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==Character selection screen features== | ==Character selection screen features== | ||
[[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]] | [[File:MarioCharacterSelectSSBM.png|thumb|200px|Mario's portrait in ''Melee''{{'}}s character selection screen.]] | ||
Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose | Each player controls a small hand cursor which carries an emblem displaying their control [[port]] number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in ''Super Smash Bros.'', a full model of the character will appear and strike a pose while in ''[[Melee]]'', ''Brawl'', ''[[SSB4]]'', and ''[[Ultimate]]'', only a larger area of the character's portrait is shown. | ||
Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box | Player character portraits after character selection are usually interactive. In ''[[Super Smash Bros.]]'' the color of the character's model will change in real-time when cycling through [[palette swap]]s. The player can cycle through the palettes of each character in ''Brawl'' in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in ''Brawl'' and ''Ultimate'', the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. In ''Ultimate'', players can change the character selection screen so that [[Echo Fighters]] can be stacked together in the same slot with the fighters they are based on. When such an option is enabled, the player may switch between the base fighter and their Echo Fighter by selecting the desired character icon on the top right corner of the character's portrait. Stacking echo fighters also causes [[Mii]] Fighters to also be stacked, similarly to how they were in ''SSB4''. This option will only affect the screen in [[Vs. Mode]], [[Tourney]], [[Custom Smash]], [[Super Sudden Death]], and [[Online play|Quickplay]]. A player may also choose a [[name]] from an expandable box in ''Melee'', ''Brawl'', ''SSB4'' and ''Ultimate''. | ||
Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode. | Single-player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a [[continue]] is needed. There is typically an area that highlights [[highscore]]s for that mode. | ||
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Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait. | Multiplayer mode character select screens typically feature a way to change quickly between [[free for all]] or [[Team Battle]]s and [[Coin Battle|coin]], stock, or time battles, as well as a way to quickly change simple parameters like [[stock]] amount and the [[time]] limit. Attempting to change the battle mode in ''Melee'' and ''Brawl'' accesses more advanced options by opening an options menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding [[weight]] scale in ''Melee''. Ways to activate [[computer]] players and adjust their difficulty are also found in the character portrait. | ||
A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the | A [[Random]] icon appears for selection in ''Brawl'', ''SSB4'', and ''Ultimate'', which randomly chooses a playable character. In ''Melee'', a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In ''Melee''{{'}}s Tournament Mode, the [[Pokémon (universe)|Pokémon]] [[Ditto]], while not selectable by usual means, replaces this function. | ||
In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games. | In ''Ultimate'', it is possible to increase or decrease the number of character slots opened (from a minimum of 2 to a maximum of 8) by selecting "+" and "-" buttons on the right side of the screen, although it is still possible to leave slots empty like in previous games. | ||
Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start button]]. | Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the [[Start/Pause button|start]] button. | ||
==Gallery== | ==Gallery== | ||
=== | ===All characters unlocked (full roster)=== | ||
<gallery> | <gallery> | ||
Super Smash Select.png|The character selection screen in ''[[Super Smash Bros.]]'' with all characters unlocked. | |||
Super Smash Select.png| | Character selection melee.png|The character selection screen in ''[[Super Smash Bros. Melee]]'' with all characters unlocked. | ||
Brawl Character selection screen.png|The character selection screen in ''[[Super Smash Bros. Brawl]]'' with all characters unlocked. | |||
Subspace CSS.png|The character selection screen in ''Brawl''{{'}}s [[The Subspace Emissary]] with all characters unlocked. | |||
SSB3DS CSS.jpg|The character selection screen in {{for3ds}} with all non-DLC characters unlocked. | |||
SSB3DS Character Select.jpeg|The character selection screen's first page in {{for3ds}} with all characters unlocked. [[Downloadable content|DLC]] characters are placed on a second page, as noted by the arrow. | |||
SSB3DS Character Select 2.jpeg|The character selection screen's second page in {{for3ds}}, exclusively containing DLC characters purchased. | |||
3DS character screen.jpeg|The bottom screen in {{for3ds}}. | |||
Full Roster Wii U.jpg|The character selection screen in {{forwiiu}} with all non-DLC characters unlocked. | |||
SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased. | |||
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked. | |||
SSBU Character Select DLC.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. | |||
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked. | |||
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked. | |||
SSBU Smashdown.png|The character selection screen for Smashdown in ''[[Super Smash Bros. Ultimate]]'', with all non-DLC characters unlocked. | |||
SSBU Smashdown DLC.png|The character selection screen for [[Smashdown]] in ''[[Super Smash Bros. Ultimate]]'', with all characters unlocked and all DLC characters purchased. | |||
SSBU Character Select Squad Strike.jpg|The character selection screen for Squad Strike in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked. | |||
SSBU Character Select Squad Strike DLC.jpg|The character selection screen for [[Squad Strike]] in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. | |||
