Editing Charizard (SSBB)

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Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to {{SSBB|King Dedede}}. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.
Charizard's greatest asset is its grab; Charizard's long neck gives it the second longest standing grab in the game, next to {{SSBB|King Dedede}}. The range is immensely helpful when dealing with higher-tier characters who have an easier time controlling the match. At low damage percentages, rushing in after a forward throw can usually net another grab, with another throw racking up a quick 20% at the beginning of matches. Its forward and back throws are also easily followed up with short-hopped Flamethrowers/Rock Smashes, depending on what the situation calls for (opponent retreating/advancing). Above 120% damage, Charizard's down throw is an effective KO'ing move, should the opponent prove difficult to KO with standard attacks.
Charizard was considered a semi-viable character when the Brawl metagame was active. Players agreed that Charizard was in the middle when compared with {{SSBB|Squirtle}} and {{SSBB|Ivysaur}}. While it had a wide array of kill options as well as a decent recovery, Charizard suffered from its slow speed and laggy moveset. It also had trouble against many of the more prevalent characters in the metagame, notably {{SSBB|King Dedede}} and {{SSBB|Marth}}.


==Moveset==
==Moveset==

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