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| {{ArticleIcons|pm=y|p+=y}} | | {{ArticleIcons|pm=y}} |
| {{Infobox Character Mod | | {{Infobox Character Mod |
| |name = Charizard | | |name = Charizard |
| |image = {{tabber|title1=Classic (PM)|content1=[[File:Charizard SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Charizard.png|250px]]|title3=Red Army (PM)|content3=[[File:Red Army Charizard PM.png|250px]]|title4=Red Army (P+)|content4=[[File:PPlus Red Army Charizard.png|250px]]}} | | |image = [[Image:Charizard SSBB.png|250px|Charizard]] |
| |mod = Project M | | |mod = Project M |
| |base = SSBB | | |base = ssbb |
| |moveset1 = Charizard (SSBB) | | |moveset1 = Charizard (SSBB) |
| |altcostume = Red Army Charizard | | |altcostume = Armored Charizard |
| | |tier = Mid |
| | |ranking = 22 |
| }} | | }} |
| | | [[Image:Red Army Charizard PM.png|thumb|right|Charizard's Red Army Costume (from ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]'') in Project M 3.5]] |
| '''Charizard''' is a playable character in the ''[[Super Smash Bros. Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves. | | '''Charizard''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves. <!--tier position paragraph--> |
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| Charizard is ranked 24th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the B tier. This puts Charizard slightly above Pokémon Trainer's position in ''Brawl'', which was 29th out of 38. In ''Project+'', Charizard is ranked 21st on the {{h2|Project+|official tier list}}, at the top of the B tier, marking a slight improvement over its ''Project M'' iteration.
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| ==Attributes== | | ==Attributes== |
| In ''Project M'', Charizard leaves behind the slow, tanky attacks, stamina system, and negligible defensive type effectiveness it was known for in ''Brawl''. Instead, it fights alone with a quicker moveset optimized for taking its battles to the air.
| | <!--attributes paragraph--> |
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| Much of Charizard's moveset was given tweaks to encourage a quick offense. Its neutral attack and all of its tilts can combo into themselves, while its down-tilt has a powerful sweetspot that can semi-spike; its smash attacks and aerials all have increased speed or KO capabilities, and its down-smash can now serve as an edgeguarding tool. In particular, Charizard's new forward-aerial trades its predecessor's range for speed, damage, and strong diagonal knockback, making it a potent KO option especially when SHFFL'd. Charizard's new glide attack also has substantial KO potential and its hits link together even at high percentages.
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| While Flamethrower remains untouched and largely situational, Rock Smash was replaced with a new side-special, Heat Wave. It trades some damage potential for speed, range, and knockback, giving Charizard a faster KO move when used up close while providing an acceptable spacing option otherwise. Charizard's reworked up-special now functions as a single, strong hit, and the purely horizontal knockback it deals at the start can help Charizard break out of combos.
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| The biggest change to Charizard's moveset, however, is its new down-special, Fly. When used on the ground, Charizard will lift off in a high jump, achieving heights otherwise out of reach while providing greater speed than its jumps and up-special. Fly can be angled, used immediately or charged for nearly a second, and Charizard can cancel it into any aerial or special move while preserving all of the move's momentum. This gives Charizard incredible chasing options after launching a foe; it can rack up further damage (using neutral or up aerials), it can quickly meteor smash opponents recovering high (down aerial off of an angled Fly), it can semi-spike (back-aerial or close side-special), or it can go for a KO off the top (forward-air, glide attack, or late up-special). Many of Charizard's ground moves are designed to pop foes into the air where they can be chased with Fly, especially its new up-throw, which deals strong damage and vertical knockback that can leave damaged foes close to the upper blast line.
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| Charizard's defensive weaknesses are still present. While it has impressive dashing speed and range on its ground attacks, opponents with disjointed hitboxes and projectiles can easily wall Charizard thanks to its large hurtbox. Charizard also has very limited options for dealing with attackers below it, making Fly a double-edged sword if an opponent can reach the stage before Charizard can. Charizard remains weak in recovering horizontally, as its glide will not reset if Charizard is hit, forcing the use of its glide attack to power through edgeguarding.
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| As a result, much like in its home series, Charizard can't give its opponents the time or position to strike back, as its weaknesses are difficult to cover. However, when played to its strengths of speed and aggressive attacks, Charizard can easily dominate its opponents without letting them take advantage of its shortcomings.
