Editing Charizard (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{for|the unmodded version of Charizard|Charizard (SSBB)}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name = Charizard
|name         = Charizard
|image = {{tabber|title1=Classic (PM)|content1=[[File:Charizard SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Charizard.png|250px]]|title3=Red Army (PM)|content3=[[File:Red Army Charizard PM.png|250px]]|title4=Red Army (P+)|content4=[[File:PPlus Red Army Charizard.png|250px]]}}
|image       = [[Image:Charizard SSBB.png|250px|Charizard]]
|mod = Project M
|mod         = Project M
|base = SSBB
|base         = ssbb
|moveset1 = Charizard (SSBB)
|tier        =  
|altcostume = Red Army Charizard
|ranking      =  
}}
}}
 
'''Charizard''' is a playable character in the ''[[Brawl]]'' mod [[Project M]]. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone.
'''Charizard''' is a playable character in the ''[[Super Smash Bros. Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves.
<!--tier position paragraph-->
 
Charizard is ranked 24th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the B tier. This puts Charizard slightly above Pokémon Trainer's position in ''Brawl'', which was 29th out of 38. In ''Project+'', Charizard is ranked 21st on the {{h2|Project+|official tier list}}, at the top of the B tier, marking a slight improvement over its ''Project M'' iteration.


==Attributes==
==Attributes==
In ''Project M'', Charizard leaves behind the slow, tanky attacks, stamina system, and negligible defensive type effectiveness it was known for in ''Brawl''. Instead, it fights alone with a quicker moveset optimized for taking its battles to the air.


Much of Charizard's moveset was given tweaks to encourage a quick offense. Its neutral attack and all of its tilts can combo into themselves, while its down-tilt has a powerful sweetspot that can semi-spike; its smash attacks and aerials all have increased speed or KO capabilities, and its down-smash can now serve as an edgeguarding tool. In particular, Charizard's new forward-aerial trades its predecessor's range for speed, damage, and strong diagonal knockback, making it a potent KO option especially when SHFFL'd. Charizard's new glide attack also has substantial KO potential and its hits link together even at high percentages.
===Changes from ''Brawl'' to PM===
 
Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes.
While Flamethrower remains untouched and largely situational, Rock Smash was replaced with a new side-special, Heat Wave. It trades some damage potential for speed, range, and knockback, giving Charizard a faster KO move when used up close while providing an acceptable spacing option otherwise. Charizard's reworked up-special now functions as a single, strong hit, and the purely horizontal knockback it deals at the start can help Charizard break out of combos.  
*{{buff|Forward tilt is now a powerful bite that can be angled and deals 12% damage if sweetspotted. It has longer range and is a better launcher than the previous forward tilt.}}
 
*{{buff|Up tilt and the sourspot of neutral aerial have better knockback.}}
The biggest change to Charizard's moveset, however, is its new down-special, Fly. When used on the ground, Charizard will lift off in a high jump, achieving heights otherwise out of reach while providing greater speed than its jumps and up-special. Fly can be angled, used immediately or charged for nearly a second, and Charizard can cancel it into any aerial or special move while preserving all of the move's momentum. This gives Charizard incredible chasing options after launching a foe; it can rack up further damage (using neutral or up aerials), it can quickly meteor smash opponents recovering high (down aerial off of an angled Fly), it can semi-spike (back-aerial or close side-special), or it can go for a KO off the top (forward-air, glide attack, or late up-special). Many of Charizard's ground moves are designed to pop foes into the air where they can be chased with Fly, especially its new up-throw, which deals strong damage and vertical knockback that can leave damaged foes close to the upper blast line.  
*{{buff|Forward aerial has been replaced with a flaming claw move akin to Mewtwo's forward aerial, with deals 17% damage (6% more) with powerful diagonal knockback. It lasts longer than Mewtwo's f-air, but has a sourspot. It is overall better at KOing than its previous forward air.}}
 
*{{buff|Up aerial now has a sweetspot at Charizard's teeth, which posseses better KO potential.}}
Charizard's defensive weaknesses are still present. While it has impressive dashing speed and range on its ground attacks, opponents with disjointed hitboxes and projectiles can easily wall Charizard thanks to its large hurtbox. Charizard also has very limited options for dealing with attackers below it, making Fly a double-edged sword if an opponent can reach the stage before Charizard can. Charizard remains weak in recovering horizontally, as its glide will not reset if Charizard is hit, forcing the use of its glide attack to power through edgeguarding.  
*{{buff|[[Down smash]] is now a [[meteor smash]], allowing Charizard to follow up better into other attacks when used on grounded opponents.}}
 
*{{buff|Up special is now a single hit of strong damage, with good KO/gimping potential.}}
As a result, much like in its home series, Charizard can't give its opponents the time or position to strike back, as its weaknesses are difficult to cover. However, when played to its strengths of speed and aggressive attacks, Charizard can easily dominate its opponents without letting them take advantage of its shortcomings.
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap into the air higher than any jump. The move can be charged to fly higher. When used in the air, Charizard instantly glides, and can use a glide attack afterwards.}}
 
