Editing Character customization

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[[File:Character customization interface.png|thumb|The beta character customization interface on an amiibo in {{forwiiu}}.]]
{{image|Needs more things to show, such as 3DS version.}}
[[File:3ds custom fighter.jpg|thumb|Customizing a Mii Fighter in {{for3ds}}]]
[[File:Character customization interface.png|thumb|The beta character customization interface on an amiibo.]]
'''Character customization''', officially '''character creation''' ({{ja|キャラ作り|Kyara Tsukuri}}, ''character building''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ|Kasutamaizu Hissatsuwaza}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in ''[[Super Smash Bros. 4]]''. It allows players to alter several fundamental properties of playable characters and [[amiibo]], particularly their [[special move]]s. All non-[[DLC]] characters can replace each of their default special moves with one of two variations unlockable through gameplay, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials, which are all available from the start. Certain characters, such as {{SSB4|Mega Man}}, have moves that appear to function significantly differently as well. In ''Smash 4'', the height and weight of Mii Fighters are customizable as well, affecting their speed and other attributes.
'''Character customization''', officially '''character creation''' ({{ja|キャラ作り|Kyara Tsukuri}}, ''character building''), referred to as '''Custom Move Sets''' ({{ja|カスタマイズ必殺ワザ|Kasutamaizu Hissatsuwaza}}, ''Customize Special Techniques'') in the Smash Direct, is a feature in ''[[Super Smash Bros. 4]]''. It allows players to alter several fundamental properties of playable characters and [[amiibo]], particularly their [[special move]]s. All non-[[DLC]] characters can replace each of their default special moves with one of two variations unlockable through gameplay, with the exception of {{SSB4|Palutena}} and the {{SSB4|Mii Fighter}}s, who instead have a selection of completely different specials, which are all unlocked from the start. Certain characters, such as {{SSB4|Mega Man}}, have moves that appear to function significantly differently as well.
 
In ''[[Super Smash Bros. Ultimate]]'', only {{SSBU|Mii Fighter}}s can be [[Alternate_costume_(SSBU)/Mii_Fighter|customized]], with custom equipment and custom moves for other characters removed. Mii Fighters can still be customized with special moves and outfits, and additionally can have their voices adjusted as well, but their height and weight are not customizable. Effects similar to those of custom equipment are present in ''Ultimate'''s [[Spirits (menu)|Spirits]] mode.


Before the [[Super Smash Bros. Direct]] where the feature was officially announced, in June 2013, [[Masahiro Sakurai]] had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations would not be alternate costumes, with exception of the Mii Fighters, and that they would not have to be unlocked through repeated tasks.<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>
Before the [[Super Smash Bros. Direct]] where the feature was officially announced, in June 2013, [[Masahiro Sakurai]] had stated that players will be able to customize characters in the 3DS game and transfer those customizations to the Wii U game. He had also stated that the customizations would not be alternate costumes, with exception of the Mii Fighters, and that they would not have to be unlocked through repeated tasks.<ref>[http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"]</ref>


It is possible to save up to 10 custom versions of each character and 99 Mii Fighters per game file. If custom fighters are allowed via the option button on the [[character selection screen]], then upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online [[with friends]] or in certain [[Tourney (SSB4-Wii U)|tournaments]], but not when playing online [[with anyone]]. Also, some game modes do not allow customizations to be used at all, which includes all the [[Stadium]] game modes ([[Target Blast]] allowed them prior to version [[1.0.8]], and still do via [[Master Orders]]), [[All-Star Mode]], [[Trophy Rush]] (''Smash 3DS'' only), [[Stage Builder]], and certain event matches in [[Event match|Events]].
It is possible to save up to 10 custom versions of each character and 99 Mii Fighters per game file. If custom fighters are allowed via the option button on the [[character selection screen]], then upon selecting a character, all customized versions of that character will show up, and the player can choose which version to play as or against. The same goes for Mii Fighters, with which every Mii Fighter ever created by the player will appear in a list for the player to choose from. Character customization can be enabled when playing locally or when playing online [[with friends]] or in certain [[Tourney (SSB4-Wii U)|tournaments]], but not when playing online [[with anyone]]. Also, some game modes do not allow customizations to be used at all, which includes all the [[Stadium]] game modes, [[All-Star Mode]], [[Trophy Rush]] (''Smash 3DS'' only), and certain event matches in [[Event match|Events]].


