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{{ArticleIcons|ultimate=y}}{{ | {{ArticleIcons|ultimate=y}}{{DISPLAYTITLE:''Castlevania'' (universe)}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Castlevania (universe) | |title = Castlevania (universe) | ||
|image = [[File:CastlevaniaLogo.png|250px]] | |image = [[File:CastlevaniaLogo.png|250px]] | ||
|caption = [[File:CastlevaniaSymbol.svg|50px|class=invert | |caption = [[File:CastlevaniaSymbol.svg|50px|class=invert]] | ||
|publisher = [[Konami]]<br>Hamster Corporation | |publisher = [[Konami]]<br>Hamster Corporation | ||
|developer = Konami<br>Eighting<br>MercurySteam<br>Kojima Productions<br>Hamster Corporation<br>M2 | |developer = Konami<br>Eighting<br>MercurySteam<br>Kojima Productions<br>Hamster Corporation<br>M2 | ||
|designer = Hitoshi Akamatsu<br>Koji "IGA" Igarashi | |designer = Hitoshi Akamatsu<br>Koji "IGA" Igarashi | ||
|genres = Action-adventure | |genres = Action-adventure | ||
|originconsole = Nintendo Entertainment System (Famicom Disk System) | |originconsole = Nintendo Entertainment System (Famicom Disk System) | ||
|firstinstallment = ''{{iw|wikipedia|Castlevania|1986 video game}}'' (1986) | |firstinstallment = ''{{iw|wikipedia|Castlevania|1986 video game}}'' (1986) | ||
|latestinstallment = ''Castlevania | |latestinstallment = ''Castlevania Advance Collection'' (2021) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
|interwikipage = Castlevania | |interwikipage = Castlevania | ||
}} | }} | ||
The '''''Castlevania'' universe''' ({{ja|悪魔城ドラキュラ|Akumajō Dorakyura}}, ''Demon Castle Dracula'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from the famous dark-fantasy series created by [[Konami]], inspired by Bram Stoker's novel ''Dracula''. The series is the second of Konami's to see representation through characters and stages, following {{uv|Metal Gear}}. Its logo is a silhouette of [[Dracula's Castle]] (often referred to as the titular Castlevania), which most protagonists of the series venture through on a quest to slay Dracula | The '''''Castlevania'' universe''' ({{ja|悪魔城ドラキュラ|Akumajō Dorakyura}}, ''Demon Castle Dracula'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters, stages, and properties that hail from the famous dark-fantasy series created by [[Konami]], inspired by Bram Stoker's novel ''Dracula''. The series is the second of Konami's to see representation through characters and stages, following {{uv|Metal Gear}}. Its logo is a silhouette of [[Dracula's Castle]] (often referred to as the titular Castlevania), which most protagonists of the series venture through on a quest to slay Dracula. | ||
==Franchise description== | ==Franchise description== | ||
The franchise's origins took inspiration from many public domain figures such as Bram Stoker's ''Dracula'', Mary Shelley's ''Frankenstein'', and the Greek myth of Medusa, as well as the {{iw|wikipedia|Universal Pictures}} monster movies of the early-to-mid twentieth century. Now often considered to be a classic series of action platformers based on traditional Gothic horror elements, the ''Castlevania'' series made its debut on the {{iw|wikipedia|Famicom Disk System}} as ''Akumajō Dracula'' ("Demon Castle Dracula"), before being released internationally on the [[Nintendo Entertainment System]] as ''{{iw|wikipedia|Castlevania|1986 video game}}''. However, the franchise would debut through the game's sister release for the {{iw|wikipedia|MSX2}} in Europe instead, ''{{iw|wikipedia|Vampire Killer}}''. The game follows vampire hunter [[Simon Belmont]] of the Belmont clan, a bloodline devoted to defeating Dracula whenever he is resurrected; armed with his bloodline's legendary whip, Vampire Killer, he embarks on a journey through [[Dracula]]'s [[Dracula's Castle|Castle]] to defeat the Count himself. This first installment would notably introduce the concepts of the Belmont clan's continued bloodline, the series' mascot being Simon, and a single warrior (though in later installments, occasionally several) venturing to Dracula's Castle in order to slay him. Simon would later appear in the game's direct sequel, ''{{iw|wikipedia|Simon's Quest}}''. Originally released in 1987, it followed Simon's journey to undo a curse placed on him following Dracula's death. Since these two titles, Simon has most prominently appeared in retellings of the original title, notably ''{{iw|wikipedia|Super Castlevania IV}}'', ''Haunted Castle'', ''Castlevania: The Arcade'', and ''{{iw|wikipedia|Castlevania Chronicles}}''. | |||
