Editing Charizard (SSB4)
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*{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 8-28 → 9-25).}} | *{{nerf|Neutral aerial has more startup lag with a shorter duration (frames 8-28 → 9-25).}} | ||
*{{nerf|Neutral aerial has smaller hitboxes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u), with the move losing one of its hitboxes.}} | *{{nerf|Neutral aerial has smaller hitboxes (4u/4u/4u/4u/4u → 3.5u/3u/1.5u/3.5u), with the move losing one of its hitboxes.}} | ||
*{{nerf|With the exception of the late claw hitbox, forward aerial deals less knockback (45 | *{{nerf|With the exception of the late claw hitbox, forward aerial deals less knockback (45 )base)/100 (scaling) → 35/92) hindering its KO potential.}} | ||
*{{buff|Forward aerial's late claw hitbox deals more knockback (25 (base)/80 (scaling) → 32/97), significantly improving its KO potential to the point of now being the move's sweetspot.}} | *{{buff|Forward aerial's late claw hitbox deals more knockback (25 (base)/80 (scaling) → 32/97), significantly improving its KO potential to the point of now being the move's sweetspot.}} | ||
*{{buff|Back aerial's sweetspot is larger (4u → 4.5u) and it has been positioned further along Charizard's tail (z offset: 0 → -1), improving its range.}} | *{{buff|Back aerial's sweetspot is larger (4u → 4.5u) and it has been positioned further along Charizard's tail (z offset: 0 → -1), improving its range.}} |