Editing Cheap

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As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.
As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.


The Cheap Shot (which deducts -99 points from the player) [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing a single move]], an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect.
The Cheap Shot (which deducts -99 points from the player) [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing]] a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect.


==See also==
==See also==

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