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[[File:SSBU Character Select DLC. | [[File:SSBU Character Select DLC.jpeg|thumb|400px|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all currently-released DLC characters purchased. Echo Fighter stacking is turned off, thus all characters are separately visible.]] | ||
The '''character selection screen''', also called the '''character selection menu''' and abbreviated as '''CSS''', is the menu where a player chooses their [[character]] to be used in a game [[mode]] and also where the player may sometimes make changes to the [[rules]]. The character selection screen is composed of boxed portraits of the heads or busts of playable fighters, normally arranged together by game series or related characters, with more characters added once they are [[unlockable character|unlocked]] or [[Downloadable content|downloaded]]. It is utilized in each game and appears in both single-player and multiplayer modes where the player is not required to use a specific character(s). Character selection screens are almost always uniform across game modes for each game, with the exception of the character selection screen for [[Tournament Mode]] and the [[Subspace Emissary]] single-player mode in ''[[Brawl]]'' which uses a very featureless character selection screen for assembling a party of characters. | The '''character selection screen''', also called the '''character selection menu''' and abbreviated as '''CSS''', is the menu where a player chooses their [[character]] to be used in a game [[mode]] and also where the player may sometimes make changes to the [[rules]]. The character selection screen is composed of boxed portraits of the heads or busts of playable fighters, normally arranged together by game series or related characters, with more characters added once they are [[unlockable character|unlocked]] or [[Downloadable content|downloaded]]. It is utilized in each game and appears in both single-player and multiplayer modes where the player is not required to use a specific character(s). Character selection screens are almost always uniform across game modes for each game, with the exception of the character selection screen for [[Tournament Mode]] and the [[Subspace Emissary]] single-player mode in ''[[Brawl]]'' which uses a very featureless character selection screen for assembling a party of characters. | ||
==Character selection screen features== | ==Character selection screen features== | ||
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee'' | [[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee'''s Character selection screen.]] | ||
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose | Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose while in ''[[Melee]]'', ''Brawl'', ''SSB4'', and ''[[Ultimate]]'', only a larger area of the character's portrait is shown. | ||
Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and | Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. The only character that has a transformation that cannot be chosen by means of a character portrait is [[Samus]]. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and his or her Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''. | ||
Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode. | Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode. | ||
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Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait. | Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait. | ||
A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the | A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the [[Pokémon (universe)|Pokémon]] [[Ditto]], while not selectable by usual means, replaces this function. | ||
In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games. | In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games. | ||
Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start button]]. | Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start/Pause button|start]] button. | ||
==Gallery== | ==Gallery== | ||
=== | ===All characters unlocked (full roster)=== | ||
<gallery> | <gallery> | ||
Super Smash Select.png|The character selection screen in ''[[Super Smash Bros.]]'' with all characters unlocked. | |||
Super Smash Select.png| | Character selection melee.png|The character selection screen in ''[[Super Smash Bros. Melee]]'' with all characters unlocked. | ||
Brawl Character selection screen.png|The character selection screen in ''[[Super Smash Bros. Brawl]]'' with all characters unlocked. | |||
SSB3DS CSS.jpg|The character selection screen in {{for3ds}} with all non-DLC characters unlocked. | |||
SSB3DS Character Select.jpeg|The character selection screen's first page in {{for3ds}} with all characters unlocked. [[Downloadable content|DLC]] characters are placed on a second page, as noted by the arrow. | |||
SSB3DS Character Select 2.jpeg|The character selection screen's second page in {{for3ds}}, exclusively containing DLC characters purchased. | |||
3DS_character_screen.jpeg|The bottom screen in {{for3ds}}. | |||
Full Roster Wii U.jpg|The character selection screen in {{forwiiu}} with all non-DLC characters unlocked. | |||
SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased. | |||
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked. | |||
SSBU Character Select DLC.jpeg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. | |||
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] stacked. | |||
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] stacked. | |||
SSBU Character Select Squad Strike.jpg|The character selection screen for [[Squad Strike]] in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked. | |||
SSBU Character Select Squad Strike DLC.jpg|The character selection screen for [[Squad Strike]] in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. | |||
</gallery> | </gallery> | ||
=== | |||
===Starter characters only (starting roster)=== | |||
<gallery> | <gallery> | ||
Melee Starter Characters.png| | Starter characters SSB64.png|The character selection screen used in ''Super Smash Bros.'' without any characters unlocked. | ||
Melee Starter Characters.png|The character selection screen used in ''Melee'' without any characters unlocked. | |||
Brawl Starters NTSC.png|The character selection screen used in ''Brawl'' without any characters unlocked. | |||
SSB3DSStarters.png|The character selection screen used in ''Super Smash Bros. for Nintendo 3DS'' without any characters unlocked. | |||
SSBWiiUStarters.jpg|The character selection screen used in ''Super Smash Bros. for Wii U'' without any characters unlocked. | |||
UltimateStarters.png|The character selection screen used in ''Ultimate'' without any characters unlocked. | |||
UltimateStartersSquadStrike.jpg|The character selection screen for [[Squad Strike]] in ''Ultimate'' without any characters unlocked. | |||
20191226 015925.jpg|The character select screen in ''Ultimate'''s [[World of Light]] without any characters unlocked. | |||
</gallery> | </gallery> | ||
=== | |||
===Beta/Demonstration screens=== | |||
<gallery> | <gallery> | ||
Ss ssb 1.jpg|A [[beta elements (SSB)|beta]] character selection screen in ''Super Smash Bros.''. | |||
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''. | |||