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| ==Changes from ''Brawl'' to PM== | | ==Changes from ''Brawl'' to PM== |
| [[File:CharizardSidebPM.png|thumb|200px|Charizard edge-guarding with its new side special, Heat Wave.]] | | [[File:CharizardSidebPM.png|thumb|right|200px|Charizard edge-guarding with its new side special, Heat Wave.]] |
| Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like {{PM|Squirtle}} and {{PM|Ivysaur}}, Charizard is now a separate character from the {{SSBB|Pokémon Trainer}}. The main benefit this provides is that Charizard no longer suffers from the Stamina system and it no longers suffers from the risk of changing Pokémon and being heavily punished for it. As for its individual buffs, Charizard is much faster both in terms of its movement and in the speed of its attacks and a fair amount of its attacks have increased KO power or combo potential. | | Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like Squirtle and Ivysaur, Charizard is now a separate character from the Pokémon Trainer, no longer using a Stamina system nor having different resistances against [[grass]] and [[water]] based moves. Pokémon Trainer is completely absent, no longer appearing during battles nor victory poses. |
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| Charizard has also seen a few nerfs. As it is no longer tied to the Pokémon Trainer, it can no longer swap out with Squirtle and Ivysaur to gain access to a smaller hurtbox, greater mobility and zoning and to generally cover up its bad matchups. As for direct nerfs, some of Charizard's moves have seen a decrease to their speed, range or power.
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| Overall, Charizard is a considerably more effective character and as of the latest tier list, it outclasses its fellow party members.
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| ===Aesthetics=== | | ===Aesthetics=== |
| *{{change|New [[on-screen appearance]]: Charizard quickly comes flying from above and lands stomping the ground.}} | | *{{change|New [[on-screen appearance]]: Charizard quickly comes flying from above and lands stomping the ground.}} |
| *{{change|Charizard's up taunt has been replaced with a new one, where it flaps its wings twice to hover before striking a pose and roaring.}}
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| *{{change|"Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual ''Pokémon'' games).}} | | *{{change|"Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual ''Pokémon'' games).}} |
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| ===Attributes=== | | ===Attributes=== |
| *{{buff|Charizard [[dash]]es faster (1.8 → 2.07).}} | | *{{buff|Dash attack sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.}} |
| *{{buff|Charizard's [[air speed]] is slightly faster (0.987 → 1).}} | | *{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect. It also propels Charizard forward, helping slightly with recovery.}} |
| *{{nerf|Charizard's [[air acceleration]] was altered though its total air acceleration is the same (0.01 (base), 0.05 (additional) → 0.02/0.04). These changes give Charizard slightly less control over its air speed.}}
| | *{{buff|Stamina mechanic has been removed.}} |
| *{{buff|Charizard's [[jump]]s are much higher.}} | | *{{nerf|Glide attack can no longer be used effectively from a very close range, as it is generally easier to escape it with [[DI]], and also due to the forward momentum causing Charizard to [[cross-up]] the foe and miss the final hit.}} |
| *{{buff|Charizard's jumpsquat is shorter (6 frames → 4).}} | |
| *{{change|Charizard's [[traction]] is higher (0.055 → 0.065).}}
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| *{{change|Charizard's [[fall speed]] is faster (1.35 → 1.7).}}
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| *{{change|Charizard's [[gravity]] is higher (0.085 → 0.095).}}
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| *{{buff|Charizard is no longer tied to the {{SSBB|Pokémon Trainer}}. Because of this, Charizard no longer suffers from the stamina mechanic nor is it affected by [[type effectiveness]], which means it no longer takes extra damage from Squirtle's water attacks}}
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| **{{nerf|However, this also removes Charizard's ability to resist Ivysaur's grass attacks, and adapt to different matchups by switching to {{PM|Ivysaur}} or {{PM|Squirtle}}}}.
