Editing Charizard (SSBU)

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Ivysaur}}<br>{{SSBU|Squirtle}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Ivysaur}}<br>{{SSBU|Squirtle}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|ranking = 24
}}
}}
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'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a character in ''[[Super Smash Bros. Ultimate]]''. Unlike in ''Super Smash Bros. 4'', Charizard is no longer a standalone character, and is back under the {{SSBU|Pokémon Trainer}}’s control. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as fighter #35.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a character in ''[[Super Smash Bros. Ultimate]]''. Unlike in ''Super Smash Bros. 4'', Charizard is no longer a standalone character, and is back under the {{SSBU|Pokémon Trainer}}’s control. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer and his other Pokémon, Charizard is classified as [[Fighter number|Fighter #35]]. Shin'ichirō Miki reprises his voiced role as Charizard in all regions, providing new clips.


Charizard, alongside the rest of the Pokémon Trainer's team, is ranked 24th out of 82 on the official ''Ultimate'' [[tier list]]. This is a significant improvement over its placement as a standalone fighter in ''SSB4'', where it was ranked 42nd out of 54, thus resulting in its best placement in the series to date.
Shin'ichirō Miki reprises his voiced role as Charizard, providing new clips.
 
==How to unlock==
Unlocked as part of {{SSBU|Pokémon Trainer}} alongside {{SSBU|Squirtle}} and {{SSBU|Ivysaur}}.


==Attributes==
==Attributes==
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Charizard deviates from the other super heavyweight characters in speed. Its ground game provides wide utility courtesy of its high initial dash and run speed. Also, its normals such as forward tilt and jab (neutral attack) are further supplemented by skid canceling. Its high traction and quick out-of-shield options like neutral attack and up smash suit its close-quarters combat well. Up smash hits on frame 6, KOs at reliable percents, and functions as an effective juggling and anti-air tool alongside up tilt.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Charizard is a super heavyweight fighter and one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Ivysaur]]. While {{SSBU|Squirtle}} will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, pressing the [[Y button]] twice on the character select screen will toggle Charizard as first. In relation to [[Pokémon Change]], the order is always Charizard-Squirtle-{{SSBU|Ivysaur}}. If Ivysaur is [[KO]]d, Charizard will always appear on the next [[revival platform]].
 
Charizard deviates from the other super heavyweight characters in mobility. Its ground game provides extensive utility courtesy of its high initial dash and run speed. Also, its normals such as forward tilt and neutral attack are supplemented by skid canceling. Its high traction and quick out-of-shield options like up special and up smash suit its close-quarters combat well. Up smash hits on frame 6, KOs at reliable percents, and functions as an effective juggling and anti-air tool alongside up tilt.
 
Charizard's neutral air is a multi-purpose tool that is useful at starting and extending combos, juggling, edge guarding opponents, and helping Charizard land. It is capable of stringing into itself, forward air, and back air, especially out of a fast fall. Its forward air is fast (frame 8) and has considerable power as a combo finisher and KO tool. Up air renders Charizard's head intangible and is one of the strongest in the game, making it a reliable juggling tool and finisher. It is also a makeshift combo starter at low to middle percent ranges. Back air's power cannot be understated; it features extensive disjoint and a wide diagonal arc that overpowers opponents above and behind Charizard. Down air's sweet spot hitbox is large and powerful, allowing it to easily [[meteor smash]] opponents on the ledge and KO at low percents.


Charizard's grab game is highly flexible, being capable of setting up combos and positioning the opponent, as well as outright KOing them. Having minimal ending lag, back throw is a versatile combo tool that leads to the likes of forward air, back air, and reverse neutral air. It positions the opponent off-stage at higher percents as well. Down throw fills the combo starter role like back throw, though it is much less effective. Forward throw has higher knockback than back throw, being able to set up edge guards and ledge traps earlier, as well as KO'ing at higher percents. Up throw works as a last-resort KO option at 150% and above, or earlier on stages with platforms.
Neutral air is a multi-purpose tool effective at starting and extending combos, juggling, edgeguarding opponents, and sometimes landing. It is capable of stringing into itself, forward air, and down air. Forward air is fast (frame 8) and deals considerable damage to finish combos and KO at high percents. However, it does not autocancel out of a short hop, so it is only a mix-up at best in the neutral game. Up air renders Charizard's head intangible and is one of the strongest in the game, making it an effective juggling tool and finisher. It is also a makeshift combo too at low to middle percent ranges. Back air is extremely powerful and disjointed; it covers a wide diagonal arc behind Charizard and overpowers opponents above it. Down air’s sweetspot hitbox is large and powerful, enabling it to steal stocks at low percents.


Of Charizard's special moves, Flamethrower sees the most utility, having a long range and being able to angle up or down. It pressures opponents to approach, counteracts weak projectiles, and is a useful ledge-trapping move. Fly has super armor at its startup, not only granting Charizard a safer recovery but also a reliable option out of parry against attacks with multiple hits. Flare Blitz is a strong hard-punish attack that effectively tech chases opponents and inflicts significant damage and knockback.
Charizard’s grab game sees high flexibility, being capable of setting up into combos and positioning the opponent, as well as earning KOs. Having minimal ending lag, back throw is a versatile combo tool and positions the opponent off-stage at higher percents as well. Down throw fills the combo starter niche as well, although to a lesser extent than back throw. Forward throw has higher knockback than back throw, being able to set up edgeguards and ledge traps earlier, as well as KO’ing at higher percents. Up throw functions as a last-resort KO option at 150% and above, or earlier on stages with platforms.


Overall, Charizard's main benefits include its robust advantage state, damage-racking capabilities, and KO potential. It can build significant damage from just a few hits thanks to its high returns from its combos and strings, mainly out of its back throw. Charizard is the most advantaged when it is below the opponent. Its neutral air, up tilt, up smash, and back air are disjointed and cover wide arcs against opponents above it. Charizard also comes with respectable edgeguarding and ledge-trapping abilities. Flamethrower covers many get-up options when adequately spaced, and the player can punish them on reaction with down smash, up smash, forward tilt, or neutral air. Forward tilt (angled downwards) and down smash are also capable of hitting characters at the ledge.
Of Charizard’s special moves, Flamethrower sees the most utility, having medium-range and flexibility in being angled. It pressures opponents to approach, covers certain weak projectiles, and is a useful ledge-trapping move. Fly has super armor at its startup, granting Charizard’s recovery more safety. Flare Blitz functions as a hard punish or tech chase option that deals immense power and knockback upon hit.


Charizard's neutral game is considered mediocre. Flamethrower's decay prevents it from being usable for a long time, and its few safe-on-shield options, such as back air, neutral air, and forward tilt, require precise spacing and timing for the highest benefit. Its moveset contains several flaws that offset its strengths, including forward air not being able to autocancel out of a short hop. Thus, its moveset requires high commitment, resulting in heavy reliance on movement and reads to control the tempo of the game. While Charizard can maintain a strong advantage state, its moveset is built to cover paths the opponent is taking instead of juggling them aggressively. Charizard’s biggest weakness is against characters that can rush it down with combos such as {{SSBU|Squirtle}}, {{SSBU|Mario}}, {{SSBU|Palutena}}, {{SSBU|Lucina}}, and {{SSBU|Corrin}}, as its few combo-breaking moves are either too risky or too slow to be consistent in this application.
Charizard’s main benefits include its strong advantage state, damage-racking capabilities, and KO potential. It is able to build high damage from only a few hits thanks to its high damage output in its combos and strings, particularly out of back throw. Charizard is the most advantaged when it is below the opponent. Its neutral air, up tilt, up smash, and back air are disjointed and cover wide arcs against opponents above it. Charizard also comes with respectable edgeguarding and ledge-trapping abilities. Flamethrower covers many get-up options when properly spaced, and the player is able to punish them on reaction thanks to down smash, up smash, and neutral air. Forward tilt (angled downwards) and down smash are also capable of hitting characters at the ledge.


