Editing Charge storage canceling
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{{ArticleIcons| | {{ArticleIcons|ssb64=y|melee=y|brawl=y|ssb4=y|ssbu=y}} | ||
'''Charge | {{Video|An animated image of a character performing the technique in a match}} | ||
'''Charge Storage Canceling''', also known as '''Charge Jump Canceling''', is an advanced technique in the Super Smash Bros. games related to [[charge-canceling]]. | |||
==Overview== | ==Overview== | ||
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The main use for the technique is to cancel charging a move and then either perform an attack or run away to avoid the opponent. This cannot be performed as easily if a charge move lacks a charge storage animation as the player will be in shield, limiting their options. While the technique is useful, the main downside with it is that the player is completely vulnerable during the charge cancel animation, making them wide open for a punish. This means that if the player does want to shield instead of charge storage cancel, they will be a delay before they can even get the shield out. This naturally cannot happen with instantly cancellable charge moves and this is especially exploitable if the charge cancel animation is long. This is less exploitable for moves with a shorter charge storage animation although in exchange, the charge storage cancel is harder to perform. | The main use for the technique is to cancel charging a move and then either perform an attack or run away to avoid the opponent. This cannot be performed as easily if a charge move lacks a charge storage animation as the player will be in shield, limiting their options. While the technique is useful, the main downside with it is that the player is completely vulnerable during the charge cancel animation, making them wide open for a punish. This means that if the player does want to shield instead of charge storage cancel, they will be a delay before they can even get the shield out. This naturally cannot happen with instantly cancellable charge moves and this is especially exploitable if the charge cancel animation is long. This is less exploitable for moves with a shorter charge storage animation although in exchange, the charge storage cancel is harder to perform. | ||
==Moves that can be used to initiate a | ==Moves that can be used to initiate a Charge Storage Cancel== | ||
*[[Byleth]]: [[Failnaught]] (until fully charged) | * [[Byleth]]: [[Failnaught]] (until fully charged) | ||
*[[Cloud]]: [[Limit Charge]] {{GameIcon|SSBU}} | * [[Cloud]]: [[Limit Charge]] {{GameIcon|SSBU}} | ||
*[[Dark Samus]]: [[Charge Shot]] | * [[Dark Samus]]: [[Charge Shot]] | ||
*[[Donkey Kong]]: [[Giant Punch]] {{GameIcon|SSB}} (0 frames, bufferable), {{GameIcon|SSBM}}{{GameIcon|SSB4}} (8 frames, bufferable), {{GameIcon|SSBB}} (7 frames, bufferable), {{GameIcon|SSBU}} (4 frames) | * [[Donkey Kong]]: [[Giant Punch]] {{GameIcon|SSB}} (0 frames, bufferable), {{GameIcon|SSBM}}{{GameIcon|SSB4}} (8 frames, bufferable), {{GameIcon|SSBB}} (7 frames, bufferable), {{GameIcon|SSBU}} (4 frames) | ||
*[[Hero]]: [[Frizz]], [[Command Selection]] | * [[Hero]]: [[Frizz]], [[Command Selection]] | ||
*[[Kirby]]: | * [[Kirby]]: Can copy all neutral specials listed here | ||
*[[Lucario]]: [[Aura Sphere]] {{GameIcon|SSBU}} | * [[Lucario]]: [[Aura Sphere]] {{GameIcon|SSBU}} | ||
*[[Mewtwo]]: [[Shadow Ball]] {{GameIcon|SSBM}} (8 frames), {{GameIcon|SSBU}} (4 frames | * [[Mewtwo]]: [[Shadow Ball]] {{GameIcon|SSBM}} (8 frames), {{GameIcon|SSBU}} (4 frames) | ||
* [[Mii Gunner]]: [[Charge Blast]] {{GameIcon|SSBU}} | |||
*[[Mii Gunner]]: [[Charge Blast]] {{GameIcon|SSBU}} | * [[Pac-Man]]: [[Bonus Fruit]] {{GameIcon|SSB4}} (8 frames), {{GameIcon|SSBU}} (4 frames) | ||
*[[Pac-Man]]: [[Bonus Fruit]] {{GameIcon|SSB4}} (8 frames), {{GameIcon|SSBU}} (4 frames) | * [[Piranha Plant]]: [[Poison Breath]] (3 frames) | ||
*[[Piranha Plant]]: [[Poison Breath]] (3 frames) | * [[Robin]]: [[Thunder]] {{GameIcon|SSBU}} | ||
*[[Robin]]: [[Thunder]] {{GameIcon|SSBU}} | * [[Samus]]: [[Charge Shot]] {{GameIcon|SSB}} (1 frame), {{GameIcon|SSBM}} (8 frames), {{GameIcon|SSBU}} (4 frames) | ||
*[[Samus]]: [[Charge Shot]] {{GameIcon|SSB}} (1 frame), {{GameIcon|SSBM}} (8 frames), {{GameIcon|SSBU}} (4 frames) | * [[Sheik]]: [[Needle Storm]] {{GameIcon|SSBM}}{{GameIcon|SSB4}} (8 frames), {{GameIcon|SSBB}} (7 frames), {{GameIcon|SSBU}} (4 frames) | ||
*[[Sheik]]: [[Needle Storm]] {{GameIcon|SSBM}}{{GameIcon|SSB4}} (8 frames), {{GameIcon|SSBB}} (7 frames), {{GameIcon|SSBU}} (4 frames) | * [[Sephiroth]]: [[Flare]] (Button must be held down) | ||
*[[Sephiroth]]: [[Flare]] (Button must be held down) | ** Frames mentioned are the length of the storage animation before it can be cancelled | ||
**Frames mentioned are the length of the storage animation before it can be cancelled | |||
==Videos== | ==Videos== | ||
{{#Widget:YouTube|id=vDQYpKvAGjQ}} | {{#Widget:YouTube|id=vDQYpKvAGjQ}} | ||
{{#Widget:YouTube|id=eW5zAPaHGJ8}} | {{#Widget:YouTube|id=eW5zAPaHGJ8}} | ||
[[Category:Advanced techniques]][[Category:Techniques]][[Category:Techniques (SSB)]][[Category:Techniques (SSBM)]][[Category:Techniques (SSBB)]][[Category:Techniques (SSB4)]][[Category:Techniques (SSBU)]] | |||
[[Category:Advanced techniques]] | |||
[[Category:Techniques]] | |||