Editing Character selection screen

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==Character selection screen features==
==Character selection screen features==
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]]
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]]
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose, while all future entries only show a portrait of the character. Clicking on these boxes can also change to a CPU player and a [[Figure Player]] starting in ''SSB4''. A box that a player is connected to can also be manually emptied by another player, which can be used in the event that a controller did not disconnect cleanly.
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose while in ''[[Melee]]'', ''Brawl'', ''[[SSB4]]'', and ''[[Ultimate]]'', only a larger area of the character's portrait is shown.


Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box starting in ''Melee''.
Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''.


Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode.  
Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode.  
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Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait.
Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait.


A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the {{uv|Pokémon}} [[Ditto]], while not selectable by usual means, replaces this function.
A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the [[Pokémon (universe)|Pokémon]] [[Ditto]], while not selectable by usual means, replaces this function.


In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games.
In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games.


Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start button]].
Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start/Pause button|start]] button.


==Gallery==
==Gallery==
===''[[Super Smash Bros.]]''===
===All characters unlocked (full roster)===
<gallery>
<gallery>
Starter characters SSB64.png|Starting roster
Super Smash Select.png|The character selection screen in ''[[Super Smash Bros.]]'' with all characters unlocked.
Super Smash Select.png|All characters unlocked
Character selection melee.png|The character selection screen in ''[[Super Smash Bros. Melee]]'' with all characters unlocked.
Ss ssb 1.jpg|[[beta elements (SSB)|Beta]] character selection screen
Brawl Character selection screen.png|The character selection screen in ''[[Super Smash Bros. Brawl]]'' with all characters unlocked.
SSB64 Ready To Fight banner.png|The "Ready to fight!" banner
Subspace CSS.png|The character selection screen in ''Brawl''{{'}}s [[The Subspace Emissary]] with all characters unlocked.
SSB3DS CSS.jpg|The character selection screen in {{for3ds}} with all non-DLC characters unlocked.
SSB3DS Character Select.jpeg|The character selection screen's first page in {{for3ds}} with all characters unlocked. [[Downloadable content|DLC]] characters are placed on a second page, as noted by the arrow.
SSB3DS Character Select 2.jpeg|The character selection screen's second page in {{for3ds}}, exclusively containing DLC characters purchased.
3DS character screen.jpeg|The bottom screen in {{for3ds}}.
Full Roster Wii U.jpg|The character selection screen in {{forwiiu}} with all non-DLC characters unlocked.
SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked.
SSBU Character Select DLC.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked.
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked.
SSBU Smashdown.png|The character selection screen for Smashdown in ''[[Super Smash Bros. Ultimate]]'', with all non-DLC characters unlocked.
SSBU Smashdown DLC.png|The character selection screen for [[Smashdown]] in ''[[Super Smash Bros. Ultimate]]'', with all characters unlocked and all DLC characters purchased.
SSBU Character Select Squad Strike.jpg|The character selection screen for Squad Strike in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked.
SSBU Character Select Squad Strike DLC.jpg|The character selection screen for [[Squad Strike]] in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased.
</gallery>
</gallery>
===''[[Super Smash Bros. Melee]]''===
 
===Starter characters only (starting roster)===
<gallery>
<gallery>
Melee Starter Characters.png|Starting roster
Starter characters SSB64.png|The character selection screen used in ''Super Smash Bros.'' without any characters unlocked.
Character selection melee.png|All characters unlocked.
Melee Starter Characters.png|The character selection screen used in ''Melee'' without any characters unlocked.
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen.
Brawl Starters NTSC.png|The character selection screen used in ''Brawl'' without any characters unlocked.
Betameleescreen.jpg|Another beta character selection screen. {{SSBM|Zelda}}'s portrait has been omitted.
SSB3DSStarters.png|The character selection screen used in ''Super Smash Bros. for Nintendo 3DS'' without any characters unlocked.
SSBMReadyToFightBanner.png|The "Ready to fight!" banner
SSBWiiUStarters.jpg|The character selection screen used in ''Super Smash Bros. for Wii U'' without any characters unlocked.
UltimateStarters.png|The character selection screen used in ''Ultimate'' without any characters unlocked.
UltimateStartersSquadStrike.jpg|The character selection screen for [[Squad Strike]] in ''Ultimate'' without any characters unlocked.
UltimateStartersWorldOfLight.jpg|The character select screen in ''Ultimate'''s [[World of Light]] without any characters unlocked.
</gallery>
</gallery>
===''[[Super Smash Bros. Brawl]]''===
 
===Beta/Demonstration screens===
<gallery>
<gallery>
Brawl Starters NTSC.png|Starting roster
Ss ssb 1.jpg|A [[beta elements (SSB)|beta]] character selection screen in ''Super Smash Bros.''
Brawl Character selection screen.png|All characters unlocked
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''.
Subspace CSS.png|[[The Subspace Emissary]] with all characters unlocked
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted.
E for All 2007 Character Select.jpg|[[E for All]] demo
E for All 2007 Character Select.jpg|The character selection screen used in the [[E for All]] demo of ''Brawl''.
SSBB ready to fight! banner.png|The "Ready to fight!" banner
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''.
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''.
SSB4CharacterSelect.jpg|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Wii U''.
SmashUltimateE3CSS.png|The character selection screen from the [[E3]] demo of ''Ultimate''.
</gallery>
</gallery>
===''[[Super Smash Bros. for Nintendo 3DS]]''===
 