The game | Following this, the series would see other installments that followed predecessors of Simon, notably Trevor Belmont in ''{{iw|wikipedia|Castlevania III: Dracula's Curse}}'', and Christopher Belmont in ''{{iw|wikipedia|Castlevania: The Adventure}}'', its sequel ''{{iw|wikipedia|Castlevania II: Belmont's Revenge}}'', and its remake ''{{iw|wikipedia|Castlevania: The Adventure ReBirth}}''. These installments follow the basic premise of the original game, following a Belmont on his journey to slay Dracula. ''Dracula's Curse'' is notable in being one of the first titles in the series chronology, introducing such concepts as alternate routes to Dracula and additional playable characters. After these titles, the franchise would begin to see fewer releases on [[Nintendo]] hardware for some time, with other hardware boasting features not present in that produced by the company. Games released earlier in this period are ''{{iw|wikipedia|Castlevania: Bloodlines}}'' and ''{{iw|wikipedia|Castlevania: Rondo of Blood}}'', which both instead followed descendants of Simon, such as [[Richter Belmont]]. Of these, ''Bloodlines'' would see a normal release internationally on the {{iw|wikipedia|Sega Genesis}}, while the entry more significant to the series' development, ''Rondo of Blood'', would see a Japan-exclusive release on the {{iw|wikipedia|Super CD-ROM² System}}, an add-on to the internationally-released {{iw|wikipedia|Turbografx-16}} (known in Japan as the PC Engine CD). This installment boasted many features that would be incorporated into later titles, such as wholly separate playable characters (as opposed to the switching system of ''Dracula's Curse'') and additional techniques for the playable characters beyond basic jumping and attacking skills. This game would later see an international release when adapted for the SNES as ''{{iw|wikipedia|Castlevania: Dracula X}}'', a 2.5D remake through ''{{iw|wikipedia|The Dracula X Chronicles}}'' in 2007 and a release on the [[Wii]]'s [[Virtual Console]] service in 2010 (albeit the original Japanese language version). | ||
Following ''Rondo of Blood'', the franchise would begin to deviate from its side-scrolling platformer roots and expand into a subseries now referred to as the "{{iw|wikipedia|Metroidvania}}" genre, notable for sharing aspects with Nintendo's {{uv|Metroid}} series such as a more expansive, interconnected map, secret areas and upgrades, and greater control over the player character and their abilities. The first of these installments was the sleeper hit ''{{iw|wikipedia|Castlevania: Symphony of the Night}}'', which followed [[Alucard]], the half-human, half-vampire son of Dracula who previously debuted in ''Dracula's Curse'', on an adventure through two versions of Dracula's Castle to defeat his father and avenge his mother's death, all the while attempting to save Richter from his possession by the dark priest Shaft. This entry is especially notable for the incorporation of RPG elements akin to ''Simon's Quest'' into the formula, in which Alucard would gain experience and level up by defeating enemies. Originally conceived as a side story, director {{iw|wikipedia|Koji Igarashi}} thought to change up the formula and break conventions for ''Symphony of the Night'' after seeing a surprising amount of previous titles in bargain bins, which he attributes to the games’ short length and unnerving difficulty. He aimed to create a game that was approachable for the average player and had more staying power, and forgoing the Belmont family name and Vampire Killer whip gave Igarashi and his team greater freedom in designing the ''Castlevania'' game they envisioned. Finally, this title is notable for the change in character designs courtesy of Ayami Kojima, who later redesigned Simon for ''Castlevania Chronicles'' and now exemplifies the current style for the series. ''Symphony of the Night'' has been ported to several systems since its initial release, starting with the Sega Saturn in 1998 (albeit exclusively in Japan) and followed up by a retranslation in ''The Dracula X Chronicles''. | |||
The series would also see ventures into the third dimension with two installments released for the [[Nintendo 64]] around this time, these installments being ''[[wikipedia:Castlevania (1999 video game)|Castlevania 64]]'' and ''{{iw|wikipedia|Castlevania: Legacy of Darkness}}''. However, both of these titles were panned by critics and fans due to their poor controls and a troublesome camera and are considered two of the worst games in the entire franchise. Due to the greater critical success of ''Symphony of the Night'', the Metroidvania format would be used for the majority of subsequent installments on the [[Game Boy Advance]] and the [[Nintendo DS]], starting with ''Circle of the Moon'' in 2001 and concluding with ''Order of Ecclesia'' in 2008. Igarashi would be directing these portable titles up until the commercial failure of ''Order of Ecclesia'', wherein he would leave Konami in 2014 citing creative differences in his and the company's directions. He would later found his own studio, ArtPlay, and crowdfund a spiritual successor to the Metroidvania entries, ''{{iw|wikipedia|Bloodstained: Ritual of the Night}}'', which released in June 2019 to positive reviews. Following the lukewarm reception to ''Lords of Shadow 2'' in 2014, the ''Castlevania'' series had remained completely dormant and has only seen a handful of compilation rereleases: ''Castlevania Requiem'' in October 2018, ''Castlevania Anniversary Collection'' in May 2019, and ''Castlevania Advance Collection'' in September 2021. | |||
Beyond its success as a 2D adventure series, the series would release later 3D installments to somewhat mixed success. Following the releases of two hack-and-slash-esque games released to the {{iw|wikipedia|PlayStation 2}}, a spinoff subseries, ''{{iw|wikipedia|Lords of Shadow}}'', was introduced in 2010 by MercurySteam and Kojima Productions, following a separate chronology from the previous titles. Many other spinoff titles and related properties have also been released, including ''{{iw|wikipedia|Kid Dracula}}'', ''{{iw|wikipedia|Castlevania Judgment}}'', and ''{{iw|wikipedia|Harmony of Despair}}'', as well as [[wikipedia:Castlevania (TV series)|an animated series]] covering the events of ''Castlevania III'', released on Netflix in 2017 and with its second season premiering in October 2018, a third in March 2020, and a final season in May 2021. | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
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===Fighters=== | ===Fighters=== | ||
*66. [[File:SimonIcon(SSBU).png|50px|right | *66. [[File:SimonIcon(SSBU).png|50px|right]]'''{{SSBU|Simon}}''' ([[Unlockable character|Unlockable]]): The main character of several ''Castlevania'' titles, including the first, and often considered the original mascot of the series, Simon appears as an unlockable character, being revealed during the August 2018 Smash Direct. In battle, he fights using his iconic whip, the Vampire Killer, which grants his normal attacks massive reach at the cost of speed. His attributes and sound effects have been faithfully transplanted from his original games into ''Smash'', including his strut, stilted jumps and aerial mobility. His special moves incorporate classic sub-weapons, including the [[Axe]], [[Cross]], and [[Holy Water]], functioning exactly as they did in the original titles. His Final Smash is an Item Crash called [[Grand Cross]], which seals any captured opponents in a coffin before unleashing a flurry of light upon them.{{clr}} | ||
*66<sup>ε</sup>. [[File:RichterIcon(SSBU).png|50px|right | *66<sup>ε</sup>. [[File:RichterIcon(SSBU).png|50px|right]]'''{{SSBU|Richter}}''' ([[Unlockable character|Unlockable]]): The protagonist of ''Rondo of Blood'' and one of the many descendants of Simon debuts as an unlockable [[Echo Fighter]] of Simon, revealed alongside him in the August 2018 Smash Direct. Like the other Echo Fighters, Richter’s voice clips, taunts, and victory animations are all his own. He performs identically to his base character, but with one notable difference, being the properties of their down special, Holy Water. Many of Simon’s attacks, such as down tilt, up special, and Grand Cross, are actually derived from Richter’s moveset from ''Symphony of the Night''.{{clr}} | ||
===Boss=== | ===Boss=== | ||
*[[File:Dracula Phase 1 SSBU.png|right|120px | *[[File:Dracula Phase 1 SSBU.png|right|120px]]'''[[Dracula]]''': Dracula, the recurring chief antagonist of the series, appears as a [[boss]] in {{SSBU|Classic Mode}} and [[World of Light]]. His boss fight has two main phases, both with drastically different designs and attack patterns. His boss fight is the only one to feature two phases.{{clr}} | ||
