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| [[File:ChromNSpecialMax.gif|thumb|250px|Hitbox visualization showing Chrom's neutral special, Flare Blade, at max charge.]] | | [[File:ChromNSpecialMax.gif|thumb|250px|Hitbox visualization showing Chrom's neutral special, Flare Blade, at max charge.]] |
| {{competitive expertise}} | | {{competitive expertise}} |
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| ==Overview== | | ==Overview== |
| ==Hitboxes== | | ==Hitboxes== |
| When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to <code>8 + 0.166667 * (charge frames / 240)</code>, for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
| | ===No Charge=== |
| | |
| {{UltimateHitboxTableHeader}} | | {{UltimateHitboxTableHeader}} |
| {{HitboxTableTitle|Not fully charged|42}} | | {{HitboxTableTitle|No Charge|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| |rebound=f | | |rebound=f |
| }} | | }} |
| {{HitboxTableTitle|Fully charged|42}} | | {{HitboxTableTitle|Max Charge|24}} |
| {{UltimateHitboxTableRow | | {{UltimateHitboxTableRow |
| |id=0 | | |id=0 |
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| }} | | }} |
| |} | | |} |
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| ==Timing== | | ==Timing== |
| Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns.
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|
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| ===Not fully charged===
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| {|class="wikitable" | | {|class="wikitable" |
| !Charges between | | !Charges between |
| |11-12 | | |11-12 |
| |- | | |- |
| !Hitbox (from release) | | !No Charge |
| |21-24 (10-13) | | |21-24 |
| |-
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| !Interruptible (from release)
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| |45 (34)
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| |-
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| !Animation length (grounded; from release)
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| |78 (67)
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| |-
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| !Animation length (aerial; from release)
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| |82 (71)
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| |}
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| {{FrameStripStart}}
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| !Grounded {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=34}}{{FrameStrip|t=Blank|c=4}}
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| |- | | |- |
| !Aerial {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=38}} | | !Max Charge |
| {{FrameStripEnd}}
| | |21-25 |
| | |
| ===Fully charged===
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| The timings are shown from release. Chrom receives 10% recoil damage on frame 10.
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| {|class="wikitable"
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| !Hitboxes
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| |10-14 | |
| |- | | |- |
| !Interruptible | | !Interruptible |
| |34 | | |45 |
| |- | | |- |
| !Animation length (grounded) | | !Animation length |
| |67 | | |78 |
| |-
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| !Animation length (aerial)
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| |71
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| |} | | |} |
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| {{FrameStripStart}} | | {{FrameStripStart}} |
| !Grounded {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=34}}{{FrameStrip|t=Blank|c=4}}
| | |'''No Charge''' {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=34}} |
| |- | | |- |
| !Aerial {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=38}}
| | |'''Max Charge''' {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=34}} |
| {{FrameStripEnd}} | | {{FrameStripEnd}} |
| | | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}} |
| {{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |
| | |
| ===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
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| *{{buff|The aerial version has a shorter animation (from release: 71 frames → 67) that matches the grounded version, reducing the time before Kirby can [[fast fall]] or grab ledges without interrupting the move.}}
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| ==Parameters==
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| The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit.
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| ===Move===
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| {|class="wikitable"
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| !Horizontal speed multiplier on startup
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| |0.8
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| |-
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| !Air friction
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| |0.02
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| |-
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| !Half-seconds of charge for second level
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| |3 (90 frames)
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| |-
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| !Half-seconds of charge for third level
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| |5 (150 frames)
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| |-
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| !Total half-seconds of charge
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| |8 (240 frames)
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| |-
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| !Base damage
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| |8%
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| |-
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| !Added damage per half-second of charge
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| |5%
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| |-
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| !Recoil damage for fully charged attack
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| |10%
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| |-
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| !Delay between consecutive turns
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| |5 frames
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| |}
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| | |
| ===Special Zoom===
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| {|class="wikitable"
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| !Duration
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| |40 frames
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| |-
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| !Slowdown magnitude
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| |4
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| |-
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| !Zoom rate
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| |4
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| |-
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| !Time before zoom
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| |3 frames
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| |-
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| !Background duration (non-1v1)
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| |30 frames
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| |}
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| {{MvSubNavChrom|g=SSBU}} | | {{MvSubNavChrom|g=SSBU}} |
| [[Category:Chrom (SSBU)]] | | [[Category:Chrom (SSBU)]] |
| [[Category:Neutral special moves (SSBU)]] | | [[Category:Neutral special moves (SSBU)]] |