Custom characters and Mii Fighters can also be copied between the 3DS and Wii U versions, and the latter can also be submitted or downloaded online. However, copied customizations cannot be modified at all, requiring the player to have to go back to the customization's game origin to make any changes. Aside from Miis, customizations cannot be shared between identical versions.
Custom characters and Mii Fighters can also be copied between the 3DS and Wii U versions, and the latter can also be submitted or downloaded online. However, copied customizations cannot be modified at all, requiring the player to have to go back to the customization's game origin to make any changes. Aside from Miis, customizations cannot be shared between identical versions.
As with custom [[controls]], character customizations can be tested on the fly with the [[controls test stage|customization test stage]], allowing the player to try out their special moves on a [[Sandbag]].


==General==
==General==
The options for customizing movesets appear in the form of "Custom parts", which come in multiple types:
The options for customizing movesets appear in the form of "Custom parts", which come in multiple types<ref> [https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlkTJ1LNQ Miiverse Directors Room Post August 28th]</ref>:


*'''[[Equipment]]:''' Collected through the games' numerous game modes, these items can be equipped to characters to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
*'''[[Equipment]]:''' Collected through the games' numerous game modes, these items can be equipped to characters to boost three potential stats: speed, attack, and defense. Some of these items may be identical in appearance in menus, but offer different stat boosts. They do not affect the appearance of fighters in-game.
*'''Specials:''' Players can change the special attacks of fighters (except downloadable characters, who have no alternate specials); up to three options are available for each directional input.
*'''Specials:''' Players can change the special attacks of fighters (except downloadable characters, who have no alternate specials); up to three options are available for each directional input.
*'''[[Alternate costume (SSB4)/Mii Fighter#Headgear|Headgear]]:''' Head accessories for Miis that behave similarly to outfits.
*'''[[Alternate costume (SSB4)#Mii Fighter|Headgear]]:''' Head accessories for Miis that behave similarly to outfits.
*'''[[Alternate costume (SSB4)/Mii Fighter|Outfits]]:''' Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to a particular class of Mii Fighter.
*'''[[Alternate costume (SSB4)#Mii Fighter|Outfits]]:''' Can be used to customize the outfits and accessories of Mii Fighters. Costume parts can be earned from Classic Mode and, in the 3DS game, Smash Run. Some costumes also alter the appearance of the weapon held by Swordfighters and Gunners (such as a leather bodysuit changing a Swordfighter's sword into a beam sword, or a tuxedo giving a Gunner's arm-cannon a smaller, sleeker appearance). Most costumes are exclusive to a particular class of Mii Fighter.
*'''[[Power]]s:''' Assorted powers that only take effect in [[Smash Run]]. A similar system was earlier used in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. All powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit. However, all downloadable characters can carry a total weight of 25. That gives {{SSB4|Roy}} an advantage over {{SSB4|Marth}} and {{SSB4|Lucina}}, who can carry only 23 for example.
*'''[[Power]]s:''' Assorted powers that only take effect in [[Smash Run]]. A similar system was earlier used in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. All powers have multiple levels; higher levels grant a greater number and/or more effective uses, but take up more of the total weight limit<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoEaGj7jw Miiverse Director's Room Post August 15th]</ref>. The total weight limit is determined by a character's weight and speed, including equipment affecting their speed; the faster and lighter they are, the lower the weight limit. However, all downloadable characters can carry a total weight of 25. That gives {{SSB4|Roy}} an advantage over {{SSB4|Marth}} and {{SSB4|Lucina}}, whom can carry only 23 for example.


