Editing Chrom (SSBU)

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|game = SSBU
|game = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier = B+
|ranking = 54
|ranking = 43
}}
}}
:{{Cquote|''Chrom Joins the battle!!!''|cite=Introduction tagline}}
'''Chrom''' ({{ja|クロム|Kuromu}}, ''Chrom'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} in the Nintendo Direct on August 8th, 2018. Chrom is {{SSBU|Roy}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #25<sup>ε</sup>]], though his lack of sweetspots makes him parallel Roy the same way {{SSBU|Lucina}} parallels {{SSBU|Marth}}. In addition to his role as a playable character, Chrom remains a part of {{SSBU|Robin}}'s [[Final Smash]], [[Pair Up]].
'''Chrom''' ({{ja|クロム|Kuromu}}, ''Chrom'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} in the Nintendo Direct on August 8th, 2018. Chrom is {{SSBU|Roy}}'s [[Echo Fighter]], thus being classified as [[Fighter number|Fighter #25<sup>ε</sup>]], though his lack of sweetspots makes him parallel Roy the same way {{SSBU|Lucina}} parallels {{SSBU|Marth}}. In addition to his role as a playable character, Chrom remains a part of {{SSBU|Robin}}'s [[Final Smash]], [[Pair Up]].


{{s|Wikipedia|Matthew Mercer}} and {{s|Wikipedia|Tomokazu Sugita}}, who voiced Chrom in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate'' with newly recorded voice clips. Both voice actors initially revealed their roles on their Twitter accounts.<ref>[https://twitter.com/matthewmercer/status/1027209533179932672]</ref><ref>[https://twitter.com/sugitaLOV/status/1027199951409803264]</ref>
{{s|Wikipedia|Matthew Mercer}} and {{s|Wikipedia|Tomokazu Sugita}}, who voiced Chrom in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate''. Both voice actors initially revealed their roles on their Twitter accounts.<ref>[https://twitter.com/matthewmercer/status/1027209533179932672]</ref><ref>[https://twitter.com/sugitaLOV/status/1027199951409803264]</ref>


Chrom is ranked 54th out of 82 on the current [[tier list]], placing him in the C+ tier. This is significantly lower than his base fighter Roy, who is ranked 19th out of 82 on the current tier list and placed in the A tier. As with Roy, Chrom is blessed with an effective set of tools which work well with ''Ultimate'''s more aggressive pace: his combination of strong mobility and falling speed, quick frame data for a swordsman, good hitboxes on his attacks, and overall high damage-to-frame data ratio (courtesy of the weighted average of Roy's sweetspots and sourspots being rather high) grant him a powerful advantage state once the opportunity presents itself. Chrom also possesses one of the best [[neutral attack]]s in the game that has a myriad of uses (including being able to hit some opponents hanging from ledge) and a strong set of [[special attack]]s, including a unique up special in [[Soaring Slash]], which is an effective damage dealer, decent [[out of shield]] option, and is infamous for its powerful [[meteor smash]], allowing it to KO ledge-hanging opponents at 0% or function as a powerful [[sacrificial KO]].
Chrom is ranked 43rd out of 82 on the current [[tier list]], placing him in the B+ tier. This is significantly lower than his base fighter Roy, who is ranked 8th out of 82 on the current tier list and placed in the S tier. This drastic difference in tier placement is due to Chrom's infamously poor recovery. Chrom's [[Soaring Slash]] offers very little horizontal distance compared to Roy's [[Blazer]] and can be easily [[gimp]]ed due to its predictable nature, especially by characters with [[counterattack]]s. Chrom's [[Double-Edge Dance]] is also notably weaker than Roy's equivalent move.
 
However, despite his strengths, the drastic difference in tier placement compared to Roy is due to Chrom's infamously poor recovery. Soaring Slash is Chrom's only recovery move and acts like [[Aether]], offering very little horizontal distance compared to Roy's [[Blazer]]; it also lacks protection outside of its high [[super armor]] frames on startup, and cannot snap the ledge till Chrom begins falling. This makes it incredibly easy to [[gimp]] Chrom, as an opponent can simply bat him away with any attack (including holding down certain neutral attacks) or [[counterattack]] his recovery. As a result, he has one of the worst recoveries in the game despite his high air speed, making him highly dependable on recovery mixups and his [[air dodge]]; this also translates to him having a very poor disadvantage state, especially offstage. Finally, his balanced blade sacrifices the stronger, polarized sweetspots of Roy's sword, meaning he often has to win more neutral exchanges to compensate for the lack of stronger punishes, while his KO ability is still weaker than Roy's, most notably with [[Double-Edge Dance]].
 
