than his base fighter Roy, who is ranked 19th out of 82 on the current tier list and placed in the A tier. As with Roy, Chrom is blessed with an effective set of tools which work well with ''Ultimate'''s more aggressive pace: his combination of strong mobility and falling speed, quick frame data for a swordsman, good hitboxes on his attacks, and overall high damage-to-frame data ratio (courtesy of the weighted average of Roy's sweetspots and sourspots being rather high) grant him a powerful advantage state once the opportunity presents itself. Chrom also possesses one of the best [[neutral attack]]s in the game that has a myriad of uses (including being able to hit some opponents hanging from ledge) and a strong set of [[special attack]]s, including a unique up special in [[Soaring Slash]], which is an effective damage dealer, decent [[out of shield]] option, and is infamous for its powerful [[meteor smash]], allowing it to KO ledge-hanging opponents at 0% or function as a powerful [[sacrificial KO]]. | ||
However | However, the drastic difference in tier placement compared to Roy is due to Chrom's infamously poor recovery. Soaring Slash is Chrom's only recovery move and acts like [[Aether]], offering very little horizontal distance compared to Roy's [[Blazer]]; it also lacks protection outside of its high [[super armor]] frames on startup, and cannot snap the ledge till Chrom begins falling. This makes it incredibly easy to [[gimp]] Chrom, as an opponent can simply bat him away with any attack (including holding down certain neutral attacks) or [[counterattack]] his recovery. As a result, he has one of the worst recoveries in the game despite his high air speed, making him highly dependable on recovery mixups and his [[air dodge]]; this also translates to him having a very poor disadvantage state, especially offstage. Finally, his balanced blade sacrifices the stronger, polarized sweetspots of Roy's sword, meaning he often has to win more neutral exchanges to compensate for the lack of stronger punishes, while his KO ability is still weaker than Roy's, most notably with [[Dancing Blade]]. | ||
Initially, Chrom was highly regarded and considered one of the best swordfighters in the game, with high representation across all levels during the first year of ''Ultimate''. However, after several nerfs to Soaring Slash and the community learning the matchup, his overall representation dropped significantly due to the playerbase taking advantage of his fragile offstage presence. This has resulted in Chrom struggling to make the same impact as he did in the early metagame. | Initially, Chrom was highly regarded and considered one of the best swordfighters in the game, with high representation across all levels during the first year of ''Ultimate''. However, after several nerfs to Soaring Slash and the community learning the matchup, his overall representation dropped significantly due to the playerbase taking advantage of his fragile offstage presence. This has resulted in Chrom struggling to make the same impact as he did in the early metagame. | ||
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**{{change|Up tilt has an altered animation where Chrom holds his sword in a regular grip.}} | **{{change|Up tilt has an altered animation where Chrom holds his sword in a regular grip.}} | ||
**{{buff|Due to Chrom dealing consistent damage across his entire sword, up tilt is more effective overall, especially from the front.}} | **{{buff|Due to Chrom dealing consistent damage across his entire sword, up tilt is more effective overall, especially from the front.}} | ||
*[[Up smash]]: | *[[Up smash]]: | ||
**{{buff|Up smash has drastically less hitlag, making it harder to [[DI]] and [[SDI]] correctly while also making it more difficult for bystanders to punish Chrom for successfully landing the move.}} | **{{buff|Up smash has drastically less hitlag, making it harder to [[DI]] and [[SDI]] correctly while also making it more difficult for bystanders to punish Chrom for successfully landing the move.}} | ||
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Chrom received only a few changes in game updates, but was slightly nerfed overall. | Chrom received only a few changes in game updates, but was slightly nerfed overall. | ||
Update 2.0.0 reduced the knockback of Soaring Slash's meteor smash hitbox, making it more likely for Chrom to be KOed first during the descent. Previously, this move was quite infamous for being a fairly reliable [[sacrificial KO]] that could be easily confirmed from his aerials, mainly forward aerial and neutral aerial, a series of kill confirms collectively referred to as the "Chrombo"; the consistency of the "Chrombo" made Chrom incredibly proficient at capitalizing from comeback situations. After the update, it is still possible to perform a "Chrombo", but it will only be reliable if Chrom has a stock advantage. It is now also safer to go offstage to edgeguard a Chrom at his last stock, as even being caught by Soaring Slash | Update 2.0.0 reduced the knockback of Soaring Slash's meteor smash hitbox, making it more likely for Chrom to be KOed first during the descent. Previously, this move was quite infamous for being a fairly reliable [[sacrificial KO]] that could be easily confirmed from his aerials, mainly forward aerial and neutral aerial, a series of kill confirms collectively referred to as the "Chrombo"; the consistency of the "Chrombo" made Chrom incredibly proficient at capitalizing from comeback situations. After the update, it is still possible to perform a "Chrombo", but it will only be reliable if Chrom has a stock advantage. It is now also safer to go offstage to edgeguard a Chrom at his last stock, as even being caught by Soaring Slash won't result in Chrom suddenly gaining the advantage, though this is still slightly inconsistent depending from Chrom's height when initiating the move. The same update, however, also buffed his down aerial as well; the move now autocancels earlier, matching its interruptibility. Update 3.0.0 increased the vertical range of Chrom's dash grab, much like with {{SSBU|Marth}}, {{SSBU|Roy}} and {{SSBU|Lucina}}, fixing an issue that prevented them from grabbing a shielding {{SSBU|R.O.B.}}. Update 3.1.0 improved his up smash, enabling its linking hits to connect into each other more reliably, a problem that update 7.0.0 once again addressed by removing the rare instances where opponents would trip out of the last hit. | ||
Update 3.0.0 increased the vertical range of Chrom's dash grab, much like with {{SSBU|Marth}}, {{SSBU|Roy}} and {{SSBU|Lucina}}, fixing an issue that prevented them from grabbing a shielding {{SSBU|R.O.B.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
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|neutralcount=1 | |neutralcount=1 | ||
|neutral1dmg=6.5% | |neutral1dmg=6.5% | ||
|neutraldesc=An upward slash while keeping the Sealed Falchion horizontal. It comes out on frame 5, making it Chrom's fastest ground attack. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Just like Roy's neutral attack, it is effective at comboing into a [[reverse aerial rush]] back aerial for a highly potent KO confirm; compared to Roy however, it is easier to land thanks to Chrom's lack of sourspots. Additionally, its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash | |neutraldesc=An upward slash while keeping the Sealed Falchion horizontal. It comes out on frame 5, making it Chrom's fastest ground attack. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Just like Roy's neutral attack, it is effective at comboing into a [[reverse aerial rush]] back aerial for a highly potent KO confirm; compared to Roy however, it is easier to land thanks to Chrom's lack of sourspots. Additionally, its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash. | ||
|ftiltname=Sharp Edge ({{ja|オーバーバッシュ|ōbābasshu}}, ''Over Bash'') | |ftiltname=Sharp Edge ({{ja|オーバーバッシュ|ōbābasshu}}, ''Over Bash'') | ||
|ftiltdmg=10.925% | |ftiltdmg=10.925% | ||
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|fsmashname=Power Slash ({{ja|パワー スマッシュ|Pawā Sumasshu}}) | |fsmashname=Power Slash ({{ja|パワー スマッシュ|Pawā Sumasshu}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|18}} | |fsmashdmg={{ChargedSmashDmgSSBU|18}} | ||
|fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short hitbox duration, but hits hard for its speed | |fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short hitbox duration, but hits hard for its speed, has good range, and is a good punishing tool. It is based on Roy's regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''. | ||
|usmashname=Windmill ({{ja|ウインドミル|Uindumiru}}) | |usmashname=Windmill ({{ja|ウインドミル|Uindumiru}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}}/{{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hits 2-4), {{ChargedSmashDmgSSBU|10}} (hit 5) | |usmashdmg={{ChargedSmashDmgSSBU|2}}/{{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hits 2-4), {{ChargedSmashDmgSSBU|10}} (hit 5) | ||
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|grabdesc=Reaches out with his free hand. | |grabdesc=Reaches out with his free hand. | ||
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=A knee strike. | |pummeldesc=A knee strike. A fairly fast pummel. | ||
|fthrowname=Elbowbutt ({{ja|エルボーバット|Erubōbatto}}) | |fthrowname=Elbowbutt ({{ja|エルボーバット|Erubōbatto}}) | ||