All in all, Charizard is a well-rounded super heavyweight but has the weakest auto-pilot of the three Pokémon in the Pokémon Trainer's party. It must rely on sheer mobility and player interaction and must work around the glaring problems its moveset contains. Charizard can function both offensively and defensively in the neutral, but it is up to the player to find the most advantageous position in this spectrum. Once it gains advantage, it must capitalize on the opponent's mistakes to the greatest extent for the highest return. While Charizard is fully functional as an individual fighter like Squirtle and Ivysaur, it is the Pokémon of choice at 120% and above. Its high weight lets it survive blows that would otherwise be fatal to Squirtle and Ivysaur. Also, especially with rage, many of its attacks have the KO power required to swiftly finish an opponent already weakened by the other two Pokémon.
Charizard's weaknesses include its raw moveset causing it to have a mediocre neutral game. Flamethrower’s decay prevents it from being usable for a long time, and its few safe-on-shield options, such as back air, neutral air, and forward tilt, require precise spacing and timing for the highest benefit. Charizard's moveset also contains several flaws that considerably offset its strengths, including forward air not being able to autocancel out of a short hop. Thus, its moveset requires high commitment, resulting in heavy reliance on movement and reads to secure advantage state. While its moveset is equipped to maintain an advantage, the nature of it requires the player to read the opponent instead of being able to aggressively juggle them. Charizard's biggest weakness is against characters that can rush it down with combos such as {{SSBU|Squirtle}}, {{SSBU|Mario}}, {{SSBU|Palutena}}, {{SSBU|Lucina}}, and {{SSBU|Corrin}}, as its few combo-breaking moves are either too risky or too slow to be consistent in this application.


Charizard can be considered the best super heavyweight in the game as its Trainer can call on it when its strength, endurance, and recovery are needed and remove it from situations that exploit the weaknesses it shares with fighters of its weight class. While Charizard requires more skill and prediction to use to its full potential than Squirtle and Ivysaur, Pokémon Trainers that have mastered the Flame Pokémon will be rewarded significantly with the options that it brings to the table.
Overall, Charizard is a well-rounded super heavyweight but has the weakest auto-pilot of the three Pokémon in the Pokémon Trainer’s party. It must rely on sheer mobility and player interaction and must work around the glaring problems its moveset contains. Charizard is able to function both offensively and defensively in the neutral, but it is up to the player to find the most beneficial position in this spectrum. Once it gains advantage, it must capitalize on the opponent’s mistakes to the greatest extent for the highest return. As such, it is best used in the high damage percentage range, both for itself and its opponent; its heavy weight lets it survive blows that would otherwise be fatal to Squirtle and Ivysaur, while at high damage percentages it becomes more difficult to combo, and many of its attacks have the high kill power required to KO a foe already softened up by the other two Pokémon.


If the player wishes to centralize their gameplan around Charizard, knowledge of Squirtle is recommended. It excels in areas where Charizard tends to be weak (combos, evasion, and frame data) and can be used most effectively in situations where Charizard would struggle, especially in racking up damage and avoiding enemy combos at low percents. Muscle memory with Squirtle can supplement Charizard's own combo game and movement as well.
In an indirect sense, Charizard can be considered the best super heavyweight in the game as its Trainer can call on it when its strength, endurance, and recovery are needed, and can simply remove it from situations that exploit the weaknesses it shares with fighters of its weight class. While Charizard requires more skill and prediction to use to its full potential than Squirtle and Ivysaur, Pokémon Trainers that have mastered the Flame Pokémon will be rewarded greatly with the options that it brings to the table. If the player wishes to centralize their gameplan around Charizard, knowledge of Squirtle is recommended, as it excels in areas where Charizard tends to be weaker (notably combos, evasion and safe moves) and can be used most effectively in situations where Charizard would struggle, especially in racking up damage and avoiding enemy combos at low percents.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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Previously the standalone character in ''Smash 4'' representing the trio of Pokémon in ''Brawl'', Charizard now returns as part of the {{SSBU|Pokémon Trainer}}'s crew. As expected, it keeps many of its changes and buffs from ''Smash 4'', retaining its function as the hardest-hitting member of the Trainer's party while also gaining new, significant buffs to its mobility. Having been considered a lackluster character in ''Brawl'' and in early ''SSB4'', Charizard has received a mix of buffs and nerfs, but the former is more prominent as they address its more critical flaws in the previous game.  
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Previously the standalone character in ''SSB4'' representing the trio of Pokémon in ''Brawl'', Charizard now returns as part of the {{SSBU|Pokémon Trainer}}'s crew. As expected, it has kept many of its changes from ''SSB4'', and has also retained its function as the fastest and hardest-hitting member of the Pokémon Trainer's party. In the transition to ''Ultimate'', Charizard has received a mix of buffs and nerfs; while it was initially ambiguous to whether it was buffed or nerfed, game updates have provided Charizard with useful buffs that have improved its options and fixed inconsistencies with its moveset. Because of this, Charizard has been buffed overall.


When it comes to its grounded moveset, most of Charizard's finishers have become much more reliable; [[forward tilt]] has a better hitbox placement and more knockback, [[forward smash]] deals more damage and knockback, some of [[up smash]]'s hitboxes link more reliably and the second hit is faster and [[down smash]] no longer has sourspots. Charizard has also gained other finishers, with [[dash attack]] gaining more damage and knockback and [[forward throw]] dealing more knockback. [[Up tilt]]'s hitbox also covers more horizontal range, improving its already decent anti-air potential. On the other hand, in terms of its aerial moveset, Charizard's [[neutral aerial]] has much less ending lag and its animation is faster, making it a more effective air-to-air option and combo extender, and [[back aerial]] has better vertical range that overlaps, making the move's dangerous sweetspot easier to land. Its special moveset has also seen some improvements, with [[Flare Blitz]]'s hitbox now linking much more reliably into the explosion, which is stronger, and [[Fly]]'s ascending hits linking much more reliably, making both more reliable.
Charizard's buffs gave many improvements to its ground and aerial moveset. Its overall mobility has been substantially improved; its previously abysmal initial dash speed is now one of the fastest in the game, its second [[midair jump]] covers more height, and its [[air speed]] is now substantially faster compared to in ''Smash 4''. Its [[falling speed]] and [[fast fall]]ing speed are much higher, making it easier for it to land while making its [[neutral game]] more effective, and the universal frame 3 jumpsquat significantly helps its buffed aerials (which are now faster). Up tilt's hitbox covers more horizontal range, [[up smash]] can now hit grounded opponents, and [[Flare Blitz]] and [[Fly]] have had their power and hitboxes buffed respectively, making Charizard's moveset more reliable. [[Neutral air]]'s end lag has been drastically reduced and its animation has been made faster, repurposing it into an effective air-to-air option and combo extender.


The revamped game mechanics have brought mostly positive changes to Charizard. While the increased mobility has benefitted most characters, Charizard is one of the biggest recipients relative to the cast; its previously abysmal initial [[dash]] speed is now one of the fastest in the game (which allows Charizard to also benefit from the ability to [[run cancel|use any attack out of a run]]), its [[air speed]] is now substantially faster compared to ''SSB4'', and its [[falling speed]] and [[fast fall]]ing speed are much higher, making it easier for Charizard to land while making its [[neutral game]] potentially more effective, and the universally faster jumpsquat significantly helps its buffed aerials. The changes to [[air dodge]]s help Charizard overall, allowing it to use a directional air dodge to escape combos and juggling more easily, while not making it much more susceptible to edgeguarding due to its multiple jumps and faster air speed. Its increased mobility also allows Charizard to catch opponents that could abuse directional air dodging with more ease. Finally, the increased [[shieldstun]] has further improved Charizard's ground game, making its moves safer on shield when properly spaced, most notably its sweetspotted forward tilt and down tilt.
Charizard's nerfs particularly affect its former most effective tools, including its [[neutral attack]]'s range, [[down throw]]'s mitigated combo ability, and [[forward aerial]] no longer [[autocancel]]ing in a short hop. Its higher fall speed also makes it easier to combo. Its most notable loss comes from the removal of [[Rock Smash]] to make way for [[Pokémon Change]], eliminating a niche landing option and shield-pressuring tool from its moveset. However, Pokémon Change can be considered a strength to Pokémon Trainer as an aggregate if the player wishes to eject Charizard from any given situation and take advantage of {{SSBU|Squirtle}}'s small size and combo game.