</gallery> | </gallery> | ||
=== | |||
===Starter characters only (starting roster)=== | |||
<gallery> | <gallery> | ||
Melee Starter Characters.png| | Starter characters SSB64.png|The character selection screen used in ''Super Smash Bros.'' without any characters unlocked. | ||
Melee Starter Characters.png|The character selection screen used in ''Melee'' without any characters unlocked. | |||
Brawl Starters NTSC.png|The character selection screen used in ''Brawl'' without any characters unlocked. | |||
SSB3DSStarters.png|The character selection screen used in ''Super Smash Bros. for Nintendo 3DS'' without any characters unlocked. | |||
SSBWiiUStarters.jpg|The character selection screen used in ''Super Smash Bros. for Wii U'' without any characters unlocked. | |||
UltimateStarters.png|The character selection screen used in ''Ultimate'' without any characters unlocked. | |||
UltimateStartersSquadStrike.jpg|The character selection screen for [[Squad Strike]] in ''Ultimate'' without any characters unlocked. | |||
UltimateStartersWorldOfLight.jpg|The character select screen in ''Ultimate'''s [[World of Light]] without any characters unlocked. | |||
</gallery> | </gallery> | ||
=== | |||
===Beta/Demonstration screens=== | |||
<gallery> | <gallery> | ||
Ss ssb 1.jpg|A [[beta elements (SSB)|beta]] character selection screen in ''Super Smash Bros.'' | |||
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''. | |||
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted. | |||
E for All 2007 Character Select.jpg|[[E for All]] demo | E for All 2007 Character Select.jpg|The character selection screen used in the [[E for All]] demo of ''Brawl''. | ||
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''. | |||
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''. | |||
SSB4CharacterSelect.jpg|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Wii U''. | |||
SmashUltimateE3CSS.png|The character selection screen from the [[E3]] demo of ''Ultimate''. | |||
</gallery> | </gallery> | ||
==="Ready to fight!" banner=== | |||
=== | |||
<gallery> | <gallery> | ||
SSB64 Ready To Fight banner.png|The "Ready to fight!" banner in ''Super Smash Bros.'' | |||
SSBMReadyToFightBanner.png|The "Ready to fight!" banner in ''Melee''. | |||
SSBU | SSBB ready to fight! banner.png|The "Ready to fight!" banner in ''Brawl''. | ||
Smash 3DS "Ready to fight!" Banner.png|The "Ready to fight!" banner in ''Super Smash Bros. for Nintendo 3DS''. | |||
SSB4 Wii U Ready to Fight Banner.png|The "Ready to fight!" banner in ''Super Smash Bros. for Wii U''. | |||
SSBU ReadyToFight banner.jpg|The "Ready to fight!" banner in ''Ultimate''. | |||
</gallery> | </gallery> | ||
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[[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | [[File:Ultimatecssjapan.png|thumb|300px|The Character Selection Screen in the Japanese version of ''Ultimate''. Note how some names take up only one line instead of two.]] | ||
*''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series. | *''Brawl'' is the only game where characters in the same series are organized vertically instead of horizontally. Series with less than four characters are grouped with characters from similar series. | ||
*''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc | *''Super Smash Bros.'' is the only game to feature all portrait boxes for characters that haven't been unlocked, as well as the only game to have character animations for picking a character. These animations were to be implemented also in ''Melee'', but were scrapped, although the animation files remained in the disc. | ||
*Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked. | *Due to {{SSBM|Pikachu}} being the only {{uv|Pokémon}} series fighter to be available from the start in ''Super Smash Bros. Melee'', it creates an oddity where its portrait is initally located after {{SSBM|Mario}}, but then moves to the bottom row when {{SSBM|Luigi}} is unlocked. | ||
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments. | *Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments. | ||
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*In ''Ultimate'', if a player's slot is set to "None" and they are then added back into the match without disconnecting their controller in-between, their selection emblem will be automatically placed on Random. If the Random button is absent (such as in [[Quickplay]]), {{SSBU|Mario}} will be selected instead. | *In ''Ultimate'', if a player's slot is set to "None" and they are then added back into the match without disconnecting their controller in-between, their selection emblem will be automatically placed on Random. If the Random button is absent (such as in [[Quickplay]]), {{SSBU|Mario}} will be selected instead. | ||
*Four characters change positions in character selection screens between ''for 3DS'' and ''for Wii U'': {{SSB4|Mr. Game & Watch}} (between Wario and Donkey Kong in ''for 3DS'' but between Diddy Kong and Little Mac in ''for Wii U''), {{SSB4|Little Mac}} (between Meta Knight and Fox in ''for 3DS'' but between Mr. Game & Watch and Link in ''for Wii U''), {{SSB4|Duck Hunt}} (between Greninja and R.O.B. in ''for 3DS'' but between Robin and Kirby in ''for Wii U''), and {{SSB4|Shulk}} (between Lucina and Pac-Man in ''for 3DS'' but between Wii Fit Trainer and Dr. Mario in ''for Wii U''). | *Four characters change positions in character selection screens between ''for 3DS'' and ''for Wii U'': {{SSB4|Mr. Game & Watch}} (between Wario and Donkey Kong in ''for 3DS'' but between Diddy Kong and Little Mac in ''for Wii U''), {{SSB4|Little Mac}} (between Meta Knight and Fox in ''for 3DS'' but between Mr. Game & Watch and Link in ''for Wii U''), {{SSB4|Duck Hunt}} (between Greninja and R.O.B. in ''for 3DS'' but between Robin and Kirby in ''for Wii U''), and {{SSB4|Shulk}} (between Lucina and Pac-Man in ''for 3DS'' but between Wii Fit Trainer and Dr. Mario in ''for Wii U''). | ||
{{AllGames|Modes}} | {{AllGames|Modes}} |