Editing Charizard (SSBU)
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Charizard is a super heavyweight fighter and one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Ivysaur]]. While {{SSBU|Squirtle}} will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, pressing the [[Y button]] twice on the character select screen will toggle Charizard as first. In relation to [[Pokémon Change]], the order is always Charizard-Squirtle-{{SSBU|Ivysaur}}. If Ivysaur is [[KO]]d, Charizard will always appear on the next [[revival platform]]. | Charizard is a super heavyweight fighter and one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Ivysaur]]. While {{SSBU|Squirtle}} will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, pressing the [[Y button]] twice on the character select screen will toggle Charizard as first. In relation to [[Pokémon Change]], the order is always Charizard-Squirtle-{{SSBU|Ivysaur}}. If Ivysaur is [[KO]]d, Charizard will always appear on the next [[revival platform]]. | ||
Charizard deviates from the other super heavyweight characters in mobility. Its ground game provides extensive utility courtesy of its high initial dash and run speed. Also, its normals such as forward tilt and neutral attack are supplemented by skid canceling. Its high traction and quick out-of-shield options like | Charizard deviates from the other super heavyweight characters in mobility. Its ground game provides extensive utility courtesy of its high initial dash and run speed. Also, its normals such as forward tilt and neutral attack are supplemented by skid canceling. Its high traction and quick out-of-shield options like neutral attack and up smash suit its close-quarters combat well. Up smash hits on frame 6, KOs at reliable percents, and functions as an effective juggling and anti-air tool alongside up tilt. | ||
Charizard's neutral air is a multi-purpose tool that is useful at starting and extending combos, juggling, edge guarding opponents, and helping Charizard land. It is capable of stringing into itself, forward air, and back air, especially out of a fast fall. Its forward air is fast (frame 8) and has considerable power as a combo finisher and KO tool. Up air renders Charizard's head intangible and is one of the strongest in the game, making it a reliable juggling tool and finisher. It is also a makeshift combo starter at low to middle percent ranges. Back air's power cannot be understated; it features extensive disjoint and a wide diagonal arc that overpowers opponents above and behind Charizard. Down air's sweet spot hitbox is large and powerful, allowing it to easily [[meteor smash]] opponents on the ledge and KO at low percents. | Charizard's neutral air is a multi-purpose tool that is useful at starting and extending combos, juggling, edge guarding opponents, and helping Charizard land. It is capable of stringing into itself, forward air, and back air, especially out of a fast fall. Its forward air is fast (frame 8) and has considerable power as a combo finisher and KO tool. Up air renders Charizard's head intangible and is one of the strongest in the game, making it a reliable juggling tool and finisher. It is also a makeshift combo starter at low to middle percent ranges. Back air's power cannot be understated; it features extensive disjoint and a wide diagonal arc that overpowers opponents above and behind Charizard. Down air's sweet spot hitbox is large and powerful, allowing it to easily [[meteor smash]] opponents on the ledge and KO at low percents. |