Editing Charizard (PM)

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{{ArticleIcons|pm=y|p+=y}}
{{ArticleIcons|pm=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Charizard
|name = Charizard
|image = {{tabber|title1=Classic (PM)|content1=[[File:Charizard SSBB.jpg|250px]]|title2=Classic (P+)|content2=[[File:PPlus Charizard.png|250px]]|title3=Red Army (PM)|content3=[[File:Red Army Charizard PM.png|250px]]|title4=Red Army (P+)|content4=[[File:PPlus Red Army Charizard.png|250px]]}}
|image = [[File:Charizard SSBB.jpg|250px]]
|mod = Project M
|mod = Project M
|base = SSBB
|base = SSBB
|moveset1 = Charizard (SSBB)
|moveset1 = Charizard (SSBB)
|altcostume = Red Army Charizard
|altcostume = Armored Charizard
}}
}}
[[Image:Red Army Charizard PM.png|thumb|right|Charizard's Red Army Costume (from ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]'') in Project M 3.5]]
'''Charizard''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves.


'''Charizard''' is a playable character in the ''[[Super Smash Bros. Brawl]]'' mod ''[[Project M]]''. It has been separated from the {{SSBB|Pokémon Trainer}} and so fights alone. Charizard was heavily buffed from ''Brawl'', gaining several new moves that are more useful than their predecessors, as well as getting speed and power buffs to its other moves.
Charizard is ranked 24th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the B tier. This puts Charizard slightly above Pokémon Trainer's position in ''Brawl'', which was 29th out of 38.  
 
Charizard is ranked 24th out of 41 on the [[Project M#Tier list|official]] [[tier list]], at the bottom of the B tier. This puts Charizard slightly above Pokémon Trainer's position in ''Brawl'', which was 29th out of 38. In ''Project+'', Charizard is ranked 21st on the {{h2|Project+|official tier list}}, at the top of the B tier, marking a slight improvement over its ''Project M'' iteration.  


==Attributes==
==Attributes==
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==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
[[File:CharizardSidebPM.png|thumb|200px|Charizard edge-guarding with its new side special, Heat Wave.]]
[[File:CharizardSidebPM.png|thumb|right|200px|Charizard edge-guarding with its new side special, Heat Wave.]]
Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like {{PM|Squirtle}} and {{PM|Ivysaur}}, Charizard is now a separate character from the {{SSBB|Pokémon Trainer}}. The main benefit this provides is that Charizard no longer suffers from the Stamina system and it no longers suffers from the risk of changing Pokémon and being heavily punished for it. As for its individual buffs, Charizard is much faster both in terms of its movement and in the speed of its attacks and a fair amount of its attacks have increased KO power or combo potential.  
Charizard has been noticeably [[buff]]ed from ''Brawl'' to PM, while also receiving many new moves and changes. Like {{PM|Squirtle}} and {{PM|Ivysaur, Charizard is now a separate character from the {{SSBB|Pokémon Trainer}}. The main benefit this provides is that Charizard no longer suffers from the Stamina system and it no longers suffers from the risk of changing Pokémon and being heavily punished for it. As for its individual buffs, Charizard is much faster both in terms of its movement and in the speed of its attacks and a fair amount of its attacks have increased KO power or combo potential.  


Charizard has also seen a few nerfs. As it is no longer tied to the Pokémon Trainer, it can no longer swap out with Squirtle and Ivysaur to gain access to a smaller hurtbox, greater mobility and zoning and to generally cover up its bad matchups. As for direct nerfs, some of Charizard's moves have seen a decrease to their speed, range or power.  
Charizard has also seen a few nerfs. As it is no longer tied to the Pokémon Trainer, it can no longer swap out with Squirtle and Ivysaur to gain access to a smaller hurtbox, greater mobility and zoning and to generally cover up its bad matchups. As for direct nerfs, some of Charizard's moves have seen a decrease to their speed, range or power.  
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*{{change|Charizard's [[fall speed]] is faster (1.35 → 1.7).}}
*{{change|Charizard's [[fall speed]] is faster (1.35 → 1.7).}}
*{{change|Charizard's [[gravity]] is higher (0.085 → 0.095).}}
*{{change|Charizard's [[gravity]] is higher (0.085 → 0.095).}}
*{{buff|Charizard is no longer tied to the {{SSBB|Pokémon Trainer}}. Because of this, Charizard no longer suffers from the stamina mechanic nor is it affected by [[type effectiveness]], which means it no longer takes extra damage from Squirtle's water attacks}}
*{{change|Charizard is no longer tied to the {{SSBB|Pokémon Trainer}}. Because of this, Charizard no longer suffers from the stamina mechanic nor is it effected by [[type effectiveness]] however, this also removes Charizard's ability to adapt to different matchups.}}
**{{nerf|However, this also removes Charizard's ability to resist Ivysaur's grass attacks, and adapt to different matchups by switching to {{PM|Ivysaur}} or {{PM|Squirtle}}}}.
*{{buff|Charizard will no longer become [[helpless]] if it uses its [[glide]] after using up all of its jumps (if Charizard doesn't use a glide attack). Additionally, Charizard's glide has much less startup lag gaining momentum almost instantly, travels faster and Charizard can now turn around when canceling it greatly increasing glide's utility.}}  
*{{buff|Charizard will no longer become [[helpless]] if it uses its [[glide]] after using up all of its jumps (if Charizard doesn't use a glide attack). Additionally, Charizard's glide has much less startup lag gaining momentum almost instantly, travels faster and Charizard can now turn around when canceling it greatly increasing glide's utility.}}  
*{{change|Glide no longer has a unique sound effect.}}
*{{change|Glide no longer has a unique sound effect.}}
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*{{nerf|Neutral attack has more startup (frame 4 → 5) and ending lag (frame 23 → 31) compared to the first hit of its previous neutral attack. It also deals less damage overall (13% → 9%/7%/6%) and it cannot [[jab lock]] opponents.}}
*{{nerf|Neutral attack has more startup (frame 4 → 5) and ending lag (frame 23 → 31) compared to the first hit of its previous neutral attack. It also deals less damage overall (13% → 9%/7%/6%) and it cannot [[jab lock]] opponents.}}
*{{buff|Dash attack has less startup lag with a longer duration (frames 10-18 → 9-20) and it has less ending lag (frame 45 → 38). It now sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.}}
*{{buff|Dash attack has less startup lag with a longer duration (frames 10-18 → 9-20) and it has less ending lag (frame 45 → 38). It now sends foes horizontally, making it better for knocking foes offstage and increasing overall utility.}}
*{{buff|Forward tilt is now similar to its old down tilt with an altered animation which has more reach. It also has less startup lag with a longer duration (frames 12-13 → 9-12), it has less ending lag (frame 42 → 31) and it deals more damage (11%/10% → 12%/11%). The sourspot has increased base knockback (30 → 35) and the sweetspot deals extra shield damage (0 → 10).}}
*{{buff|Forward tilt is now similar to its old down tilt with an altered animation which has more reach. It also has less startup lag with a longer duration (frames 12-13 → 9-12), it has less ending lag (frame 42 → 31) and it deals more damage (11%/10% → 12%/11%).}}
*{{nerf|Forward tilt's sourspot can no longer [[trip]] oppponents.}}
*{{nerf|Forward tilt's sourspot can no longer [[trip]] oppponents.}}
*{{buff|Up tilt has less startup lag with a longer duration (frames 9-16 → 8-20) and it has a sweetspot which deals more damage (8% → 10%).}}
*{{buff|Up tilt has less startup lag with a longer duration (frames 9-16 → 8-20) and it has a sweetspot which deals more damage (8% → 10%).}}
*{{nerf|Up tilt deals less knockback (40 (base), 130 (scaling) → 64/85) and the sourspot deals less damage (8% → 7%). Charizard's wings are also no longer [[intangible]].}}
*{{nerf|Up tilt has less KO potential and the sourspot deals less damage (8% → 7%).}}
*{{buff|Down tilt is now similar to its old forward tilt. It has a longer duration (frames 8-9 → 8-14) and its sourspot deals more damage (8% → 10%) and and the sweetspot is now a semi-spike (361° → 35°).}}
*{{buff|Down tilt is now similar to its old forward tilt. It has a longer duration (frames 8-9 → 8-14) and its sourspot deals more damage (8% → 10%) and launches vertically allowing for follow-ups.}}
*{{nerf|Down tilt has more ending lag (frame 28 → 35) and the sweetspot deals less knockback (40 (base), 100 (scaling) → 30/90).}}
*{{nerf|Down tilt has more ending lag (frame 28 → 35) and the sweetspot deals less knockback (40 (base), 100 (scaling) → 30/90).}}
*{{change|Forward smash now consists of a single hit with a sourspot dealing the same amount of damage as its previous second hit and it has a [[Flame|flaming]] sweetspot at Charizard's mouth that deals the same amount of damage as both hits of the previous forward smash combined (5% (hit 1) 17% (hit 2) → 22%).}}
