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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{ | {{disambig2|Chrom’s appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Chrom}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Chrom | |name = Chrom | ||
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|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
:{{Cquote| | :{{Cquote|Chrom Joins the battle!!!|cite=Introduction Tagline}} | ||
'''Chrom''' ({{ja|クロム|Kuromu}}, ''Chrom'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} in the Nintendo Direct on August 8th, 2018. | {{cquote|''The protagonist of Fire Emblem Awakening joins the battle as Roy's echo fighter. His Final Smash is Awakening Aether. Like Aether in the original game, this move has Chrom charge toward his opponent, slashing with his sword.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Chrom''' ({{ja|クロム|Kuromu}}, ''Chrom'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a newcomer alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} in the Nintendo Direct on August 8th, 2018. He serves as an [[Clone|Echo Fighter]] of {{SSBU|Roy}}, though his lack of sweetspots makes him parallel Roy the same way {{SSBU|Lucina}} parallels {{SSBU|Marth}}. Chrom is classified as fighter #25ε. | |||
{{s|Wikipedia|Matthew Mercer}} and {{s|Wikipedia|Tomokazu Sugita}}, who voiced Chrom in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate''. Both voice actors initially revealed their roles on their Twitter accounts | {{s|Wikipedia|Matthew Mercer}} and {{s|Wikipedia|Tomokazu Sugita}}, who voiced Chrom in the English and Japanese versions of ''Fire Emblem Awakening'' respectively, reprise their roles in the international and Japanese versions of ''Ultimate''. Both voice actors initially revealed their roles on their Twitter accounts [https://twitter.com/matthewmercer/status/1027209533179932672] [https://twitter.com/sugitaLOV/status/1027199951409803264]. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Chrom being the 59th character to be unlocked. | *Play [[VS. match]]es, with Chrom being the 59th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or any character in his unlock tree, being the | *Clear {{SSBU|Classic Mode}} with {{SSBU|Yoshi}} or any character in his unlock tree, being the seventh character unlocked after {{SSBU|Ridley}}. | ||
*Have Chrom join the player's party in [[World of Light]]. | *Have Chrom join the player's party in [[World of Light]]. | ||
With the exception of the third method, Chrom must then be defeated on [[Arena Ferox | With the exception of the third method, Chrom must then be defeated on [[Arena Ferox]]. | ||
==Attributes== | ==Attributes== | ||
As the Echo Fighter of {{SSBU|Roy}}, Chrom's moveset and animations are primarily based on those of Roy, and his attributes are identical as well, with excellent yet polarized overall mobility (very fast [[dash]] | As the Echo Fighter of {{SSBU|Roy}}, Chrom's moveset and animations are primarily based on those of Roy, and his attributes are identical as well, with excellent yet polarized overall mobility (very fast [[dash|dashing]], [[air speed|air]], and [[falling speed|falling speeds]], alongside a very effective [[dash dance]], but a slightly above-average walking speed, slow air acceleration and a low midair jump) and good frame data for a weapon user. As a result, Chrom shares an almost similar gameplan: he is mainly a rushdown character, who aims to overwhelm his enemy by closing the distance quickly with fast movement. However, Chrom's primary difference is his sword's lack of a [[Sweet spot (hitbox)|sweetspot]] and [[Sour spot|sourspot]], making him more oriented towards spacing out his opponents at the cost of having lower damage output and knockback up close, compared to Roy (who focuses more on getting up close to his opponent for very hard hits). Chrom also notably lacks any of Roy's distinctive [[flame]] effects and reverse-gripped animations, and his forward tilt moves him slightly forward. Finally, Chrom's up special is completely different compared to Roy's, as [[Soaring Slash]] functions much like [[Aether]] compared to [[Blazer]], and is more effective at racking up damage than KOing while onstage; it can even act as a niche [[sacrificial KO]] at extremely low percents out of a forward aerial, and otherwise acts as a deterrent for edge-guarding that Roy lacks. However, this is only effective if Chrom has a stock lead since he is usually KOed first. | ||
Since Chrom's lack of a sweetspot makes his unique attribute similar to his daughter {{SSBU|Lucina}} (who acts as the non-sweetspot/sourspot equivalent of {{SSBU|Marth}}), Chrom's benefits are also somewhat identical to hers: they both share the trait of having the weighted average of their original fighter's damage numbers. As a result, they have more consistent combos, edgeguarding and KO potential than their base characters, and their attacks are significantly safer on shield and on hit than Marth and Roy's sourspots, at the cost of losing out | Since Chrom's lack of a sweetspot makes his unique attribute similar to his daughter {{SSBU|Lucina}} (who acts as the non-sweetspot/sourspot equivalent of {{SSBU|Marth}}), Chrom's benefits are also somewhat identical to hers: they both share the trait of having the weighted average of their original fighter's damage numbers. As a result, they have more consistent combos, edgeguarding and KO potential than their base characters, and their attacks are significantly safer on shield and on hit than Marth and Roy's sourspots, at the cost of losing out stronger sweetspots that can end stocks early. However, as Roy's sweetspots and sourspots are extremely polarized in power, Chrom's damage and knockback averages end up being higher-than-average, giving him an overall powerful offense. Additionally, he arguably benefits more from his balanced blade than Lucina does, since Roy's weaknesses are his reliance on getting extremely close and extremely ineffective sourspots; as a result, Chrom suffers less from Roy's main flaws, allowing him to both space and fight up close very effectively. | ||
Despite his array of strengths, Chrom also has very polarized weaknesses. While Chrom's retention of Roy's high air speed grants him decent survivability with his second jump, his overall recovery and off-stage endurance is notoriously weak, even when compared to Roy, as Soaring Slash grants almost no horizontal distance and only snaps to ledge once he begins the downward slash, making it susceptible to [[counterattack]]s and sufficiently long hitboxes. This, combined with Chrom's low jump height and fast falling speed, results in him having one of the worst recoveries in the game, and also one of the most easily affected by [[semi-spike]]s and [[gimp]]s. His poor recovery is only somewhat remedied by his aforementioned high air speed and the presence of his air dodge, which combined with his second jump, allows him to return to stage surprisingly frequently without the need for Soaring Slash. Despite this, Chrom's air dodge remains unsafe even though he relies on it more than other characters for survival. Additionally, he shares similar flaws with Roy: his excellent mobility is offset by a complete lack of [[projectile]]-denying tools, making him vulnerable to [[camp]]ing from a handful of characters, and his fast falling speed and low [[air acceleration]] makes him vulnerable to combos and juggles (though he has some good tools for escaping such combos, such as neutral aerial and falling up aerial). | Despite his array of strengths, Chrom also has very polarized weaknesses. While Chrom's retention of Roy's high [[air speed]] grants him decent survivability with his second jump, his overall recovery and off-stage endurance is notoriously weak, even when compared to Roy, as Soaring Slash grants almost no horizontal distance and only snaps to ledge once he begins the downward slash, making it susceptible to [[counterattack]]s and sufficiently long hitboxes. This, combined with Chrom's low jump height and fast falling speed, results in him having one of the worst recoveries in the game, and also one of the most easily affected by [[semi-spike]]s and [[gimp]]s. His poor recovery is only somewhat remedied by his aforementioned high air speed and the presence of his air dodge, which combined with his second jump, allows him to return to stage surprisingly frequently without the need for Soaring Slash. Despite this, Chrom's air dodge remains unsafe even though he relies on it more than other characters for survival. Additionally, he shares similar flaws with Roy: his excellent mobility is offset by a complete lack of [[projectile]]-denying tools, making him vulnerable to [[camp]]ing from a handful of characters, and his fast falling speed and low [[air acceleration]] makes him vulnerable to combos and juggles (though he has some good tools for escaping such combos, such as neutral aerial and falling up aerial). | ||
Overall, | Overall, Chrom is a very accessible and effective character and provides for a completely different playstyle from Roy despite their shared attributes and moves. His aim is to strike a balance between aggression and patience, as he has the mobility, range, and damage necessary to switch between gameplans on the fly. However, his very weak recovery mandates that players avoid being thrown off-stage and maintain stage control at all times, as not only is he vulnerable to getting edgeguarded and gimped, but can sometimes also end up in a spot where he is unable to recover at all. | ||
All in all, Chrom's strengths outweigh his weaknesses. He | All in all, Chrom's strengths outweigh his weaknesses. He has been viewed extremely positively in the early competitive scene since the release of ''Ultimate'', has multiple dedicated mains such as {{Sm|Shoyo James}} and {{Sm|Mr.R}} who represent him in tournaments, and is a popular secondary pick for many high-level players. | ||
==Differences from {{SSBU|Roy}}== | ==Differences from {{SSBU|Roy}}== | ||
As mentioned above, the main difference between Chrom and Roy is that Chrom's attacks lack Roy's inverse tipper sweetspots, instead dealing consistent damage across the entire blade. This gives Chrom the ability to space effectively with his sword and makes him more consistent, but in turn renders him incapable of securing early stocks. Additionally, Chrom has altered animations for his neutral attack, forward tilt and up tilt where he holds his sword properly instead of holding it in a reverse grip, and his up smash, down aerial and special moves do not use the flame effect either. | |||
Unlike Lucina, whose only other major difference from Marth is that her up tilt has a timing-based sweetspot, Chrom's additional differences are much more pronounced. His | Unlike Lucina, whose only other major difference from Marth is that her up tilt has a timing-based sweetspot, Chrom's additional differences are much more pronounced. His up special is [[Soaring Slash]], a move resembling [[Aether]], which makes Chrom's recovery much less safe than Roy's, but also allows him to perform a [[sacrificial KO]]. His forward tilt moves him forward slightly, giving it more range. His neutral aerial uses [[weight-independent]] knockback on its first hit (like Marth and Lucina) rather than on its second hit. Chrom's [[Counter]] deals less knockback against weaker attacks, but more knockback against stronger attacks. Lastly, his Final Smash, [[Awakening Aether]], is a unique move which is drastically different in function from Roy's [[Critical Hit]]. | ||
Because Chrom's lack of Roy's sweetspots and flame-based attacks spreads across his entire moveset, and his up special makes his off-stage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. | Because Chrom's lack of Roy's sweetspots and flame-based attacks spreads across his entire moveset, and his up special makes his off-stage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. As such, these three are not expected to share a spot on the tier list, and are expected to be allowed to be used with their base fighters in [[Squad Strike]]. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Chrom has different taunts and victory | *{{change|As with all other Echo Fighters, Chrom has different taunts and victory animations.}} | ||
*{{change|Chrom has a different idle stance and altered idle poses, with his left arm lifted, his sword pointed downward, and noticeably less bouncing. However, this does not apply when holding a light item.}} | *{{change|Chrom has a different idle stance and altered idle poses, with his left arm lifted, his sword pointed downward, and noticeably less bouncing. However, this does not apply when holding a light item.}} | ||
*{{change|Chrom's sword trails are blue and white, and do not fade out, making them identical to Lucina's.}} | *{{change|Chrom's sword trails are blue and white, and do not fade out, making them identical to Lucina's.}} | ||
*{{change|Chrom has an additional voice clip for taking light knockback, an alternate KO voice clip, a voice clip when performing a tech | *{{change|Chrom has an additional voice clip for taking light knockback, an alternate KO voice clip, and a voice clip when performing a tech and emerging from underwater.}} | ||
*{{change|As of the 3.0.0 update, Chrom has a distinct victory theme from Roy, shared with Lucina and Robin based | *{{change|As of the 3.0.0 update, Chrom has a distinct victory theme from Roy, shared with Lucina and Robin based off of "Id (Purpose)" from ''Fire Emblem Awakening.'' However, in prior versions, Chrom and Roy shared the same victory theme.}} | ||
===Attributes=== | ===Attributes=== | ||
*{{change|Unlike Roy, none of Chrom's attacks have a [[flame]] effect, with all of them (except for [[Flare Blade]]) instead having a [[slash]] or [[stab]] effect.}} | *{{change|Unlike Roy, none of Chrom's attacks have a [[flame]] effect, with all of them (except for [[Flare Blade]]) instead having a [[slash]] or [[stab]] effect.}} | ||
*{{change|Chrom's Falchion lacks a [[Sweet spot (hitbox)|sweetspot]] and [[Sour spot|sourspot]] compared to Roy's Binding Blade. As a result, it always deals consistent damage and knockback throughout, like {{SSBU|Lucina}}'s Parallel Falchion.}} | |||