*{{buff|Glide attack is stronger, dealing consecutive hits that sum up to 17% damage (5% more), with strong knockback and a [[flame]] effect.}}
==Changes from ''Brawl'' to PM==
*{{buff|New up throw: {{s|bulbapedia|Seismic Toss}} from the Pokémon anime, where it flies with its opponent upwards and then slams down, creating a huge explosion. Deals 15% damage (5% more) with very powerful knockback.}}
[[File:CharizardSidebPM.png|thumb|200px|Charizard edge-guarding with its new side special, Heat Wave.]]
*{{nerf|Down tilt is harder to KO with.}}
Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like {{PM|Squirtle}} and {{PM|Ivysaur}}, Charizard is now a separate character from the {{SSBB|Pokémon Trainer}}. The main benefit this provides is that Charizard no longer suffers from the Stamina system and it no longers suffers from the risk of changing Pokémon and being heavily punished for it. As for its individual buffs, Charizard is much faster both in terms of its movement and in the speed of its attacks and a fair amount of its attacks have increased KO power or combo potential.  
*{{nerf|Up special no longer has super armor.}}
 
*{{change|[[Gliding]] can no longer be performed by holding the jump button; Charizard must use its down special to do so.}}
Charizard has also seen a few nerfs. As it is no longer tied to the Pokémon Trainer, it can no longer swap out with Squirtle and Ivysaur to gain access to a smaller hurtbox, greater mobility and zoning and to generally cover up its bad matchups. As for direct nerfs, some of Charizard's moves have seen a decrease to their speed, range or power.
*{{change|Neutral attack is now a single swing of its wing, acting more as a launcher.}}
 
*{{change|Down tilt is now his old forward tilt.}}
Overall, Charizard is a considerably more effective character and as of the latest tier list, it outclasses its fellow party members.  
*{{change|Down throw is now a meteor smash that knockes foes down on the floor, akin to Fox and Falco's down throws. It can be [[tech]]ed instantly, though, but still acts as a [[tech-chase]]r.}}
 
*{{change|[[Rock Smash]] has been replaced with a new move called {{s|bulbapedia|Heat Wave}}, using a similar animation to its old forward aerial. It provides backwards momentum when used in the air. Like the ''Brawl'' forward aerial, it is stronger up close.}}
===Aesthetics===
*{{change|Sweetspot of forward smash and [[Fly]] (up special) now have an actual flame effect, the latter being renamed as the {{s|bulbapedia|Fire Spin}}.}}
*{{change|New [[on-screen appearance]]: Charizard quickly comes flying from above and lands stomping the ground.}}
*{{change|New [[on-screen appearance]]: Charizard quickly comes flying from above and lands stomping the ground.}}
*{{change|Charizard's up taunt has been replaced with a new one, where it flaps its wings twice to hover before striking a pose and roaring.}}
*{{change|"Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual ''Pokémon'' games).}}
*{{change|"Pokémon Trainer petting" victory pose is replaced with another one, where Charizard lazily yawns and takes a nap on the floor in a burly manner; reminiscent of Ash's Charizard in the Pokémon anime, who tended to cease fighting and take naps on serious battles, disobeying all orders (which can also happen in the actual ''Pokémon'' games).}}


===Attributes===
Like {{PM|Squirtle}} and {{PM|Ivysaur}}, Charizard is now a separate character from the [[Pokémon Trainer]], no longer using a Stamina system nor having a weakness to water based moves. Pokémon Trainer is completely absent, no longer appearing during battles nor victory poses.
*{{buff|Charizard [[dash]]es faster (1.8 → 2.07).}}
*{{buff|Charizard's [[air speed]] is slightly faster (0.987 → 1).}}
*{{nerf|Charizard's [[air acceleration]] was altered though its total air acceleration is the same (0.01 (base), 0.05 (additional) → 0.02/0.04). These changes give Charizard slightly less control over its air speed.}}
*{{buff|Charizard's [[jump]]s are much higher.}}
*{{buff|Charizard's jumpsquat is shorter (6 frames → 4).}}
*{{change|Charizard's [[traction]] is higher (0.055 → 0.065).}}
*{{change|Charizard's [[fall speed]] is faster (1.35 → 1.7).}}
*{{change|Charizard's [[gravity]] is higher (0.085 → 0.095).}}
*{{buff|Charizard is no longer tied to the {{SSBB|Pokémon Trainer}}. Because of this, Charizard no longer suffers from the stamina mechanic nor is it affected by [[type effectiveness]], which means it no longer takes extra damage from Squirtle's water attacks}}
**{{nerf|However, this also removes Charizard's ability to resist Ivysaur's grass attacks, and adapt to different matchups by switching to {{PM|Ivysaur}} or {{PM|Squirtle}}}}.
*{{buff|Charizard will no longer become [[helpless]] if it uses its [[glide]] after using up all of its jumps (if Charizard doesn't use a glide attack). Additionally, Charizard's glide has much less startup lag gaining momentum almost instantly, travels faster and Charizard can now turn around when canceling it greatly increasing glide's utility.}}
*{{change|Glide no longer has a unique sound effect.}}
*{{nerf|Glide will now take away all of Charizard's remaining jumps.}}
 
