Editing Charge Shot

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[[File:SSBUWebsitePalutena3.jpg|thumb|Samus getting her Charge Shot reflected back to her by [[Palutena]] in ''Ultimate''.]]
[[File:SSBUWebsitePalutena3.jpg|thumb|Samus getting her Charge Shot reflected back to her by [[Palutena]] in ''Ultimate''.]]


In ''Super Smash Bros. Ultimate'', Samus can now charge her shots in midair, a first for the move, and she can cancel the charge with a jump or spotdodge. This allows for the same techniques as other charge specials, such as aerial [[charge-cancel]]ing or [[B-reversing]]. It is overall stronger and more damaging, and the uncharged versions have noticeably lower ending lag that makes them safer on shield, more effective in neutral, and even enables them to start combos. The fully charged version also has a higher hitlag multiplier, making it safer on shield (though not nearly to the same extent as the uncharged versions). However, the projectile has a slightly shorter duration, and while the fully charged version travels faster, the uncharged versions travel slower. It also doesn't cancel instantly, taking instead 4 frames to do so when the shield button is pressed. This allows her to tap the shield button and cancel the move without being forced to activate her shield or having to roll, but it also makes charging riskier.
In ''Super Smash Bros. Ultimate'', Samus can now charge her shots in midair, a first for the move. This allows for the same techniques as other charge specials, such as aerial [[charge-cancel]]ing or [[B-reversing]]. It is overall stronger and more damaging, and the uncharged versions have noticeably lower ending lag that makes them safer on shield, more effective in neutral, and even enables them to start combos. The fully charged version also has a higher hitlag multiplier, making it safer on shield (though not nearly to the same extent as the uncharged versions). However, the projectile has a slightly shorter duration, and while the fully charged version travels faster, the uncharged versions travel slower.


{{SSBU|Dark Samus}}, being an [[Clone|Echo Fighter]] of Samus, retains this move; Dark Samus' version is completely identical, but with altered charging and firing poses which use a single arm. Mechanically, these poses make Dark Samus' Charge Shot fire at a slightly lower elevation, allowing her to hit grounded targets that Samus cannot. The move also has altered effects, with tendrils coming out of the projectile, a dark blue color scheme instead of light blue, and a wavier projectile shape while charging. Dark Samus' cannon arm also appears to briefly "break apart" when firing a Charge Shot.
{{SSBU|Dark Samus}}, being an [[Clone|Echo Fighter]] of Samus, retains this move; Dark Samus' version is completely identical, but with altered charging and firing poses which use a single arm. Mechanically, these poses make Dark Samus' Charge Shot fire at a slightly lower elevation, allowing her to hit grounded targets that Samus cannot. The move also has altered effects, with tendrils coming out of the projectile, a dark blue color scheme instead of light blue, and a wavier projectile shape while charging. Dark Samus' cannon arm also appears to briefly "break apart" when firing a Charge Shot.

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