Editing Charizard (SSBU)/Up smash
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Latest revision | Your text | ||
Line 324: | Line 324: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}} | ||
==Trivia== | |||
*The latest first hit's ID 0 and 3 hitboxes have the exact same size and position; while the ID 3 hitbox is set to only hit aerial targets, the ID 0 one hits both grounded and aerial ones, effectively causing it to override the ID 3 hitbox entirely and rendering it pointless. | |||
**This was not the case prior to version {{SSBU|4.0.0}}, where the ID 0 hitbox did not exist for the latest hit. | |||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} | ||
[[Category:Charizard (SSBU)]] | [[Category:Charizard (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |