Editing Character artwork
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[[File:Mario SSBU.png|thumb|The official character artwork for {{SSBU|Mario}} in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:Mario SSBU.png|thumb|right|The official character artwork for {{SSBU|Mario}} in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters are 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they are rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game, but not all. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]]. In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' are additionally the basis of the ''Super Smash Bros.'' series of [[amiibo]]. | '''Character artwork''' refers to the official images of the playable ''Smash'' fighters used in-game and in promotional materials such as websites, strategy guides, and posters. In the original ''Super Smash Bros.'', the artwork for the characters are 2D illustrations not seen in the game itself. From ''[[Melee]]'' onward, however, they are rendered from 3D models at a far higher quality than how they appear in gameplay. In ''Melee'', some pieces of character artwork were used in-game, but not all. Starting in ''[[Brawl]]'', cropped versions of the character artwork are used in the [[character selection screen]]. In ''Brawl'' and ''Smash 4'', each character's main render also serves as the basis of their [[Classic Mode]] [[trophy]]. The character renders in ''Smash 4'' and ''Ultimate'' are additionally the basis of the ''Super Smash Bros.'' series of [[amiibo]]. | ||