===Stage=== | ===Stage=== | ||
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**'''Mummy''': A recurring monster that is often either a powerful boss or common enemy type. | **'''Mummy''': A recurring monster that is often either a powerful boss or common enemy type. | ||
**'''Werewolf''': A recurring monster that is often either a powerful boss or common enemy type. | **'''Werewolf''': A recurring monster that is often either a powerful boss or common enemy type. | ||
===Items=== | ===Items=== | ||
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*'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme}}''': The theme played during the first stage and the final boss, sourced from ''Super Castlevania IV''. | *'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme}}''': The theme played during the first stage and the final boss, sourced from ''Super Castlevania IV''. | ||
*'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme (The Arcade)}}''': A remix of the theme played during the first stage and the final boss from ''Super Castlevania IV'', sourced from ''Castlevania: The Arcade''. | *'''{{SSBUMusicLink|Castlevania|Simon Belmont Theme (The Arcade)}}''': A remix of the theme played during the first stage and the final boss from ''Super Castlevania IV'', sourced from ''Castlevania: The Arcade''. | ||
*'''{{SSBUMusicLink|Castlevania|Slash}}''': A remix of the theme of stage 4'<!--The apostrophe is | *'''{{SSBUMusicLink|Castlevania|Slash}}''': A remix of the theme of stage 4'<!--The apostrophe after 4 is not a typo. This is how it's labelled in Rondo of Blood. Please do not change it.--> from ''Castlevania: Rondo of Blood'', sourced from ''Castlevania: Harmony of Despair''. | ||
*'''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''': Dracula's theme, sourced from ''Castlevania Judgment'', which itself is a remix of Dracula's boss theme from ''Castlevaia: Rondo of Blood''. | *'''{{SSBUMusicLink|Castlevania|Dance of Illusions}}''': Dracula's theme, sourced from ''Castlevania Judgment'', which itself is a remix of Dracula's boss theme from ''Castlevaia: Rondo of Blood''. | ||
*'''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''': Alucard's theme, sourced from ''Castlevania Judgment'', which itself is a remix of the theme of the first area of Dracula's Castle in ''Castlevania: Symphony of the Night''. | *'''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''': Alucard's theme, sourced from ''Castlevania Judgment'', which itself is a remix of the theme of the first area of Dracula's Castle in ''Castlevania: Symphony of the Night''. | ||
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==Games with elements appearing in the ''Super Smash Bros.'' series== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
{{main|Castlevania ( | ===''{{iw|wikipedia|Castlevania|1986 video game}}''=== | ||
The ''Castlevania'' | *Playable Characters | ||
**{{GameIcon|SSBU}} [[Simon Belmont]] debuts in this game as the main playable character. | |||
**{{GameIcon|SSBU}} [[Axe]], [[Cross]], and [[Holy Water]] debut as items that occasionally spawn from whipped candle sticks. | |||
*Stage | |||
**{{GameIcon|SSBU}} [[Dracula's Castle]] first appears in this game | |||
*Stage Element | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/The_Creature The Creature] and [https://castlevania.fandom.com/wiki/Flea_Man Flea Man], [https://castlevania.fandom.com/wiki/Mummy Mummy], [https://castlevania.fandom.com/wiki/Medusa Medusa], and [https://castlevania.fandom.com/wiki/Death Death] first appear in this game as enemies. | |||
*Boss Character | |||
**{{GameIcon|SSBU}} [[Dracula]] first appears in this game as the final boss. | |||
*Items | |||
**{{GameIcon|SSBU}} [[Death's Scythe]] is first used by Death in this game. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Simon Belmont, Medusa Head, Mummy, The Creature & Flea Man, Death, and Dracula appear as spirits. | |||
* Music | |||
**{{GameIcon|SSBU}} "'''Vampire Killer'''": An arrangement of the first level theme in the game, and a recurring theme in the franchise. | |||
**{{GameIcon|SSBU}} "'''Starker / Wicked Child'''": The second and third level themes in the game. | |||
**{{GameIcon|SSBU}} "'''Out of Time'''": The theme of the Clock Tower stage, the final level of the game. | |||
**{{GameIcon|SSBU}} "'''Nothing to Lose'''": Dracula's first phase boss theme from the game. | |||
**{{GameIcon|SSBU}} "'''Black Night'''": Dracula's second phase boss theme from the game. | |||
**{{GameIcon|SSBU}} "'''Victory! Castlevania Series'''": A remix of the stage clear theme from the game. | |||
===''{{s|wikipedia|Castlevania II: Simon's Quest}}''=== | |||