However, Charizard has also received equally notable nerfs, which particularly affect its former most effective tools. [[Neutral attack]]'s third hit has shorter range and the first two hits can no longer jab cancel in exchange for their ability to [[lock]], and [[down throw]] had its combo potential mitigated due to receiving more ending lag; both latter changes also worsen Charizard's combo game. Notably, the removal of [[Rock Smash]] to make way for [[Pokémon Change]] has eliminated a previous landing option and shield-pressuring tool from its moveset. However, Pokémon Change can be considered a strength to Pokémon Trainer as an aggregate if the player wishes to eject Charizard from any given situation and take advantage of {{SSBU|Squirtle}}'s small size and combo game. Charizard's most notable nerf, however, is that [[forward aerial]] no longer [[autocancel]]s in a short hop due to its faster falling speed and has reduced range on its furthest hitbox, which cripples one of Charizard's former most notable tools in the neutral game. Finally, while its higher fall speed has slightly improved Charizard's neutral game and landing issues, said change has also made it easier to combo.
Based on its direct changes, Charizard is fundamentally better but counterbalanced by new, gaping flaws in its moveset. As such, it is very debatable how much Charizard has improved compared to its solo appearance in ''SSB4''. However, given Pokémon Trainer's overall high- to top-tier standing, Charizard is particularly more useful as part of the aggregate Pokémon Trainer because it allows the Trainer to adapt to situations where its recovery, endurance, and KO power are needed and may replace itself with {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} in cases where Charizard's weaknesses can be exploited and Squirtle's or Ivysaur's cannot. This is especially true after patch 4.0.0, which nerfed some of the more notorious tools in Ivysaur's kit while buffing Charizard in return.
 
Some of the changes to game mechanics have also hindered Charizard. The increased startup on grabs [[out of shield]] after blocking an attack has worsened Charizard's out of shield game (despite options such as up smash and Fly), and when combined with down throw's lost combo potential, Charizard's grab game has been worsened overall (though it still remains flexible in terms of power). The universal reductions to [[landing lag]] have overall hindered Charizard, as they allow characters to space their moves on shield more easily, though while they have significantly improved its landing options (most notably its neutral, up and down aerials), some of Charizard's aerials still remain highly punishable; this change also further compounds the loss of forward aerial as an option in neutral, its slightly worsened out of shield game, and its vulnerability to combos. Lastly, while Charizard's faster initial dash is unquestionably beneficial, the changes to initial dash mechanics cause Charizard's microspacing abilities to be weakened, especially through the use of moves like forward tilt.
 
Overall, both Charizard's strengths and weaknesses have been further defined. While it has much better mobility and power, both points are now counterbalanced by new flaws from its moveset and changes to the game engine, such as a more polarized neutral game due to the streamlining of its previously most powerful tools and a higher vulnerability to combos. Game updates, however, have buffed Charizard as a standalone character, alleviating a few of its issues. As such, while Charizard fares slightly better than it did in its solo appearance in ''SSB4'', it has been retooled to fit more in-line with the "heavyweight" character among its partners, letting Charizard adapt to situations where its recovery, speed, endurance and/or KO power are needed, and may now replace itself with {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} in cases where Charizard's weaknesses can be exploited and Squirtle's or Ivysaur's cannot.


{{SSB4 to SSBU changelist|char=Charizard}}
{{SSB4 to SSBU changelist|char=Charizard}}


==Update history==
==Update history==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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As a result of Charizard being considered to be the worst Pokémon Trainer Pokémon at launch, it was buffed in updates. Charizard would only receive small but helpful buffs throughout update 2.0.0 and 3.1.0, slightly improving its consistency and KO power. It wasn't until update 4.0.0 where Charizard would gain some considerable buffs. Said update made its forward tilt and forward smash much stronger, Charizard's neutral aerial was given two more active frames on its hitboxes, on top of having less landing lag, making it safer on shield and easier to combo into other moves more reliably out of fast fall. Forward throw was given more knockback and Flare Blitz is now able to grab the ledge substantially earlier. Charizard also benefited from the near-universal buff to shield sizes granted in 7.0.0. Update 9.0.0 buffed the consistency of Flare Blitz and Fly, making the two moves connect more reliably than they once did before.


Overall, Charizard fares much better than it did at the beginning of ''Ultimate''. Whether or not Charizard is one of the better Pokémon in the trio is up for debate, but nonetheless it has found its footing and is being used much more on average.
Charizard has been buffed in updates. The changes Charizard has received improve its damage output and ability to KO. In addition, Flare Blitz is able to grab the ledge substantially earlier, and neutral aerial is safer on shield and can combo into other moves more reliably out of fast fall.


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Charizard}}
{{UpdateList (SSBU)/7.0.0|char=Charizard}}
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Charizard}}


==Moveset==
==Moveset==
*Charizard can perform [[Double jump#Multiple double jumps|2 double jumps]].
*Charizard can perform two [[midair jump]]s.
*Charizard continuously receives damage while [[swimming]]. It shares this trait with {{SSBU|Incineroar}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}. This is a reference to Charizard being susceptible to water due to being a Fire-type Pokémon.
*Charizard takes continuous damage when [[swimming]]. It shares this trait with {{SSBU|Incineroar}}, {{SSBU|Sonic}}, and {{SSBU|Inkling}}.
''For a gallery of Charizard's hitboxes, see [[Charizard (SSBU)/Hitboxes|here]].''
''For a gallery of Charizard's hitboxes, see [[Charizard (SSBU)/Hitboxes|here]].''


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|game=SSBU
|game=SSBU
|neutralcount=3
|neutralcount=3
|neutralname={{s|bulbapedia|Scratch}} ({{ja|ひっかき|Hikkaki}}) / Continuous Scratch ({{ja|れんぞくひっかき|Renzoku Hikkaki}}) / Wing Cutter ({{ja|ウイングカッター|Uingu Kattā}})
|neutralname=&nbsp;
|neutral1dmg=2.5%
|neutral1dmg=2.5%
|neutral2dmg=2.5%
|neutral2dmg=2.5%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Swipes its claws twice, then swings its wing. Fast (frame 4) and having moderate range, it is reliable in close-quarters combat.
|neutraldesc=Charizard slashes twice using its claws, then bats upward with its wing. Fast (frame 4) and reliable for building damage at close ranges.
|ftiltname=Flame Tail ({{ja|ほのおのしっぽ|Honoo No Shippo}})
|ftiltname=&nbsp;
|ftiltdmg=11% (flame), 7% (tail)
|ftiltdmg=11% (flame), 7% (tail)
|ftiltdesc=Swings its tail forward. The move has a sweetspot at the [[Flame|flaming]] tip of Charizard's tail. When sweetspotted, it has high knockback for a tilt attack, KOing middleweights at around 140% from the center of {{SSBU|Final Destination}}. Having long-range and [[angle|angling]] capabilities, forward tilt is an essential tool in the neutral game for spacing and approaching.
|ftiltdesc=Swings its tail forward. The move has a sweetspot at the [[Flame|flaming]] tip of Charizard's tail. When sweetspotted, it has high knockback for a tilt attack, KOing middleweights at around 140% from the center of {{SSBU|Final Destination}}. Having long-range and [[angle|angling]] capabilities, forward tilt is an essential tool in the neutral game for spacing and approaching.
|utiltname=Wing Thrust ({{ja|はねあげ|Hane Age}})
|utiltname=Wing Thrust
|utiltdmg=8%
|utiltdmg=8%
|utiltdesc=Jumps with its wings widespread, hitting with them from below. While it has decent vertical range, it is not an effective anti-air attack because the hurtboxes of its wings are vertically extended. In addition, it has very low priority, since it almost always clanks with weak attacks and loses against strong attacks. Lastly, it doesn't hit grounded opponents or ducking characters as easily.
|utiltdesc=Jumps with its wings widespread, hitting with them from below. While it has decent vertical range, it is not an effective anti-air attack because the hurtboxes of its wings are vertically extended. In addition, it has very low priority, since it almost always clanks with weak attacks and loses against strong attacks. Lastly, it doesn't hit grounded opponents or ducking characters as easily.  
|dtiltname=Low Headbutt ({{ja|ていくうずつき|Teikū Zutsuki}})
|dtiltname=&nbsp;
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Headbutts low to the ground. It has long-range and launches at a [[semi-spike]] angle, which makes it useful for edgeguarding and tech chasing. However, it is unsuited for combos or KOing at conventional damage ranges. If it is blocked, even when unspaced, it cannot be shieldgrabbed by the majority of the cast, including Palutena and Bowser.
|dtiltdesc=A battering ram. It has long-range and launches at a [[semi-spike]] angle, which makes it useful for edgeguarding and tech chasing. However, it is unsuited for combos or KOing at conventional damage ranges.
|dashname=Front Kick ({{ja|まえげり|Mae Geri}})
|dashname=&nbsp;
|dashdmg=13% (clean), 10% (late)
|dashdmg=13% (clean), 10% (late)
|dashdesc=Kicks forward. Dash attack has very high base knockback, and its power and long duration allow it to effectively punish cooldown and break zoning. The move KOs at high percents near the ledge.
|dashdesc=Charizard kicks forward. Dash attack has very high base knockback, and its power and long duration allow it to effectively punish cooldown and break zoning. The move KOs at high percents near the ledge.
|fsmashname=Headlong Rush ({{ja|ぶちかまし|Buchikamashi}})
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|19}} (clean, late body), {{ChargedSmashDmgSSBU|16.4}} (late head)
|fsmashdmg={{ChargedSmashDmgSSBU|19}} (clean, late body), {{ChargedSmashDmgSSBU|16.4}} (late head)
|fsmashdesc=Performs a lunging headbutt. Very strong, with its sweetspot KOing middleweights under 70% from the center of Final Destination. It also renders Charizard [[intangible]] throughout its duration. However, it is extremely unsafe, hitting on frame 22 and suffering 45 frames of ending lag.
|fsmashdesc=Rears back its head and then performs a lunging headbutt. Very strong, with its sweetspot KOing middleweights under 70% from the center of Final Destination. It also renders Charizard [[intangible]] throughout its duration. However, it is extremely unsafe, hitting on frame 22 and suffering 45 frames of ending lag.
|usmashname=Wing Bash ({{ja|ウイングバッシュ|Uingu Basshu}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|11}} (hit 2)
|usmashdesc=Chops away with its wings in an overhead, fanning motion. Charizard's up smash possesses wide range and disjoint and KOs most characters within the 100%-120% range. It is also among the quickest up smashes in the game (hitting grounded opponents on frame 6 and aerial opponents on frame 7), making it a potent anti-air and out-of-shield option.
|usmashdesc=Charizard rears back and swings its wings upward twice in an overhead fanning motion. This is the fastest of Charizard's smash attacks and one of the fastest smash attacks in the game, hitting grounded opponents on frame 6 and aerial opponents on frame 7. The move has long-range and disjoint, and because up smashes cancel shield dropping, it is very useful not only as an anti-air attack but also out of shield. The move KOs in the 100%-120% range against most characters.
|dsmashname={{s|bulbapedia|Wing Attack}} ({{ja|つばさでうつ|Tsubasa De Utsu}})
|dsmashname=&nbsp;
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdesc= Stomps the ground, creating a shock wave. It hits on both sides of Charizard and launches at a semi-spike angle, making it potent for edgeguarding. However, it has slow startup and extremely high ending lag.
|dsmashdesc= Charizard stomps the ground, creating a shock wave on the ground. It hits on both sides of Charizard and possesses high damage output and knockback. The sweetspots at the end launch at a semi-spike angle, making them potent for edgeguarding and KOing opponent off the side. However, it has a slow startup and extremely high ending lag.
|nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|12}} (flame), {{ShortHopDmgSSBU|9}} (tail)
|nairdmg={{ShortHopDmgSSBU|12}} (flame), {{ShortHopDmgSSBU|9}} (tail)
|nairdesc=Somersaults forward, striking with its tail. Its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel in a short hop and quickly hits all around Charizard. Has strong combo potential (especially when used while landing) and gimping potential. It is also a satisfactory landing option. At its fastest, neutral air hits behind Charizard and is thus best used out of a [[reverse aerial rush]].
|nairdesc=Somersaults forward, striking with its tail. Its sweetspot is at the flaming tip of Charizard's tail. It can autocancel in a short hop and quickly hits all around Charizard. Has strong combo potential (especially when used while landing) and gimping potential. It is also a satisfactory landing option. At its fastest, neutral air hits behind Charizard and is thus best used out of a [[reverse aerial rush]].
|fairname=Aerial Claw ({{ja|くうちゅうひっかき|Kūchū Hikkaki}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|12}} (early), {{ShortHopDmgSSBU|13}} (clean)
|fairdmg={{ShortHopDmgSSBU|12}} (early), {{ShortHopDmgSSBU|13}} (clean)
|fairdesc=A downward arcing slash with its claws. Its high power, speed (frame 8) and semi-spike angle make it reliable as an edgeguarding and KOing option. However, it has high landing lag and cannot auto-cancel in a short hop, limiting its utility in the neutral.
|fairdesc=A downward arcing slash with Charizard's claws. Its high power, speed (frame 8) and semi-spike angle make it reliable as an edgeguarding and KOing option. However, it has a high landing lag and cannot autocancel in a short hop, limiting its usefulness in neutral.
|bairname=Aerial Tail ({{ja|くうちゅうしっぽ|Kūchū Shippo}})
|bairname=Aerial Tail
|bairdmg={{ShortHopDmgSSBU|16}} (flame), {{ShortHopDmgSSBU|14}} (tail), {{ShortHopDmgSSBU|11}} (body)
|bairdmg={{ShortHopDmgSSBU|16}} (flame), {{ShortHopDmgSSBU|14}} (tail), {{ShortHopDmgSSBU|11}} (body)
|bairdesc=Swings its long tail behind it. It has slow startup, ending lag, and landing lag. However, the sweetspot at the tip of Charizard's tail is incredibly disjointed, deals high damage, and KOs middleweights under 90%, making it Charizard's strongest KO option and one of the strongest of it kind. The diagonal arc the move covers allows it to overpower opponents above Charizard.
|bairdesc=Charizard swings its long tail behind itself. It has a slow startup, ending lag, and landing lag. However, the sweetspot at the tip of Charizard's tail is incredibly disjointed, deals high damage, and KOs middleweights under 90%, making it Charizard's strongest KO option. The diagonal arc the move covers allows it to overpower opponents above Charizard.
|uairname=Heading ({{ja|ヘディング|Hedingu}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|13}}
|uairdmg={{ShortHopDmgSSBU|13}}
|uairdesc=An upward headbutt. The move's damage output and particularly high knockback allow it to KO middleweights under 100% near the upper blast line. It renders Charizard's head intangible and serves as a makeshift combo starter into itself, up smash, or other aerial attacks when landing.
|uairdesc=An upward headbutt. The move's damage output and particularly high knockback allow it to KO middleweights under 100% near the upper blast line. It renders Charizard's head intangible and serves as a makeshift combo starter into itself, up smash, or other aerial attacks when landing.
|dairname=Meteor Stomp ({{ja|メテオスタンプ|Meteo Sutanpu}})
|dairname=&nbsp;
|dairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|8}} (late)
|dairdesc=Kicks straight down. The clean hit is a [[meteor smash]], with a sourspot on Charizard's body that deals high sideways knockback. Down aerial has the highest overall lag of Charizard's aerials, but can function as a niche combo starter against grounded opponents, allowing for a potential KO setup into up aerial at higher percents.
|dairdesc=Charizard kicks downward with one leg. The clean hit is a [[meteor smash]], with a sourspot on Charizard's body that deals high sideways knockback. Down aerial has the highest overall lag of Charizard's aerials, but can function as a niche combo starter against grounded opponents, allowing for a potential KO setup into up aerial at higher percents.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out with its neck to bite and hold the opponent. Grabbed opponents are [[wikipedia:Clinch fighting|clinched]] while held by Charizard's open mouth. Great range.
|grabdesc=Charizard [[wikipedia:Clinch fighting|clinches]] the opponent. Its grab range is above average.
|pummelname=Biting and Tearing ({{ja|かみちぎり|Kamichigiri}})
|pummelname=&nbsp;
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=A bite. Slow but strong.
|pummeldesc=A bite.
|fthrowname=Biting Throw ({{ja|かみとばし|Kamitobashi}})
|fthrowname=&nbsp;
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=Hurls the opponent forward with its teeth. Charizard's forward throw is among the strongest in the game, KOing middleweights near the edge of Final Destination at around 105% without [[rage]]. It can also be used as a [[DI]] trap against opponents attempting to DI Charizard's up throw.
|fthrowdesc=Sways its head with the opponent in tow and then flings them forward. It is Charizard's strongest kill throw, KOing middleweights near the edge of Final Destination at around 120% without [[rage]]. It can also be used for a [[DI]] trap, as the optimal DI up throw (down and out) is poor for forward throw.
|bthrowname=Rear Biting Throw ({{ja|うしろかみとばし|Ushiro Kamitobashi}})
|bthrowname=&nbsp;
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Hurls the opponent backward with its teeth. This is considered Charizard's most versatile throw, capable of setting up edgeguards, KO'ing middleweights at around 130% at the edge of Final Destination, and leading to a wide range of high-damage bread-and-butter combos and 50/50 situations with only 5 frames of ending lag. True combos from Charizard's back throw include dash attack, [[reverse aerial rush]] neutral aerial, and up smash at very low percents, and forward aerial or back aerial up to around 50% percents. It can also follow up into Flare Blitz, but this is not a true combo.
|bthrowdesc=Flings the opponent backward. It deals respectable damage and can be used to set up an edgeguard. Back throw is Charizard's central combo starter, leading into dash attack, neutral aerial, and up smash at very low percents, and forward aerial or back aerial up to mid percents. It can also follow up into Flare Blitz, but this is not a true combo.
|uthrowname={{s|bulbapedia|Seismic Toss}} ({{ja|ちきゅうなげ|Chikyu Nage}})
|uthrowname=Seismic Toss
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdmg=8% (hit 1), 3% (throw)
|uthrowdesc=Flies into the air and dives into the ground to suplex the opponent, akin to {{SSBU|Kirby}} and {{SSBU|Meta Knight}}'s up throws. It is one of the strongest throws in the game without DI, but its mostly vertical, yet more horizontal angle than other up throws allows the target to easily DI down and away, surviving the move up to around 160% at ground level without rage, though platforms such as those on [[Battlefield]] and [[Town and City]] alleviate this issue.
|uthrowdesc=Charizard takes to the upper blast line with the opponent in tow, then dive-bombs them onto the stage at a blinding speed, akin to {{SSBU|Kirby}} and {{SSBU|Meta Knight}}'s up throws. It is one of the strongest throws in the game without DI, but its mostly vertical, yet more horizontal angle than other up throws allows for the victim to apply both optimal DI and [[LSI]] against the move. This weakens it to an extent where middleweights can survive it up to around 160% without rage. The throw's poor knockback for its archetype can be alleviated by being used under a high platform.
|dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}})
|dthrowname=&nbsp;
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdmg=1% (hits 1-5), 1% (throw)
|dthrowdesc=Pins the opponent to the ground and hovers, expelling embers from its mouth on them. Down throw's moderate ending lag allows it to function as a niche combo starter, leading into up smash out of dash at low percents and neutral or forward aerial until mid percents.
|dthrowdesc=Charizard pins the opponent to the ground and hovers, expelling embers from its mouth on them. Down throw's moderate ending lag allows it to function as a niche combo starter, leading into up smash out of dash at low percents and neutral or forward aerial until mid percents.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
Line 184: Line 155:
|nsname=Flamethrower
|nsname=Flamethrower
|nsdmg=2% (clean), 1% (late)
|nsdmg=2% (clean), 1% (late)
|nsdesc=[[bulbapedia:Flamethrower (move)|Expels a stream of flames from its mouth]], almost identically to [[Fire Breath]]. Flamethrower remains active as long as the user holds down the B button, but its power and range gradually decreases with prolonged or continuous use. It can also be angled slightly up or down, making it useful for ledgetrapping purposes and [[Gimp|interrupting]] low recoveries. Compared to Fire Breath, Flamethrower deals lower damage but is capable of causing [[flinch]]ing at far ranges.
|nsdesc=[[bulbapedia:Flamethrower (move)|Expels a stream of flames from its mouth]], almost identically to [[Fire Breath]]. The move can be angled, which makes it useful for gimping low recoveries and ledgetrapping. Compared to Fire Breath, Flamethrower is inferior at damage racking, but its farthest hitboxes still cause [[flinch]]ing. It has considerable startup and ending lag, and its power and range gradually decrease over time. Charizard must stop using Flamethrower for a short while for it to regain full power.
|ssname=Flare Blitz
|ssname=Flare Blitz
|ssdmg=6% (collision), 18% (explosion)
|ssdmg=6% (collision), 18% (explosion)
|ssdesc=[[bulbapedia:Flare Blitz (move)|A flaming corkscrew tackle]] that also hurts Charizard. Flare Blitz is extremely powerful, KOing middleweights under 80% from the center of Final Destination and possessing incredible horizontal burst range. It also grants [[heavy armor]] on frames 23-53 that sustains 15% (18% in 1v1)<ref>https://docs.google.com/spreadsheets/d/1thw3dkxtnvoA6bDKRnZiCeBwcmHmRLqBSv_dpmy4Nfg/edit?usp=sharing</ref> damage, enabling it to bypass most weaker attacks and projectiles. However, it deals 5% of recoil damage upon activation and an additional 5% on contact, and contains extreme amounts of cooldown, enabling opponents to punish it out of shield just as hard. In the same way, Flare Blitz can be used off the ledge to KO opponents at disproportionally low percentages at the risk of a self-destruct in the event it misses.
|ssdesc=[[bulbapedia:Flare Blitz (move)|A flaming corkscrew tackle]] that also hurts Charizard. It is very powerful, KOing middleweights under 80% from the center of Final Destination. Flare Blitz covers an impressive amount of horizontal distance and grants [[heavy armor]] on frames 23-53 that sustains 15% (18% in 1v1)<ref>https://docs.google.com/spreadsheets/d/1thw3dkxtnvoA6bDKRnZiCeBwcmHmRLqBSv_dpmy4Nfg/edit?usp=sharing</ref>, enabling it to extend Charizard's recovery and power through opposing attacks. However, it deals 5% of recoil damage and an additional 5% upon hitting an opponent. It is very risky to use outside of punishes, having extreme amounts of cooldown. When used carelessly near the edge, its impressive horizontal distance can also result in an inadvertent self-destruct.
|usname=Fly
|usname=Fly
|usdmg=5% (hit 1), 2% (hits 2-5), 4% (hit 6)
|usdmg=5% (hit 1), 2% (hits 2-5), 4% (hit 6)
|usdesc=[[bulbapedia:Fly (move)|Flies upward]] in a corkscrewing motion. Fly covers an average amount of vertical distance. Has the lowest amount of startup out of Charizard's special moves, connecting as early as frame 9. It grants super armor during frames 4-15, enabling it to intercept airborne combos and punish opponents [[out of shield]]. It deals a respectable 17% damage when all hits connect, and can KO airborne targets reliably at high percents.
|usdesc=[[bulbapedia:Fly (move)|Flies upward]] while corkscrewing. Fly covers an average amount of vertical distance. Due to its hitting on frame 9, it has the lowest amount of startup out of Charizard's special move. It also grants super armor during frames 4-15, allowing it to break combos and work [[out of shield]]. It deals respectable damage when all of its hits connect, and can KO reliably at high percents.
|dsname=Pokémon Change
|dsname=Pokémon Change
|dsdmg=—
|dsdmg=—
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Charizard back to its Poké Ball and sends out {{SSBU|Squirtle}}.
|dsdesc=The {{SSBU|Pokémon Trainer}} calls Charizard back to its Poké Ball and sends out {{SSBU|Squirtle}}.
|fsname=Triple Finish
|fsname=Triple Finish
|fsdmg=5% (Fire Blast, first four), 7.5% (Fire Blast, final)
|fsdmg=5% (Fire Blast, first four), 12.5% (Fire Blast, final), ~50% total
|fsdesc={{SSBU|Squirtle}} and {{SSBU|Ivysaur}} are sent out alongside Charizard, and all three Pokémon perform a synchronized team attack directly in front of them. Charizard expels five {{iw|bulbapedia|Fire Blast|move}}s in a row, with the last one having the highest power.
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Squirtle}} and {{SSBU|Ivysaur}}, and all three Pokémon perform a synchronized combo attack with long horizontal range. Charizard dishes out five [[bulbapedia:Fire Blast (move)|Fire Blasts]] in a row for massive damage, with the last one having the highest power.
}}
 
===Stats===
 
{{Attributes
| cast=89
| weight=116 | rweight=6-7
| dash=2.288 | rdash=5
| run=2.2 | rrun=10-11
| walk=1.187 | rwalk=32
| trac=0.11 | rtrac=39-47
| airfric=0.008 | rairfric=57-66
| air=1.103 | rair=35-37
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.11 | rgravity=23-26
| fall=1.52 | rfall=57-58
| ff=2.432 | rff=55-56
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32 | rjumpheight=51-52
| shorthop=15.43 | rshorthop=55
| djump=36 | rdjump=26
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
Unlike in ''[[Brawl]]'' and ''[[Smash 4]]'', Charizard no longer has a unique announcer call. Rather, the announcer will always call {{SSBU|Pokémon Trainer}}.
<gallery>
Pokémon Trainer English Announcer SSBU.wav|English/Japanese/Chinese
Pokémon Trainer French Announcer SSBU.wav|French
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Pokémon Trainer releases Charizard from its Poké Ball while saying "Go!" or "Charizard!". Charizard stomps once as it emerges.
Pokémon Trainer releases Charizard from its Poké Ball while saying "Go!" or "Charizard!". Charizard stomps once as it emerges.
<gallery>
CharizardOnScreenAppearanceSSBU.gif|Charizard's on-screen appearance
</gallery>