===Ground Attacks===
*{{buff|Charizard has a new neutral attack which only consists of one hit. It lifts its wing up in the air. It launches opponents vertically acting as an effective combo starter.}}
*{{nerf|Neutral attack has more startup (frame 4 → 5) and ending lag (frame 23 → 31) compared to the first hit of its previous neutral attack. It also deals less damage overall (13% → 9%/7%/6%) and it cannot [[jab lock]] opponents.}}
*{{buff|Dash attack has less startup lag with a longer duration (frames 10-18 → 9-20) and it has less ending lag (frame 45 → 38). It now sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.}}
*{{buff|Forward tilt is now similar to its old down tilt with an altered animation which has more reach. It also has less startup lag with a longer duration (frames 12-13 → 9-12), it has less ending lag (frame 42 → 31) and it deals more damage (11%/10% → 12%/11%). The sourspot has increased base knockback (30 → 35) and the sweetspot deals extra shield damage (0 → 10).}}
*{{nerf|Forward tilt's sourspot can no longer [[trip]] oppponents.}}
*{{buff|Up tilt has less startup lag with a longer duration (frames 9-16 → 8-20) and it has a sweetspot which deals more damage (8% → 10%).}}
*{{nerf|Up tilt deals less knockback (40 (base), 130 (scaling) → 64/85) and the sourspot deals less damage (8% → 7%). Charizard's wings are also no longer [[intangible]].}}
*{{buff|Down tilt is now similar to its old forward tilt. It has a longer duration (frames 8-9 → 8-14) and its sourspot deals more damage (8% → 10%) and and the sweetspot is now a semi-spike (361° → 35°).}}
*{{nerf|Down tilt has more ending lag (frame 28 → 35) and the sweetspot deals less knockback (40 (base), 100 (scaling) → 30/90).}}
*{{change|Forward smash now consists of a single hit with a sourspot dealing the same amount of damage as its previous second hit and it has a [[Flame|flaming]] sweetspot at Charizard's mouth that deals the same amount of damage as both hits of the previous forward smash combined (5% (hit 1) 17% (hit 2) → 22%).}}
*{{buff|Forward smash has less startup (frame 22 → 17) and ending lag (frame 69 → 65), possesses a more horizontal knockback angle and the sourspot has increased knockback growth (98 → 106/100), making it much more effective as a KO move. The sweetspot also has much more KO potential despite its lower knockback growth (98 → 91).}}
*{{nerf|Forward smash now has a weaker sourspot which deals less damage (17% → 14%).}}
*{{buff|Up smash's second hit has less startup lag (frame 17 → 15) allowing it to connect better. It also deals more knockback (40 (base), 110 (scaling) → 60/100).}}
*{{change|Charizard covers less distance from a running up smash. This makes up smash connect better but hinders its approach potential.}}
*{{nerf|Up smash has more ending lag (frame 49 → 51).}}
*{{buff|[[Down smash]] has a longer duration (frames 14-15 → 15-19) and has less ending lag (frame 61 → 43). It has a hitbox at Charizard's feet which now a [[meteor smash]] (80° → 270°) with increased knockback (40 (base), 75 (scaling) → 60/100), giving it edgeguarding potential. Some of its other hitboxes also launch opponents at a higher angle (80° → 89°).}}
*{{nerf|Down smash has more startup lag (frame 14 → 15), deals less damage (16% → 14%/12%) and it has smaller hitboxes (10u/10u/10u/10u → 6.5u/7u/7u/5.5u/5.5u) decreasing its range. The vertical hitboxes deal less knockback (40 (base), 75 (scaling) → 45/70, 42/70) hindering its KO potential. Some of the vertical hitboxes also launch at a slightly lower angle (80° → 79°).}}
 
===Aerial Attacks===
*{{buff|Neutral aerial has less startup (frame 8 → 5) and ending lag (frame 61 → 42). It has a tighter animation, and the hitboxes have slightly more reach and knockback. One of its sweetspots deal more damage (12% → 13%).}}
*{{change|Neutral aerial's angles have been altered (361° → 80°/60°/50°).}}
*{{nerf|Neutral aerial has more landing lag (22 frames → 25) though this is greatly compensated with the introduction of [[L-canceling]]. It can also no longer lock or trip opponents. It also [[auto-cancel]]s later (frame 31 → 44).}}
*{{buff|Forward aerial has been replaced with a flaming claw move. Compared to the previous forward aerial, it has less ending lag (frame 48 → 33), less landing lag (32 frames → 26),  and it deals higher damage (11% → 15%/13%/11%) with powerful diagonal knockback (25° → 70°/60°), making it a powerful KO move despite having less base knockback than the previous forward aerial's sweetspot (70 → 40).}}
*{{nerf|New forward aerial has more startup lag with a shorter duration (frames 9-16 → 10-15) and it auto-cancels later (frame 26 → 30). Its new angle also hinders its edgeguarding potential and it now has very weak sourspots.}}
*{{change|Back aerial now consists of a single hit with a sweetspot and a sourspot.}}
*{{buff|Back aerial has less ending lag (frame 48 → 38) and deals more damage (5% (hit 1), 9%/7% (hit 2) → 9%/12%/15%). The sweetspot is stronger despite its lower knockback (30 (base), 130 (scaling) → 20/100).}}
*{{nerf|Back aerial has more startup lag (frame 7 → 9), auto-cancels later (frame 24 → 33) and the sourspot can no longer link into the sweetspot.}}
*{{buff|Both up and down aerials can now auto-cancel in a short hop due to Charizard's higher short hop meaning that Charizard can now auto-cancel all of its aerials. They both also have less landing lag (22 frames (up), 35 frames (down) → 20 (both)).}}
*{{buff|Up aerial has less ending lag (frame 46 → 40) and it now has a sweetspot at Charizard's teeth, which deals more damage (10% → 13%) improving its KO potential despite its lower knockback scaling (105 → 100). The weaker early hit also deals more damage (10% → 11%) although its knockback was somewhat compensated (20 (base), 105 (scaling) → 23/100).}}
*{{nerf|Up aerial has more startup lag with a shorter duration (frames 6-27 → 10-15) and it auto-cancels later (frame 38 → 40). Charizard's head is also no longer intangible.}}
*{{buff|Down aerial has a longer duration (frames 18-20 → 18-22), deals more damage (14% → 17%) and one of its hitboxes has increased base knockback (20 → 50) improving its KO potential both off and on stage despite now meteor smashing grounded opponents.}}
*{{nerf|Down aerial has more ending lag (frame 52 → 56) and no longer has a huge disjointed hitbox. While its hitbox is not much smaller (8u/8u/5u → 7.9u/7.9u), it is now connected to Charizard's hip bone instead of its foot bone meaning that the hitbox is much higher than it used to be (now matching the animation).}}
 