|fthrowdmg=5% | |fthrowdmg=5% | ||
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| shorthop=13 | rshorthop=78-80 | | shorthop=13 | rshorthop=78-80 | ||
| djump=28 | rdjump=82-83 | | djump=28 | rdjump=82-83 | ||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Chrom Cheer English SSBU.ogg|center]]||[[File:Chrom Cheer Japanese SSBU.ogg|center]]||[[File:Chrom Cheer Italian SSBU.ogg|center]]||[[File:Chrom Cheer Dutch SSBU.ogg|center]]||[[File:Chrom Cheer French SSBU.ogg|center]] | |[[File:Chrom Cheer English SSBU.ogg|center]]||[[File:Chrom Cheer Japanese SSBU.ogg|center]]||[[File:Chrom Cheer Italian SSBU.ogg|center]]||[[File:Chrom Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Chrom Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Chrom Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Chrom Cheer German SSBU.ogg|center]]||[[File:Chrom Cheer Spanish SSBU.ogg|center]]||[[File:Chrom Cheer Russian SSBU.ogg|center]]||[[File:Chrom Cheer Korean SSBU.ogg|center]] | |[[File:Chrom Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Chrom Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Chrom Cheer Spanish PAL SSBU.ogg|center]]||[[File:Chrom Cheer Russian SSBU.ogg|center]]||[[File:Chrom Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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Prior to the release of ''Ultimate'', players were wary of Chrom's ability as a fighter, due to players perceiving his reliance on [[Soaring Slash]] granting him possibly one of the worst recoveries in the game, alongside {{SSBU|Roy}}'s mediocre standing in ''Smash 4''. Mindsets were quickly turned upon release however, as Chrom prove to be a highly effective swordfighter thanks to a powerful overall damage output and excellent speed; in addition, Chrom's access to balanced hitboxes made him less risky compared to Roy, and Soaring Slash also granted him a notorious KO combo out of forward aerial, allowing him to perform a [[sacrificial KO]] that would always lead to his opponent dying first. This made Chrom extremely popular during the initial months, with him being considered one of the best swordfighters in the early metagame. | Prior to the release of ''Ultimate'', players were wary of Chrom's ability as a fighter, due to players perceiving his reliance on [[Soaring Slash]] granting him possibly one of the worst recoveries in the game, alongside {{SSBU|Roy}}'s mediocre standing in ''Smash 4''. Mindsets were quickly turned upon release however, as Chrom prove to be a highly effective swordfighter thanks to a powerful overall damage output and excellent speed; in addition, Chrom's access to balanced hitboxes made him less risky compared to Roy, and Soaring Slash also granted him a notorious KO combo out of forward aerial, allowing him to perform a [[sacrificial KO]] that would always lead to his opponent dying first. This made Chrom extremely popular during the initial months, with him being considered one of the best swordfighters in the early metagame. | ||
Update 2.0.0 eventually worsened the effectiveness of Chrom's Soaring Slash combo, and his exploitable recovery has also been taken advantage of as the meta grew, which caused his player count to drop as time passed. Chrom was also overlooked in favor of {{SSBU|Lucina}} and Roy, who were quickly gaining prominence in competitive play as two of the best swordfighters in the game. As a result, players eventually dropped Chrom entirely or | Update 2.0.0 eventually worsened the effectiveness of Chrom's Soaring Slash combo, and his exploitable recovery has also been taken advantage of as the meta grew, which caused his player count to drop as time passed. Chrom was also overlooked in favor of {{SSBU|Lucina}} and Roy, who were quickly gaining prominence in competitive play as two of the best swordfighters in the game. As a result, players eventually dropped Chrom entirely or designate him as a reliable pocket character, while some would only use him in matchups less favorable for Roy. Nevertheless, the first year of competitive play still saw many notable Chrom players achieve high placements, including {{Sm|Lancelot}}, {{Sm|Mr.R}}, and {{Sm|Rivers}}. | ||
