Editing Charizard (SSBU)
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'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
{{ | *{{buff|Dash attack deals more damage (11%/8% → 13%/10%) and knockback.}} | ||
*{{bugfix|Down aerial's landing animation no longer causes Charizard's tongue to clip through its head.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
{{ | *{{buff|Grounded Flare Blitz has more range below it, being able to hit every character lying on the ground and some hanging on the ledge.}} | ||
*{{bugfix|Up throw drifts slightly forward, meaning that Pichu and Ridley do not get stage spiked when it is used near the ledge.}} | |||
**{{nerf|This means true follow-ups with this application (such as back aerial) are no longer possible.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{ | *{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} | ||
*{{buff|Neutral attack 2 moves Charizard forwards more and connects into neutral attack 3 more reliably.}} | |||
'''Technical changelist 3.1.0''' | '''Technical changelist 3.1.0''' | ||
{| class="wikitable" | {| class="wikitable" | ||
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'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
{{ | *{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}} | ||
*{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}} | |||
*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}} | |||
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}} | |||
*{{buff|Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).}} | |||
*{{change|The outermost hitbox of up smash's first hit uses set angles instead of the 368° [[autolink angle]].}} | |||
**{{nerf|The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
{{ | *{{buff|Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' |