*{{change|Forward smash now consists of a single hit with a sourspot dealing the same amount of damage as its previous second hit and it has a [[Flame|flaming]] sweetspot at Charizard's mouth that deals the same amount of damage as both hits of the previous forward smash combined (5% (hit 1) 17% (hit 2) → 22%).}}
*{{buff|Forward smash has less startup (frame 22 → 17) and ending lag (frame 69 → 65), possesses a more horizontal knockback angle and the sourspot has increased knockback growth (98 → 106/100), making it much more effective as a KO move. The sweetspot also has much more KO potential despite its lower knockback growth (98 → 91).}}
*{{buff|Forward smash has less startup (frame 22 → 17) and ending lag (frame 69 → 65), possesses a more horizontal knockback angle and the sourspot has increased knockback growth (98 → 106/100), making it much more effective as a KO move. The sweetspot also has much more KO potential despite its lower knockback growth (98 → 91).}}
*{{nerf|Forward smash now has a weaker sourspot which deals less damage (17% → 14%).}}
*{{nerf|Forward smash now has a weaker sourspot which deals less damage (17% → 14%).}}
*{{buff|Up smash's second hit has less startup lag (frame 17 → 15) allowing it to connect better. It also deals more knockback (40 (base), 110 (scaling) → 60/100).}}  
*{{buff|Up smash's second hit has less startup lag (frame 17 → 15) allowing it to connect better.}}  
*{{change|Charizard covers less distance from a running up smash. This makes up smash connect better but hinders its approach potential.}}
*{{change|Charizard covers less distance from a running up smash. This makes up smash connect better but hinders its approach potential.}}
*{{nerf|Up smash has more ending lag (frame 49 → 51).}}
*{{nerf|Up smash has more ending lag (frame 49 → 51).}}
*{{buff|[[Down smash]] has a longer duration (frames 14-15 → 15-19) and has less ending lag (frame 61 → 43). It has a hitbox at Charizard's feet which now a [[meteor smash]] (80° → 270°) with increased knockback (40 (base), 75 (scaling) → 60/100), giving it edgeguarding potential. Some of its other hitboxes also launch opponents at a higher angle (80° → 89°).}}
*{{buff|[[Down smash]] has a longer duration (frames 14-15 → 15-19) and has less ending lag (frame 61 → 43). It has a hitbox at Charizard's feet which now a [[meteor smash]] (80° → 270°) with increased knockback (40 (base), 75 (scaling) → 60/100), giving it edgeguarding potential. Some of its other hitboxes also launch opponents at a higher angle (80° → 89°).}}
*{{nerf|Down smash has more startup lag (frame 14 → 15), deals less damage (16% → 14%/12%) and it has smaller hitboxes (10u/10u/10u/10u → 6.5u/7u/7u/5.5u/5.5u) decreasing its range. The vertical hitboxes deal less knockback (40 (base), 75 (scaling) → 45/70, 42/70) hindering its KO potential. Some of the vertical hitboxes also launch at a slightly lower angle (80° → 79°).}}
*{{nerf|Down smash has more startup lag (frame 14 → 15), deals less damage (16% → 14%/12%) and the vertical hitboxes deal less knockback (40 (base), 75 (scaling) → 45/70, 42/70) hindering its KO potential. Some of the vertical hitboxes also launch at a slightly lower angle (80° → 79°).}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial has less startup (frame 8 → 5) and ending lag (frame 61 → 42). It has a tighter animation, and the hitboxes have slightly more reach and knockback. One of its sweetspots deal more damage (12% → 13%).}}
*{{buff|Neutral aerial has less startup (frame 8 → 5) and ending lag (frame 61 → 42). It has a tighter animation, and the hitboxes have slightly more reach and knockback. Some of its sweetspots deal more damage (12% → 14%/13%).}}
*{{change|Neutral aerial's angles have been altered (361° → 80°/60°/50°).}}
*{{nerf|Neutral aerial has more landing lag (22 frames → 25) though this is greatly compensated with the introduction of [[L-canceling]]. It can also no longer lock or trip opponents. It also [[auto-cancel]]s later (frame 31 → 44).}}
*{{nerf|Neutral aerial has more landing lag (22 frames → 25) though this is greatly compensated with the introduction of [[L-canceling]]. It can also no longer lock or trip opponents. It also [[auto-cancel]]s later (frame 31 → 44).}}
*{{buff|Forward aerial has been replaced with a flaming claw move. Compared to the previous forward aerial, it has less ending lag (frame 48 → 33), less landing lag (32 frames → 26),  and it deals higher damage (11% → 15%/13%/11%) with powerful diagonal knockback (25° → 70°/60°), making it a powerful KO move despite having less base knockback than the previous forward aerial's sweetspot (70 → 40).}}
*{{buff|Forward aerial has been replaced with a flaming claw move. Compared to the previous forward aerial, it has less ending lag (frame 48 → 33), less landing lag (32 frames → 26),  and it deals higher damage (11% → 15%/13%/11%) with powerful diagonal knockback, making it good KO move.}}
*{{nerf|New forward aerial has more startup lag with a shorter duration (frames 9-16 → 10-15) and it auto-cancels later (frame 26 → 30). Its new angle also hinders its edgeguarding potential and it now has very weak sourspots.}}  
*{{nerf|New forward aerial has more startup lag with a shorter duration (frames 9-16 → 10-15) and it auto-cancels later (frame 26 → 30). It's new angle also hinders its edgeguarding potential and it now has very weak sourspots.}}  
*{{change|Back aerial now consists of a single hit with a sweetspot and a sourspot.}}
*{{change|Back aerial now consists of a single hit with a sweetspot and a sourspot.}}
*{{buff|Back aerial has less ending lag (frame 48 → 38) and deals more damage (5% (hit 1), 9%/7% (hit 2) → 9%/12%/15%). The sweetspot is stronger despite its lower knockback (30 (base), 130 (scaling) → 20/100).}}
