Editing Character artwork
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[[File:Mario SSBU.png|thumb|The official character artwork for {{SSBU|Mario}} in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:Mario SSBU.png|thumb|right|The official character artwork for {{SSBU|Mario}} in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters are 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they are rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game, but not all. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]]. In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' are additionally the basis of the ''Super Smash Bros.'' series of [[amiibo]]. | '''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters are 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they are rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game, but not all. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]]. In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' are additionally the basis of the ''Super Smash Bros.'' series of [[amiibo]]. | ||
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==''[[Super Smash Bros. Ultimate]]''== | ==''[[Super Smash Bros. Ultimate]]''== | ||
[[File:MarioShadingDemonstration2.jpg|thumb|200px|left|Real life photographs of character models were used as lighting reference for ''Ultimate'', as shown in this image of Mario.]] | [[File:MarioShadingDemonstration2.jpg|thumb|200px|left|Real life photographs of character models were used as lighting reference for ''Ultimate'', as shown in this image of Mario.]] | ||
[[File:MarioArtStyleDemonstration.jpg|thumb|200px|Mario's model was modified to be less colorful and more realistic than his standard appearance...]] | [[File:MarioArtStyleDemonstration.jpg|thumb|200px|right|Mario's model was modified to be less colorful and more realistic than his standard appearance...]] | ||
[[File:FoxArtStyleDemonstration.jpg|thumb|200px|...while Fox's model was modified from ''Star Fox Zero'' to be more colorful and less realistic, in order to achieve a standardized look.]] | [[File:FoxArtStyleDemonstration.jpg|thumb|200px|right|...while Fox's model was modified from ''Star Fox Zero'' to be more colorful and less realistic, in order to achieve a standardized look.]] | ||
''Ultimate'''s artstyle was designed as a hybrid of color and detail, to give the characters a unified appearance without having to drastically change each character's design. All characters were made to fit this middle ground: characters like {{SSBU|Mario}} were given a slightly less colorful but more detailed appearance, while characters like {{SSBU|Fox}} were given less detailed appearances to appear more visually similar to Mario and other characters. As with ''SSB4'', some characters were given updated designs ({{SSBU|Link}} appears in his ''Breath of the Wild'' design, and Fox uses his ''Star Fox Zero'' design), while others were not given an update ({{SSBU|Samus}} still uses her ''Other M'' design). | ''Ultimate'''s artstyle was designed as a hybrid of color and detail, to give the characters a unified appearance without having to drastically change each character's design. All characters were made to fit this middle ground: characters like {{SSBU|Mario}} were given a slightly less colorful but more detailed appearance, while characters like {{SSBU|Fox}} were given less detailed appearances to appear more visually similar to Mario and other characters. As with ''SSB4'', some characters were given updated designs ({{SSBU|Link}} appears in his ''Breath of the Wild'' design, and Fox uses his ''Star Fox Zero'' design), while others were not given an update ({{SSBU|Samus}} still uses her ''Other M'' design). | ||
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===Panoramic banner=== | ===Panoramic banner=== | ||
[[File:SSBU Panoramic.png|thumb|center|1000px|The panoramic banner displaying all of the fighters on the roster. This artwork is commonly used in ''Ultimate''{{'}}s promotional material.]] | [[File:SSBU Panoramic.png|thumb|center|1000px|The panoramic banner displaying all of the fighters on the roster as of version 12.0.0. This artwork is commonly used in ''Ultimate''{{'}}s promotional material.]] | ||
Another noticeable example of ''Ultimate''{{'}}s unique art style comes from its panoramic poster, which features every playable character in the roster. The banner has a unique hand-painted look that reflects the game's balance between color and detail. It was conceptualized by Sakurai and illustrated by Yusuke Nakano, who designed characters for ''The Legend of Zelda'' series and ''Super Metroid''. Nakano decided to spread the roster evenly across the entire canvas, rather than focusing on the center, to keep the whole image visually interesting and balanced. He also consulted with the original creators on each character's pose within the artwork.<ref>[https://www.siliconera.com/2019/07/02/super-smash-bros-ultimate-illustrator-details-the-making-of-the-everyone-is-here-artwork/]</ref> Character artwork in the banner was used for the game's box art | Another noticeable example of ''Ultimate''{{'}}s unique art style comes from its panoramic poster, which features every playable character in the roster. The banner has a unique hand-painted look that reflects the game's balance between color and detail. It was conceptualized by Sakurai and illustrated by Yusuke Nakano, who designed characters for ''The Legend of Zelda'' series and ''Super Metroid''. Nakano decided to spread the roster evenly across the entire canvas, rather than focusing on the center, to keep the whole image visually interesting and balanced. He also consulted with the original creators on each character's pose within the artwork.<ref>[https://www.siliconera.com/2019/07/02/super-smash-bros-ultimate-illustrator-details-the-making-of-the-everyone-is-here-artwork/]</ref> Character artwork in the banner was used for the game's box art. | ||
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==References== | ==References== |