**{{buff|Chrom has more effective reach than Roy, as Roy cannot take advantage of his long reach due to his weak and largely inefficient sourspots.}} | |||
**{{buff|Chrom has more effective reach than Roy, as Roy cannot take advantage of his long reach due to his weak and largely | **{{buff|This makes Chrom's combos, edgeguarding and KOing ability more consistent.}} | ||
**{{nerf|Chrom cannot secure KOs as early as Roy can.}} | |||
**{{buff|This makes Chrom's edgeguarding | |||
**{{nerf|Chrom cannot secure KOs as early as Roy can | |||
**{{nerf|Chrom lacks the combos and KO setups that Roy's sourspots grant.}} | **{{nerf|Chrom lacks the combos and KO setups that Roy's sourspots grant.}} | ||
*{{ | *{{change|Unlike Roy, Chrom does not hold his sword in a backward grip for his neutral attack, forward tilt and up tilt. This marginally alters the hitbox placements of those moves.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Chrom has a set voice clip for all three of his smash attacks.}} | *{{change|Chrom has a set voice clip for all three of his smash attacks.}} | ||
*[[ | *{{buff|Chrom's [[neutral attack]] has more horizontal range due to an altered animation where Chrom holds his sword in a regular grip, as opposed to a reversed one.}} | ||
*{{buff|Chrom's [[forward tilt]] moves him slightly forward unlike Roy's variant. Its altered animation also causes him to hit lower, enabling him to more reliably hit shorter or crouching opponents, and grants him the ability to hit ledge-hanging opponents with the move. Altogether, these changes improve its range considerably.}} | |||
*{{buff|Chrom's forward smash has an additional frame, giving it an increased hitbox duration (frame 13-14 → 13-15).}} [https://twitter.com/FoxyjoeOnTweet/status/1146431677062885378] | |||
*{{buff|Up smash has drastically less hitlag, making it harder to DI correctly.}} | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{change|Chrom's [[neutral aerial]] uses [[weight-independent]] knockback on the first hit like {{SSBU|Marth}} and {{SSBU|Lucina}}'s, rather than on the second hit like Roy's. As a result, the first hit connects into the second more reliably, but is less effective for comboing into other moves, while the second deals more knockback to lighter opponents, but less to heavier ones.}} | |||
*{{change|Chrom's forward aerial launches at the [[Sakurai angle]], unlike Roy's which launches at 42 degrees.}} | |||
===Special moves=== | ===Special moves=== | ||
*[[Flare Blade]]: | *[[Flare Blade]]: | ||
**{{change|Flare Blade uses the [[normal]] effect. Additionally, it is aesthetically different; instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind vortex before it unleashes a powerful shockwave. Additionally, as the move is charged, | **{{change|Flare Blade uses the [[normal]] effect. Additionally, it is aesthetically different; instead of charging up with flames for a fiery explosion, Chrom's sword charges with a wind vortex before it unleashes a powerful shockwave. Additionally, as the move is charged, Falchion's blade slowly sparkles from the blade's base to the tip, indicating its charge level, while dust and debris kick up around Chrom.}} | ||
*[[Soaring Slash]]: | *[[Soaring Slash]]: | ||
**{{change|Chrom has a unique up special, [[Soaring Slash]], which resembles {{SSBU|Ike}}'s [[Aether]]. Unlike Aether, where Ike throws his sword first, Soaring Slash has Chrom launch his opponent upward with his sword | **{{change|Chrom has a unique up special, [[Soaring Slash]], which resembles {{SSBU|Ike}}'s [[Aether]]. Unlike Aether, where Ike throws his sword first, Soaring Slash has Chrom launch his opponent upward with his sword before performing an upward slash, resembling a move Chrom performs in the "Two Falchions" cutscene of ''Fire Emblem Awakening'' and a move he can perform in ''Fire Emblem Warriors''. Like Aether, Soaring Slash grants Chrom [[super armor]] before he leaps upward.}} | ||
**{{buff|Soaring Slash | **{{buff|Soaring Slash deals more damage compared to Blazer, and Chrom can also perform a [[sacrificial KO]] as well, although he is generally KOed first.}} | ||
**{{nerf|Soaring Slash offers almost no horizontal distance compared to Blazer | **{{nerf|Soaring Slash offers almost no horizontal distance compared to Blazer. As a result, Chrom's recovery and off-stage survivability are even worse.}} | ||
**{{nerf|Compared to Roy's Blazer, Chrom's Soaring Slash does not have intangibility on frame 9 | **{{nerf|Compared to Roy's Blazer, Chrom's Soaring Slash does not have intangibility on frame 9 and its super armor does not start until frame 10 (compared to Blazer's super armor starting at frame 4).}} | ||
***{{buff|However, Chrom's super armor lasts significantly longer (6 frames → 20) and can be performed in midair.}} | ***{{buff|However, Chrom's super armor lasts significantly longer (6 frames → 20) and can be performed in midair.}} | ||
**{{nerf|Soaring Slash's first hit comes out one frame slower than Blazer's (frame 9 → 10).}} | **{{nerf|Soaring Slash's first hit comes out one frame slower than Blazer's (frame 9 → 10).}} | ||
*[[Counter]]: | *[[Counter]]: | ||
**{{change|Chrom has different quotes for a successful Counter, and only has two compared to Roy's three. He may either say "Not today!" or "No way!"}} | **{{change|Chrom has different quotes for a successful Counter, and only has two compared to Roy's three. He may either say "Not today!" or "No way!"}} | ||
***{{change|Additionally, Chrom speaks the moment he blocks an attack rather then before the counterattack.}} | ***{{change|Additionally, Chrom speaks the moment he blocks an attack rather then before the counterattack.}} | ||
**{{change|Chrom's Counter has different knockback values (60 (base)/90 (scaling) → 45/100). Overall, it deals less knockback when countering weaker attacks, and more knockback when countering stronger attacks.}} | **{{change|Chrom's Counter has different knockback values (60 (base)/90 (scaling) → 45/100). Overall, it deals less knockback when countering weaker attacks, and more knockback when countering stronger attacks.}} | ||
*[[Awakening Aether]]: | *[[Awakening Aether]]: | ||
**{{change|Chrom has a unique [[Final Smash]] called [[Awakening Aether]], inspired by Aether's portrayal in ''Fire Emblem Awakening''.}} | **{{change|Chrom has a unique [[Final Smash]] called [[Awakening Aether]], inspired by Aether's portrayal in ''Fire Emblem Awakening''.}} | ||
**{{buff|Awakening Aether has increased knockback compared to Roy's Critical Hit, allowing it to KO opponents sooner in comparison.}} | **{{buff|Awakening Aether has increased knockback compared to Roy's Critical Hit, allowing it to KO opponents sooner in comparison.}} | ||
**{{buff|Awakening Aether has | **{{buff|Awakening Aether has more effective range due to Chrom dashing forward instead of remaining in place.}} | ||
**{{nerf|However, the move can only catch up to two opponents.}} | |||
*{{ | |||
==Update history== | ==Update history== | ||
Chrom received | Chrom has received some few changes via game updates, but has been mostly buffed overall. Update 2.0.0 reduced the knockback of Soaring Slash's meteor smash hitbox, as the move was quite infamous for being a fairly reliable [[sacrificial KO]] that could be easily comboed into from his aerials, thus increasing the likelihood of Chrom getting KOed first during a last-stock situation. The same update also buffed his down aerial as well; the move now autocancels earlier, matching its interruptibility. Update 3.0.0 increased the range of Chrom's dash grab, much like with {{SSBU|Marth}}, {{SSBU|Roy}} and [[Lucina (SSBU)|his daughter]], enabling Chrom himself to grab opponents more efficiently, as well as making his dash grab less likely to whiff against shielding opponents. Chrom also benefits from the various projectile shield damage nerfs in that same update as well, enabling him to deal with projectile camping from certain characters more effectively. Update 3.1.0 improved his up smash, enabling its linking hits to connect into each other more reliably. | ||
Update 2.0.0 reduced the knockback of Soaring Slash's meteor smash hitbox, | |||
Update 3.0.0 increased the | |||
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.1.0}}''' | ||
{{ | *{{change|The properties of [[Soaring Slash]] have been altered.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{nerf|[[Soaring Slash]]'s meteor smash hitbox has reduced knockback. Additionally, the move has slightly increased fall speed, making it more difficult for Chrom to secure a [[sacrificial KO]]; this renders it riskier against opponents on their last stock unless he has more stocks than them.}} | ||
*{{buff|Down aerial auto-cancels earlier (55 → 52), matching the move's [[interruptibility]].}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{bugfix|Chrom's victory theme has been changed to {{SSBU|Lucina}} and {{SSBU|Robin}}'s theme; the remix of the Fire Emblem Awakening song "Id (Purpose)".}} | ||
*{{buff|Dash grab has more range.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Up smash's hits connect more reliably.}} | ||
*{{bugfix|Chrom's sheath is present during his [[on-screen appearance]].}} | |||
*{{bugfix|Chrom's sword and sheath are present in his clapping animation on the results screen.}} | |||
'''Technical changelist 3.1.0''' | '''Technical changelist 3.1.0''' | ||
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| Up smash looping hits || SDI=1x, weight not set || SDI=0.3x, weight set | | Up smash looping hits || SDI=1x, weight not set || SDI=0.3x, weight set | ||
|} | |} | ||
==Moveset== | ==Moveset== | ||
<!--Copied from Roy's SSB4 Moveset table. May need adjustments.--> | |||
*Chrom's overall damage output is close to the weighted average of each of the hitboxes of {{SSBU|Roy}}'s attacks. | *Chrom's overall damage output is close to the weighted average of each of the hitboxes of {{SSBU|Roy}}'s attacks. | ||
''For a gallery of Chrom's hitboxes, see [[Chrom (SSBU)/Hitboxes|here]].'' | ''For a gallery of Chrom's hitboxes, see [[Chrom (SSBU)/Hitboxes|here]].'' | ||
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{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralname= | |neutralname= | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutral1dmg=6.5% | |neutral1dmg=6.5% | ||
|neutraldesc=An upward slash while keeping | |neutraldesc=An upward slash while keeping Falchion horizontal. A great combo starter, due to launching at a rather high angle and having low knockback and ending lag. It can easily start combos into a grab, tilts, aerials, or [[Double-Edge Dance]]. Its altered animation gives it slightly more range than Roy's neutral attack at the height of the slash. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=10.925% | |ftiltdmg=10.925% | ||
|ftiltdesc=A downward slash. Powerful for a tilt considering its speed. Unlike Roy's forward tilt, it moves him slightly forward, and its altered animation means that its hitboxes reach much lower, enabling it to hit crouching, prone, or ledge-hanging opponents reliably | |ftiltdesc=A downward slash. Powerful for a tilt considering its speed. Unlike Roy's forward tilt, it moves him slightly forward, and its altered animation means that its hitboxes reach much lower, enabling it to hit crouching, prone, or ledge-hanging opponents reliably. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=10.45% | |utiltdmg=10.45% | ||
|utiltdesc=An overhead arcing slash | |utiltdesc=An overhead arcing slash. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=9% | |dtiltdmg=9% | ||
|dtiltdesc=A kneeling thrust | |dtiltdesc=A kneeling thrust. | ||
|dashname= | |dashname= | ||
|dashdmg=12% | |dashdmg=12% | ||
|dashdesc=An inward horizontal slash across the ground. Powerful for a dash attack, | |dashdesc=An inward horizontal slash across the ground. Powerful for a dash attack, KOing at around 130% near the ledge. However, it has noticeable startup and ending lag, which makes it very unsafe on shield. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|18}} | |fsmashdmg={{ChargedSmashDmgSSBU|18}} | ||
|fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short | |fsmashdesc=Rotates his body to perform a lunging, two-handed downward slash. Has high ending lag and a short duration, but hits hard for its speed and is a good punishing tool. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|2}}/{{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hits 2-4), {{ChargedSmashDmgSSBU|10}} (hit 5) | |usmashdmg={{ChargedSmashDmgSSBU|2}}/{{ChargedSmashDmgSSBU|1}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hits 2-4), {{ChargedSmashDmgSSBU|10}} (hit 5) | ||
|usmashdesc=An upward thrust, which surrounds the | |usmashdesc=An upward thrust, which surrounds the Falchion's blade with wind and concludes with a small blue explosion. A good anti-air attack, as Chrom's sword arm is granted [[intangibility]] throughout the attack (frames 10-23), though mediocre for ground combat due to it having small horizontal hitboxes. Has enough power to KO at around 100% uncharged. Unlike Roy's version, the move lacks flame properties. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12.35}} (front hit), {{ChargedSmashDmgSSBU|14.25}} (back hit) | |dsmashdmg={{ChargedSmashDmgSSBU|12.35}} (front hit), {{ChargedSmashDmgSSBU|14.25}} (back hit) | ||
|dsmashdesc=A kneeling outward slash in front of himself and then behind himself. Chrom's fastest smash attack when it comes to startup, but has the highest ending lag of the three and is weaker. The back hit is stronger than the front hit. | |dsmashdesc=A kneeling outward slash in front of himself and then behind himself. Chrom's fastest smash attack when it comes to startup, but has the highest ending lag of the three and is weaker. The back hit is stronger than the front hit. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|4.75}} (hit 1), {{ShortHopDmgSSBU|6.65}} (hit 2) | |nairdmg={{ShortHopDmgSSBU|4.75}} (hit 1), {{ShortHopDmgSSBU|6.65}} (hit 2) | ||
|nairdesc=An inward slash followed by a spinning, outward slash. The first hit can start guaranteed combos, though it can be difficult to setup due to how fast it ends | |nairdesc=An inward slash followed by a spinning, outward slash. The first hit can start guaranteed combos, though it can be difficult to setup due to how fast it ends. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|9.025}} | |fairdmg={{ShortHopDmgSSBU|9.025}} | ||
|fairdesc=A downward slash. | |fairdesc=A downward slash. Very quick, auto-cancels in a short hop, and has KO potential at high percentages. It can also be used in quick succession due to its low ending lag, making it possible to perform a [[wall of pain]]. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|10.925}} | |bairdmg={{ShortHopDmgSSBU|10.925}} | ||
|bairdesc=Rotates his body to perform an upward slash. Interestingly, it turns Chrom around completely. Has great KO potential at high percentages. | |bairdesc=Rotates his body to perform an upward slash. Interestingly, it turns Chrom around completely. Has great KO potential at high percentages. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|7.6}} | |uairdmg={{ShortHopDmgSSBU|7.6}} | ||
|uairdesc=A backflipping, upward arcing slash. | |uairdesc=A backflipping, upward arcing slash. Useful for combos and juggling, and can even KO at very high percentages. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|11.85}} (sourspot), {{ShortHopDmgSSBU|14.25}} (sweetspot) | |dairdmg={{ShortHopDmgSSBU|11.85}} (sourspot), {{ShortHopDmgSSBU|14.25}} (sweetspot) | ||
|dairdesc=A two-handed, downward slash between his legs. Has the capability to [[meteor smash]] when sweetspotted (making this Chrom's only attack with a sweetspot and a sourspot). Unlike Roy's version, it lacks [[flame]] hitboxes. | |dairdesc=A two-handed, downward slash between his legs. Has the capability to [[meteor smash]] when sweetspotted (making this Chrom's only attack with a sweetspot and a sourspot). Unlike Roy's version, it lacks [[flame]] hitboxes. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his free hand. | |grabdesc=Reaches out with his free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.2% | ||
|pummeldesc=A knee strike. | |pummeldesc=A knee strike. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=5% | |fthrowdmg=5% | ||
|fthrowdesc=An elbow strike with his sword arm. Has very high base knockback, making it mainly used for sending opponents offstage. | |fthrowdesc=An elbow strike with his sword arm. Has very high base knockback, making it mainly used for sending opponents offstage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=5% | |bthrowdmg=5% | ||
|bthrowdesc=Tosses the opponent behind himself. Has extremely low utility, as it is neither useful for combos nor KOs, and is not useful for setting up edgeguards either. | |bthrowdesc=Tosses the opponent behind himself. Has extremely low utility, as it is neither useful for combos nor KOs, and is not useful for setting up edgeguards either. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=6% | |uthrowdmg=6% | ||
|uthrowdesc=Heaves the opponent upward with his free hand. Chrom's only throw with KO potential, starting around 185%. | |uthrowdesc=Heaves the opponent upward with his free hand. Chrom's only throw with KO potential, starting around 185%. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=A one-armed body slam. Chrom's only combo throw, and is very reliable due to the amount of followups it can potentially set up into. However, it has very low hitstun. | |dthrowdesc=A one-armed body slam. Chrom's only combo throw, and is very reliable due to the amount of followups it can potentially set up into. However, it has very low hitstun. | ||
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|nsname=Flare Blade | |nsname=Flare Blade | ||
|nsdmg=8% (uncharged), 50% (fully charged), 10% recoil (fully charged) | |nsdmg=8% (uncharged), 50% (fully charged), 10% recoil (fully charged) | ||
|nsdesc=Rears back and charges the | |nsdesc=Rears back and charges the Falchion in wind before performing a lunging, two-handed downward slash that generates a powerful shockwave; as it charges, the Falchion will also slowly glow with a blue sparkle from the hilt to the tip. Unlike Roy's version, it does not have a flame effect. Chrom can turn around while charging the move. Functions similarly to [[Eruption]], as it can be charged before unleashing the explosion, with the shockwave's size growing as it charges. It has very high knockback growth even while uncharged, and the ability to quickly increase its damage output via charging. When fully charged, it will [[OHKO]] every character in the game, with the exception of {{SSBU|Bowser}} from center-stage and {{SSBU|Shulk}} with the Shield [[Monado Art]]. A fully charged Flare Blade is also capable of instantaneously breaking a full shield, similar to a fully charged [[Shield Breaker]]. | ||
|ssname=Double-Edge Dance | |ssname=Double-Edge Dance | ||
|ssdmg=Varies (see below) | |ssdmg=Varies (see below) | ||
|ssdesc=A sequence of sword slashes with several variations based on directional input. Four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green. Unlike Roy's version, however, the last hit of each variation lacks flame hitboxes, and each hit deals equal damage throughout the entire blade | |ssdesc=A sequence of sword slashes with several variations based on directional input. Four slashes total, with each capable of being altered in direction, allowing for eighteen total possible combinations. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green. Unlike Roy's version, however, the last hit of each variation lacks flame hitboxes, and as each hit deals equal damage throughout the entire blade. This makes it effectively identical to Lucina's Dancing Blade, if not superior due to having slightly more damage and knockback. | ||
|usname=Soaring Slash | |usname=Soaring Slash | ||
|usdmg=6% (hits 1, 4 and 5), 1.5% (hits 2 and 3) | |usdmg=6% (hits 1, 4 and 5), 1.5% (hits 2 and 3) | ||
|usdesc=Chrom yells one of | |usdesc=Chrom yells one of these lines ("How about this?", "I'll end you!", "Out of my way!") and performs a slash upwards, and then jumps with his sword still in hand, twirling in the air before coming back down. Similar to Ike's [[Aether]], but without tossing his sword. Just like Aether, Chrom gains [[armor|super armor]] just before the leap (frames 10-30). Compared to Roy's [[Blazer]], it deals more damage, but offers very little horizontal distance, rendering it as a notoriously inferior recovery move despite its increased vertical travel distance. It can also be used as a [[sacrificial KO]], though this typically KOs Chrom first in a last-stock situation. | ||
|dsname=Counter | |dsname=Counter | ||
|dsdmg=1.35× (minimum | |dsdmg=1.35× (minimum 9%) | ||
|dsdesc=[[fireemblemwiki:Counter|Parries]] and then [[counterattack]]s against any incoming attacks with an outward slash. It has a 1.35x damage multiplier. Unlike Roy's version, it lacks flame properties, and also deals slightly | |dsdesc=[[fireemblemwiki:Counter|Parries]] and then [[counterattack]]s against any incoming attacks with an outward slash. It has a 1.35x damage multiplier. Unlike Roy's version, it lacks flame properties, and also deals slightly more knockback as well. | ||
|fsname=Awakening Aether | |fsname=Awakening Aether | ||
|fsdmg=1% (dash), 10% (hit 1), 36% (hit 2) | |fsdmg=1% (dash), 10% (hit 1), 36% (hit 2) | ||
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| Fourth Hit (Up) || 6.4% || Twirls counterclockwise and does an upward slash. Launches opponents up, making it useful for starting juggling strings. Has the least ending lag of the three finishers. Fairly low knockback. Has greater vertical reach than any other hit of the move. | | Fourth Hit (Up) || 6.4% || Twirls counterclockwise and does an upward slash. Launches opponents up, making it useful for starting juggling strings. Has the least ending lag of the three finishers. Fairly low knockback. Has greater vertical reach than any other hit of the move. | ||
|- | |- | ||
