Editing Chain
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Chain | |name=Chain | ||
|image | |image=[[File:Chain.png|300px]] | ||
|caption= | |caption=The chain is straight when first unraveled. | ||
|user=[[Sheik]] | |user=[[Sheik]] | ||
|universe={{uv|The Legend of Zelda}} | |universe={{uv|The Legend of Zelda}} | ||
}} | }} | ||
{{disambig2|Sheik's special move|information on the grab technique often called a "chain"|chain grab}} | {{disambig2|Sheik's special move|information on the grab technique often called a "chain"|chain grab}} | ||
'''Chain''' ({{ja|鉄糸舞|Tesshibu}}, ''Iron Thread Dance'') is [[Sheik]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. | '''Chain''' ({{ja|鉄糸舞|Tesshibu}}, ''Iron Thread Dance'') is [[Sheik]]'s [[side special move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. | ||
==Overview== | ==Overview== | ||
[[File: | |||
[[File:ChainMelee.jpg|thumb|Chain in ''Melee''.]] | |||
It involves Sheik pulling out a long metal chain and whipping it around. | It involves Sheik pulling out a long metal chain and whipping it around. | ||
When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like [[Link]] or [[Samus]]'s bombs. | When Sheik pulls out the chain, the player has full analog control over it. The player can whip it in all directions - above and even behind Sheik's head. When a foe makes contact with the middle of the chain, they are slightly damaged. However, when the foe makes contact with the tip of the chain, they are given a small electric shock. It can be used to block solid projectiles like [[Link]] or [[Samus]]'s bombs. In ''Brawl'', the chain can act as a [[tether recovery]], although inexperienced players randomly whipping the chain around can cause Sheik to immediately let go once tethered. | ||
Due to the move's poor damage and lag, Chain is not commonly used in competitive play. However, it is possible for the move to be used to stun opponents for extended periods of time, dealing significant damage to the opponent. [[Mew2King]] is known for performing this<ref>https://www.youtube.com/watch?v=R57wKOKR0so</ref> on opponents on the ledge, often resulting in the opponent losing a stock. | |||
There is also a glitch called the [[Chain Jacket glitch]] which affects the properties of the move's hitboxes. | |||
{{clear}} | |||
There is a glitch | |||
==Instructional quotes== | ==Instructional quotes== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Chain 3.jpg|The chain being whipped around in ''Brawl''. | Chain 3.jpg|The chain being whipped around in ''Brawl''. | ||
Sheikchain.jpg|The chain being used as a tether recovery. | Sheikchain.jpg|The chain being used as a tether recovery. | ||
</gallery> | </gallery> | ||
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*Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead flaunts the wire of her [[Burst Grenade]]. | *Sheik flaunts the chain as part of her side [[taunt]] in ''Brawl''. In ''Smash 4'', she instead flaunts the wire of her [[Burst Grenade]]. | ||
*In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game. | *In the [https://www.youtube.com/watch?v=Z-71Dh6vLj8 E3 2001 pre-release trailer] of ''Melee'', the Chain looked and felt as though it was fast, responsive, and weighted at the end. This suggests that it originally had very different physics than what was implemented in the final build of the game. | ||
*While Chain does not return in ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Simon}} and {{SSBU|Richter}} are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in | *While Chain does not return in ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Simon}} and {{SSBU|Richter}} are capable of holding the attack button after using their neutral attack or forward tilt in order to swing their whips in an identical fashion. | ||
==References== | ==References== | ||
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[[Category:Sheik (SSBM)]] | [[Category:Sheik (SSBM)]] | ||
[[Category:Sheik (SSBB)]] | [[Category:Sheik (SSBB)]] | ||