Editing Charizard (SSB4)/Up throw
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==Application== | ==Application== | ||
Being a KO throw, its usage is simple as a means to KO a grabbed opponent at high damages. Despite its great potency as a KO throw as previously covered and the immense value it would have to most other characters, Charizard players don't often secure KOs with the move, due to Charizard's variety of other great KO moves that will usually KO the opponent before they get into | Being a KO throw, its usage is simple as a means to KO a grabbed opponent at high damages. Despite its great potency as a KO throw as previously covered and the immense value it would have to most other characters, Charizard players don't often secure KOs with the move, due to Charizard's variety of other great KO moves that will usually KO the opponent before they get into u-throw's optimally DI'd KO range. However it's still a very valuable asset to Charizard's moveset, acting as an especially effective stock cap that will prevent opponents from living beyond 150% even without platform aid, while still having that potency to KO before other characters' primary KO moves when it has platform aid. | ||
Due to the infamous reputation of up throw having such scary power when not DI'd right, players will usually hold on to down and away when grabbed by Charizard at high damages. However this is poor DI for Charizard's powerful and low trajectory [[Charizard (SSB4)/Forward throw|forward throw]], which is too fast for players to react in time to change their DI even when the throw is slowed down by being a heavyweight. As a result, Charizard has a deadly DI mixup where he can forward throw the opponent instead of up throwing when near the ledge, where a forward throw DI'd this way will KO sooner than Charizard's up throw would have, while if the opponent survives the throw, they'll be left in an awful recovery position to contend with Charizard's great edgeguarding. To avoid this DI mixup, players should instead hold in upon being grabbed by Charizard, and then move their DI to down and away if they see up throw initiate, as up throw takes long enough to complete to be reactable. This DI mixup doesn't work with [[Charizard (SSB4)/Back throw|back throw]], due to its higher launch trajectory and the direction for up throw's optimal DI being acceptable DI for back throw. | Due to the infamous reputation of up throw having such scary power when not DI'd right, players will usually hold on to down and away when grabbed by Charizard at high damages. However this is poor DI for Charizard's powerful and low trajectory [[Charizard (SSB4)/Forward throw|forward throw]], which is too fast for players to react in time to change their DI even when the throw is slowed down by being a heavyweight. As a result, Charizard has a deadly DI mixup where he can forward throw the opponent instead of up throwing when near the ledge, where a forward throw DI'd this way will KO sooner than Charizard's up throw would have, while if the opponent survives the throw, they'll be left in an awful recovery position to contend with Charizard's great edgeguarding. To avoid this DI mixup, players should instead hold in upon being grabbed by Charizard, and then move their DI to down and away if they see up throw initiate, as up throw takes long enough to complete to be reactable. This DI mixup doesn't work with [[Charizard (SSB4)/Back throw|back throw]], due to its higher launch trajectory and the direction for up throw's optimal DI being acceptable DI for back throw. |