Editing Castle Siege

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|ultimatedoubles= Counterpick/Banned
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'''Castle Siege''' ({{ja|攻城戦|Kōjōsen}}, ''Castle Siege'') is a {{uv|Fire Emblem}} stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. It was first revealed for ''Brawl'' at [[E3]] 2006. It is based upon themes and motifs from the series as a whole, rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room and an underground lava cavern.
'''Castle Siege''' ({{ja|攻城戦|Kōjōsen}}, ''Castle Siege'') is a ''[[Fire Emblem (universe)|Fire Emblem]]'' stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. It was first revealed for ''Brawl'' at [[E3]] 2006. It is based upon themes and motifs from the [[Fire Emblem (universe)|series as a whole]], rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room and an underground lava cavern.


In ''Brawl'' and ''Ultimate'', [[Marth]] is fought here in his unlocking battle and {{SSBU|Roy}} and {{SSBU|Robin}} are also fought here in their unlocking battles in the latter.
In ''Brawl'' and ''Ultimate'', [[Marth]] is fought here in his unlocking battle and {{SSBU|Roy}} and {{SSBU|Robin}} are also fought here in their unlocking battles in the latter.
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In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a completely flat version of the first segment of the regular form, the castle roof. The stage does not transform.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a completely flat version of the first segment of the regular form, the castle roof. The stage does not transform.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set in the first segment of the normal form, and the main platform is similar in design to ''SSB4''{{'}}s Ω form; however, it does not extend below the [[blast line]], and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form bear the design seen on the platforms of the second segment, the throne room.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set in the first segment of the normal form, and the main platform is similar in design to ''SSB4'''s Ω form; however, it does not extend below the [[blast line]], and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form bear the design seen on the platforms of the second segment, the throne room.
<gallery widths=200px>
<gallery widths=200px>
SSB4UCastleSiegeOmega.jpg|[[Final Destination (SSB4)|Ω form]] in ''Super Smash Bros. for Wii U''.
SSB4UCastleSiegeOmega.jpg|[[Final Destination (SSB4)|Ω form]] in ''Super Smash Bros. for Wii U''.
SSBU-Castle SiegeOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Castle SiegeOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Castle SiegeBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-Castle SiegeBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


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===In ''Ultimate''===
===In ''Ultimate''===
With the introduction of the [[stage hazard]] toggle, Castle Siege doesn't transition past the first segment. Because of this, it was proposed as a legal stage during the earlier phases of the ''Ultimate'' metagame.  However, it quickly proved to be controversial due to its asymmetrical layout and small size, as well as the slanted floor giving a disadvantage to projectile-focused characters, and the camera on the bottom right sometimes obstructing the view and hindering recovery and edgeguarding attempts. The stage was legal early on at tournaments such as {{Trn|GENESIS 6}}, but it quickly fell out of favour with it being one of the least played stages in the tournaments where it is legal.
With the introduction of the [[stage hazard]] toggle, Castle Siege doesn't transition past the first segment. Because of this, it was proposed as a legal stage during the earlier phases of the ''Ultimate'' metagame.  However, it quickly proved to be controversial due to its asymmetrical layout and small size, as well as the slanted floor giving a disadvantage to projectile-focused characters, and the camera on the bottom right sometimes obstructing the view and hindering recovery and edgeguarding attempts. The stage was legal early on at tournaments such as {{trn|GENESIS 6}}, but it quickly fell out of favour with it being one of the least played stages in the tournaments where it is legal.


==Gallery==
==Gallery==
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{{SSBUStages}}
{{SSBUStages}}
{{Fire Emblem universe}}
{{Fire Emblem universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Castillo asediado]]
[[es:Castillo asediado]]

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