Initially, Chrom was highly regarded and considered one of the best swordfighters in the game, with high representation across all levels during the first year of ''Ultimate''. However, after several nerfs to Soaring Slash and the community learning the matchup, his overall representation dropped significantly due to the playerbase taking advantage of his fragile offstage presence. This has resulted in Chrom struggling to make the same impact as he did in the early metagame.


==How to unlock==
==How to unlock==
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**{{change|Up tilt has an altered animation where Chrom holds his sword in a regular grip.}}
**{{change|Up tilt has an altered animation where Chrom holds his sword in a regular grip.}}
**{{buff|Due to Chrom dealing consistent damage across his entire sword, up tilt is more effective overall, especially from the front.}}
**{{buff|Due to Chrom dealing consistent damage across his entire sword, up tilt is more effective overall, especially from the front.}}
*[[Forward smash]]:
**{{buff|Due to its lack of a sweetspot and middlespot, forward smash's hitbox is much more favorable due to it covering a very large area, with the earliest vertical hitbox having enough coverage to hit half a character length above Chrom's head. This makes it significantly more effective for catching jumps and ending combos.}}
*[[Up smash]]:
*[[Up smash]]:
**{{buff|Up smash has drastically less hitlag, making it harder to [[DI]] and [[SDI]] correctly while also making it more difficult for bystanders to punish Chrom for successfully landing the move.}}
**{{buff|Up smash has drastically less hitlag, making it harder to [[DI]] and [[SDI]] correctly while also making it more difficult for bystanders to punish Chrom for successfully landing the move.}}
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===Misc.===
===Misc.===
*{{change|Chrom uses a different animation when trapped within {{SSBU|Steve}}'s [[Minecart]], being the same as Lucina.}}
*{{change|Chrom uses a different animation when trapped within {{SSBU|Steve}}'s [[Minecart]], being the same as Lucina.}}
**{{change|He also jumps up to a slightly lower height when breaking free of the Minecart (initial y velocity: 2.6 → 2.55).}}
*{{change|Despite having the same running animation as Roy, Chrom's [[Spirits|Impact Run]] hitbox is the same as that of Marth and Lucina (Y offset: 4.75u → 6u, Z offset: 6u → 10u).}}
*{{change|Despite having the same running animation as Roy, Chrom's [[Spirits|Impact Run]] hitbox is the same as that of Marth and Lucina (Y offset: 4.75u → 6u, Z offset: 6u → 10u).}}


==Update history==
==Update history==
Chrom received only a few changes in game updates, but was slightly nerfed overall.
Chrom has received some few changes via game updates, being slightly nerfed overall.  
 
Update 2.0.0 reduced the knockback of Soaring Slash's meteor smash hitbox, making it more likely for Chrom to be KOed first during the descent. Previously, this move was quite infamous for being a fairly reliable [[sacrificial KO]] that could be easily confirmed from his aerials, mainly forward aerial and neutral aerial, a series of kill confirms collectively referred to as the "Chrombo"; the consistency of the "Chrombo" made Chrom incredibly proficient at capitalizing from comeback situations. After the update, it is still possible to perform a "Chrombo", but it will only be reliable if Chrom has a stock advantage. It is now also safer to go offstage to edgeguard a Chrom at his last stock, as even being caught by Soaring Slash will not result in Chrom suddenly gaining the advantage, though this is still slightly inconsistent depending from Chrom's height when initiating the move. The same update, however, also buffed his down aerial as well; the move now autocancels earlier, matching its interruptibility.
 
Update 3.0.0 increased the vertical range of Chrom's dash grab, much like with {{SSBU|Marth}}, {{SSBU|Roy}} and {{SSBU|Lucina}}, fixing an issue that prevented them from grabbing a shielding {{SSBU|R.O.B.}}
 
Finally, update 3.1.0 improved his up smash, enabling its linking hits to connect into each other more reliably, a problem that update 7.0.0 once again addressed by removing the rare instances where opponents would trip out of the last hit.


Overall, these changes have not had much of an impact on Chrom's standing relative to the cast.
Update 2.0.0 reduced the knockback of Soaring Slash's meteor smash hitbox, making it more likely for Chrom to be KOed first during the descent. Previously, this move was quite infamous for being a fairly reliable [[sacrificial KO]] that could be easily confirmed from his aerials, mainly forward aerial and neutral aerial, a series of kill confirms collectively referred to as the "Chrombo"; the consistency of the "Chrombo" made Chrom incredibly proficient at capitalizing from comeback situations. After the update, it is still possible to perform a "Chrombo", but it will only be reliable if Chrom has a stock advantage. It is now also safer to go offstage to edgeguard a Chrom at his last stock, as even being caught by Soaring Slash won't result in Chrom suddenly gaining the advantage, though this is still slightly inconsistent depending from Chrom's height when initiating the move. The same update, however, also buffed his down aerial as well; the move now autocancels earlier, matching its interruptibility. Update 3.0.0 increased the vertical range of Chrom's dash grab, much like with {{SSBU|Marth}}, {{SSBU|Roy}} and {{SSBU|Lucina}}, fixing an issue that prevented them from grabbing a shielding {{SSBU|R.O.B.}}. Update 3.1.0 improved his up smash, enabling its linking hits to connect into each other more reliably, a problem that update 7.0.0 once again addressed by removing the rare instances where opponents would trip out of the last hit.