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| *{{buff|Charizard will no longer become [[helpless]] if it uses its [[glide]] after using up all of its jumps (if Charizard doesn't use a glide attack). Additionally, Charizard's glide has much less startup lag gaining momentum almost instantly, travels faster and Charizard can now turn around when canceling it greatly increasing glide's utility.}}
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| *{{change|Glide no longer has a unique sound effect.}}
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| *{{nerf|Glide will now take away all of Charizard's remaining jumps.}}
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| ===Ground Attacks=== | | ===Ground Attacks=== |
| *{{buff|Charizard has a new neutral attack which only consists of one hit. It lifts its wing up in the air. It launches opponents vertically acting as an effective combo starter.}} | | *{{buff|Neutral attack is now its old Jab 3 with a tighter animation, acting as an effective combo starter. It also ends sooner than Charizard's previous neutral attack.}} |
| *{{nerf|Neutral attack has more startup (frame 4 → 5) and ending lag (frame 23 → 31) compared to the first hit of its previous neutral attack. It also deals less damage overall (13% → 9%/7%/6%) and it cannot [[jab lock]] opponents.}}
| | *{{buff|Forward tilt is now its old down tilt with an altered animation that can be angled and has more reach.}} |
| *{{buff|Dash attack has less startup lag with a longer duration (frames 10-18 → 9-20) and it has less ending lag (frame 45 → 38). It now sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.}}
| | *{{buff|Down tilt is now its old forward tilt. It has a sourspot which allows for follow-ups and a sweetspot that has more KO potential than Brawl's forward tilt.}} |
| *{{buff|Forward tilt is now similar to its old down tilt with an altered animation which has more reach. It also has less startup lag with a longer duration (frames 12-13 → 9-12), it has less ending lag (frame 42 → 31) and it deals more damage (11%/10% → 12%/11%). The sourspot has increased base knockback (30 → 35) and the sweetspot deals extra shield damage (0 → 10).}} | | *{{buff|Forward smash consists of a single, stronger hit and also possesses a more horizontal knockback angle, making it much more effective as a KO move. It also has a [[Flame|flaming]] sweetspot at Charizard's mouth that deals increased knockback.}} |
| *{{nerf|Forward tilt's sourspot can no longer [[trip]] oppponents.}}
| | *{{buff|Up smash is now faster and connects better.}} |
| *{{buff|Up tilt has less startup lag with a longer duration (frames 9-16 → 8-20) and it has a sweetspot which deals more damage (8% → 10%).}}
| | *{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}} |
| *{{nerf|Up tilt deals less knockback (40 (base), 130 (scaling) → 64/85) and the sourspot deals less damage (8% → 7%). Charizard's wings are also no longer [[intangible]].}}
| | *{{nerf|Up tilt has less KO potential.}} |
| *{{buff|Down tilt is now similar to its old forward tilt. It has a longer duration (frames 8-9 → 8-14) and its sourspot deals more damage (8% → 10%) and and the sweetspot is now a semi-spike (361° → 35°).}} | | *{{nerf|Down smash does less damage.}} |
| *{{nerf|Down tilt has more ending lag (frame 28 → 35) and the sweetspot deals less knockback (40 (base), 100 (scaling) → 30/90).}}
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| *{{change|Forward smash now consists of a single hit with a sourspot dealing the same amount of damage as its previous second hit and it has a [[Flame|flaming]] sweetspot at Charizard's mouth that deals the same amount of damage as both hits of the previous forward smash combined (5% (hit 1) 17% (hit 2) → 22%).}} | |
| *{{buff|Forward smash has less startup (frame 22 → 17) and ending lag (frame 69 → 65), possesses a more horizontal knockback angle and the sourspot has increased knockback growth (98 → 106/100), making it much more effective as a KO move. The sweetspot also has much more KO potential despite its lower knockback growth (98 → 91).}}
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| *{{nerf|Forward smash now has a weaker sourspot which deals less damage (17% → 14%).}}
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| *{{buff|Up smash's second hit has less startup lag (frame 17 → 15) allowing it to connect better. It also deals more knockback (40 (base), 110 (scaling) → 60/100).}}
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| *{{change|Charizard covers less distance from a running up smash. This makes up smash connect better but hinders its approach potential.}} | |
| *{{nerf|Up smash has more ending lag (frame 49 → 51).}}