<gallery>
==="Ready to fight!" banner===
SSB3DSStarters.png|Starting roster
SSB3DS CSS.jpg|All non-DLC characters unlocked
SSB3DS Character Select.jpeg|The character selection screen's first page with all characters unlocked. [[Downloadable content|DLC]] characters are placed on a second page, as noted by the arrow.
SSB3DS Character Select 2.jpeg|The character selection screen's second page, exclusively containing DLC characters purchased
3DS character screen.jpeg|The bottom screen
E3 Character select screen.png|[[E3]] demo
Smash 3DS CSS (Demo).png|eShop demo
Smash 3DS "Ready to fight!" Banner.png|The "Ready to fight!" banner
</gallery>
===''[[Super Smash Bros. for Wii U]]''===
<gallery>
SSBWiiUStarters.jpg|Starting roster
Full Roster Wii U.jpg|All non-DLC characters unlocked
SSBWiiU Character Select.jpg|All characters unlocked and all DLC characters purchased
SSB4CharacterSelect.jpg|E3 demo
SSB4 Wii U Ready to Fight Banner.png|The "Ready to fight!" banner
</gallery>
===''[[Super Smash Bros. Ultimate]]''===
<gallery>
UltimateStarters.png|Starting roster
SSBU Character Select.png|All non-DLC characters unlocked.
SSBU Character Select DLC.png|All characters unlocked and all DLC characters purchased
SSBU Character Select Stacked.jpg|All non-DLC characters unlocked with [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked
SSBU Character Select Stacked DLC.jpg|All characters unlocked and all DLC characters purchased with Echo Fighters and Mii Fighters stacked
UltimateStartersWorldOfLight.jpg|[[World of Light]] without any characters unlocked
SmashUltimateE3CSS.png|E3 demo
SSBU ReadyToFight banner.jpg|The "Ready to fight!" banner
</gallery>
====[[Smashdown]]====
<gallery>
SSBU Smashdown.png|All base game characters unlocked
SSBU Smashdown DLC.png|All base game characters unlocked and all DLC characters purchased
</gallery>
====[[Squad Strike]]====
<gallery>
<gallery>
UltimateStartersSquadStrike.jpg|Starting roster
SSB64 Ready To Fight banner.png|The "Ready to fight!" banner in ''Super Smash Bros.''
SSBU Character Select Squad Strike.jpg|All base game characters unlocked
SSBMReadyToFightBanner.png|The "Ready to fight!" banner in ''Melee''.
SSBU Character Select Squad Strike DLC.jpg|All base game characters unlocked and all DLC characters purchased
SSBB ready to fight! banner.png|The "Ready to fight!" banner in ''Brawl''.
Smash 3DS "Ready to fight!" Banner.png|The "Ready to fight!" banner in ''Super Smash Bros. for Nintendo 3DS''.
SSB4 Wii U Ready to Fight Banner.png|The "Ready to fight!" banner in ''Super Smash Bros. for Wii U''.
SSBU ReadyToFight banner.jpg|The "Ready to fight!" banner in ''Ultimate''.
</gallery>
</gallery>


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[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]]
[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]]
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series.
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series.
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that have not been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. These animations are ripped straight from ''SSB'' for the veterans, and most newcomers are unfinished, suggesting the concept was scrapped early on.
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc.
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked.
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
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*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
* In {{for3ds}}, the character selection screen will add another page for DLC fighters as Extra Fighters when all base-game characters have been unlocked and more than four DLC characters have been purchased.
* In {{for3ds}}, the character selection screen will add another page for DLC fighters as Extra Fighters when all base-game characters have been unlocked and more than four DLC characters have been purchased.
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player is not the original room creator.
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that cannot be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that does not appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that does not appear in ''Brawl''{{'}}s.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s.
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
*In ''Ultimate'', despite the fact that all of the characters are listed in order of their [[fighter number]] (for example, Mario is first and Donkey Kong is second), with the Echo Fighters being listed after their base fighters (for instance, Dark Samus being listed directly after Samus) like how they are in the fighter numbers, the {{SSBU|Mii Fighter}}s go against this rule, with them being listed last, even after the DLC characters, while they'd be in between {{SSBU|Greninja}} and {{SSBU|Palutena}} if they did follow the fighter number order.
*In ''Ultimate'', despite the fact that all of the characters are listed in order of their [[fighter number]] (for example, Mario is first and Donkey Kong is second), with the Echo Fighters being listed after their base fighters (for instance, Dark Samus being listed directly after Samus) like how they are in the fighter numbers, the {{SSBU|Mii Fighter}}s go against this rule, with them being listed last, even after the DLC characters, while they'd be in between {{SSBU|Greninja}} and {{SSBU|Palutena}} if they did follow the fighter number order.

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