'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
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|neutralcount=1
|neutralcount=1
|neutral1dmg=6.5%
|neutral1dmg=6.5%
|neutraldesc=An upward slash while keeping the Sealed Falchion horizontal. It comes out on frame 5, making it Chrom's fastest ground attack. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Just like Roy's neutral attack, it is effective at comboing into a [[reverse aerial rush]] back aerial for a highly potent KO confirm; compared to Roy however, it is easier to land thanks to Chrom's lack of sourspots. Additionally, its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash. Finally, its earliest hitbox starts low enough to hit certain ledge-hanging opponents, which can transition into an punish.
|neutraldesc=An upward slash while keeping the Sealed Falchion horizontal. It comes out on frame 5, making it Chrom's fastest ground attack. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Just like Roy's neutral attack, it is effective at comboing into a [[reverse aerial rush]] back aerial for a highly potent KO confirm; compared to Roy however, it is easier to land thanks to Chrom's lack of sourspots. Additionally, its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash.
|ftiltname=Sharp Edge ({{ja|オーバーバッシュ|ōbābasshu}}, ''Over Bash'')
|ftiltname=Sharp Edge ({{ja|オーバーバッシュ|ōbābasshu}}, ''Over Bash'')
|ftiltdmg=10.925%
|ftiltdmg=10.925%
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|fsmashname=Power Slash ({{ja|パワー スマッシュ|Pawā Sumasshu}})
|fsmashname=Power Slash ({{ja|パワー スマッシュ|Pawā Sumasshu}})
|fsmashdmg={{ChargedSmashDmgSSBU|18}}
|fsmashdmg={{ChargedSmashDmgSSBU|18}}
|fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short hitbox duration, but hits hard for its speed. In exchange for losing Roy's extremely powerful sweetspot, Chrom's version also loses Roy's weaker middlespot and sourspot, giving it above-average knockback overall and a very large disjoint; the earliest vertical hitbox has enough coverage to hit half a character length above Chrom's head, which also allows it to hit opponents on Battlefield's lower platforms. Overall, this makes the move significantly more effective, as it functions as a more reliable KO option, and lets it end combos from aerials without losing power. It is based on Roy's regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''.
|fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short hitbox duration, but hits hard for its speed, has good range, and is a good punishing tool. It is based on Roy's regular attack as a Great Lord in ''Fire Emblem: The Binding Blade''.
|usmashname=Windmill ({{ja|ウインドミル|Uindumiru}})
|usmashname=Windmill ({{ja|ウインドミル|Uindumiru}})
|usmashdmg={{ChargedSmashDmgSSBU|2}}/{{ChargedSmashDmgSSBU|1}}  (hit 1), {{ChargedSmashDmgSSBU|2}} (hits 2-4), {{ChargedSmashDmgSSBU|10}} (hit 5)
|usmashdmg={{ChargedSmashDmgSSBU|2}}/{{ChargedSmashDmgSSBU|1}}  (hit 1), {{ChargedSmashDmgSSBU|2}} (hits 2-4), {{ChargedSmashDmgSSBU|10}} (hit 5)
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|grabdesc=Reaches out with his free hand.
|grabdesc=Reaches out with his free hand.
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.2%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=A knee strike. A fairly fast pummel.
|fthrowname=Elbowbutt ({{ja|エルボーバット|Erubōbatto}})
|fthrowname=Elbowbutt ({{ja|エルボーバット|Erubōbatto}})
|fthrowdmg=5%
|fthrowdmg=5%
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Prior to the release of ''Ultimate'', players were wary of Chrom's ability as a fighter, due to players perceiving his reliance on [[Soaring Slash]] granting him possibly one of the worst recoveries in the game, alongside {{SSBU|Roy}}'s mediocre standing in ''Smash 4'' (due to Chrom being an [[Echo Fighter]] of him). Mindsets were quickly turned upon release however, as Roy's myriad of buffs allowed Chrom to perform as a highly effective swordfighter, with a powerful overall damage output and excellent speed; in addition, Chrom's access to balanced hitboxes made him less risky in comparison, and Soaring Slash also granted him a notorious KO combo out of forward aerial, allowing him to perform a [[sacrificial KO]] that would always lead to his opponent dying first. This made Chrom extremely popular during the first few months, with him being considered one of the best swordfighters in the game alongside {{SSBU|Ike}} at the time.
Update 2.0.0 eventually worsened the effectiveness of Chrom's Soaring Slash combo, and his exploitable recovery has also been taken advantage of as the meta grew, which caused his player count to drop as time passed. Both Chrom and Ike would also be overlooked in favor of {{SSBU|Lucina}} and Roy, who were quickly gaining prominence in competitive play as two of the best swordfighters in the game. As a result, players would eventually drop him entirely or designate him as a reliable pocket character, while some would turn to use him alongside Roy for different matchups. Regardless, while Chrom has not been as prominent of a pick as he initially was, he is still considered a very effective fighter. He is commonly used as secondary for notable professional players as a replacement for Roy or Lucina.
Chrom would experience a precipitous drop in terms of results and representation in the online meta, with a [https://www.pgstats.com/articles/who-is-picked-and-used-deep-in-brackets-super-smash-bros-ultimate-character-analysis PGstats analysis] of deep bracket picks suggesting that Chrom is the worst online character in the game by a large margin based on paltry win rates and pick rates. This can be attributed to the online environment exacerbating Chrom's fragile disadvantage state, particularly off-stage, making his echo counterpart Roy a much safer pick. Chrom's issues were particularly brought to light when {{Sm|Mr.R}}, who mains the character and ranked 44th in the [[Fall 2019 PGRU]], fell early in bracket and failed to qualify for [[Smash World Tour 2021]] in the European online qualifiers, citing his inability to play the character online as a big reason for his underperformance. Regardless, he is ranked 43rd on the first and current tier list.
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
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''See also: [[:Category:Chrom players (SSBU)]]''
''See also: [[:Category:Chrom players (SSBU)]]''


*{{Sm|Lancelot|Finland}} - One of Europe's best Chrom players of all-time, but has been playing more {{SSBU|Roy}} since 2022. He regularly places highly at large European events, most notably placing 2nd at {{Trn|Smash Contest: DoKomi 2021}} and 3rd at {{Trn|Valhalla III}} upsetting {{Sm|quiK}}.  
*{{Sm|Lancelot|Finland}} - One of the best Chrom players in Europe. Placed 3rd at {{Trn|Valhalla III}}, 9th at {{Trn|DreamHack Winter 2019}}, 13th at {{Trn|ICARUS V}}, and 17th at {{Trn|Albion 4}} and {{Trn|Pound 2022}} with wins over players such as {{Sm|quiK}}, {{Sm|Meru}}, and {{Sm|Tru4}}. Ranked 28th on the [[PGRU v3 EU]].
*{{Sm|Lax|Japan}} - The best Chrom player in the world since 2023. He has shown the best Chrom results in the post-pandemic metagame, placing 3rd at {{Trn|Maesuma TOP 13.5 "U-22"}} and 5th at {{Trn|Wave 5}}. His major/supermajor placements are less consistent, but he has made marks nonetheless, including 17th at {{Trn|DELTA 4}} and upsetting {{Sm|Zomba}}.
*{{Sm|Lax|Japan}} - The current best Chrom player in the world. He has shown the best Chrom results in the post-pandemic metagame, placing 3rd at {{Trn|Maesuma TOP 13.5 "U-22"}} and 5th at {{Trn|Wave 5}}. His major/supermajor placements are less consistent, but has made marks with 17th at {{Trn|Seibugeki 12}} and {{Trn|DELTA 4}}, beating {{Sm|Zomba}} at the latter.
*{{Sm|Mr.R|Netherlands}} - The best Chrom player of all-time, having played the character alongside others such as {{SSBU|Snake}} and {{SSBU|Sheik}}. He has the best placements for any Chrom player, which include multiple top 8s at majors such as 5th at both {{Trn|Albion 4}} and {{Trn|Smash Factor 8}} and 7th at {{Trn|COLOSSEL 2022}}. He dropped Chrom in mid-2022 in favor of solo-Sheik.
*{{Sm|Mr.R|Netherlands}} - The best Chrom player in the world prior to dropping the character. Placed 4th at {{Trn|VCA 2019}}, 5th at both {{Trn|Smash Factor 8}} and {{Trn|Ultimate Fighting Arena 2019}}, and 9th at both {{Trn|2GG: Prime Saga}} and {{Trn|2GG: SwitchFest 2019}} with wins over players such as {{Sm|ESAM}} and {{Sm|Nairo}}. Ranked 7th on the [[PGRU v3 EU]].
*{{Sm|Rivers|USA}} - One of the best Chrom players in the early metagame, ranking 18th on the [[Spring 2019 PGRU]] and placing highly at several majors, including 7th at {{Trn|Get On My Level 2019}} and 9th at both {{Trn|Frostbite 2019}} and {{Trn|Smash 'N' Splash 5}}. He dropped Chrom in the post-online metagame for solo-{{SSBU|Diddy Kong}}.
*{{Sm|Rivers|USA}} - The best Chrom player in the world during the early metagame but has since switched to {{SSBU|Diddy Kong}}. Placed 2nd at {{Trn|Play With Heart}}, 7th at {{Trn|Get On My Level 2019}}, and 9th at {{Trn|Frostbite 2019}}, {{Trn|MomoCon 2019}}, {{Trn|Smash 'N' Splash 5}} with wins over players such as {{Sm|Cosmos}}, {{Sm|Dabuz}}, and {{Sm|ESAM}}. Ranked 18th on the [[Spring 2019 PGRU]].
*{{Sm|tk3|Japan}} - Co-mains Chrom with {{SSBU|Roy}} and was the best Chrom player in Japan from 2019 to 2021 thanks to several high placements such as 5th at {{Trn|Kagaribi 3}}, 9th at {{Trn|Kagaribi 4}}, and 13th at {{Trn|EVO Japan 2020}}.
*{{Sm|tk3|Japan}} - Co-mains Chrom with {{SSBU|Roy}} and is considered one of the best Chrom players in Japan. Placed 4th at {{Trn|Sumabato SP 11}}, 5th at {{Trn|Kagaribi 3}}, 7th at {{Trn|Sumabato SP 8}}, 9th at {{Trn|Kagaribi 4}}, and 13th at {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Kome}}, {{Sm|DIO}}, and {{Sm|takera}}.
 
===Tier placement and history===
Prior to the release of ''Ultimate'', players were wary of Chrom's ability as a fighter, due to players perceiving his reliance on [[Soaring Slash]] granting him possibly one of the worst recoveries in the game, alongside {{SSBU|Roy}}'s mediocre standing in ''Smash 4''. Mindsets were quickly turned upon release however, as Chrom prove to be a highly effective swordfighter thanks to a powerful overall damage output and excellent speed; in addition, Chrom's access to balanced hitboxes made him less risky compared to Roy, and Soaring Slash also granted him a notorious KO combo out of forward aerial, allowing him to perform a [[sacrificial KO]] that would always lead to his opponent dying first. This made Chrom extremely popular during the initial months, with him being considered one of the best swordfighters in the early metagame.
 