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| *{{buff|[[Down smash]] has a longer duration (frames 14-15 → 15-19) and has less ending lag (frame 61 → 43). It has a hitbox at Charizard's feet which now a [[meteor smash]] (80° → 270°) with increased knockback (40 (base), 75 (scaling) → 60/100), giving it edgeguarding potential. Some of its other hitboxes also launch opponents at a higher angle (80° → 89°).}} | |
| *{{nerf|Down smash has more startup lag (frame 14 → 15), deals less damage (16% → 14%/12%) and it has smaller hitboxes (10u/10u/10u/10u → 6.5u/7u/7u/5.5u/5.5u) decreasing its range. The vertical hitboxes deal less knockback (40 (base), 75 (scaling) → 45/70, 42/70) hindering its KO potential. Some of the vertical hitboxes also launch at a slightly lower angle (80° → 79°).}} | |
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| ===Aerial Attacks=== | | ===Aerial Attacks=== |
| *{{buff|Neutral aerial has less startup (frame 8 → 5) and ending lag (frame 61 → 42). It has a tighter animation, and the hitboxes have slightly more reach and knockback. One of its sweetspots deal more damage (12% → 13%).}} | | *{{buff|Neutral aerial has a tighter animation, and the hitboxes have slightly more reach and knockback.}} |
| *{{change|Neutral aerial's angles have been altered (361° → 80°/60°/50°).}}
| | *{{buff|Forward aerial has been replaced with a flaming claw move, which deals higher damage with powerful diagonal knockback, making it good KO move.}} |
| *{{nerf|Neutral aerial has more landing lag (22 frames → 25) though this is greatly compensated with the introduction of [[L-canceling]]. It can also no longer lock or trip opponents. It also [[auto-cancel]]s later (frame 31 → 44).}}
| | *{{buff|Back aerial now consists of a single strong hit, allowing Charizard to effectively attack from a distance while still inflicting a strong hit with decent KO capacities.}} |
| *{{buff|Forward aerial has been replaced with a flaming claw move. Compared to the previous forward aerial, it has less ending lag (frame 48 → 33), less landing lag (32 frames → 26), and it deals higher damage (11% → 15%/13%/11%) with powerful diagonal knockback (25° → 70°/60°), making it a powerful KO move despite having less base knockback than the previous forward aerial's sweetspot (70 → 40).}} | | *{{buff|Up aerial now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage.}} |
| *{{nerf|New forward aerial has more startup lag with a shorter duration (frames 9-16 → 10-15) and it auto-cancels later (frame 26 → 30). Its new angle also hinders its edgeguarding potential and it now has very weak sourspots.}} | | *{{buff|Down aerial has faster start-up and is a stronger meteor.}} |
| *{{change|Back aerial now consists of a single hit with a sweetspot and a sourspot.}}
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| *{{buff|Back aerial has less ending lag (frame 48 → 38) and deals more damage (5% (hit 1), 9%/7% (hit 2) → 9%/12%/15%). The sweetspot is stronger despite its lower knockback (30 (base), 130 (scaling) → 20/100).}}
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| *{{nerf|Back aerial has more startup lag (frame 7 → 9), auto-cancels later (frame 24 → 33) and the sourspot can no longer link into the sweetspot.}}
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| *{{buff|Both up and down aerials can now auto-cancel in a short hop due to Charizard's higher short hop meaning that Charizard can now auto-cancel all of its aerials. They both also have less landing lag (22 frames (up), 35 frames (down) → 20 (both)).}}
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| *{{buff|Up aerial has less ending lag (frame 46 → 40) and it now has a sweetspot at Charizard's teeth, which deals more damage (10% → 13%) improving its KO potential despite its lower knockback scaling (105 → 100). The weaker early hit also deals more damage (10% → 11%) although its knockback was somewhat compensated (20 (base), 105 (scaling) → 23/100).}} | |
| *{{nerf|Up aerial has more startup lag with a shorter duration (frames 6-27 → 10-15) and it auto-cancels later (frame 38 → 40). Charizard's head is also no longer intangible.}} | |
| *{{buff|Down aerial has a longer duration (frames 18-20 → 18-22), deals more damage (14% → 17%) and one of its hitboxes has increased base knockback (20 → 50) improving its KO potential both off and on stage despite now meteor smashing grounded opponents.}}
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| *{{nerf|Down aerial has more ending lag (frame 52 → 56) and no longer has a huge disjointed hitbox. While its hitbox is not much smaller (8u/8u/5u → 7.9u/7.9u), it is now connected to Charizard's hip bone instead of its foot bone meaning that the hitbox is much higher than it used to be (now matching the animation).}}
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| ===Throws/other attacks=== | | ===Grabs and Throws=== |
| *{{nerf|All grabs have less range as their Z position has been decreased (17 → 13 (standing), 12 → 9 (dash), 7 → 3 (pivot)). Standing grab also has more startup lag (frame 6 → 7) and standing and dash grabs have more ending lag (frame 30 → 37 (standing), frame 38 → 45 (dash)).}} | | *{{buff|Down throw is now a meteor smash that knocks foes down on the floor, akin to Fox and Falco's down throws. It can be [[tech]]ed instantly, though, but can still be used for [[tech-chase]]s.}} |
| *{{buff|Pummel deals slightly more damage (2% → 3%).}}
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| *{{nerf|Pummel has more ending lag (frame 17 → 27).}}
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| *{{buff|Back throw has much less knockback allowing for better follow-ups.}} | | *{{buff|Back throw has much less knockback allowing for better follow-ups.}} |
| *{{buff|Charizard has a new up throw called {{iw|bulbapedia|Seismic Toss|move}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. It deals more damage (11% → 15%) and knockback (70 (base), 140 (scaling) → 99/155) granting it incredible KO potential.}} | | *{{buff|Charizard has a new up throw called {{s|bulbapedia|Seismic Toss}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. Deals strong damage for a throw, with very powerful knockback.}} |
| *{{nerf|However, these changes combined with its higher ending lag hinder its combo potential.}}
| | *{{buff|Pummel does slightly more damage.}} |
| *{{change|Down throw is now a meteor smash (361° → 280°) that knocks foes down on the floor with weak set knockback (40 (base), 300 (scaling) → 80/0) akin to Fox and Falco's down throws. This gives it tech chasing potential but removes its KO potential.}}
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| *{{buff|Glide attack is now a multi hit move which deals more damage (12% → 17%), with the final hit having increased knockback scaling (85 → 110), launching opponents at a more favourable angle (45° → 361°) and a [[flame]] effect. It also propels Charizard forward, helping slightly with recovery.}} | |
| *{{nerf|Glide attack is less reliable, it no longer auto-cancels when landing with it and it will now always leave Charizard helpless after using it even if Charizard hasn't used up all of its jumps.}}
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| ===Special Moves=== | | ===Special Moves=== |
| *{{nerf|[[Flamethrower]] has more ending lag (frame 68 → 72).}}
| | *{{buff|Charizard's new side special is {{s|bulbapedia|Heat Wave}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful, dealing more damage and knockback up close, and has decent range, making it generally more effective than Rock Smash. It also provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}} |
| *{{buff|Charizard's new side special is {{iw|bulbapedia|Heat Wave|move}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful semi-spike (60° → 30°), and has decent range, making it generally more effective than Rock Smash being a decent edgeguarding tool. It also has less startup (frame 24 → 21) and ending lag (frame 62 → 60) and provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}} | | **{{nerf|Heat Wave has less damage potential than Rock Smash.}} |
| **{{nerf|Heat Wave has less damage potential (43% → 25%) and its strongest hit deals less damage (18% → 15%) and knockback (60 (base), 80 (scaling) → 20/100) giving it less KO potential away from the horizontal blastline.}} | | *{{buff|[[Fly]] is now {{s|bulbapedia|Fire Spin}}, having a flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}} |
| *{{buff|[[Fly]] is now {{iw|bulbapedia|Fire Spin|move}}, having a flame effect, and it now deals a single hit greatly increasing its reliability. It also has less startup lag (frame 9 → 5) and now has [[intangibility]] on frames 3-5.}} | | **{{nerf|Up special no longer has [[super armor]].}} |
| **{{nerf|Up special no longer has [[armor]] and its intangibility has a shorter duration (frames 4-16 → 3-5). It also deals less damage (17% → 12%/11%/10%/9%) and it no longer has hits with high set knockback hindering its KO potential near the upper blast line.}} | | *{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}} |
| *{{change|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}} | | *{{buff|Charizard now has its own [[Final Smash]], {{s|bulbapedia|Fire Blast}}, where it fires three huge fireballs that deal lots of damage and knockback.}} |
| *{{nerf|Unlike Pokémon Change, Fly lacks intangibility and it does not reset [[stale move negation]].}} | |
| *{{nerf|Charizard now has its own [[Final Smash]], {{iw|bulbapedia|Fire Blast|move}}, where it fires three huge fireballs. Compared to [[Triple Finish]], it has less range and is considerably weaker dealing less damage and knockback.}}
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| ==Changes from PM to P+==