| Fourth Hit (Neutral) || 5.2% || Turns counterclockwise, steps forward, and does very powerful vertical slash downward. This is the strongest finisher in regards to knockback, | | Fourth Hit (Neutral) || 5.2% || Turns counterclockwise, steps forward, and does very powerful vertical slash downward. This is the strongest finisher in regards to knockback, KOing middleweights near the edge by itself around 115%. | ||
|- | |- | ||
| Fourth Hit (Down) || 2% (hit 1-4), 4.2% (hit 5) || Does a flurry of five lower stabs. Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. Has the highest ending lag of the three finishers. | | Fourth Hit (Down) || 2% (hit 1-4), 4.2% (hit 5) || Does a flurry of five lower stabs. Deals the most damage of the three finishers, wearing down shields well, and can shield poke low shields. Has the highest ending lag of the three finishers. | ||
|} | |} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Warps onto the stage using [[fireemblemwiki:Warp (staff)|warp magic]] while crouching, with | *Warps onto the stage using [[fireemblemwiki:Warp (staff)|warp magic]] while crouching, with Falchion stuck in the ground when he appears. Chrom then pulls it out with a flourish before assuming his idle stance. | ||
===[[ | ===[[Taunts]]=== | ||
*'''Up taunt''': Looks at the screen as he twirls | *'''Up taunt''': Looks at the screen as he twirls Falchion twice, then assumes a stance highly similar to his pose from his official art in ''Fire Emblem Awakening'', saying "Come at me!" ({{ja|かかってこい!|Kakatte koi!}}, ''Come at me!'') | ||
*'''Side taunt''': Flourishes | *'''Side taunt''': Flourishes Falchion behind his head, then points it forwards at an upward angle while saying "Come on!" ({{ja|勝負あったな.|Shōbu atta na.}}) | ||
*'''Down taunt''': Twirls | *'''Down taunt''': Twirls Falchion twice, then holds the blade of the sword on his left hand as he finishes, saying "I will not fail!" ({{ja|俺は負けん!|Ore wa maken!}}, ''I won't lose!'') This was one of his battle quotes from ''Awakening''. | ||
<gallery> | <gallery> | ||
SSBUChromTaunt1.gif|Chrom's up taunt. | SSBUChromTaunt1.gif|Chrom's up taunt. | ||
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===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Briefly clenches his left fist. | *Briefly clenches his left fist. | ||
*Holds | *Holds Falchion upwards and parallel to his body, while lightly rubbing its edge. | ||
<gallery> | <gallery> | ||
SSBUChromIdle1.gif|Chrom's first idle pose | SSBUChromIdle1.gif|Chrom's first idle pose | ||
SSBUChromIdle2.gif|Chrom's second idle pose | SSBUChromIdle2.gif|Chrom's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*'''Up:''' Rushes forward, performing an upwards slash, before twirling his sword and posing while pointing his weapon towards the camera, saying "The training paid off!" ({{ja|いつでもかかってこい|Itsu demo kaette koi}}, ''Come at me anytime.''). Based on [[Awakening Aether]]. | *'''Up:''' Rushes forward, performing an upwards slash, before twirling his sword and posing while pointing his weapon towards the camera, saying "The training paid off!" ({{ja|いつでもかかってこい|Itsu demo kaette koi}}, ''Come at me anytime.''). Based on [[Awakening Aether]]. | ||
*'''Right:''' Performs an outward slash, twirls his sword, then plants it into the ground before posing, saying "I will cut a path!" ({{ja|俺が道を切り拓く!|Ore ga michi o kiri hiraku!}}, ''I will cut a path!''). Based on his victory pose in ''Fire Emblem Awakening.'' | *'''Right:''' Performs an outward slash, twirls his sword, then plants it into the ground before posing, saying "I will cut a path!" ({{ja|俺が道を切り拓く!|Ore ga michi o kiri hiraku!}}, ''I will cut a path!''). Based on his victory pose in ''Fire Emblem Awakening.'' | ||
[[File:FireEmblemAwakeningVictoryThemeUltimate.ogg|thumb|A short orchestral cover of "Id (Purpose)" from ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' | [[File:FireEmblemAwakeningVictoryThemeUltimate.ogg|thumb|A short orchestral cover of "Id (Purpose)" from ''{{s|fireemblemwiki|Fire Emblem Awakening}}''.]] | ||
<gallery> | <gallery> | ||
ChromVictoryPose1.gif | ChromVictoryPose1.gif | ||
Line 369: | Line 264: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | ===Notable players=== | ||
''Any number following the Smasher name indicates placement on the [[Spring 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from February 1st, 2019 to July 7th, 2019.'' | |||
'' | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | ||
====Active==== | |||
*{{Sm|Blank|USA|p=Florida}} - Placed 17th at {{Trn|Smash 'N' Splash 5}}, 25th at both {{Trn|Low Tier City 7}} and {{Trn|Come to Papa 3}}, and 33rd at both {{Trn|Glitch 6}} and {{Trn|Frostbite 2019}}. Ranked 5th on the [[Florida Power Rankings#Central Florida 2|Central Florida Ultimate Power Rankings]]. | |||
*{{Sm|Fuji|Japan}} - The best Chrom player in Japan. Placed 17th at {{Trn|Umebura SP}}, 25th at {{Trn|Sumabato SP}}, {{Trn|Sumabato SP 2}}, and {{Trn|KVOxTSB 2019}} using both Chrom and {{SSBU|Roy}}. | |||
*{{Sm|Lancelot|Finland}} - Placed 13th at {{Trn|ICARUS V}} and 17th at {{Trn|Albion 4}}. | |||
*{{Sm|MattyG|USA}} - Placed 5th at {{Trn|Return to Subspace 2}}, 13th at {{Trn|Let's Make Moves}}, and 17th at {{Trn|Pound 2019}}. Ranked 14th on the [[New England Power Rankings#Super Smash Bros. Ultimate rankings|New England Ultimate Power Rankings]]. | |||
*{{Sm|MkLeo|Mexico}} (#1) - Has a strong Chrom secondary. Placed 1st at {{Trn|Uprising 2019}} using Chrom to defeat {{Sm|Gackt}}. | |||
*{{Sm|Mr.R|Netherlands}} (#36) - One of the best Chrom players in the world. Placed 4th at {{Trn|Ultimate Nimbus}}, 9th at {{Trn|2GG: Prime Saga}}, 13th at {{Trn|EVO 2019}}, and 17th at {{Trn|Pound 2019}}. Has wins over {{Sm|MkLeo}}, {{Sm|ESAM}}, and {{Sm|Nairo}}. | |||
*{{Sm|Rivers|USA}} (#18) - The best Chrom player in the world. Placed 2nd at {{Trn|Suplex City Smash}}, 7th at {{Trn|NYXL Pop-Up!}}, 9th at {{Trn|Frostbite 2019}}, 13th at {{Trn|Glitch 6}}, and 25th at {{Trn|Let's Make Moves}}. Has wins over {{Sm|Cosmos}}, {{Sm|Dabuz}}, and {{Sm|ESAM}}. | |||
*{{Sm|Sriks|Australia}} - Uses Chrom as a secondary. Placed 1st at {{Trn|SEA Major 2019}} and 2nd at {{Trn|Sunny Side Up}} with both Roy and Chrom, as well as 5th at {{Trn|Melbourne Esports Open}} with solo Chrom. | |||
*{{Sm|Yei|Costa Rica}} - Placed 7th at {{Trn|Smash Factor 8}} using mostly Chrom. | |||
====Inactive==== | |||
*{{Sm| | *{{Sm|RAIN|Japan}} - Considered one of the best Chrom players in Japan before switching to {{SSBU|Cloud}}. Placed 17th at {{Trn|Umebura SP}} and 33rd at {{Trn|Umebura SP 2}}. | ||
*{{Sm|Tweek|USA}} - Formerly the best Chrom player in the world, using him to place 1st at {{Trn|Sky's Ultimate Invitational}} and {{Trn|Let's Make Moves}}, as well as 4th at {{Trn|NYXL Pop-Up!}} | |||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: Fight as One== | =={{SSBU|Classic Mode}}: Fight as One== | ||
[[File:SSBU Congratulations Chrom.png|thumb|Chrom's congratulations screen.]] | [[File:SSBU Congratulations Chrom.png|thumb|Chrom's congratulations screen.]] | ||
Chrom fights mainly in team battles, in homage to '' | Chrom fights mainly in team battles, in homage to ''Awakening'''s Pair Up system, with the exception of the first round, which instead recreates his duel with Lucina in Chapter 4 of ''Awakening''. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px}} and {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px}}||[[Lylat Cruise]]||''{{SSBUMusicLink|Star Fox|Space Armada}}||Lucina {{Head|Lucina|g=SSBU|s=20px}} is a CPU ally. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}} and {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}||[[Onett]]||''{{SSBUMusicLink|EarthBound|Pollyanna (I Believe in You)}}''||{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Female}} is a CPU ally. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px}} and {{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}''||Lucina {{Head|Lucina|g=SSBU|s=20px}} is a CPU ally. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}} and {{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}||{{SSB4|Mario Circuit}}||''{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}''||Robin {{Head|Robin|g=SSBU|s=20px}} is a CPU ally. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px}} and {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer}}''||Lucina {{Head|Lucina|g=SSBU|s=20px}} is a CPU ally. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''||{{Head|Robin|g=SSBU|s=20px|cl=Female}} | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''||Robin {{Head|Robin|g=SSBU|s=20px|cl=Female}} is a CPU ally. | ||
|} | |} | ||
Line 417: | Line 313: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-25eChrom.jpg|thumb|Finding Chrom in World of Light|left]] | [[File:WoL-25eChrom.jpg|thumb|Finding Chrom in World of Light|left]] | ||
Although Chrom does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when | Although Chrom does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light. | ||
Chrom was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in a desolate part of the Triforce of Courage section of the | Chrom was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat. He is in a desolate part of the Triforce of Courage section of the Sacred Land sub-area. The only way to reach him is by finding a treasure chest and jumping in it once opened in order to be transported to his location. This is hinted by an Owl Statue in the right path of the Triforce of Power section. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
| | | 25ε | ||
|[[File:Chrom SSBU.png|center| | | [[File:Chrom SSBU.png|center|108x108px]] | ||
| {{SSBU|Chrom}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|10,600 | | 10,600 | ||
|[[Castle Siege]] ([[Ω form]]) | | [[Castle Siege]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Fire Emblem|Id (Purpose | | ''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Chrom's | Chrom's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Chrom in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Chrom Spirit.png|613. '''''Chrom''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 471: | Line 368: | ||
|- | |- | ||
|651 | |651 | ||
|{{ | |[[File:KarelSpirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Karel}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
Line 482: | Line 380: | ||
|- | |- | ||
|668 | |668 | ||
|{{ | |[[File:Lonqu.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Lon'qu}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
Line 493: | Line 392: | ||
|- | |- | ||
|674 | |674 | ||
|{{ | |[[File:Owain.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Owain}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
Line 504: | Line 404: | ||
|- | |- | ||
|678 | |678 | ||
|{{ | |[[File:Ryoma Spirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Ryoma}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,500 | |9,500 | ||
|[[Coliseum]] ([[Battlefield form]]) | |[[Coliseum]] ([[Battlefield form]]) | ||
Line 515: | Line 416: | ||
|- | |- | ||
|1,175 | |1,175 | ||
|{{ | |{{anchor|Matthew}}[[File:Matthew.png|center|64x64px]] | ||
|''Golden Sun'' | |{{s|goldensununiverse|Matthew}} | ||
|''Golden Sun series'' | |||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,600 | |3,600 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
|•Item: [[Hothead]] | |•Item: [[Hothead]] | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Weyard}} | ||
|- | |- | ||
|1,284 | |1,284 | ||
|{{ | |{{anchor|Wonder-Blue}}[[File:Wonder-Blue.png|center|64x64px]] | ||
|[http://the-wonderful-101.fandom.com/wiki/Wonder-Blue Wonder-Blue] | |||
|''The Wonderful 101'' | |''The Wonderful 101'' | ||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Villager}} (×5) ({{Head|Villager|g=SSBU|s=20px|cl=Pink}}{{Head|Villager|g=SSBU|s=20px|cl=Yellow}}{{Head|Villager|g=SSBU|s=20px|cl=Green}}{{Head|Villager|g=SSBU|s=20px|cl=Cyan}}{{Head|Villager|g=SSBU|s=20px|cl=Blue}}) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters | |•Defeat the main fighter to win<br>•The enemy's melee weapons have increased power<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} | ||
|- | |- | ||
|1,312 | |1,312 | ||
| | |[[File:Yusuke Persona 5.png|center|64x64px]] | ||
|''Persona'' | |[[Yusuke Kitagawa]] | ||
|•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br> | |''Persona series'' | ||
| | |•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Cyan}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|2,500 | |2,500 | ||
|[[Suzaku Castle]] ([[Battlefield form]]) | |[[Suzaku Castle]] ([[Battlefield form]]) | ||
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|•Defeat the main fighter to win<br>•Hostile assist trophies will appear after a little while | |•Defeat the main fighter to win<br>•Hostile assist trophies will appear after a little while | ||
|{{SSBUMusicLink|Persona|Last Surprise}} | |{{SSBUMusicLink|Persona|Last Surprise}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|667 | |667 | ||
|{{ | |[[File:LissaSpirit.png|center|64x64px]] | ||
|''Fire Emblem'' | |{{s|fireemblem|Lissa}} | ||
|''Fire Emblem series'' | |||
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,300 | |3,300 | ||
|[[Arena Ferox]] | |[[Arena Ferox]] | ||
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|- | |- | ||
|1,306 | |1,306 | ||
| | |[[File:Phantom Thieves Spirit.png|center|64x64px]] | ||
|''Persona'' | |Phantom Thieves of Hearts | ||
|•{{SSBU|Joker}} {{ | |''Persona series'' | ||
| | |•{{SSBU|Joker}} {{head|Joker|g=SSBU|s=20x20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|13,300 | |13,300 | ||
|[[Mementos]] | |[[Mementos]] | ||
|•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | |•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | ||
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | ||
|[ | |[https://megamitensei.fandom.com/wiki/Yusuke_Kitagawa Yusuke Kitagawa] | ||
|} | |} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Fire Emblem Heroes Smash.png|Artwork of all playable ''Fire Emblem'' characters and Assist Trophies, as posted on the official Japanese ''Fire Emblem Heroes'' Twitter account. | |||
Fire Emblem Smash Bros.png|Screenshot of all playable ''Fire Emblem'' characters on Arena Ferox, as posted on the official Japanese ''Fire Emblem'' Twitter account. | |||
Chrom Joins the Battle.png|Chrom's splash art. | Chrom Joins the Battle.png|Chrom's splash art. | ||
Chrom amiibo.png|Chrom's [[amiibo]]. | Chrom amiibo.png|Chrom's [[amiibo]]. | ||
SSBU Chrom Number.png|Chrom's fighter card. | SSBU Chrom Number.png|Chrom's fighter card. | ||
SSBUWebsiteChrom1.jpg|Chrom standing on [[Palutena's Temple]]. | SSBUWebsiteChrom1.jpg|Chrom standing on [[Palutena's Temple]]. | ||
SSBUWebsiteChrom2.jpg|Chrom using his [[Double-Edge Dance]] on {{SSBU|Ganondorf}} in [[Arena Ferox]]. | SSBUWebsiteChrom2.jpg|Chrom using his [[Double-Edge Dance]] on {{SSBU|Ganondorf}} in [[Arena Ferox]]. | ||
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SSBUWebsiteChrom5.jpg|Chrom with a [[Super Leaf]] equipped, surrounded by a [[sleeping]] {{SSBU|Wolf}}, {{SSBU|Lucario}} and {{SSBU|Fox}} on [[Living Room]]. | SSBUWebsiteChrom5.jpg|Chrom with a [[Super Leaf]] equipped, surrounded by a [[sleeping]] {{SSBU|Wolf}}, {{SSBU|Lucario}} and {{SSBU|Fox}} on [[Living Room]]. | ||
SSBUWebsiteChrom6.jpg|Chrom's red [[costume]] and Female {{SSBU|Robin}} on [[Coliseum]]. | SSBUWebsiteChrom6.jpg|Chrom's red [[costume]] and Female {{SSBU|Robin}} on [[Coliseum]]. | ||
Kirby Chrom.jpg|Chrom preparing to use [[Counter]] with {{SSBU|Kirby}} | Kirby Chrom.jpg|Chrom preparing to use [[Counter]] with {{SSBU|Kirby}} on Coliseum. | ||
SSBUWebsitePiranhaPlant2.jpg|Chrom struck by {{SSBU|Piranha Plant}}'s [[Ptooie|neutral special]] on [[Halberd]]. | SSBUWebsitePiranhaPlant2.jpg|Chrom struck by {{SSBU|Piranha Plant}}'s [[Ptooie|neutral special]] on [[Halberd]]. | ||
Chrom and Dark Samus.jpg|Chrom and {{SSBU|Dark Samus}} on [[Skyloft]]. | Chrom and Dark Samus.jpg|Chrom and {{SSBU|Dark Samus}} on [[Skyloft]]. | ||
ChromAttacksLuigi.jpg|Chrom striking {{SSBU|Luigi}} with [[Flare Blade]] on [[Garden of Hope]]. | |||
ChromSoaringSlash.jpg|Chrom using [[Soaring Slash]] | |||
</gallery> | </gallery> | ||
=== | ===Character introduction video=== | ||
{{#widget:YouTube|id=733o521fbdE}} | {{#widget:YouTube|id=733o521fbdE}} | ||
==Trivia== | ==Trivia== | ||
*In Robin and Lucina's reveal trailer for ''SSB4'', a defeated Chrom remarks that he'll "get his chance another day". This later became true with his playable appearance in ''Ultimate''. | *In Robin and Lucina's reveal trailer for ''SSB4'', a defeated Chrom remarks that he'll "get [his] chance another day". This later became true with his playable appearance in ''Ultimate''. | ||
*Chrom is the second character to become playable after previously being featured in a [[Final Smash]] | *Chrom is the second character to become playable after previously being featured in a [[Final Smash]], the first being [[Palutena]], who appeared in {{SSBB|Pit}}'s Final Smash in ''[[Brawl]]'', [[Palutena's Army]]. | ||
**Unlike Palutena | **Unlike Palutena however, Robin still summons him during their Final Smash. | ||
*Chrom is the second newcomer in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''[[Super Smash Bros. 4]]'', after {{SSBU|Inkling}} and followed by {{SSBU|King K. Rool}} and {{SSBU|Isabelle}}. | *Chrom is the second newcomer in ''Ultimate'' that was previously featured as a [[Mii Fighter]] [[Alternate costume (SSB4)#Mii Fighter|costume]] in ''[[Super Smash Bros. 4]]'', after {{SSBU|Inkling}} and followed by {{SSBU|King K. Rool}} and {{SSBU|Isabelle}}. | ||
**He is also the only Echo Fighter to have been featured as a | **He is also the only Echo Fighter to have been featured as a fully-fledged Mii outfit in ''Super Smash Bros. 4''. | ||
*In ''SSB4'''s [[Palutena's Guidance]], [[Viridi]] teases Chrom for being too similar to Ike, calling him a "carbon copy". Although Chrom is an Echo Fighter, his moves are instead derived from {{SSBU|Roy}} | *In ''SSB4'''s [[Palutena's Guidance]], [[Viridi]] teases Chrom for being too similar to Ike, calling him a "carbon copy". Although Chrom is an Echo Fighter, his moves are instead derived from a different ''Fire Emblem'' fighter, {{SSBU|Roy}}. | ||
**Additionally, Palutena mocks Chrom's lack of an [[Aether]] recovery move, but he | **Additionally, [[Palutena]] mocks Chrom's lack of an [[Aether]] recovery move, but he gains the ability to use a similar-looking move in ''Ultimate'', and is able to use it as a skill in ''Fire Emblem Awakening''. | ||
*Chrom is the first ''Fire Emblem'' newcomer since [[Marth]] to not be from the latest ''Fire Emblem'' game at the time | *Chrom is the first second-generation clone, being a clone of Roy, who debuted as a clone of Marth. | ||
*Chrom is the first ''Fire Emblem'' newcomer since [[Marth]] to not be from the latest ''Fire Emblem'' game at the time. | |||
*Due to an error on the official site, Chrom's character showcase video was not visible on the mobile | *Due to an error on the official site, Chrom's character showcase video was not visible on the mobile variants of the main page, and was barely visible on the desktop version. Strangely, the video was still visible when going into his blog post. This has been fixed. | ||
*According to Sakurai's weekly Famitsu column, Chrom was added due to his popularity in Japan, while {{SSBU|Dark Samus}} was added due to her popularity overseas. | *According to Sakurai's weekly Famitsu column, Chrom was added due to his popularity in Japan, while {{SSBU|Dark Samus}} was added due to her popularity overseas. | ||
*Chrom | *Chrom's classic mode references the Pair Up system in ''Fire Emblem Awakening'', in which two units can team up to deal additional damage to an opponent. Chrom's teammates in this mode are Lucina and both versions of Robin, all of which come from the same game as him. | ||
*Chrom is one of the few characters that speak during a [[KO]] | **Additionally, Chrom's first battle is against Lucina in Arena Ferox, referencing their fight in [[fireemblemwiki:Two Falchions|Chapter 4]] of ''Fire Emblem Awakening''. | ||
*Chrom is the only Echo Fighter | *Chrom is the only character who travels to [[Mario Circuit (SSB4)|Mario Circuit]] in Classic Mode. | ||
*Prior to the [[ | *Chrom and {{SSBU|Roy}} are tied for the fastest [[air speed]] of any human fighter, and the fourth fastest air speed overall. | ||
** | *Chrom will revert to {{SSBU|Marth}}'s ''Brawl'' idle and crouching animations while holding a small throwable [[item]]. This trait is shared with Roy. | ||
*Chrom may occasionally yell "Sorry!" when KOed. He is one of the few characters that speak during a [[KO]]. | |||
*Chrom is the only Echo Fighter who is not unlockable in the same Classic Mode unlock column as the original fighter (Roy is in Mario's, Chrom is in Yoshi's). | |||
**However, he is in the same unlock column as his ancestor, Marth (who Roy is a semi-clone of) and his daughter, Lucina. | |||
*Chrom is the only character who's Up Special is different from his echo's. As his Up Special mirrors that of Ike rather than Roy. | |||
*Chrom has an additional voice clip in one of his victory poses. Against Lucina, he has a chance to say, "Our bond is stronger than steel." Unlike most other character-exclusive victory clips, this one can be heard in the Sound Test. | |||
*The final hit of Chrom's up smash has a similar sound effect to [[Fox Illusion]] and [[Falco Phantasm]]'s dashes in ''Melee''. | |||
**Likewise, the charging sound for Chrom's version of [[Flare Blade]] is comparable to the sound for charging copy abilities in ''Kirby's Return to Dream Land''. | |||
*Prior to the [[List_of_updates_(SSBU)#3.0.0|3.0.0 update]], Chrom was the only ''Fire Emblem Awakening'' fighter representative that did not have the distinct [[victory theme]] based off of "Id (Purpose)", and used the default ''Fire Emblem'' victory theme instead. | |||
**As a result of this change, Chrom is the first (and so far, the only) character to have their victory theme changed through game updates. | |||
==References== | ==References== |