Update 2.0.0 eventually worsened the effectiveness of Chrom's Soaring Slash combo, and his exploitable recovery has also been taken advantage of as the meta grew, which caused his player count to drop as time passed. Chrom was also overlooked in favor of {{SSBU|Lucina}} and Roy, who were quickly gaining prominence in competitive play as two of the best swordfighters in the game. As a result, players eventually dropped Chrom entirely or designated him as a pocket character, while some would only use him in matchups less favorable for Roy. Nevertheless, the first year of competitive play still saw many notable Chrom players achieve high placements, including {{Sm|Lancelot}}, {{Sm|Mr.R}}, and {{Sm|Rivers}}.
 
This would not last very long. For one, Chrom experienced a precipitous drop in terms of results and representation in the online meta, with a [https://www.pgstats.com/articles/who-is-picked-and-used-deep-in-brackets-super-smash-bros-ultimate-character-analysis PGstats analysis] of deep bracket picks suggesting that Chrom is the worst online character in the game by a large margin based on paltry win rates and pick rates. This can be attributed to the online environment exacerbating Chrom's fragile disadvantage state, particularly off-stage, making his echo counterpart Roy a much safer pick. Chrom's issues were particularly brought to light when Mr.R fell early in bracket and failed to qualify for [[Smash World Tour 2021]] in the European online qualifiers, citing his inability to play the character online as a big reason for his underperformance. A few other disappointing results offline, notably at {{Trn|Smash Factor 9}}, ultimately led to Mr.R's decision to drop the character. In addition, even more players began dropping Chrom (Rivers) or relegating him to a secondary or co-main (Lancelot). Although there were still dedicated Chrom mains during this time such as {{Sm|Lax}}, it was not enough to counter Chrom's decline in the metagame. As such, Chrom was ranked 43rd on the first tier list as a mid-tier character, before experiencing a noticeable drop into the C- tier at the 54th place out of 82, a far cry from his status in the early metagame.


=={{SSBU|Classic Mode}}: Fight as One==
=={{SSBU|Classic Mode}}: Fight as One==
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|4||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally.
|4||{{CharHead|Donkey Kong|SSBU|hsize=20px}} and {{CharHead|Diddy Kong|SSBU|hsize=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally.
|-
|-
|5||{{CharHead|Peach|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||[[Mario Circuit]]||''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''||{{Head|Robin|g=SSBU|s=20px}} Robin is a CPU ally. The opponents, stage and music references ''Mario Kart: Double Dash!!'', in which Peach and Daisy are partners in that game.  
|5||{{CharHead|Peach|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||{{SSB4|Mario Circuit}}||''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''||{{Head|Robin|g=SSBU|s=20px}} Robin is a CPU ally. The opponents, stage and music references ''Mario Kart: Double Dash!!'', in which Peach and Daisy are partners in that game.  
|-
|-
|6||{{CharHead|Simon|SSBU|hsize=20px}} and {{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally.
|6||{{CharHead|Simon|SSBU|hsize=20px}} and {{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''||{{Head|Lucina|g=SSBU|s=20px}} Lucina is a CPU ally.
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|•[[Stamina battle]]<br>•Hostile assist trophies will appear when the enemy's at high damage
|•[[Stamina battle]]<br>•Hostile assist trophies will appear when the enemy's at high damage
|{{SSBUMusicLink|Kingdom Hearts|Hollow Bastion}}
|{{SSBUMusicLink|Kingdom Hearts|Hollow Bastion}}
|-
|1,520
|{{SpiritTableName|Zagreus|size=64}}
|{{rollover|{{sic}}|No series is listed for this spirit|?}}
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (40 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (80 HP) {{Head|Chrom|g=SSBU|s=20px|cl=Red}} (130 HP)
|{{SpiritType|Attack}}
|9,500
|[[Dracula's Castle]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash after a little while<br>•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|F-Zero|Brain Cleaner}}
|}
|}