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| {{stub}}
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| *{{change|Charizard now has visible arm muscles.}}
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| *{{change|[[Standard special move|Standard Special]] altered to [[bulbapedia:Thunder Punch (move)|Thunder Punch]], an [[bulbapedia:Electric (type)|Electric]]-type move that can be learned via [[bulbapedia:Move Tutor|Move Tutor]] in games from ''Pokémon HeartGold & SoulSilver'' until ''Pokémon: Let's Go, Pikachu!'' and ''Pokémon: Let's Go, Eevee!'', where Charizard could learn the move via [[bulbapedia:Technical Machine|TM]] from those games onwards.}}
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| ==Revisions== | | ==Revisions== |
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| !Down tilt | | !Down tilt |
| | || 10% (tail), 12% (flame) || Charizard sweeps its tail across the ground. The sourspot has weaker knockback scaling that leads into aerials, while the flame sweetspot has transcendent [[priority]] and is a strong [[Semi-spike|horizontal]] finisher. | | | || 10% (tail), 12% (flame) || Charizard sweeps his tail across the ground. The sourspot has weaker knockback scaling that leads into aerials, while the flame sweetspot has transcendent [[priority]] and is a strong [[Semi-spike|horizontal]] finisher. |
| <!--Crawl attack--> | | <!--Crawl attack--> |
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| !Down aerial | | !Down aerial |
| | || 17% || Charizard stomps downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack. | | | || 17% || Charizard [[stomp (archetype)|stomp]]s downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack. |
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| !Glide attack | | !Glide attack |
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| !Up throw | | !Up throw |
| | {{iw|bulbapedia|Seismic Toss|move}} || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]]. | | | {{s|bulbapedia|Seismic Toss}} || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]]. |
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| !Down throw | | !Down throw |
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| !Side special | | !Side special |
| | {{iw|bulbapedia|Heat Wave|move}} || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use. | | | {{s|bulbapedia|Heat Wave}} || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use. |
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| !Up special | | !Up special |
| | {{iw|bulbapedia|Fire Spin|move}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]]. | | | {{s|bulbapedia|Fire Spin}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', it has a flame effect but Charizard doesn't possess [[launch resistance]]. |
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| !Down special | | !Down special |
| | [[Fly]] || — || Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''. | | | {{s|bulbapedia|Fly}} || — || Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''. |
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| !Final Smash | | !Final Smash |
| | {{iw|bulbapedia|Fire Blast|move}} || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback. The attack is roughly similar to Charizard's portion of [[Triple Finish]], for which it also uses Fire Blast. | | | {{s|bulbapedia|Fire Blast}} || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback. |
| |} | | |} |
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| ==In [[competitive play]]== | | ==In [[competitive play]]== |
| ===Most historically significant players=== | | ===Notable players=== |
| <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
| | *{{Sm|Bubbaking|USA}} |
| | | *{{Sm|Doraki|France}} |
| | | *{{Sm|Hatz|USA}} |
| ''See also: [[:Category:Charizard players (PM)]]''
| | *{{Sm|John Numbers|USA}} |
| *{{Sm|Kycse|USA}} - The best Charizard in the world. The first Charizard player to win a major in the history of ''Project M'', doing so at [[Shipwrecked]]. Ranked #11 on [[PMRank 2023]]. | | *{{Sm|KiraFlax|USA}} |
| *{{Sm|Dingo|USA}} - Ranked 38th on [[PMRank 2017]]. | | *{{Sm|Kycse|USA}} |
| *{{Sm|Zen|France}} - Ranked 49th on the [[PMRank 2016]]. | | *{{Sm|Mask|USA}} |
| | *{{Sm|Metroid|USA}} |
| | *{{Sm|Oracle|USA}} |
| | *{{Sm|Phoca|Brazil}} |
| | *{{Sm|Smash G0D|USA}} |
| | *{{Sm|Stingers|USA}} |
| | *{{Sm|Yomi|Germany}} |
| | *{{Sm|Yoshiking|USA}} |
| | *{{Sm|Zen|France}} |
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| ==Alternate costumes== | | ==Alternate costumes== |
| ===Project M===
| | Charizard now has more significant, independent palette swaps. It also gains a costume based off the armored Charizard seen in the beginning of ''{{s|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor in ''Project M'' 3.6 Beta. |