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Stands upright and puffs its chest out, similarly to {{SSBU|Ridley}}'s down taunt.
*'''Up taunt''': Stands upright and puffs its chest out, similarly to {{SSBU|Ridley}}'s down taunt.
*'''Side taunt''': Does a quick aerial flip and roars.
*'''Side taunt''': Does a quick aerial flip and roars.
*'''Down taunt''': Faces upright and roars. Could possibly be a reference to ''[[bulbapedia:Pokémon Red and Green|Pokémon Red's]]'' [[bulbapedia:File:Red JP boxart.png|Japanese boxart]].
*'''Down taunt''': Faces upright and roars.
<gallery>
<gallery>
SSBUCharizardTaunt1.gif|Charizard's up taunt.
SSBUCharizardTaunt1.gif|Charizard's up taunt.
Line 249: Line 187:
*Turns its head to the side and quickly spits fire towards the ground.
*Turns its head to the side and quickly spits fire towards the ground.
<gallery>
<gallery>
SSBUCharizardIdle1.gif|Charizard's first idle pose.
SSBUCharizardIdle1.gif|Charizard's first idle pose
SSBUCharizardIdle2.gif|Charizard's second idle pose.
SSBUCharizardIdle2.gif|Charizard's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Pokémon Trainer Cheer English NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pokémon Trainer Cheer English PAL SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Japanese SSBU.ogg|center]]||(♂)[[File:Pokémon Trainer Male Cheer Italian SSBU.ogg|center]] <br> (♀)[[File:Pokémon Trainer Female Cheer Italian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Dutch SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Pokémon Trainer Male Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Pokémon Trainer Male Cheer French PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Pokémon Trainer Female Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Pokémon Trainer Female Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|I choose you! || Pokémon Trai - ner! || A - llena - to - re di Po - ké - mon! (♂)<br>A - llena - tri - ce di Po - ké - mon! (♀) || Pokémon Trai - ner! || Dre - sseur de Poké - mon! (♂)<br>Dre - sseuse de Poké - mon! (♀)
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|(♂) [[File:Pokémon Trainer Male Cheer German SSBU.ogg|center]] <br> (♀) [[File:Pokémon Trainer Female Cheer German SSBU.ogg|center]]||{{NTSC}} (♂) [[File:Pokémon Trainer Male Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} (♂) [[File:Pokémon Trainer Male Cheer Spanish PAL SSBU.ogg|center]] <br> {{NTSC}} (♀) [[File:Pokémon Trainer Female Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} (♀) [[File:Pokémon Trainer Female Cheer Spanish PAL SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Russian SSBU.ogg|center]]||[[File:Pokémon Trainer Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Po - ké - mon Trai - ner! (♂)<br>Po - ké - mon Trai - ner - in! (♀) || En - trenador! Po - ké - mon! (♂)<br>En - trenadora! Po - ké - mon! (♀) || Trener! Pokemonov! || Pokémon Trai - ner!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 306: Line 207:
FemaleCharizardVictoryPose3SSBU.gif
FemaleCharizardVictoryPose3SSBU.gif
</gallery>
</gallery>
=={{SSBU|Classic Mode}}: The Future Champion==
[[File:SSBU Congratulations Pokémon Trainer.png|thumb|Pokémon Trainer's congratulations screen.]]
Pokémon Trainer's route refers to the player's goal of becoming the {{s|bulbapedia|Pokémon Champion}} in the ''Pokémon'' games. Like in {{SSBU|Pikachu}}'s route, the opponents are all Pokémon and all rounds are on ''Pokémon'' stages. Each round will start with the Pokémon chosen on the character select screen regardless of which one was active at the end of the previous round.
{|class="wikitable" style="text-align:center"
!Round!!Opponent!!Stage!!Music
|-
|1||{{CharHead|Pikachu|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}''
|-
|2||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|-
|3||{{CharHead|Lucario|SSBU|hsize=20px}}||[[Unova Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''
|-
|4||{{CharHead|Incineroar|SSBU|hsize=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''
|-
|5||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''
|-
|6||{{head|Pokémon Trainer|g=SSBU|s=20px|cl=Red}} ({{head|Pokémon Trainer|g=SSBU|s=20px}}) Opposite-gender {{SSBU|Pokémon Trainer}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|colspan="4"|[[Bonus Stage]]
|-
|Final||{{CharHead|Mewtwo|SSBU|hsize=20px}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' <small>(Mewtwo)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Master Hand)</small>
|}
Note: Items are disabled in every round.
Completing Classic Mode as Pokémon Trainer has ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}'' accompanying the credits that roll every time the player finishes a Classic route, with the selected Pokémon playable during the credits minigame rather than the actual Trainer.
{{clr}}


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]]
[[File:WoL-33-34-35PokemonTrainer.jpg|thumb|Finding Pokémon Trainer in World of Light|left]]
Charizard and the male {{SSBU|Pokémon Trainer}} were among the fighters that were summoned to fight against the army of [[Master Hand]]s.
The male {{SSBU|Pokémon Trainer}} was among the fighters that were summoned to fight against the army of [[Master Hand]]s, and he brought his three Pokémon with him, including Charizard.


While Charizard is seen standing separately from its Trainer in the establishing shot, it reunited with him, {{SSBU|Squirtle}} and {{SSBU|Ivysaur}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Charizard used [[Flamethrower]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.
During the opening cutscene, Charizard was sent out by Pokémon Trainer, along with {{SSBU|Squirtle}} and {{SSBU|Ivysaur}}, shortly before [[Galeem]] unleashed his beams of light. Under Pokémon Trainer's command, Charizard used [[Flamethrower]] in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding {{SSBU|Kirby}}.


Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all three Pokémon.
Pokémon Trainer can be found at the southeast near the maze that resembles [[Pac-Maze]]. Defeating him allows access to all three Pokémon.
Line 346: Line 218:


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|33-35
| 33-35
|[[File:Pokémon Trainer SSBU.png|center|108x108px]]
| [[File:Pokémon Trainer SSBU.png|center|108x108px]]
|{{SSBU|Pokémon Trainer}}
| {{SSBU|Pokémon Trainer}}
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
| {{color|#dc1029|Attack}}
|7,500
| 7,500
|{{SSBU|Battlefield}} ([[Ω form]])
| [[Battlefield]] ([[Ω form]])
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
| ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Brawl)}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]s==
==[[Spirit]]s==
Charizard's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pokémon Trainer has been unlocked. Unlocking Pokémon Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Charizard's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Charizard in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, [[Mega Charizard X]] appears as a primary spirit.
Additionally, [[Mega Charizard X]] appears as a Primary Spirit.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Charizard.png|416. '''''Charizard'''''
Charizard Spirit.png|416. '''''Charizard'''''
SSBU spirit Mega Charizard X.png|422. Mega Charizard X
Mega Charizard X Spirit.png|422. Mega Charizard X
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 399: Line 272:
|-
|-
|252
|252
|{{SpiritTableName|Valoo|size=64}}
|[[File:Valoo.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Valoo}}Valoo
|''The Legend of Zelda series''
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,000
|4,000
|[[Wuhu Island]] (Maka Wuhu)
|[[Wuhu Island]] (Maka Wuhu)
Line 411: Line 285:
|-
|-
|356
|356
|{{SpiritTableName|Landia|size=64}}
|[[File:Landia Spirit.png|center|64x64px]]
|''Kirby'' Series
|{{anchor|Landia}}Landia
|•{{SSBU|Charizard}} Team {{Head|Charizard|g=SSBU|s=20px|cl=Red}}×5 (40 HP)
|''Kirby series''
|{{SpiritType|Attack}}
|•{{SSBU|Charizard}} Team {{Head|Charizard|g=SSBU|s=20px|cl=Red}} (×5)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Find Mii]] (hazards off)
|[[Find Mii]] (hazards off)
Line 423: Line 298:
|-
|-
|421
|421
|{{SpiritTableName|Charmander|link=y|size=64}}
|[[File:Charmander.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Charmander}}[[Charmander]]
|''Pokémon series''
|•Tiny {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•Tiny {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|2,200
|2,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 435: Line 311:
|-
|-
|422
|422
|{{SpiritTableName|Mega Charizard X|link=y|size=64}}
|[[File:Mega Charizard X Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Mega Charizard X}}[[Mega Charizard X]]
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}} (150 HP)
|''Pokémon series''
|{{SpiritType|Attack}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,700
|9,700
|[[Pokémon Stadium]] (Fire type)
|[[Pokémon Stadium]] (Fire type)
Line 447: Line 324:
|-
|-
|439
|439
|{{SpiritTableName|Rapidash|size=64}}
|[[File:Rapidash.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Rapidash}}Rapidash
|''Pokémon series''
|•Curry {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}}
|•Curry {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,900
|3,900
|[[Mushroom Kingdom U]] ([[Battlefield form]])
|[[Mushroom Kingdom U]] ([[Battlefield form]])
Line 459: Line 337:
|-
|-
|463
|463
|{{SpiritTableName|Dragonite|size=64}}
|[[File:Dragonite.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Dragonite}}Dragonite
|''Pokémon series''
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|4,700
|4,700
|[[Spear Pillar]]
|[[Spear Pillar]]
Line 471: Line 350:
|-
|-
|485
|485
|{{SpiritTableName|Ho-Oh|link=y|size=64}}
|[[File:HoohSpirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Ho-Oh}}[[Ho-Oh]]
|''Pokémon series''
|•Curry {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•Curry {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|13,900
|13,900
|[[Kalos Pokémon League]] (Blazing Chamber (Legendary) only)
|[[Kalos Pokémon League]] (Blazing Chamber (Legendary) only)
Line 483: Line 363:
|-
|-
|493
|493
|{{SpiritTableName|Salamence|size=64}}
|[[File:Salamence Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Salamence}}Salamence
|''Pokémon series''
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|4,400
|4,400
|[[Spear Pillar]] (hazards off)
|[[Spear Pillar]] (hazards off)
Line 495: Line 376:
|-
|-
|495
|495
|{{SpiritTableName|Latias & Latios|link=y|size=64}}
|[[File:Latioslatias.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Latias & Latios}}[[Latias & Latios]]
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}{{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|''Pokémon series''
|{{SpiritType|Shield}}
|•{{SSBU|Charizard}} (×2) ({{Head|Charizard|g=SSBU|s=20px|cl=Red}}{{Head|Charizard|g=SSBU|s=20px|cl=Blue}})
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,100
|9,100
|[[Delfino Plaza]] (Gondola area)
|[[Delfino Plaza]] (Gondola area)
|•Uncontrollable Speed
|•Uncontrollable Speed
|•The enemy is very fast and can't stop quickly<br>•Only certain Pokémon will emerge from Poké Balls (Latias & Latios)
|•The enemy is very fast and can't stop quickly<br>•Only certain Pokémon will emerge from Poké Balls ([[Latias & Latios]])
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Ruby / Pokémon Sapphire}}
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Ruby / Pokémon Sapphire}}
|Latias (red costume)<br>Latios (blue costume)
|Latias (red costume)<br>Latios (blue costume)
|-
|-
|504
|504
|{{SpiritTableName|Garchomp|size=64}}
|[[File:Garchomp.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Garchomp}}Garchomp
|''Pokémon series''
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,900
|3,900
|[[Spear Pillar]] (hazards off)
|[[Spear Pillar]] (hazards off)
Line 519: Line 402:
|-
|-
|524
|524
|{{SpiritTableName|Hydreigon|size=64}}
|[[File:HydreigonSpirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Hydreigon}}Hydreigon
|''Pokémon series''
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Kalos Pokémon League]] (Dragonmark Chamber only)
|[[Kalos Pokémon League]] (Dragonmark Chamber only)
Line 531: Line 415:
|-
|-
|528
|528
|{{SpiritTableName|Reshiram|link=y|size=64}}
|[[File:Reshiram.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Reshiram}}[[Reshiram]]
|''Pokémon series''
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,300
|9,300
|[[Unova Pokémon League]] (Reshiram only)
|[[Unova Pokémon League]] (Reshiram only)
Line 543: Line 428:
|-
|-
|543
|543
|{{SpiritTableName|Yveltal|size=64}}
|[[File:Yveltal Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Yveltal}}Yveltal
|''Pokémon series''
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,800
|9,800
|[[Kalos Pokémon League]] (hazards off)
|[[Kalos Pokémon League]] (hazards off)
Line 555: Line 441:
|-
|-
|813
|813
|{{SpiritTableName|Burrowing Snagret|link=y|size=64}}
|[[File:Burrowing Snagret Spirit.png|center|64x64px]]
|''Pikmin'' Series
|{{anchor|Burrowing Snagret}}[[Burrowing Snagret]]
|''Pikmin series''
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|9,400
|9,400
|[[Garden of Hope]]
|[[Garden of Hope]]
|•Assist Trophy Enemies (Burrowing Snagret)<br>•Item: [[Pitfall]]
|•Assist Trophy Enemies ([[Burrowing Snagret]])<br>•Item: [[Pitfall]]
|•Hostile assist trophies will appear<br>•The enemy is giant
|•Hostile assist trophies will appear<br>•The enemy is giant
|{{SSBUMusicLink|Pikmin|World Map - Pikmin 2}}
|{{SSBUMusicLink|Pikmin|World Map - Pikmin 2}}
Line 567: Line 454:
|-
|-
|815
|815
|{{SpiritTableName|Fiery Blowhog|iw=pikipedia|size=64}}
|[[File:Fiery Blowhog.png|center|64x64px]]
|''Pikmin'' Series
|{{anchor|Fiery Blowhog}}{{s|pikipedia|Fiery Blowhog}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}}×3 (50 HP)
|''Pikmin series''
|{{SpiritType|Attack}}
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}} (×3)
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,500
|1,500
|[[The Great Cave Offensive]] ([[Battlefield form]])
|[[The Great Cave Offensive]] ([[Battlefield form]])
Line 579: Line 467:
|-
|-
|1,023
|1,023
|{{SpiritTableName|Fortitudo|size=64}}
|[[File:Fortitudo.png|center|64x64px]]
|''Bayonetta'' Series
|{{anchor|Fortitudo}}Fortitudo
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}} (140 HP)
|''Bayonetta series''
|{{SpiritType|Neutral}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|4,000
|4,000
|[[Umbra Clock Tower]]
|[[Umbra Clock Tower]]
Line 589: Line 478:
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|{{SSBUMusicLink|Bayonetta|One Of A Kind}}
|
|
|-
|rowspan="2"|1,487
|{{SpiritTableName|Razewing Ratha|size=64|dlcalt=y}}
|rowspan="2"|''MONSTER HUNTER'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Ninja Headband, Brown Standard Outfit)
|rowspan="2"|{{SpiritType|Neutral}}
|rowspan="2"|9,500
|rowspan="2"|[[Gaur Plain]] ([[Battlefield form]])
|rowspan="2"|•Attack Power ↑
|rowspan="2"|•The enemy has increased attack power after a little while
|rowspan="2"|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|rowspan="2"|
|-
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail)<ref group="SB" name="DLC"/>
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Koraidon}}
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


