Editing Charge-cancel
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[[File:Charge-Cancel Samus Brawl.gif|thumb|250px|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | [[File:Charge-Cancel Samus Brawl.gif|thumb|250px|right|Samus' Charge Shot being charge-canceled in ''Brawl''.]] | ||
'''Charge-canceling''' is the act of halting the charging of an auto-[[charge]]able [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | '''Charge-canceling''' is the act of halting the charging of an auto-[[charge]]able [[special move]], such as [[Samus]]' [[Charge Shot]]. This allows the user to store a partial charge and resume charging the move later. | ||
While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[ | While charging such an [[attack]] on the ground, players can cancel the charge and (usually) store it by pressing a [[shield]] or [[grab]] button, or tapping sideways on the [[Control stick]] or [[D-pad]] to [[roll]] out of the charge. If they are in the air while in their charging state, canceling it with a shield or grab button will make them cancel it with an [[air dodge]] instead. In ''Ultimate'', these moves can also be canceled by [[jump]]ing. | ||
If a character is hit while charging one of these moves (other than [[Bonus Fruit]] and [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before. | If a character is hit while charging one of these moves (other than [[Bonus Fruit]] and [[Limit Charge]]), they will lose the charge completely and have to start over, regardless of whether they had stored a charge before. | ||
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Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | Due to its [[buffer]] system, charge-canceling Giant Punch in ''Brawl'' will result in Donkey Kong performing an air dodge if the input is entered late into the charge animation. | ||
In | In [[Smash 4]] there is also a variant known as [[Instant Charge-Canceling]] who consist of input a neutral attack, tilt attack or Smash attack in a certain timing without having to cancel the chargeable move with the shield. It is exclusive to Cloud, Diddy Kong, R.O.B., and Sheik. | ||
==List of moves that can be charge-canceled== | ==List of moves that can be charge-canceled== | ||
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Also prior to ''Melee'', characters could use a normal attack button to unleash the charged attack mid-charge as well. | Also prior to ''Melee'', characters could use a normal attack button to unleash the charged attack mid-charge as well. | ||
*[[Bayonetta]]: [[Bullet Climax]] (charge cannot be stored | *[[Bayonetta]]: [[Bullet Climax]] (charge cannot be stored) | ||
*[[Byleth]]: [[Failnaught]] (until fully charged; charge cannot be stored) | *[[Byleth]]: [[Failnaught]] (until fully charged; charge cannot be stored) | ||
*[[Cloud]]: [[Limit Charge]] | *[[Cloud]]: [[Limit Charge]] | ||
*[[Dark Samus]]: [[Charge Shot]] | *[[Dark Samus]]: [[Charge Shot]] | ||
*[[Donkey Kong]]: [[Giant Punch]] | *[[Donkey Kong]]: [[Giant Punch]] | ||
*[[Hero]]: [[Frizz]] | *[[Hero]]: [[Frizz]] | ||
*[[Kirby]]: can copy all moves listed here except Limit Charge, F.L.U.D.D., Ultimate Uppercut, Poison Breath, and Gyro. | *[[Kirby]]: can copy all moves listed here except Limit Charge, F.L.U.D.D., Ultimate Uppercut, Poison Breath, and Gyro. | ||
*[[Little Mac]]: [[Straight Lunge]] (''Ultimate'' only; charge cannot be stored) | *[[Little Mac]]: [[Straight Lunge]] (''Ultimate'' only; charge cannot be stored) |