Editing Charizard (SSBU)/Up throw
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Latest revision | Your text | ||
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==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath. | ===Properties=== | ||
*Charizard becomes airborne on frame 8. | |||
*If used at an edge, the opponent is pushed 3 units up and away when thrown, preventing certain characters from getting stage spiked underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
|1-58 | |1-58 | ||
|- | |- | ||
! | !Hitboxes | ||
|52-58 | |52-58 | ||
|- | |- | ||
!Throw | !Throw Release | ||
|58 | |58 | ||
|- | |- | ||
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{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}} | {{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Hitbox|c=6|e=HitboxThrowS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxThrowE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=5}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c= | {{FrameStrip|t=Invincible|c=58}}{{FrameStrip|t=Vulnerable|c=26}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} |