| Charizard now has more significant, independent palette swaps. His colors are based on {{pkmn|Aerodactyl}}, {{pkmn|Golbat}}, {{pkmn|Tyranitar}}, Shiny Charizard, and {{pkmn|Salamence}}. It also gains a costume based off the armored Charizard seen in the beginning of ''{{iw|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor based on {{pkmn|Aggron}} in ''Project M'' 3.6 Beta. | |
| {|style="margin:1em auto 1em auto;text-align:center" | | {|style="margin:1em auto 1em auto;text-align:center" |
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| |colspan=8|[[File:Charizard Palette (PM).png|frame|center|Charizard's alternate costumes in PM]] | | |colspan=8|[[Image:Charizard Palette (PM).png|frame|center|Charizard's alternate costumes in PM]] |
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| |[[File:CharizardHeadSSBB.png]] | | |[[Image:CharizardHeadSSBB.png]] |
| |[[File:CharizardHeadGreyPM.png]] | | |[[Image:CharizardHeadGreyPM.png]] |
| |[[File:CharizardHeadBluePM.png]] | | |[[Image:CharizardHeadBluePM.png]] |
| |[[File:CharizardHeadGreenPM.png]] | | |[[Image:CharizardHeadGreenPM.png]] |
| |[[File:CharizardHeadBlackPM.png]] | | |[[Image:CharizardHeadBlackPM.png]] |
| |[[File:CharizardHeadLightBluePM.png]] | | |[[Image:CharizardHeadLightBluePM.png]] |
| |[[File:CharizardHeadArmorPM.png]] | | |[[Image:CharizardHeadArmorPM.png]] |
| |[[File:CharizardHeadBlackArmorPM.png]] | | |[[Image:CharizardHeadBlackArmorPM.png]] |
| |} | | |} |
| Coincidentally, most of these Pokémon in the main games references in Charizard's alternate color schemes have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{iw|bulbapedia|Dragon|type}}-type moves, or being commonly owned by notable Dragon-type specialized trainers.
| | Some of Charizard's alternate costumes are based on different Pokémon: |
| | | *The grey is based on {{pkmn|Aerodactyl}}. |
| ===Project+===
| | *The blue is based on {{pkmn|Golbat}} or {{pkmn|Nidoqueen}}. |
| Charizard gains additional colors for its standard and Armored appearances. Standard gaining {{pkmn|Dragonite}}, {{pkmn|Naganadel}}, and {{pkmn|Flygon}} colors. The cyan costume is also converted into a second blue team color. Armored Charizard gains colors based on {{pkmn|Nidoking}}, {{pkmn|Rayquaza}}, and {{pkmn|Haxorus}}.
| | *The green is based on {{pkmn|Tyranitar}}. |
| | | *The black is based on Charizard's [[bulbapedia:Shiny Pokémon|shiny]] colour. |
| [[File:Charizard Palette (P+).png|800px|thumb|center|Charizard's alternate costumes in P+]] | | *The cyan is based on {{pkmn|Salamence}}. |
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| '''Secret costumes:'''
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| [[File:Charizard Z P+.png|160px]] [[File:Charizard R_P+.png|160px]]
| | Coincidentally, most of these Pokémon in the main games have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{s|bulbapedia|Dragon}}-type moves, or being commonly owned by notable Dragon-type specialized trainers. |
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| '''Z-Secret Costume:''' Mega Charizard X: One of Charizard's two {{iw|bulbapedia|Mega Evolution}}s introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite X}} and the player Mega Evolves it.
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| '''R-Secret Costume:''' Mega Charizard Y: One of Charizard's two Mega Evolutions introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite Y}} and the player Mega Evolves it.
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| ==Trivia== | | ==Trivia== |
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| *{{SSB4|Charizard}}'s appearance in ''[[Super Smash Bros. 4]]'' has some changes from ''Brawl'' that are similar to its ''Project M'' incarnation, including a claw slash for its forward aerial, a [[Flare Blitz|Fire-type power-based move]] for a side special, and Seismic Toss as its up throw and a KO option (in later versions). | | *{{SSB4|Charizard}}'s appearance in ''[[Super Smash Bros. 4]]'' has some changes from ''Brawl'' that are similar to its ''Project M'' incarnation, including a claw slash for its forward aerial, a [[Flare Blitz|Fire-type power-based move]] for a side special, and Seismic Toss as its up throw and a KO option (in later versions). |
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| ==External links==
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| *[https://pmunofficial.com/en/characters/charizard/ Charizard's page at the Project M website]
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| *[https://www.reddit.com/r/SSBPM/comments/ilzfq5/labbing_discord_results_charizard/ Labbing Discord Tech Post]
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| {{Project M}} | | {{Project M}} |
| [[Category:Charizard]] | | [[Category:Charizard]] |
| [[Category:Characters (PM)]] | | [[Category:Characters (PM)]] |