*Stage Elements | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Carmilla Carmilla] and [https://castlevania.fandom.com/wiki/Werewolf Werewolf] debut in this game as enemies | |||
*Spirits | |||
**{{GameIcon|SSBU}} Carmilla and Werewolf appear as spirits | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Bloody Tears / Monster Dance'''": A medley of the themes that play during the day and night in the game. This song was accidentally leaked by Nintendo ahead of its official announcement. | |||
**{{GameIcon|SSBU}} "'''Dwelling of Doom'''": The theme played inside mansions, sourced from the Famicom Disk System version of the game. | |||
===''{{iw|wikipedia|Haunted Castle|video game}}''=== | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Cross Your Heart'''": A remix of the theme of the first stage of the game, an arcade remake of the original ''Castlevania''. | |||
**{{GameIcon|SSBU}} "'''Can't Wait Until Midnight'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of the final stage theme from the game; it also contains "Heart of Fire" from the original ''Castlevania''. | |||
===''{{s|wikipedia|Castlevania III: Dracula's Curse}}''=== | |||
*Assist Trophy | |||
**{{GameIcon|SSBU}} [[Alucard]] debuts in this game as a playable character. | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Trevor_Belmont Trevor C. Belmont] and Alucard appear as spirits. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Beginning'''": A remix of the theme for the first stage of the game. | |||
**{{GameIcon|SSBU}} "'''Aquarius'''": A remix of the theme that plays in the Sunken City of Poltergeists stage in the game. | |||
**{{GameIcon|SSBU}} "'''Mad Forest'''": Sylpha's theme, sourced from ''Castlevania Judgment'', which itself is a remix of the forest area theme from the game. | |||
===''{{s|wikipedia|Kid Dracula}}''=== | |||
*Stage Element | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Kid_Dracula Kid Dracula] appears as a background character in Dracula's Castle in the form of a silhouette on its walls. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Kid Dracula appears as a spirit. | |||
===''{{s|wikipedia|Super Castlevania IV}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} The ability to whip in multiple directions and the ability to move the whip around freely originate in this Super Nintendo remake of the original ''Castlevania''. Additionally, the ability to grab ledges with the whip loosely resembles the ability to swing on hooks in this game. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Simon Belmont Theme'''": The theme played during the first stage and the final boss, sourced from the game. | |||
**{{GameIcon|SSBU}} "'''Simon Belmont Theme (The Arcade)'''": A remix of the theme played during the first stage and the final boss from the game. | |||
===''{{s|wikipedia|Castlevania Chronicles}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} Simon's appearance in ''Ultimate'' is most prominently based on his appearance in this game's original mode, which is based on the original {{iw|wikipedia|X68000}} release of the game. | |||
===''{{s|wikipedia|Castlevania: Rondo of Blood}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} [[Richter Belmont]] originates from this game, and his appearance in ''Ultimate'' is largely based on this appearance. | |||
**{{GameIcon|SSBU}} [[Grand Cross]] debuts in this game. | |||
*Stage Elements | |||
**{{GameIcon|SSBU}} The Werewolf's design comes from this game. | |||
*Boss Battle | |||
**{{GameIcon|SSBU}} Dracula's Dark Inferno attack and transformation are based on this game. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Richter, [https://castlevania.fandom.com/wiki/Maria_Renard Maria Renard], Dracula (2nd Form) and [https://castlevania.fandom.com/wiki/Shaft Shaft] appear as spirits | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Divine Bloodlines'''": A remix of the theme of the first stage from the game. This remix borrows elements from other versions of the theme, such as ''Castlevania: Portrait of Ruin'', ''Castlevania: Dracula X'', "Bloodlines Bequeathed" from ''Castlevania'' (N64), and "Blood Relations" from ''Castlevania: Symphony of the Night''. Heard in Richter's character trailer. | |||
**{{GameIcon|SSBU}} "'''Slash'''": The fourth stage's theme from the game. | |||
**{{GameIcon|SSBU}} "'''Dance of Illusions'''": Dracula's theme, which itself is a remix of Dracula's boss theme from the game. | |||
===''{{s|wikipedia|Castlevania: Bloodlines}}''=== | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Iron-Blue Intention'''": The fourth stage's theme from the game. | |||
===''{{s|wikipedia|Castlevania: Symphony of the Night}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} Much of Simon and Richter's moveset originates from this game. | |||
*Boss Battle | |||
**{{GameIcon|SSBU}} Dracula uses his design from this game. | |||
*Assist Trophy | |||
**{{GameIcon|SSBU}} Alucard uses his design from this game. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Maria Renard (Symphony of the Night) appears as a spirit. Alucard, Dracula, and Shaft use artwork from this game. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Dance of Gold'''": The theme of the Alchemy Laboratory from the game. | |||
**{{GameIcon|SSBU}} "'''Lost Painting'''": The theme of the Reverse Caverns, Anti-Chapel, and Forbidden Library from the game. | |||
**{{GameIcon|SSBU}} "'''Dracula's Castle'''": Alucard's theme, which itself is a remix of the theme of the first area of Dracula's Castle in the game. | |||
**{{GameIcon|SSBU}} "'''The Tragic Prince'''": The Clock Tower theme from the game. | |||
===''{{s|wikipedia|Castlevania (Nintendo 64)}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Reinhardt_Schneider Reinhardt Schneider] appears as a spirit. | |||
===''{{s|wikipedia|Castlevania: Circle of the Moon}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Nathan_Graves Nathan Graves] and [https://castlevania.fandom.com/wiki/Hugh_Baldwin Hugh Baldwin] appear as spirits. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Awake'''": The theme of the Catacomb stage from the game. | |||
===''{{s|wikipedia|Castlevania: Harmony of Dissonance}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Juste_Belmont Juste Belmont] appears as a spirit. | |||
===''{{s|wikipedia|Castlevania: Aria of Sorrow}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} [[Uppercut]] originates from this game. | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Soma_Cruz Soma Cruz], [https://castlevania.fandom.com/wiki/Yoko_Belnades Yoko Belnades] and [https://castlevania.fandom.com/wiki/Julius_Belmont Julius Belmont] appear as spirits. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Ruined Castle Gallery'''": A remix of the Castle Corridor from the game. | |||
===''{{s|wikipedia|Castlevania: Lament of Innocence}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Leon_Belmont Leon Belmont] appears as a spirit. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Lament of Innocence'''": A remix of Leon Belmont's theme from the game, which plays on the second floor of the Pagoda of the Misty Moon; it also includes "Dracula's Theme" from ''Super Castlevania IV''. | |||
===''{{s|wikipedia|Castlevania: Dawn of Sorrow}}''=== | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Jet Black Intrusion'''": The first stage's theme from the game. | |||
**{{GameIcon|SSBU}} "'''Crash in the Dark Night'''": The boss theme from the game. | |||
===''{{s|wikipedia|Castlevania: Curse of Darkness}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Hector Hector] appears as a spirit. Trevor Belmont's artwork is sourced from this game. | |||
===''{{s|wikipedia|Castlevania: Portrait of Ruin}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Jonathan_Morris Jonathan Morris] and [https://castlevania.fandom.com/wiki/Charlotte_Aulin Charlotte Aulin] appear as spirits. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Ripped Silence'''": One of many boss themes from the game. | |||
**{{GameIcon|SSBU}} "'''Hail from the Past'''": The theme of Sandy Grave from the game. | |||
**{{GameIcon|SSBU}} "'''Jail of Jewel'''": The theme of the Great Stairway from the game. | |||
===''{{s|wikipedia|Castlevania: The Dracula X Chronicles}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} Richter's artwork is sourced from this game. | |||
===''{{s|wikipedia|Castlevania: Order of Ecclesia}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Shanoa Shanoa] appears as a spirit. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Twilight Stigmata'''": The theme played in the opening movie and in the entrance of Dracula's Castle from the game. | |||
**{{GameIcon|SSBU}} "'''Jet Black Wings'''": A theme played in certain parts of Dracula's Castle in the game. | |||
===''{{s|wikipedia|Castlevania: The Arcade}}''=== | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Black Night'''": A remix of Dracula's second phase boss theme from ''Castlevania'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Simon Belmont Theme (The Arcade)'''": A remix of the theme played during the first stage and the final boss from ''Super Castlevania IV'', sourced from this game. Two arrangements from this game have been ported over. | |||
===''{{s|wikipedia|Castlevania Judgment}}''=== | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Vampire Killer'''": Simon's theme, sourced from this game, which itself is a remix of the first stage theme from the original ''Castlevania''. Heard in Simon's character trailer. | |||
**{{GameIcon|SSBU}} "'''Mad Forest'''": Sylpha's theme, sourced from this game, which itself is a remix of the forest area theme from ''Castlevania III: Dracula's Curse''. | |||
**{{GameIcon|SSBU}} "'''Dance of Illusions'''": Dracula's theme, sourced from this game, which itself is a remix of Dracula's boss theme from ''Castlevaia: Rondo of Blood''. | |||
**{{GameIcon|SSBU}} "'''Dracula's Castle'''": Alucard's theme, sourced from this game, which itself is a remix of the theme of the first area of Dracula's Castle in ''Castlevania: Symphony of the Night''. | |||
===''{{s|wikipedia|Castlevania: Harmony of Despair}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} The dive kick move originates from this game. | |||
*Spirits | |||
**{{GameIcon|SSBU}} The artwork for Maria, Jonathan, Charlotte, Soma, Yoka and Julius use artwork from this game. | |||
*Music | |||
**{{GameIcon|SSBU}} "'''Nothing to Lose'''": A remix of Dracula's first phase boss theme from ''Castlevania'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Can't Wait Until Midnight'''": A remix of Julius Belmont's theme from ''Castlevania: Aria of Sorrow'', which itself is a remix of the final stage theme from ''Haunted Castle''; it also contains "Heart of Fire" from the original ''Castlevania''. Sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Slash'''": A remix of the theme of stage 4 from ''Castlevania: Rondo of Blood'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''The Tragic Prince'''": A remix of the Clock Tower theme from ''Castlevania: Symphony of the Night'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Ruined Castle Gallery'''": A remix of the Castle Corridor from ''Castlevania: Aria of Shadow'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Crash in the Dark Night'''": A remix of a boss theme from ''Castlevania: Dawn of Sorrow'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Ripped Silence'''": A remix of a boss theme from ''Castlevania: Portrait of Ruin'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Twilight Stigmata'''": A remix of the theme played in the opening movie and in the entrance of Dracula's Castle from ''Castlevania: Order of Ecclesia'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Jet Black Wings'''": A remix theme played in certain parts of Dracula's Castle in ''Castlevania: Order of Ecclesia'', sourced from this game. | |||
**{{GameIcon|SSBU}} "'''Go! Getsu Fuma'''": A remix of a theme from {{uvm3|Getsu Fuma Den}}, sourced from this game. | |||
===''{{s|wikipedia|Castlevania: Grimoire of Souls}}''=== | |||
*Spirits | |||
**{{GameIcon|SSBU}} Simon's artwork is sourced from this game. | |||
===''{{s|wikipedia|Castlevania: Lords of Shadow}}''=== | |||
*Playable Characters | |||
**{{GameIcon|SSBU}} The crossguard on the ''Smash'' version of the Vampire Killer, making the weapon's handle resemble a cross, is sourced from the Combat Cross in this series. | |||
*Spirits | |||
**{{GameIcon|SSBU}} [https://castlevania.fandom.com/wiki/Gabriel_Belmont Gabriel Belmont] appears as a spirit. | |||
==Trivia== | ==Trivia== | ||
*''Castlevania'' is one of three universes with multiple playable characters in which none of them have made a non-playable appearance in the ''Smash'' series prior to their playable debuts. The other two are {{uv|The Legend of Zelda}} and {{uv|EarthBound}}. | *''Castlevania'' is one of three universes with multiple playable characters in which none of them have made a non-playable appearance in the ''Smash'' series prior to their playable debuts. The other two are {{uv|The Legend of Zelda}} and {{uv|EarthBound}}. | ||
**It is also the only one with this distinction not to be introduced in the original ''Super Smash Bros.'' | **It is also the only one with this distinction not to be introduced in the original ''Super Smash Bros.'' | ||
*With the playable | *With the playable appearance of Simon and {{SSBU|Richter}}, ''Castlevania'' is the first third-party franchise to have more than one playable fighter (the others are {{uv|Street Fighter}} and {{uv|Final Fantasy}}) and the only one to debut with more than one character. | ||
**It is also the first third party franchise to have a [[clone]] character (the other is {{uv|Street Fighter}}). | **It is also the first third party franchise to have a [[clone]] character (the other is {{uv|Street Fighter}}). | ||
**It is also notable for having both a character and their [[clone]] debut within the same installment, something that has not occurred since ''[[Melee]]'' with {{SSBM|Marth}} and {{SSBM|Roy}}. | **It is also notable for having both a character and their [[clone]] debut within the same installment, something that has not occurred since ''[[Melee]]'' with {{SSBM|Marth}} and {{SSBM|Roy}}. | ||
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*''Castlevania'' and {{uv|Bayonetta}} are the only two universes with significant religious design elements to introduce a playable fighter. | *''Castlevania'' and {{uv|Bayonetta}} are the only two universes with significant religious design elements to introduce a playable fighter. | ||
**Of the two, ''Castlevania'' is the only universe which has their fighters use religious-themed attacks. | **Of the two, ''Castlevania'' is the only universe which has their fighters use religious-themed attacks. | ||
*Following ''Metal Gear'', ''Final Fantasy'', and ''Bayonetta'', the ''Castlevania'' series is the fourth primary series represented in ''Super Smash Bros.'' to include games that have been rated M (Mature) by the ESRB. | |||
**However, Richter is the second character in ''Super Smash Bros.'' who is from an M-rated series, but has never actually appeared in an M-rated game, alongside Cloud. | |||
*''Castlevania'' is the first series in ''Super Smash Bros.'' to prominently feature public domain characters, most of which being derived from classic horror novels and their respective film adaptations, which also makes them the first characters in the ''Super Smash Bros.'' series who did not make their first appearance in a video game. The second is ''[[Kingdom Hearts]]'' though it also features copyrighted characters from Disney as well. | |||
**While ''Kid Icarus'' has similarly used public domain Greek deities, none of them have played notable roles in any ''Super Smash Bros.'' game. | |||
**''Final Fantasy'' also featured the Norse god Odin as a summon, who appears on [[Midgar]]. | |||
*''Castlevania'' is the only new third party franchise to have a fighter introduced in ''Ultimate''{{'}}s base roster. | *''Castlevania'' is the only new third party franchise to have a fighter introduced in ''Ultimate''{{'}}s base roster. | ||
*''Castlevania'' is one of three universes with multiple characters to have all of them originate from different games, the other two being ''Animal Crossing'' and ''EarthBound''. | *''Castlevania'' is one of three universes with multiple characters to have all of them originate from different games, the other two being ''Animal Crossing'' and ''EarthBound''. | ||
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*Currently, ''Castlevania'' is the latest third-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | *Currently, ''Castlevania'' is the latest third-party universe to gain a playable fighter in ''Super Smash Bros.'' to feature more than one playable fighter. | ||
**However, if [[clone|echo fighters]] are not counted, this title goes to {{uv|Final Fantasy}}. | **However, if [[clone|echo fighters]] are not counted, this title goes to {{uv|Final Fantasy}}. | ||
==External Link== | ==External Link== | ||
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[[Category:Castlevania universe| ]] | [[Category:Castlevania universe| ]] | ||
[[Category:Konami]] | [[Category:Konami]] | ||
[[Category:Third | [[Category:Third Party Series]] | ||
[[es:Castlevania (universo)]] | [[es:Castlevania (universo)]] |