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SSBUWebsiteChrom5.jpg|Chrom with a [[Super Leaf]] equipped, surrounded by a [[sleeping]] {{SSBU|Wolf}}, {{SSBU|Lucario}} and {{SSBU|Fox}} on [[Living Room]].
SSBUWebsiteChrom5.jpg|Chrom with a [[Super Leaf]] equipped, surrounded by a [[sleeping]] {{SSBU|Wolf}}, {{SSBU|Lucario}} and {{SSBU|Fox}} on [[Living Room]].
SSBUWebsiteChrom6.jpg|Chrom's red [[costume]] and Female {{SSBU|Robin}} on [[Coliseum]].
SSBUWebsiteChrom6.jpg|Chrom's red [[costume]] and Female {{SSBU|Robin}} on [[Coliseum]].
Kirby Chrom.jpg|Chrom preparing to use [[Counter]] with {{SSBU|Kirby}} using Chrom's [[Copy Ability]] on Coliseum.
Kirby Chrom.jpg|Chrom preparing to use [[Counter]] with {{SSBU|Kirby}} on Coliseum.
Chrom Awakening Aether SSBU.png|Chrom using his Final smash on Mewtwo.
Chrom Awakening Aether SSBU.png|Chrom using his Final smash on Mewtwo.
SSBUWebsitePiranhaPlant2.jpg|Chrom struck by {{SSBU|Piranha Plant}}'s [[Ptooie|neutral special]] on [[Halberd]].
SSBUWebsitePiranhaPlant2.jpg|Chrom struck by {{SSBU|Piranha Plant}}'s [[Ptooie|neutral special]] on [[Halberd]].
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**Additionally, Palutena mocks Chrom's lack of an [[Aether]] recovery move, but he is able to use the skill Aether in ''Fire Emblem Awakening'', and can use a similar-looking move in ''Ultimate''.
**Additionally, Palutena mocks Chrom's lack of an [[Aether]] recovery move, but he is able to use the skill Aether in ''Fire Emblem Awakening'', and can use a similar-looking move in ''Ultimate''.
*Chrom is the first ''Fire Emblem'' newcomer since [[Marth]] to not be from the latest ''Fire Emblem'' game at the time of release.
*Chrom is the first ''Fire Emblem'' newcomer since [[Marth]] to not be from the latest ''Fire Emblem'' game at the time of release.
*Excluding {{SSBU|Mario}} and {{SSBU|Dr. Mario}}, who are considered separate in-game characters, Chrom and [[Riki]] are the only characters to appear in multiple Sound Test folders in ''Ultimate''. In Chrom's case, his voice clips as a playable character are part of his own folder, while his voice clips in {{SSBU|Robin}}'s Final Smash and victory pose are listed under Robin's folder.
*Excluding Mario and Dr. Mario, who are considered separate in-game characters, Chrom and [[Riki]] are the only characters to appear in multiple Sound Test folders in ''Ultimate''. In Chrom's case, his voice clips as a playable character are part of his own folder, while his voice clips in {{SSBU|Robin}}'s Final Smash and victory pose are listed under Robin's folder.
*Due to an error on the official site, Chrom's character showcase video was not visible on the mobile variant of the main page and was barely visible on the desktop version. The video was only visible on his blog post. This error has since been fixed.
*Due to an error on the official site, Chrom's character showcase video was not visible on the mobile variant of the main page and was barely visible on the desktop version. The video was only visible on his blog post. This error has since been fixed.
*According to Sakurai's weekly Famitsu column, Chrom was added due to his popularity in Japan, while {{SSBU|Dark Samus}} was added due to her popularity overseas.
*According to Sakurai's weekly Famitsu column, Chrom was added due to his popularity in Japan, while {{SSBU|Dark Samus}} was added due to her popularity overseas.
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**Since the change, Chrom is the first and only character to have his victory theme changed across game updates.
**Since the change, Chrom is the first and only character to have his victory theme changed across game updates.
*Chrom's [[helpless]] state shows him using his sword in a reverse grip, much like his base counterpart, Roy. This can be seen when jumping on the red trampoline of [[Pac-Jump]] or if the platform he's standing on disappears in the middle of the landing animation.
*Chrom's [[helpless]] state shows him using his sword in a reverse grip, much like his base counterpart, Roy. This can be seen when jumping on the red trampoline of [[Pac-Jump]] or if the platform he's standing on disappears in the middle of the landing animation.
*Chrom and Mario are the only characters that appear in one of the victory poses of another character. In Chrom's case, it's Robin.


==References==
==References==

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