==In competitive play==
==In tournament play==
:''Main article: [[Official Custom Moveset Project]]''
:''Main article: [[Official Custom Moveset Project]]''


Custom movesets are banned in ''Smash 4'', though a number of tournaments allow their use in side-events. Custom movesets were temporarily legal from March 2015 to July 2015, as part of the [[Official Custom Moveset Project]] on [[SmashBoards]], but concerns regarding gameplay balance and logistics issues caused custom movesets to be banned after the conclusion of [[EVO 2015]].
Custom movesets are banned in ''Smash 4'', though a number of tournaments allow their use in side-events. Custom movesets were temporarily legal from March 2015 to July 2015, as part of the [[Official Custom Moveset Project]] on [[SmashBoards]], but concerns regarding gameplay balance and logistics issues caused custom movesets to be banned after the conclusion of [[EVO 2015]].
With the removal of custom moves for every fighter besides the [[Mii Fighter|Mii Fighters]], custom moves in ''Ultimate'' tournaments only apply to those characters. For their legality, many tournaments allow both Mii Fighters and custom moves unlike ''Smash 4''. If the Mii Fighter created for tournament is customized with different moves, their name will typically be placed with numbers for which custom move is used for each of the four specials (Examples: 1111 or 1332).


==Trivia==
==Trivia==
*While [[Giga Bowser (Final Smash)|Bowser]], [[Giga Mac|Little Mac]], and [[Wario-Man|Wario]] use mirrored versions of their regular special moves as opposed to custom versions after transforming via their [[Final Smash]], [[Mega Lucario|Lucario]] is still able to use its custom special moves, further enhanced by the boosted Aura.
*In the 3DS version, taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
*When [[Inhale (Kirby)|copying]] a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.<ref>[https://www.youtube.com/watch?v=vrqVGNpBB3M GameXplain: "Can Kirby Copy Custom Moves?"]</ref>
*When [[Inhale (Kirby)|copying]] a character, Kirby will always copy that character's default neutral special, even if that character has it set to a custom move.<ref>[https://www.youtube.com/watch?v=vrqVGNpBB3M GameXplain: "Can Kirby Copy Custom Moves?"]</ref>
**However, when copying {{SSB4|Olimar}} with customs enabled, Kirby's side special variant will actually affect the variant of [[Pikmin Throw]] used.
**However, when copying {{SSB4|Olimar}} with customs enabled, Kirby's side special variant will actually affect the variant of [[Pikmin Throw]] used.
*When all special moves are collected, the game shows a [[notice|message]] that says "Collected every custom special move! Show me your moves!", which references [[Captain Falcon]]'s [[taunt]].
*When all special moves are collected, the game shows a [[notice|message]] that says "Collected every custom special move! Show me your moves!", which references [[Captain Falcon]]'s [[taunt]] in all four games.
*In the 3DS version, taking the first letter of each category of custom parts available to Miis (Equipment, Specials, Headgear, Outfit, Powers) yields the word "eShop".
*When all outfits and headgear items are collected in the PAL version of ''SSB4'', the game shows a [[notice|message]] that says "Collected every outfit! Your body is ready!", which references [https://www.youtube.com/watch?v=2Gc5cuekQto Reggie Fils-Aime's infamous line] from the E3 2007 Nintendo press conference.
*When all outfits and headgear items are collected in the PAL version of ''SSB4'', the game shows a [[notice|message]] that says "Collected every outfit! Your body is ready!", which references [https://www.youtube.com/watch?v=2Gc5cuekQto Reggie Fils-Aimé's famous line] from the E3 2007 Nintendo press conference.
* Though {{SSB4|Mewtwo}}, being downloadable, doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
* Though {{SSB4|Mewtwo}}, being downloadable, doesn't actually have any custom moves, one could gain access to them in version 1.0.6 through a glitch involving carried-over Mii Fighters. Doing so would cause incredibly glitchy effects.
*If a player were to copy a character with a custom move they only have on one version (e.g., copying a {{SSB4|Peach}} from {{forwiiu}} that had [[Sleepy Toad]], but the player didn't have that move unlocked on {{for3ds}}), the move will show up as the default version.
*If a player were to copy a character with a custom move they only have on one version (i.e., copying a {{SSB4|Peach}} from {{forwiiu}} that had [[Sleepy Toad]], but the player didn't have that move unlocked on {{for3ds}}), the move will show up as the default version.
*In the character customization menu, [[Mr. Game & Watch]] cannot be rotated with the [[C-Stick]].
 
==See also==
*[[List of custom moves (SSB4)]]
*[[List of custom moves (SSBU)]]


==References==
==References==
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