Editing Ceiling glitch

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==How to Perform==
==How to Perform==
To activate the glitch, a player must hit a shielding opponent while on the ground, then become airborne before the recoil dissipates (jumping, sliding off a platform, getting launched by an attack, or using an attack that propels the fighter off the ground all work). If done correctly, the attacker will receive horizontal knockback, but no vertical knockback while airborne. It should be noted that the glitch lasts until the fighter touches the ground again on the left side of the stage, but only for a few frames on the right side (more specifically, as long as it should've taken for the recoil to finish).
To activate the glitch, a player must hit a shielding opponent while on the ground, then become airborne before the recoil dissipates (jumping, sliding off a platform, getting launched by an attack, or using an attack that propels the fighter off the ground all work). If done correctly, the attacker will receive horizontal knockback, but no vertical knockback while airborne. It should be noted that the glitch lasts until the fighter touches the ground again on the left side of the stage, but only for a few frames on the right side.


==Explanation==
==Explanation==

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