This would not last very long. For one, Chrom experienced a precipitous drop in terms of results and representation in the online meta, with a [https://www.pgstats.com/articles/who-is-picked-and-used-deep-in-brackets-super-smash-bros-ultimate-character-analysis PGstats analysis] of deep bracket picks suggesting that Chrom is the worst online character in the game by a large margin based on paltry win rates and pick rates. This can be attributed to the online environment exacerbating Chrom's fragile disadvantage state, particularly off-stage, making his echo counterpart Roy a much safer pick. Chrom's issues were particularly brought to light when Mr.R fell early in bracket and failed to qualify for [[Smash World Tour 2021]] in the European online qualifiers, citing his inability to play the character online as a big reason for his underperformance. A few other disappointing results offline, notably at {{Trn|Smash Factor 9}}, ultimately led to Mr.R's decision to drop the character. In addition, even more players began dropping Chrom (Rivers) or relegating him to a secondary or co-main (Lancelot). Although there were still dedicated Chrom mains during this time such as {{Sm|Lax}}, it was not enough to counter Chrom's decline in the metagame. As such, Chrom | This would not last very long. For one, Chrom experienced a precipitous drop in terms of results and representation in the online meta, with a [https://www.pgstats.com/articles/who-is-picked-and-used-deep-in-brackets-super-smash-bros-ultimate-character-analysis PGstats analysis] of deep bracket picks suggesting that Chrom is the worst online character in the game by a large margin based on paltry win rates and pick rates. This can be attributed to the online environment exacerbating Chrom's fragile disadvantage state, particularly off-stage, making his echo counterpart Roy a much safer pick. Chrom's issues were particularly brought to light when Mr.R fell early in bracket and failed to qualify for [[Smash World Tour 2021]] in the European online qualifiers, citing his inability to play the character online as a big reason for his underperformance. A few other disappointing results offline, notably at {{Trn|Smash Factor 9}}, ultimately led to Mr.R's decision to drop the character. In addition, even more players began dropping Chrom (Rivers) or relegating him to a secondary or co-main (Lancelot). Although there were still dedicated Chrom mains during this time such as {{Sm|Lax}}, it was not enough to counter Chrom's decline in the metagame. As such, Chrom is ranked 43rd on the current tier list as a mid-tier character, a far cry from his status in the early metagame. | ||
=={{SSBU|Classic Mode}}: Fight as One== | =={{SSBU|Classic Mode}}: Fight as One== | ||
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|4||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally. | |4||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally. | ||
|- | |- | ||
|5||{{CharHead|Peach|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}|| | |5||{{CharHead|Peach|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||{{SSB4|Mario Circuit}}||''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''||{{Head|Robin|g=SSBU|s=20px}} Robin is a CPU ally. The opponents, stage and music references ''Mario Kart: Double Dash!!'', in which Peach and Daisy are partners in that game. | ||
|- | |- | ||
|6||{{CharHead|Simon|SSBU|hsize=20px}} and {{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally. | |6||{{CharHead|Simon|SSBU|hsize=20px}} and {{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally. | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Chrom's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Chrom's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Chrom has been unlocked. Unlocking Chrom in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
<center> | <center> | ||
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SSBUWebsiteChrom4.jpg|Chrom's Double-Edge Dance on [[Skyloft]]. | SSBUWebsiteChrom4.jpg|Chrom's Double-Edge Dance on [[Skyloft]]. | ||
SSBUWebsiteChrom5.jpg|Chrom with a [[Super Leaf]] equipped, surrounded by a [[sleeping]] {{SSBU|Wolf}}, {{SSBU|Lucario}} and {{SSBU|Fox}} on [[Living Room]]. | SSBUWebsiteChrom5.jpg|Chrom with a [[Super Leaf]] equipped, surrounded by a [[sleeping]] {{SSBU|Wolf}}, {{SSBU|Lucario}} and {{SSBU|Fox}} on [[Living Room]]. | ||
SSBUWebsiteChrom6.jpg|Chrom's red [[costume]] and | SSBUWebsiteChrom6.jpg|Chrom's red [[costume]] and Female {{SSBU|Robin}} on [[Coliseum]]. | ||
Kirby Chrom.jpg|Chrom preparing to use [[Counter]] with {{SSBU|Kirby}} using Chrom's [[Copy Ability]] on Coliseum. | Kirby Chrom.jpg|Chrom preparing to use [[Counter]] with {{SSBU|Kirby}} using Chrom's [[Copy Ability]] on Coliseum. | ||
Chrom Awakening Aether SSBU.png|Chrom using his Final | Chrom Awakening Aether SSBU.png|Chrom using his Final smash on Mewtwo. | ||
SSBUWebsitePiranhaPlant2.jpg|Chrom struck by {{SSBU|Piranha Plant}}'s [[Ptooie|neutral special]] on [[Halberd]]. | SSBUWebsitePiranhaPlant2.jpg|Chrom struck by {{SSBU|Piranha Plant}}'s [[Ptooie|neutral special]] on [[Halberd]]. | ||
Chrom and Dark Samus.jpg|Chrom and {{SSBU|Dark Samus}} on [[Skyloft]]. | Chrom and Dark Samus.jpg|Chrom and {{SSBU|Dark Samus}} on [[Skyloft]]. |