===Throws/other attacks===
*{{nerf|All grabs have less range as their Z position has been decreased (17 → 13 (standing), 12 → 9 (dash), 7 → 3 (pivot)). Standing grab also has more startup lag (frame 6 → 7) and standing and dash grabs have more ending lag (frame 30 → 37 (standing), frame 38 → 45 (dash)).}}
*{{buff|Pummel deals slightly more damage (2% → 3%).}}
*{{nerf|Pummel has more ending lag (frame 17 → 27).}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|Charizard has a new up throw called {{iw|bulbapedia|Seismic Toss|move}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. It deals more damage (11% → 15%) and knockback (70 (base), 140 (scaling) → 99/155) granting it incredible KO potential.}}
*{{nerf|However, these changes combined with its higher ending lag hinder its combo potential.}}
*{{change|Down throw is now a meteor smash (361° → 280°) that knocks foes down on the floor with weak set knockback (40 (base), 300 (scaling) → 80/0) akin to Fox and Falco's down throws. This gives it tech chasing potential but removes its KO potential.}}
*{{buff|Glide attack is now a multi hit move which deals more damage (12% → 17%), with the final hit having increased knockback scaling (85 → 110), launching opponents at a more favourable angle (45° → 361°) and a [[flame]] effect. It also propels Charizard forward, helping slightly with recovery.}}
*{{nerf|Glide attack is less reliable, it no longer auto-cancels when landing with it and it will now always leave Charizard helpless after using it even if Charizard hasn't used up all of its jumps.}}
 
===Special Moves===
*{{nerf|[[Flamethrower]] has more ending lag (frame 68 → 72).}}
*{{buff|Charizard's new side special is {{iw|bulbapedia|Heat Wave|move}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful semi-spike (60° → 30°), and has decent range, making it generally more effective than Rock Smash being a decent edgeguarding tool. It also has less startup (frame 24 → 21) and ending lag (frame 62 → 60) and provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}}
**{{nerf|Heat Wave has less damage potential (43% → 25%) and its strongest hit deals less damage (18% → 15%) and knockback (60 (base), 80 (scaling) → 20/100) giving it less KO potential away from the horizontal blastline.}}
*{{buff|[[Fly]] is now {{iw|bulbapedia|Fire Spin|move}}, having a flame effect, and it now deals a single hit greatly increasing its reliability. It also has less startup lag (frame 9 → 5) and now has [[intangibility]] on frames 3-5.}}
**{{nerf|Up special no longer has [[armor]] and its intangibility has a shorter duration (frames 4-16 → 3-5). It also deals less damage (17% → 12%/11%/10%/9%) and it no longer has hits with high set knockback hindering its KO potential near the upper blast line.}}
*{{change|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{nerf|Unlike Pokémon Change, Fly lacks intangibility and it does not reset [[stale move negation]].}}
*{{nerf|Charizard now has its own [[Final Smash]], {{iw|bulbapedia|Fire Blast|move}}, where it fires three huge fireballs. Compared to [[Triple Finish]], it has less range and is considerably weaker dealing less damage and knockback.}}
 
==Changes from PM to P+==
{{stub}}
*{{change|Charizard now has visible arm muscles.}}
*{{change|[[Standard special move|Standard Special]] altered to [[bulbapedia:Thunder Punch (move)|Thunder Punch]], an [[bulbapedia:Electric (type)|Electric]]-type move that can be learned via [[bulbapedia:Move Tutor|Move Tutor]] in games from ''Pokémon HeartGold & SoulSilver'' until ''Pokémon: Let's Go, Pikachu!'' and ''Pokémon: Let's Go, Eevee!'', where Charizard could learn the move via [[bulbapedia:Technical Machine|TM]] from those games onwards.}}
 
==Revisions==
===v2.1===
*{{buff|[[Down smash]] received some [[hitbox]] adjustments and is non-[[Priority|clankable]].}}
*{{nerf|Charizard can no longer cancel its [[shield break]] animation with a down special.}}
*{{buff|Flamethrower no longer falls off ledges.}}
*{{change|[[Jab]] was reanimated to be more polished.}}
*{{change|[[Forward tilt]] received some animation, sound effects, and hitbox adjustments.}}
*{{change|[[Up air]] received some animation and sound effects adjustments.}}
*{{change|Back air received some frame data adjustments to look better aesthetically when [[autocancel]]ed.}}
 
