Editing Charizard (SSBU)
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|dsmashdmg={{ChargedSmashDmgSSBU|16}} | |dsmashdmg={{ChargedSmashDmgSSBU|16}} | ||
|dsmashdesc= Stomps the ground, creating a shock wave. It hits on both sides of Charizard and launches at a semi-spike angle, making it potent for edgeguarding. However, it has slow startup and extremely high ending lag. | |dsmashdesc= Stomps the ground, creating a shock wave. It hits on both sides of Charizard and launches at a semi-spike angle, making it potent for edgeguarding. However, it has slow startup and extremely high ending lag. | ||
|nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}}) | |nairname=Charizard Turn ({{ja|リザードンターン|Rizādon Tān}}, ''Lizardon Turn'') | ||
|nairdmg={{ShortHopDmgSSBU|12}} (flame), {{ShortHopDmgSSBU|9}} (tail) | |nairdmg={{ShortHopDmgSSBU|12}} (flame), {{ShortHopDmgSSBU|9}} (tail) | ||
|nairdesc=Somersaults forward, striking with its tail. Its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel in a short hop and quickly hits all around Charizard. Has strong combo potential (especially when used while landing) and gimping potential. It is also a satisfactory landing option. At its fastest, neutral air hits behind Charizard and is thus best used out of a [[reverse aerial rush]]. | |nairdesc=Somersaults forward, striking with its tail. Its sweetspot is at the flaming tip of Charizard's tail. It can auto-cancel in a short hop and quickly hits all around Charizard. Has strong combo potential (especially when used while landing) and gimping potential. It is also a satisfactory landing option. At its fastest, neutral air hits behind Charizard and is thus best used out of a [[reverse aerial rush]]. | ||
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|bthrowdmg=10% | |bthrowdmg=10% | ||
|bthrowdesc=Hurls the opponent backward with its teeth. This is considered Charizard's most versatile throw, capable of setting up edgeguards, KO'ing middleweights at around 130% at the edge of Final Destination, and leading to a wide range of high-damage bread-and-butter combos and 50/50 situations with only 5 frames of ending lag. True combos from Charizard's back throw include dash attack, [[reverse aerial rush]] neutral aerial, and up smash at very low percents, and forward aerial or back aerial up to around 50% percents. It can also follow up into Flare Blitz, but this is not a true combo. | |bthrowdesc=Hurls the opponent backward with its teeth. This is considered Charizard's most versatile throw, capable of setting up edgeguards, KO'ing middleweights at around 130% at the edge of Final Destination, and leading to a wide range of high-damage bread-and-butter combos and 50/50 situations with only 5 frames of ending lag. True combos from Charizard's back throw include dash attack, [[reverse aerial rush]] neutral aerial, and up smash at very low percents, and forward aerial or back aerial up to around 50% percents. It can also follow up into Flare Blitz, but this is not a true combo. | ||
|uthrowname= | |uthrowname=Seismic Toss ({{ja|ちきゅうなげ|Chikyu Nage}}, ''Earth Throw'') | ||
|uthrowdmg=8% (hit 1), 3% (throw) | |uthrowdmg=8% (hit 1), 3% (throw) | ||
|uthrowdesc=Flies into the air and dives into the ground to suplex the opponent, akin to {{SSBU|Kirby}} and {{SSBU|Meta Knight}}'s up throws. It is one of the strongest throws in the game without DI, but its mostly vertical, yet more horizontal angle than other up throws allows the target to easily DI down and away, surviving the move up to around 160% at ground level without rage, though platforms such as those on [[Battlefield]] and [[Town and City]] alleviate this issue. | |uthrowdesc=Flies into the air and dives into the ground to suplex the opponent, akin to {{SSBU|Kirby}} and {{SSBU|Meta Knight}}'s up throws. It is one of the strongest throws in the game without DI, but its mostly vertical, yet more horizontal angle than other up throws allows the target to easily DI down and away, surviving the move up to around 160% at ground level without rage, though platforms such as those on [[Battlefield]] and [[Town and City]] alleviate this issue. Resembles the Pokémon move {{s|bulbapedia|Seismic Toss}}. | ||
|dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}}) | |dthrowname=Roasting Heat ({{ja|あぶりやき|Aburi Yaki}}) | ||
|dthrowdmg=1% (hits 1-5), 1% (throw) | |dthrowdmg=1% (hits 1-5), 1% (throw) |