*{{buff|Back aerial has less ending lag (frame 48 → 38) and deals more damage (5% (hit 1), 9% (hit 2) → 9%/12%/15%).}}
*{{nerf|Back aerial has more startup lag (frame 7 → 9), auto-cancels later (frame 24 33) and the sourspot can no longer link into the sweetspot.}}
*{{nerf|Back aerial has more startup lag (frame 7 → 9), auto-cancels later (frame 25 32) and the sourspot can no longer link into the sweetspot.}}
*{{buff|Both up and down aerials can now auto-cancel in a short hop due to Charizard's higher short hop meaning that Charizard can now auto-cancel all of its aerials. They both also have less landing lag (22 frames (up), 35 frames (down) → 20 (both)).}}
*{{buff|Both up and down aerials can now auto-cancel in a short hop due to Charizard's higher short hop meaning that Charizard can now auto-cancel all of its aerials. They both also have less landing lag (22 frames (up), 35 frames (down) → 20 (both)) and down aerial auto-cancels one frame earlier earlier (frame 41 → 40).}}
*{{buff|Up aerial has less ending lag (frame 46 → 40) and it now has a sweetspot at Charizard's teeth, which deals more damage (10% → 13%) improving its KO potential despite its lower knockback scaling (105 → 100). The weaker early hit also deals more damage (10% → 11%) although its knockback was somewhat compensated (20 (base), 105 (scaling) → 23/100).}}
*{{buff|Up aerial has less ending lag (frame 46 → 38) and it now has a sweetspot at Charizard's teeth, which possesses better KO potential and damage (10% → 13%). The weaker early hit also deals more damage (10% → 11%).}}
*{{nerf|Up aerial has more startup lag with a shorter duration (frames 6-27 → 10-15) and it auto-cancels later (frame 38 → 40). Charizard's head is also no longer intangible.}}
*{{nerf|Up aerial has more startup lag with a shorter duration (frames 6-27 → 10-15) and it auto-cancels later (frame 38 → 39).}}
*{{buff|Down aerial has a longer duration (frames 18-20 → 18-22), deals more damage (14% → 17%) and one of its hitboxes has increased base knockback (20 → 50) improving its KO potential both off and on stage despite now meteor smashing grounded opponents.}}
*{{buff|Down aerial has a longer duration (frames 18-20 → 18-22), deals more damage (14% → 17%) and has increased base knockback (20 → 50) improving its KO potential both off and on stage despite now meteor smashing grounded opponents.}}
*{{nerf|Down aerial has more ending lag (frame 52 → 56) and no longer has a huge disjointed hitbox. While its hitbox is not much smaller (8u/8u/5u → 7.9u/7.9u), it is now connected to Charizard's hip bone instead of its foot bone meaning that the hitbox is much higher than it used to be (now matching the animation).}}
*{{nerf|Down aerial has more ending lag (frame 52 → 56) and no longer has a huge disjointed hitbox.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|All grabs have less range as their Z position has been decreased (17 → 13 (standing), 12 9 (dash), 7 → 3 (pivot)). Standing grab also has more startup lag (frame 6 → 7) and standing and dash grabs have more ending lag (frame 30 → 37 (standing), frame 38 → 45 (dash)).}}
*{{nerf|All grabs have less range and a shorter duration (3 frames 2). Standing grab also has more startup lag (frame 6 → 7) and standing and dash grabs have more ending lag (frame 30 → 37 (standing), frame 38 → 45 (dash)).}}
*{{buff|Pummel deals slightly more damage (2% → 3%).}}
*{{buff|Pummel deals slightly more damage (2% → 3%).}}
*{{nerf|Pummel has more ending lag (frame 17 → 27).}}
*{{nerf|Pummel has more ending lag (frame 17 → 27).}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|Back throw has much less knockback allowing for better follow-ups.}}
*{{buff|Charizard has a new up throw called {{iw|bulbapedia|Seismic Toss|move}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. It deals more damage (11% → 15%) and knockback (70 (base), 140 (scaling) → 99/155) granting it incredible KO potential.}}
*{{buff|Charizard has a new up throw called {{s|bulbapedia|Seismic Toss}}, where it flies with its opponent upwards and then dives back down, creating a huge explosion. It deals more damage (11% → 15%) and knockback (70 (base), 140 (scaling) → 99/155) granting it incredible KO potential.}}
*{{nerf|However, these changes combined with its higher ending lag hinder its combo potential.}}
*{{nerf|However, these changes combined with its higher ending lag hinder its combo potential.}}
*{{change|Down throw is now a meteor smash (361° → 280°) that knocks foes down on the floor with weak set knockback (40 (base), 300 (scaling) → 80/0) akin to Fox and Falco's down throws. This gives it tech chasing potential but removes its KO potential.}}
*{{change|Down throw is now a meteor smash that knocks foes down on the floor with weak set knockback (40 (base), 300 (scaling) → 80/0) akin to Fox and Falco's down throws. This gives it tech chasing potential but removes its KO potential.}}
*{{buff|Glide attack is now a multi hit move which deals more damage (12% → 17%), with the final hit having increased knockback scaling (85 → 110), launching opponents at a more favourable angle (45° → 361°) and a [[flame]] effect. It also propels Charizard forward, helping slightly with recovery.}}
*{{buff|Glide attack is now a multi hit move which deals more damage (12% → 17%), with increased knockback and a [[flame]] effect. It also propels Charizard forward, helping slightly with recovery.}}
*{{nerf|Glide attack is less reliable, it no longer auto-cancels when landing with it and it will now always leave Charizard helpless after using it even if Charizard hasn't used up all of its jumps.}}
*{{nerf|Glide attack is less reliable, it no longer auto-cancels when landing with it and it will now always leave Charizard helpless after using it even if Charizard hasn't used up all of its jumps.}}


===Special Moves===
===Special Moves===
*{{nerf|[[Flamethrower]] has more ending lag (frame 68 → 72).}}
*{{nerf|[[Flamethrower]] has more ending lag (frame 68 → 72).}}
*{{buff|Charizard's new side special is {{iw|bulbapedia|Heat Wave|move}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful semi-spike (60° 30°), and has decent range, making it generally more effective than Rock Smash being a decent edgeguarding tool. It also has less startup (frame 24 → 21) and ending lag (frame 62 → 60) and provides a bit of backwards momentum when used in the air, aiding in recovery slightly.}}
*{{buff|Charizard's new side special is {{s|bulbapedia|Heat Wave}}, replacing [[Rock Smash]]. It uses a similar animation to its old forward aerial and is very powerful, dealing more damage (18% 19%) and knockback up close, and has decent range, making it generally more effective than Rock Smash. It also has less startup (frame 24 → 21) and ending lag (frame 62 → 60) and provides a bit of backwards momentum when used in the air, aiding in recovery slightly. It also launches opponents at a lower angle giving it edgeguarding potential.}}
**{{nerf|Heat Wave has less damage potential (43% → 25%) and its strongest hit deals less damage (18% → 15%) and knockback (60 (base), 80 (scaling) → 20/100) giving it less KO potential away from the horizontal blastline.}}
**{{nerf|Heat Wave has less damage potential (43% → 25%) and has less KO potential near the upper blast line or away from the horizontal blastline.}}
*{{buff|[[Fly]] is now {{iw|bulbapedia|Fire Spin|move}}, having a flame effect, and it now deals a single hit greatly increasing its reliability. It also has less startup lag (frame 9 → 5) and now has [[intangibility]] on frames 3-5.}}
*{{buff|[[Fly]] is now {{s|bulbapedia|Fire Spin}}, having a flame effect, and it now deals a single hit greatly increasing its reliability. It also has less startup lag (frame 9 → 5) and now has [[intangibility]] on frames 3-5)}}
**{{nerf|Up special no longer has [[armor]] and its intangibility has a shorter duration (frames 4-16 → 3-5). It also deals less damage (17% → 12%/11%/10%/9%) and it no longer has hits with high set knockback hindering its KO potential near the upper blast line.}}
**{{nerf|Up special no longer has [[armor]]. It also deals less damage (17% → 12%/11%/10%/9%) and has much less base knockback hindering its KO potential near the upper blast line.}}
*{{change|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{change|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{nerf|Unlike Pokémon Change, Fly lacks intangibility and it does not reset [[stale move negation]].}}
*{{nerf|Unlike Pokémon Change, Fly lacks intangibility and it does not reset [[stale move negation]].}}
*{{nerf|Charizard now has its own [[Final Smash]], {{iw|bulbapedia|Fire Blast|move}}, where it fires three huge fireballs. Compared to [[Triple Finish]], it has less range and is considerably weaker dealing less damage and knockback.}}
*{{nerf|Charizard now has its own [[Final Smash]], {{s|bulbapedia|Fire Blast}}, where it fires three huge fireballs. Compared to [[Triple Finish]], it has less range and is considerably weaker dealing less damage and knockback.}}
 
==Changes from PM to P+==
{{stub}}
*{{change|Charizard now has visible arm muscles.}}
*{{change|[[Standard special move|Standard Special]] altered to [[bulbapedia:Thunder Punch (move)|Thunder Punch]], an [[bulbapedia:Electric (type)|Electric]]-type move that can be learned via [[bulbapedia:Move Tutor|Move Tutor]] in games from ''Pokémon HeartGold & SoulSilver'' until ''Pokémon: Let's Go, Pikachu!'' and ''Pokémon: Let's Go, Eevee!'', where Charizard could learn the move via [[bulbapedia:Technical Machine|TM]] from those games onwards.}}


==Revisions==
==Revisions==
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|-
|-
!Down aerial
!Down aerial
| || 17% || Charizard stomps downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
| || 17% || Charizard [[stomp (archetype)|stomp]]s downward with both feet. It is a very powerful meteor smash against aerial opponents, while popping up grounded opponents and setting up into aerial attack.
|-
|-
!Glide attack
!Glide attack
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|-
|-
!Up throw
!Up throw
| {{iw|bulbapedia|Seismic Toss|move}} || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a  moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]].
| {{s|bulbapedia|Seismic Toss}} || 2% (hits 1-3), 5% (explosion), 4% (release) || Charizard flies upwards while holding the enemy, flips twice, then plummets down, creating an explosion upon landing. This is one of the strongest throws in the game, dealing very high damage and knockback, making it an effective KO move. This throw lands on [[soft platform]]s, akin to {{PM|Kirby}} and {{PM|Meta Knight}}'s up throws. Interestingly, when this throw is used on a  moving platform, Charizard will still "land" on the ground, making it hard to perform a [[Sacrificial KO]].
|-
|-
!Down throw
!Down throw
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|-
|-
!Side special
!Side special
| {{iw|bulbapedia|Heat Wave|move}} || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use.
| {{s|bulbapedia|Heat Wave}} || Hit 1: 15% (near), 4% (far)<br/>Hit 2: 13% (near), 3% (far)<br/>Hit 3: 11% (near), 2% (far)<br/>Hit 4: 9% (near), 1% (far) || Charizard shoots a flurry of flames with its wings. This move has slow startup, but deals 25% if all hits connect, as well as having strong horizontal knockback. This move propels Charizard a bit backwards during each use.
|-
|-
!Up special
!Up special
| {{iw|bulbapedia|Fire Spin|move}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]].
| {{s|bulbapedia|Fire Spin}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]].
|-
|-
!Down special
!Down special
| [[Fly]] || — || Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''.
| {{s|bulbapedia|Fly}} || — || Charizard crouches, then leaps from the ground. It can be charged for about 30 frames, increasing the height Charizard jumps, and can be angled sideways slightly. The jump doesn't possess any hitboxes, but can be canceled at any time and allows for any aerial to be used while keeping the momentum of the jump. Using the move in midair causes Charizard to [[glide]], which works like in ''Brawl''.
|-
|-
!Final Smash
!Final Smash
| {{iw|bulbapedia|Fire Blast|move}} || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback. The attack is roughly similar to Charizard's portion of [[Triple Finish]], for which it also uses Fire Blast.
| {{s|bulbapedia|Fire Blast}} || 10% (hits 1-2 big flames), 2% (hits 1-2 small flames), 18% (hit 3) || Charizard shoots three large fireballs out of its wings. The first two fireballs deal small knockback, while the third fireball deals massive knockback.
|}
|}


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|Bubbaking|USA}}
 
*{{Sm|Dingo|USA}} - Ranked 2nd on the Georgia ''Project M'' Power Rankings. Placed 7th at [[Smashadelphia 2017]] after beating {{Sm|Cloudburst}} and {{Sm|JJK}}.
 
*{{Sm|Doraki|France}}
''See also: [[:Category:Charizard players (PM)]]''
*{{Sm|Hatz|USA}}
*{{Sm|Kycse|USA}} - The best Charizard in the world. The first Charizard player to win a major in the history of ''Project M'', doing so at [[Shipwrecked]]. Ranked #11 on [[PMRank 2023]].
*{{Sm|John Numbers|USA}}
*{{Sm|Dingo|USA}} - Ranked 38th on [[PMRank 2017]].
*{{Sm|KiraFlax|USA}} - Placed 33rd at Paragon Los Angeles 2015.
*{{Sm|Zen|France}} - Ranked 49th on the [[PMRank 2016]].
*{{Sm|Kycse|USA}} - The best Charizard in the world. Ranked 12th on the PMRank 2017.
*{{Sm|Mask|USA}} - The best player in upstate New York.
*{{Sm|Metroid|USA}} - Uses Charizard as a strong secondary.
*{{Sm|Oracle|USA}} - Uses Charizard as a secondary.
*{{Sm|Phoca|Brazil}}
*{{Sm|Stingers|USA}}
*{{Sm|Yomi|Germany}} - Second best Charizard in Europe.
*{{Sm|Yoshiking|USA}}
*{{Sm|Zen|France}} - One of the two best Charizards in the world. Ranked 49th on the PMRank 2016.


==Alternate costumes==
==Alternate costumes==
===Project M===
Charizard now has more significant, independent palette swaps. It also gains a costume based off the armored Charizard seen in the beginning of ''{{s|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor in ''Project M'' 3.6 Beta.
Charizard now has more significant, independent palette swaps. His colors are based on {{pkmn|Aerodactyl}}, {{pkmn|Golbat}}, {{pkmn|Tyranitar}}, Shiny Charizard, and {{pkmn|Salamence}}. It also gains a costume based off the armored Charizard seen in the beginning of ''{{iw|bulbapedia|Lucario and the Mystery of Mew}}''. The same costume received a black recolor based on {{pkmn|Aggron}} in ''Project M'' 3.6 Beta.
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
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|[[File:CharizardHeadBlackArmorPM.png]]
|[[File:CharizardHeadBlackArmorPM.png]]
|}
|}
Coincidentally, most of these Pokémon in the main games references in Charizard's alternate color schemes have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{iw|bulbapedia|Dragon|type}}-type moves, or being commonly owned by notable Dragon-type specialized trainers.
Some of Charizard's alternate costumes are based on different Pokémon:
 
*The grey is based on {{pkmn|Aerodactyl}}.
===Project+===
*The blue is based on {{pkmn|Golbat}}.
Charizard gains additional colors for its standard and Armored appearances. Standard gaining {{pkmn|Dragonite}}, {{pkmn|Naganadel}}, and {{pkmn|Flygon}} colors. The cyan costume is also converted into a second blue team color. Armored Charizard gains colors based on {{pkmn|Nidoking}}, {{pkmn|Rayquaza}}, and {{pkmn|Haxorus}}.
*The green is based on {{pkmn|Tyranitar}}.
 
*The black is based on Charizard's [[bulbapedia:Shiny Pokémon|shiny]] colour.
[[File:Charizard Palette (P+).png|800px|thumb|center|Charizard's alternate costumes in P+]]
*The cyan is based on {{pkmn|Salamence}}.
 
'''Secret costumes:'''
 
[[File:Charizard Z P+.png|160px]] [[File:Charizard R_P+.png|160px]]
 
 
'''Z-Secret Costume:''' Mega Charizard X: One of Charizard's two {{iw|bulbapedia|Mega Evolution}}s introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite X}} and the player Mega Evolves it.


'''R-Secret Costume:''' Mega Charizard Y: One of Charizard's two Mega Evolutions introduced in Generation VI, being activated when it is holding {{iw|bulbapedia|Charizardite Y}} and the player Mega Evolves it.
Coincidentally, most of these Pokémon in the main games have dragon-like properties (Golbat being the exception), like Charizard, by either being capable of learning a variety of {{s|bulbapedia|Dragon}}-type moves, or being commonly owned by notable Dragon-type specialized trainers.


==Trivia==
==Trivia==
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*{{SSB4|Charizard}}'s appearance in ''[[Super Smash Bros. 4]]'' has some changes from ''Brawl'' that are similar to its ''Project M'' incarnation, including a claw slash for its forward aerial, a [[Flare Blitz|Fire-type power-based move]] for a side special, and Seismic Toss as its up throw and a KO option (in later versions).
*{{SSB4|Charizard}}'s appearance in ''[[Super Smash Bros. 4]]'' has some changes from ''Brawl'' that are similar to its ''Project M'' incarnation, including a claw slash for its forward aerial, a [[Flare Blitz|Fire-type power-based move]] for a side special, and Seismic Toss as its up throw and a KO option (in later versions).


==External links==
*[https://pmunofficial.com/en/characters/charizard/ Charizard's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/ilzfq5/labbing_discord_results_charizard/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Charizard]]
[[Category:Charizard]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]

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