Editing Character artwork

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
[[File:Super Smash Select.png|thumb|left|The character selection screen of ''Super Smash Bros.'' uses unique renders based on artwork from the characters' original series.]]
[[File:Super Smash Select.png|thumb|left|The character selection screen of ''Super Smash Bros.'' uses unique renders based on artwork from the characters' original series.]]
{{ImageCaption|File:Link OoT.png|File:Link SSB.png|width1=150px|width2=125px|align=right|caption= Left: Link's official artwork from ''Ocarina of Time''.<br>Right: Link's official artwork from ''SSB'', which is significantly stylized.}}
{{ImageCaption|File:Link OoT.png|File:Link SSB.png|width1=150px|width2=125px|align=right|caption= Left: Link's official artwork from ''Ocarina of Time''.<br>Right: Link's official artwork from ''SSB'', which is significantly stylized.}}
The character artwork of ''Super Smash Bros.'' is very different from all the games following it, not only because its use of 2D artwork but also due to its unique artstyle even compared to other games at the time. Rather than detailed art that accurately reflects the characters' in-game designs, the official artwork is heavily stylized, using thick lines and flat shading. {{SSB|Link}} and {{SSB|Samus}} are prominent examples of this artstyle deviating from previous artwork.
The character artwork of ''Super Smash Bros.'' is very different from all the games following it, not only because its use of 2D artwork but also due to its unique artstyle even compared to other games at the time. Rather than detailed art that accurately reflects the characters' in-game designs, the official artwork is heavily stylized, uses thick lines and flat shading. {{SSB|Link}} and {{SSB|Samus}} are prominent examples of this artstyle deviating from previous artwork.


Strangely, despite all characters having artwork created for this game, the in-game character select screen instead uses renders based on pre-existing artwork from earlier games. The artwork on the select screen includes 2D and 3D artwork, though all are edited to appear as if they are 3D.<ref>[https://www.sourcegaming.info/2015/10/20/smash64-css/]</ref>
Strangely, despite all characters having artwork created for this game, the in-game character select screen instead uses renders based on pre-existing artwork from earlier games. The artwork on the select screen includes 2D and 3D artwork, though all are edited to appear as if they are 3D.<ref>[https://www.sourcegaming.info/2015/10/20/smash64-css/]</ref>
Line 25: Line 25:
*Jigglypuff: Artwork from the Japanese ''Pokémon Red'' and ''Green''.
*Jigglypuff: Artwork from the Japanese ''Pokémon Red'' and ''Green''.
{{clr}}
{{clr}}
==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
[[File:Character selection melee.png|thumb|left|250px|Like the previous game, ''Melee'' uses unique artwork on its character selection screen.]]
[[File:Character selection melee.png|thumb|left|250px|Like the previous game, ''Melee'' uses unique artwork on its character selection screen.]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: