Editing Character selection screen

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====[[Smashdown]]====
====[[Smashdown]]====
<gallery>
<gallery>
SSBU Smashdown.png|All base game characters unlocked
SSBU Smashdown.png|All non-DLC characters unlocked
SSBU Smashdown DLC.png|All base game characters unlocked and all DLC characters purchased
SSBU Smashdown DLC.png|All characters unlocked and all DLC characters purchased
</gallery>
</gallery>
====[[Squad Strike]]====
====[[Squad Strike]]====
<gallery>
<gallery>
UltimateStartersSquadStrike.jpg|Starting roster
UltimateStartersSquadStrike.jpg|Starting roster
SSBU Character Select Squad Strike.jpg|All base game characters unlocked
SSBU Character Select Squad Strike.jpg|All non-DLC characters unlocked
SSBU Character Select Squad Strike DLC.jpg|All base game characters unlocked and all DLC characters purchased
SSBU Character Select Squad Strike DLC.jpg|All characters unlocked and all DLC characters purchased
</gallery>
</gallery>


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[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]]
[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]]
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series.
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series.
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that have not been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. These animations are ripped straight from ''SSB'' for the veterans, and most newcomers are unfinished, suggesting the concept was scrapped early on.
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. These animations are ripped straight from ''SSB'' for the veterans, and most newcomers are unfinished, suggesting the concept was scrapped early on.
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked.
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
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*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
* In {{for3ds}}, the character selection screen will add another page for DLC fighters as Extra Fighters when all base-game characters have been unlocked and more than four DLC characters have been purchased.
* In {{for3ds}}, the character selection screen will add another page for DLC fighters as Extra Fighters when all base-game characters have been unlocked and more than four DLC characters have been purchased.
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player is not the original room creator.
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that cannot be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that does not appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that does not appear in ''Brawl''{{'}}s.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s.
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
*In ''Ultimate'', despite the fact that all of the characters are listed in order of their [[fighter number]] (for example, Mario is first and Donkey Kong is second), with the Echo Fighters being listed after their base fighters (for instance, Dark Samus being listed directly after Samus) like how they are in the fighter numbers, the {{SSBU|Mii Fighter}}s go against this rule, with them being listed last, even after the DLC characters, while they'd be in between {{SSBU|Greninja}} and {{SSBU|Palutena}} if they did follow the fighter number order.
*In ''Ultimate'', despite the fact that all of the characters are listed in order of their [[fighter number]] (for example, Mario is first and Donkey Kong is second), with the Echo Fighters being listed after their base fighters (for instance, Dark Samus being listed directly after Samus) like how they are in the fighter numbers, the {{SSBU|Mii Fighter}}s go against this rule, with them being listed last, even after the DLC characters, while they'd be in between {{SSBU|Greninja}} and {{SSBU|Palutena}} if they did follow the fighter number order.

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