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted. | |||
E for All 2007 Character Select.jpg|[[E for | E for All 2007 Character Select.jpg|The character selection screen used in the [[E for all]] demo of ''Brawl''. | ||
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''. | |||
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''. | |||
SSB4CharacterSelect.jpg|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Wii U''. | |||
SmashUltimateE3CSS.png|The character selection screen from the [[E3]] demo of ''Ultimate''. | |||
</gallery> | </gallery> | ||
==="Ready to fight!" banner=== | |||
=== | |||
<gallery> | <gallery> | ||
SSB64 Ready To Fight banner.png|The "Ready to fight!" banner in ''Super Smash Bros.''. | |||
SSBMReadyToFightBanner.png|The "Ready to fight!" banner in ''Melee''. | |||
SSBU | SSBB ready to fight! banner.png|The "Ready to fight!" banner in ''Brawl''. | ||
Smash 3DS "Ready to fight!" Banner.png|The "Ready to fight!" banner in ''Super Smash Bros. for Nintendo 3DS''. | |||
SSB4 Wii U Ready to Fight Banner.png|The "Ready to fight!" banner in ''Super Smash Bros. for Wii U''. | |||
SSBU ReadyToFight banner.jpg|The "Ready to fight!" banner in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | [[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | ||
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. | |||
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that | |||
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments. | *Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments. | ||
*In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players. | *In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players. | ||
*In ''Brawl'', a unique [[Wii Remote selection sound|sound effect]] will play if the player is using a [[Wii Remote]] while selecting a character. | *In ''Brawl'', a unique [[Wii Remote selection sound|sound effect]] will play if the player is using a [[Wii Remote]] while selecting a character. | ||
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be). | *When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be). | ||
* In {{for3ds}}, the character selection screen will add another page for DLC fighters as Extra Fighters when all | * In {{for3ds}}, the character selection screen will add another page for DLC fighters as Extra Fighters when all characters have been unlocked and more than four have been purchased. | ||
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player | *Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator. | ||
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''. | *{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''. | ||
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that | *In ''Melee'', {{SSBM|Sheik}} is the only (starter) playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first. | ||
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that | **Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s. | ||
*Zelda and Sheik | *Zelda and Sheik are the only two characters to share the same character slot, although only in ''Brawl'', despite Sheik first appearing in ''Melee'' (see above). | ||
*In ''Ultimate'', despite the fact that all of the characters are listed in order of their | *In ''Ultimate'', despite the fact that all of the characters are listed in order of their debut appearance in the ''Smash'' franchise (for example, #1=Mario, #2=Donkey Kong, #3=Link, etc.), the Echo Fighters and the Mii Fighters go against this rule, with the former being listed just right after the fighter they're based on (for example, Dark Samus is listed just right after Samus), even with Dark Pit and Lucina, who were both created before the concept of Echo Fighters was made, while the latter three are all listed last, after the DLC characters. | ||
* | *Likely due to his status as Nintendo's official mascot, in all of the ''Smash'' games, Mario, or a [[clone]] of Mario, is always the first character to be listed in every character selection screen. | ||
*In ''Ultimate'', all characters' names take up only one line if the game's language is currently set to Japanese, Simplified Chinese or Korean. As a result, {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the Mii | *In ''Ultimate'', all characters' names take up only one line if the game's language is currently set to Japanese, Simplified Chinese or Korean. As a result, {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}} have different icons between the English and those versions while the spelling of their names are identical between them. {{SSBU|Rosalina & Luma}} and {{SSBU|Piranha Plant}} hold this distinction as well, though having different names between the languages. Interestingly, the Traditional Chinese version does not follow this, instead, names can take up two lines like with the rest of languages. | ||
**The Traditional Chinese version also feature inconsistency on the character icons: while names of Captain Falcon, Mr. Game & Watch, Zero Suit Samus, Rosalina & Luma, and Wii Fit Trainer take up two lines (as with the English version), the names for Pokémon Trainer, the Mii Fighters and Piranha Plant takes up only one line (like in Japanese, Simplified Chinese and Korean). Furthermore, {{SSBU|Olimar}} and {{SSBU|King K. Rool}}, whose names usually take only one line, also take up two lines. | **The Traditional Chinese version also feature inconsistency on the character icons: while names of Captain Falcon, Mr. Game & Watch, Zero Suit Samus, Rosalina & Luma, and Wii Fit Trainer take up two lines (as with the English version), the names for Pokémon Trainer, the Mii Fighters and Piranha Plant takes up only one line (like in Japanese, Simplified Chinese and Korean). Furthermore, {{SSBU|Olimar}} and {{SSBU|King K. Rool}}, whose names usually take only one line, also take up two lines. | ||
**In the Simplified Chinese version, unlike in the Korean version, {{SSBU|King Dedede}}, whose name is called in the same way as in the English version by the [[announcer]], is still referred to as just "Dedede" like in Japanese and Traditional Chinese. | **In the Simplified Chinese version, unlike in the Korean version, {{SSBU|King Dedede}}, whose name is called in the same way as in the English version by the [[announcer]], is still referred to as just "Dedede" like in Japanese and Traditional Chinese. | ||
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*In ''Ultimate'', Wii Fit Trainer and the Mii Fighters are only characters whose names are not fully capitalized in their icons. Bowser Jr., Mr. Game & Watch, and Dr. Mario additionally follow this rule, but only on the Japanese, Chinese, and Korean versions. | *In ''Ultimate'', Wii Fit Trainer and the Mii Fighters are only characters whose names are not fully capitalized in their icons. Bowser Jr., Mr. Game & Watch, and Dr. Mario additionally follow this rule, but only on the Japanese, Chinese, and Korean versions. | ||
**Similarly, the "Ready to fight!" banner will not be fully capitalized if the game's language is currently set to Spanish or German. | **Similarly, the "Ready to fight!" banner will not be fully capitalized if the game's language is currently set to Spanish or German. | ||
{{AllGames|Modes}} | {{AllGames|Modes}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] |