===v2.5b===
*{{buff|Charizard manually cancelling a [[glide]] with a [[jump]] or by falling down no longer puts it into [[helpless]] state.}}
*{{buff|[[Dash attack]] has less startup and the strong hit sends foes at a more outward angle.}}
*{{buff|[[Up tilt]] does a bit more damage on initial hit, and has less [[knockback]] growth. It additionally matches Charizard's wings more accurately.}}
*{{buff|[[Down tilt]] hit duration is slightly longer.}}
*{{buff|[[Forward smash]] hitbox is now active earlier, and the attack's sourspot now lasts for slightly longer. The flaming sweetspot was also repositioned to be easier to land.}}
*{{buff|[[Neutral air]] hitboxes are now active for a bit longer.}}
*{{buff|[[Forward air]] has been adjusted to give it better poking and offensive properties, while its weak hit now has a lower angle and has improved aesthetics.}}
*{{buff|[[Back air]]'s sourspot does more damage, is [[interruptibility|interruptible]] sooner, possesses a slightly larger sweetspot, and late hit no longer has set knockback.}}
*{{buff|[[Up air]]'s SDI multiplier and freeze frames reduced to more common levels.}}
*{{buff|[[Down air]] has more knockback growth on grounded opponents.}}
*{{buff|[[Forward throw]] releases slightly faster (giving the foe less time to DI), and its angle along with its base knockback were increased.}}
*{{buff|[[Back throw]] angle, knockback, and ending lag adjusted to have more combo utility.}}
*{{buff|[[Up throw]] is significantly stronger.}}
*{{buff|Grounded up special hits earlier and before intangibility ends.}}
*{{buff|Down special's bug that didn't allow interrupting to and from other moves was fixed. It additionally charges up faster.}}
*{{nerf|Charizard can only glide once per airtime.}}
*{{nerf|Glide attack damage reduced.}}
*{{nerf|[[Down throw]] frame advantage has been reduced.}}
*{{change|Hitboxes cleaned up on various moves.}}
*{{change|Hurtboxes better match its body.}}
*{{change|Glide is slightly better at retaining momentum, but drops a bit faster.}}
*{{nerf|Jab deals slightly less damage on the weak hit, and has a larger [[SDI]] multiplier.}}
*{{change|[[Up smash]] now has slightly more base knockback but less knockback growth.}}
*{{change|Forward smash sound effects were improved.}}
*{{change|Down smash's hitboxes are slightly smaller in size, but are centered around Charizard better.}}
*{{change|Neutral air's sweetspot trajectory gets lower throughout the animation.}}
*{{change|Up air's body hit has a lower angle, and the late hit lasts for shorter.}}
*{{change|[[Pummel]]'s sound effects are more denoted.}}
*{{change|Forward throw has decreased knockback growth, hindering its KOing ability but following up better into other attacks.}}
*{{buff|Down [[taunt]] is now properly [[taunt cancel]]able.}}
*{{change|Aerial up special has more startup, but is stronger and more damaging near the start, and weaker later on.}}


===v2.6b===
In terms of cosmetic changes, Charizard now has more significant palette swaps, in addition to a sixth one. These are: its {{s|bulbapedia|Shiny}} coloration (black skin with red wings), a clearer grey one with purple wings that looks like {{s|bulbapedia|Aerodactyl}}, a Blue Team costume with the color scheme of a {{s|bulbapedia|Golbat}}, a light blue one similar to a {{s|bulbapedia|Salamence}}, and a green-skin Green Team one based on {{s|bulbapedia|Tyranitar}}. Charizard now uses its default costume for the Red Team.
*{{buff|Forward tilt can be interrupted sooner and no longer gets weaker over time.}}
*{{buff|Neutral special's max angle is slightly more vertical, and it can be additionally angled quicker. The move's hitboxes are also less SDIable and its knockback was increased slightly.}}
*{{nerf|Down smash's interruptibility frames occur slightly slower than before.}}
*{{nerf|Glide uses up all of Charizard's jumps once used.}}
*{{change|Down tilt's sweetspot angle is slightly more vertical.}}
*{{change|Down smash's hitboxes now vary in angles, and its inner hitboxes have priority over the outer hitboxes.}}
 
===v3.0===
*{{buff|Up special has less hangtime at the apex.}}
*{{nerf|Forward aerial bone invincibility reduced to the duration of the active frames of the hitbox.}}
*{{change|Forward throw animation tweaked.}}
 
===v3.5===
*{{buff|Down tilt deals more damage.}}
*{{buff|The flame deals more damage midway through neutral aerial.}}
*{{nerf|The flame on Charizard's tail deals less damage at start of neutral aerial.}}
*{{nerf|Removed momentum halt from Fly and Glide.}}
*{{nerf|Landing lag on neutral air increased.}}
*{{buff|Now has a Final smash where it fires three fire-breathing blasts.}}
*{{change|Charizard has a new up taunt.}}


==Moveset==
==Moveset==
Up to date as of version 3.6.
Up to date as of version 3.0.


{|class="wikitable"
{|class="wikitable"
Line 186: Line 48:
|-
|-
!Neutral attack
!Neutral attack
| || 7%/9% (clean/tip), 6%/7% (late/tip) || Charizard swings its left wing upward. It is strong for a jab, having high base knockback with a diagonal angle, setting up nicely for aerial followups.
|Wing Attack||7%, 9% (tip)||Swings one wing in front of it. Strong for a jab; has high base knockback with a diagonal angle. Last for about 30 frames, and sweetspot can KO at 200%. Propels Charizard forward if used repeatedly.
|-
|-
!Forward tilt
!Forward tilt
| || 12% (mouth), 11% (neck) || Charizard extends its neck and bites forward. This move has both good reach and power. Hitting at Charizard's neck produces less knockback than hitting at the mouth. This move can be angled, but doing so does not alter the damage.
|Hyper Fang||12%||Stretches its neck and bites. Good reach and power. Hitting with the neck produces less knockback. Can be angled, but doing so does not alter the damage.
|-
|-
!Up tilt
!Up tilt
| || 10% (clean), 7% (late) || Charizard points its wings upwards and jabs the opponent. This move can easily lead into aerial attacks.
|Pyramid Poke||10%||Charizard forms a triangle with its wings and stabs upward. Can easily lead into aerial attacks.
|-
|-
!Down tilt
!Down tilt
| || 10% (tail), 12% (flame) || Charizard sweeps its tail across the ground. The sourspot has weaker knockback scaling that leads into aerials, while the flame sweetspot has transcendent [[priority]] and is a strong [[Semi-spike|horizontal]] finisher.
|Flame Sweep||8%, 11% (flame)||A tail sweep. Hard to sweetspot with. Sourspot has weaker knockback scaling that leads into aerials, while the flame has trascendent [[priority]] and is a strong [[Semi-spike|horizontal]] finisher.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
!Dash attack
!Dash attack
| || 11% (clean), 9% (late) || Charizard kicks forwards with its left foot. Sends opponents at a diagonal trajectory. Has little endlag compared to most dash attacks.
|Low Kick||11%, 9% (late)||Charizard kicks with a foot forward. Diagonal trajectory, has little lag compared to most dash attacks.
|-
|-
!Forward smash
!Forward smash
| || {{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|22}} (clean sweetspot), {{ChargedSmashDmgSSBM|14}} (late) || Charizard lunges forwards while swinging its head in a large arc. It has slow start-up, but is a strong horizontal finisher, and has a very powerful sweetspot at the flaming part of Charizard's mouth.
|Flare Blitz||17%, 22% (sweetspot)||Lunges its head forward while spitting small flames. Slow start-up, but is a strong finisher. Sweetspot is located at Charizard's head and has a flame effect.
|-
|-
!Up smash
!Up smash
| || {{ChargedSmashDmgSSBM|5}} (hit 1), {{ChargedSmashDmgSSBM|11}} (hit 2) || Charizard slashes upward twice with both of its wings. It is similar to {{PM|Captain Falcon}}'s up smash, but has faster startup and covers a wider area above Charizard.
|Brave Bird||5% then 11%||Slashes upward twice with its two respective wings. Similar to Captain Falcon's up smash, but has faster startup and covers a wider area above Charizard.
|-
|-
!Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|12}} (center), {{ChargedSmashDmgSSBM|14}} (edges) || Charizard violently stomps the ground once with both feet, causing the ground to erupt from either side of it. Coming in contact with Charizard's body [[meteor smash]]es opponents, which can set up for aerial combos as well as punish opponents hanging on an edge. The shockwave portion of the move can only hit grounded opponents.
|Bulldoze||12% (center), 14% (edges)||Violently stomps the ground. The center of the attack deals less damage but has stronger knockback. Both hits have a [[meteor smash]] angle, which pops out grounded foes for combos, and can also punish [[ledge]]-hanging ones for a KO.
|-
|-
!Neutral aerial
!Neutral aerial
| || 9% (tail), 11% (flame early), 13% (flame mid), 10% (flame late) || Charizard spins its entire body in a somersault, hitting with its tail. The sweetspot is located at the flame that is on the tip of Charizard's tail. Each part of the attack sends opponents at a different angle; the start of the move sends opponents upwards, the middle of the move sends opponents diagonally upwards and away from Charizard, while the end of the move sends opponents diagonally upwards and behind Charizard.
|Flame Wheel||9%, 12% (flame)||Spins vertically whilst swinging its tail. Not used very often due to the odd placement of the sweetspot, and because of Charizard's other superior aerial attacks.
|-
|-
!Forward aerial
!Forward aerial
| || 11% (arm), 16% (claw) || Charizard swipes forward with a flaming claw. The sweetspot is strong vertical finisher, and is also Charizard's second most damaging aerial. Charizard's head, neck, and both of its wings are [[intangible]] while the hitboxes are active.
|Slash & Burn||16%, 11% (upper part)||Swipes with a flaming claw. Possibly Charizard's strong vertical finisher, and also its second most damaging aerial.  
|-
|-
!Back aerial
!Back aerial
| || 12% (clean tail), 15% (clean flame), 9% (late) || Charizard swings its tail backwards. It can be used for a [[Wall of Pain|wall-of-pain]] at low percentages.
|Aerial Flame Sweep||12%, 15% (flame)||Swing its tail backwards. Good power and damage; can be used for [[Wall of Pain|walls of pain]] at low percentages.
|-
|-
!Up aerial
!Up aerial
| || 11% (clean neck), 13% (clean mouth), 7% (late) || Charizard extends its neck and bites upwards. This move can be used to [[juggle]] opponents effectively at low percentages, and then serve as a KO move at higher percents.
|Crunch||13% (teeth), 11% (neck), 7% (late hit)|| Stretches its neck upwards. Can [[juggle]] opponents at low percentages, then KO them at high percents.
|-
|-
!Down aerial
!Down aerial
| || 17% || Charizard stomps downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
|Stomp||17%||[[Stomp]]s with both feet. A meteor smash with high KO potential; also a great combo starter on grounded opponents.
|-
!Glide attack
| || 2% (hits 1-4), 9% (hit 5) || Part of the Fly move used in midair, Charizard spins and attacks with its wings engulfed in flames. The glide attack now propels Charizard faster and the attack hits up to 5 times; though it's difficult to connect with all hits. Using the glide will cause Charizard to lose all its jumps, however Charizard will not fall [[helpless]] unless it uses the glide attack.
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
!Grab
| || &mdash; || Charizard grabs its opponent with its mouth.
| ||&mdash;||Stretches its mouth.
|-
|-
!Pummel
!Pummel
| || 3% || Charizard bites the opponent, groaning every time it does so.
|Bite||3%||Bites the opponent, groaning every time it does so.
|-
|-
!Forward throw
!Forward throw
| || 10% || Charizard spins the opponent once, holding them with its mouth, then throws them forward. This throw has decent diagonal knockback.
|Strength F||10%||Spins enemy once with its mouth, then throws forward. Decent diagonal knockback.
|-
|-
!Back throw
!Back throw
| || 10% || Charizard throws the opponents backwards with its mouth. It is similar to the forward throw, but with weaker knockback and launches opponents at a more vertical angle.
|Strength B||10%||Throws enemy backwards. Similar to the forward throw, but with weaker knockback and a more vertical angle.
|-
|-
!Up throw
!Up throw
| {{iw|bulbapedia|Seismic Toss|move}} || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a  moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]].
|Seismic Toss||15%||Charizard flies upwards holding the enemy, flips twice, then plummets down, creating an explosion upon landing. One of the strongest throws in the game, at both racking up damage and KOing, and also one of Charizard's best moves. Lands on soft platforms, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws.
|-
|-
!Down throw
!Down throw
| || 1% (hits 1-5), 2% (release) (7% total) || Charizard sets its opponent on the floor, and then breathes fire on them. This move leaves the opponent on the ground, similar to {{PM|Fox}} and {{PM|Falco}}'s down throws. It can be instantly [[tech]]ed, but still acts as a powerful [[tech-chasing]] move, and can occasionally meteor smash and KO foes if used near an edge.
|Incinerate||7% total||Breathes fire against foe on the ground, hitting up to 6 times, then leaves them there similar to {{PM|Fox}} and {{PM|Falco}}'s down throws. It can be instantly [[tech]]ed, but still acts as a powerful [[tech-chasing]] move, and can ocassionally meteor smash and KO foes if used near an edge.
|-
|-
!Floor attack (front)
!Floor attack (front)
| || 6% || Charizard swings its tail backwards, then headbutts forward.
| ||6%||Swings tail backwards, then headbutts forward.
|-
|-
!Floor attack (back)
!Floor attack (back)
| || 6% || Charizard gets up while performing a semi-circle claw swipe.
| ||6%||Gets up performing a half-circle claw swipe.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || 5% || Charizard gets up and performs a semi-circle claw swipe.
| ||6%||Similar to the back floor attack.
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || 8% || Charizard gets up and headbutts forward.
| ||8%||Gets up and headbutts.
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || 10% || Charizard slowly gets up and flicks its tail.
| ||8%||Gets up and flicks its tail.
|-
|-
!Neutral special
!Neutral special
| [[Flamethrower]] || 2% (clean), 1% (late) || Charizard spits flames out of its mouth that gradually weaken if the attack is held. It is similar to {{PM|Bowser}}'s [[Fire Breath]], except that it doesn't possess an ending bite and the flames' far hitboxes doesn't make the opponents flinch. The flames can be angled up or down.
|Flamethrower||2% close, 1% far||Spits repeated flames that gradually weaken if the attack is held. Similar to {{PM|Bowser}}'s Fire Breath, except it cannot be flame canceled and doesn't posess an ending bite. Lasts for longer than in ''Brawl'', and can be angled when used on the ground. It can stop some characters' recoveries to then follow-up with an aerial or tilt.
|-
|-
!Side special
!Side special
| {{iw|bulbapedia|Heat Wave|move}} || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use.
|Heat Wave||25% total||Charizard shoots a flurry of flames with its wings. First deals a strong hit of 19% damage, then hits 3 more times with no knockback. Slow start-up, but has a strong horizontal knockback than can easily [[gimp]] characters' recoveries. Propels Charizard a bit backwards when used in midair.
|-
|-
!Up special
!Up special
| {{iw|bulbapedia|Fire Spin|move}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]].
|Fire Spin||11% (leap), 12%-9% (rise)||Charizard spins upwards with its wings engulfed in flames. Hitbox before rising contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]]. The rest of the attack is a single vertical hit that decays on damage depending on when it hits. Unlike in ''Brawl'', it has a flame effect but doesn't possess [[launch resistance]].
|-
|-
!Down special
!Down special
| [[Fly]] || || Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''.
|Fly/Air Burner||17% total||Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, allowing to jump higher, and can be angled sideways. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping momentum. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''. Glide attack now propels it faster and hits up to 5 times; the strong hit is very powerful, though it's hard to connect with all of them. Charizard will only fall [[helpless]] if a glide attack is used, though still, it will lose its midair jumps.
|-
|-
!Final Smash
!Final Smash
| {{iw|bulbapedia|Fire Blast|move}} || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback. The attack is roughly similar to Charizard's portion of [[Triple Finish]], for which it also uses Fire Blast.
|None|| ||Charizard currently doesn't have a Final Smash, along with Ivysaur and Squirtle. If it breaks a [[Smash Ball]], it will just vanish and Charizard will get nothing at all. This can still prevent opponents from getting it, though.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{sm|Metroid|USA}}
 
*{{sm|Oracle|USA}}
 
*{{sm|Spartamus|USA}}
''See also: [[:Category:Charizard players (PM)]]''
*{{sm|Yomi|Germany}}
*{{Sm|Kycse|USA}} - The best Charizard in the world. The first Charizard player to win a major in the history of ''Project M'', doing so at [[Shipwrecked]]. Ranked #11 on [[PMRank 2023]].
<!--==Palette swaps==-->
*{{Sm|Dingo|USA}} - Ranked 38th on [[PMRank 2017]].
*{{Sm|Zen|France}} - Ranked 49th on the [[PMRank 2016]].
 
==Alternate costumes==
===Project M===
Charizard now has more significant, independent palette swaps. His colors are based on {{pkmn|Aerodactyl}}, {{pkmn|Golbat}}, {{pkmn|Tyranitar}}, Shiny Charizard, and {{pkmn|Salamence}}. It also gains a costume based off the armored Charizard seen in the beginning of ''{{iw|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor based on {{pkmn|Aggron}} in ''Project M'' 3.6 Beta.
{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Charizard Palette (PM).png|frame|center|Charizard's alternate costumes in PM]]
|-
|[[File:CharizardHeadSSBB.png]]
|[[File:CharizardHeadGreyPM.png]]
|[[File:CharizardHeadBluePM.png]]
|[[File:CharizardHeadGreenPM.png]]
|[[File:CharizardHeadBlackPM.png]]
|[[File:CharizardHeadLightBluePM.png]]
|[[File:CharizardHeadArmorPM.png]]
|[[File:CharizardHeadBlackArmorPM.png]]
|}
Coincidentally, most of these Pokémon in the main games references in Charizard's alternate color schemes have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{iw|bulbapedia|Dragon|type}}-type moves, or being commonly owned by notable Dragon-type specialized trainers.
 
===Project+===
Charizard gains additional colors for its standard and Armored appearances. Standard gaining {{pkmn|Dragonite}}, {{pkmn|Naganadel}}, and {{pkmn|Flygon}} colors. The cyan costume is also converted into a second blue team color. Armored Charizard gains colors based on {{pkmn|Nidoking}}, {{pkmn|Rayquaza}}, and {{pkmn|Haxorus}}.
 
[[File:Charizard Palette (P+).png|800px|thumb|center|Charizard's alternate costumes in P+]]
 
'''Secret costumes:'''
 
[[File:Charizard Z P+.png|160px]] [[File:Charizard R_P+.png|160px]]
 
 
'''Z-Secret Costume:''' Mega Charizard X: One of Charizard's two {{iw|bulbapedia|Mega Evolution}}s introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite X}} and the player Mega Evolves it.
 
'''R-Secret Costume:''' Mega Charizard Y: One of Charizard's two Mega Evolutions introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite Y}} and the player Mega Evolves it.


==Trivia==
==Trivia==
*During the Pokémon battle in [[All-Star]] mode, two more Charizard will appear in place of Squirtle and Ivysaur.
*Other than regular VS. battles, while Pokémon Trainer won't appear alongside Charizard in [[Classic]] or [[Stadium]] modes, he will in [[Event Match]]es, [[Subspace Emissary]] and [[Tourney]] mode. Charizard will still have its usual modded moves, and when using down special, the trainer will shout "Get back!" but it will still perform Fly. Using Charizard for too long in this state will cause the game to freeze. A similar thing happens to Squirtle and Ivysaur.
*{{SSB4|Charizard}}'s appearance in ''[[Super Smash Bros. 4]]'' has some changes from ''Brawl'' that are similar to its ''Project M'' incarnation, including a claw slash for its forward aerial, a [[Flare Blitz|Fire-type power-based move]] for a side special, and Seismic Toss as its up throw and a KO option (in later versions).
**Additionally, during the Pokémon battle in [[All-Star]] mode, three Charizards will appear.
*Records with Charizard in Project M cannot be viewed anywhere.


==External links==
==External links==
*[https://pmunofficial.com/en/characters/charizard/ Charizard's page at the Project M website]
*[http://projectmgame.com/en/characters/charizard Project M character page]
*[https://www.reddit.com/r/SSBPM/comments/ilzfq5/labbing_discord_results_charizard/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Charizard]]
[[Category:Charizard]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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