===As a minion===
===As a minion===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 640: Line 501:
|-
|-
|251
|251
|{{SpiritTableName|Medli|size=64}}
|[[File:Medli.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Medli}}Medli
|''The Legend of Zelda series''
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,300
|9,300
|[[Pirate Ship]]
|[[Pirate Ship]]
Line 652: Line 514:
|-
|-
|627
|627
|{{SpiritTableName|Minerva|iw=fireemblem|size=64}}
|[[File:Minerva.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Minerva}}{{s|fireemblem|Minerva}}
|''Fire Emblem series''
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Skyworld]]
|[[Skyworld]]
Line 664: Line 527:
|-
|-
|663
|663
|{{SpiritTableName|Ashnard|iw=fireemblem|size=64}}
|[[File:Ashnard.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Ashnard}}{{s|fireemblem|Ashnard}}
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}} (80 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}} (80 HP)
|''Fire Emblem series''
|{{SpiritType|Attack}}
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|3,600
|3,600
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
Line 676: Line 540:
|-
|-
|683
|683
|{{SpiritTableName|Camilla|iw=fireemblem|size=64}}
|[[File:Camilla.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Camilla}}{{s|fireemblem|Camilla}}
|''Fire Emblem series''
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|9,700
|9,700
|[[Spear Pillar]] (hazards off)
|[[Spear Pillar]] (hazards off)
Line 688: Line 553:
|-
|-
|1,053
|1,053
|{{SpiritTableName|Maria Renard|size=64}}
|[[File:Maria DX.PNG|center|64x64px]]
|''Castlevania'' Series
|{{anchor|Maria Renard}}Maria Renard
|''Castlevania series''
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|3,700
|3,700
|[[Reset Bomb Forest]] (hazards off)
|[[Reset Bomb Forest]] (hazards off)
Line 700: Line 566:
|-
|-
|1,232
|1,232
|{{SpiritTableName|Nibbles|size=64}}
|[[File:Fossilhunters.png|center|64x64px]]
|''Fossil Fighters'' Series
|{{anchor|Nibbles}}Nibbles
|''Fossil Fighters series''
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,800
|1,800
|[[Arena Ferox]]
|[[Arena Ferox]]
|•Item: [[Pitfall]]
|•Item: [[Pitfall]]
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}}
|{{SSBUMusicLink|Nintendo|Battle Start - Fossil Fighters: Frontier}}
|[https://fossilfighters.fandom.com/wiki/Crimson_Ravager Crimson Ravager]
|[https://fossilfighters.fandom.com/wiki/Crimson_Ravager Crimson Ravager]
|-
|-
|1,389
|1,389
|{{SpiritTableName|Rhea|iw=fireemblem|size=64}}
|[[File:Rhea.png|center|64x64px]]
|''Fire Emblem'' Series
|{{anchor|Rhea}}{{s|fireemblem|Rhea}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}} (80 HP)<br>•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}} (120 HP)
|''Fire Emblem series''
|{{SpiritType|Neutral}}
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}<br>•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=White}}
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]]
|10,300
|10,300
|[[Bridge of Eldin]] (hazards off)
|[[Bridge of Eldin]] (hazards off)
Line 722: Line 590:
|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{s|fireemblem|The Immaculate One}}
|{{s|fireemblem|The Immaculate One}}
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Fire#Tears of the Kingdom|Goron Sage of Fire]]
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Pokémon Trainer Number.png|Charizard in Pokémon Trainer's fighter card.
SSBU Pokémon Trainer Number.png|Charizard in Pokémon Trainer's fighter card.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBUWebsitePokémonTrainer1.jpg|Charizard performing [[Flare Blitz]] on [[Prism Tower]].
SSBUWebsitePokémonTrainer1.jpg|Charizard performing [[Flare Blitz]] on [[Prism Tower]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Squirtle}}, {{SSBU|Ivysaur}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
SSBUWebsitePokémonTrainer5.jpg|[[Taunting]] with Squirtle and Ivysaur on [[Skyworld]].
SSBUWebsitePokémonTrainer5.jpg|[[Taunting]] with Squirtle and Ivysaur on [[Skyworld]].
SSBUWebsiteLucina6.jpg|With {{SSBU|Lucina}} on Skyworld.
SSBUWebsiteLucina6.jpg|With {{SSBU|Lucina}} on Skyworld.
SoraCounter.jpg|Sora using his counterattack against Charizard.
</gallery>
</gallery>
===Fighter Showcase Video===
{{#widget:YouTube|id=dYpf9FoPN_M}}


==Trivia==
==Trivia==
Line 754: Line 606:
**This tip is recycled from ''Smash 4'', where Charizard's wings do not possess hurtboxes.
**This tip is recycled from ''Smash 4'', where Charizard's wings do not possess hurtboxes.
*Charizard is the only character in the series to have been part of a composite character in one game, separated into a standalone character, and then returned to a composite.
*Charizard is the only character in the series to have been part of a composite character in one game, separated into a standalone character, and then returned to a composite.
**The official Pokémon website claims that this was due to a stint of {{iw|bulbapedia|disobedience}}, similarly to {{iw|bulbapedia|Ash's Charizard}}.<ref>https://www.pokemon.com/uk/pokemon-news/celebrate-pokemon-in-super-smash-bros-ultimate/</ref> This is hinted at via its new taunts and victory poses, where it behaves in a less feral way and acts slightly more tame than it did in ''[[SSB4]]''.
**The official Pokémon website claims that this was due to a stint of {{iw|bulbapedia|disobedience}}, similarly to {{iw|bulbapedia|Ash's Charizard}}. [https://www.pokemon.com/uk/pokemon-news/celebrate-pokemon-in-super-smash-bros-ultimate/] This is hinted at via its new taunts and victory poses, where it behaves in a less feral way and acts slightly more tame than it did in ''[[SSB4]]''.
*Charizard and {{SSBU|Lucario}} are the only characters to have had their [[Final Smash]] get a new one in one installment, only to revert back to their original Final Smash in the next. Charizard is part of [[Triple Finish]] in ''[[Brawl]]'', uses [[Mega Charizard X]] as a standalone character in ''[[Smash 4]]'', then reverts to Triple Finish in ''[[Ultimate]]'' (as it was regrouped back to {{SSBU|Pokemon Trainer}}'s party). In ''[[Ultimate]]'', Lucario reverts back to [[Aura Storm]] from ''Brawl'', though it still transforms into [[Mega Lucario]] while performing it.
*Charizard and {{SSBU|Lucario}} are the only characters to have had their [[Final Smash]] change once and then revert back to their original Final Smash. Charizard is part of [[Triple Finish]] in ''Brawl'', uses [[Mega Charizard X]] as a standalone character in ''Smash 4'', then reverts to Triple Finish in ''Ultimate'' with the Pokémon Trainer's return. Lucario reverts to [[Aura Storm]] from ''Brawl'', though it still transforms into [[Mega Lucario]] while performing it.
**Both characters are also Pokémon.
**Both characters are also [[Pokémon (universe)|Pokémon]].
*Charizard is the only playable Pokémon capable of {{iw|bulbapedia|Mega Evolution}} that does not Mega Evolve for their Final Smash. Mega Charizard X appears as a [[spirit]].
*Charizard is the only playable Pokémon capable of {{iw|bulbapedia|Mega Evolution}} that does not Mega Evolve for their Final Smash. Mega Charizard X appears as a [[Spirits (characters)|Spirit]].
*Charizard uses Fire Blast five times during Triple Finish, matching the move's base PP in the ''Pokémon'' games.
*Charizard uses Fire Blast five times during Triple Finish, matching the move's base PP in the ''Pokémon'' games.  
*Charizard is the only veteran from ''Smash 4'' whose announcer voice clip is not reused in ''Ultimate.'' Pokémon Trainer's name is used instead.
*Charizard is the only veteran from ''Smash 4'' whose announcer voice clip is not reused in ''Ultimate.'' Pokémon Trainer's name is used instead.
**Since the announcer does not call out {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} either, this makes all three of Pokémon Trainer's Pokémon the only fighters not to have their own announcer clips in the game.
**Since the announcer does not call out {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} either, this makes all three of Pokémon Trainer's Pokémon the only fighters not to have their own announcer clips in the game.
*With the female option for Pokémon Trainer, ''Ultimate'' marks the first time outside of the main series ''Pokémon'' games where {{iw|bulbapedia|Leaf}} or one of her counterparts is depicted with a member of Charizard's evolutionary line.
*With the female option for Pokémon Trainer, ''Ultimate'' marks the first time outside of the main series ''Pokémon'' games where {{iw|bulbapedia|Leaf}} or one of her counterparts is depicted with a member of Charizard's evolutionary line.
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}

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