Editing Careening
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y|ssb4 | {{ArticleIcons|ssbb=y|ssb4-3=y}} | ||
[[File:Primid Careening Brawl.png|thumb|250px|A [[Primid]] careening to the right in ''Brawl''.]] | [[File:Primid Careening Brawl.png|thumb|right|250px|A [[Primid]] careening to the right in ''Brawl''.]] | ||
'''Careening''' (referred to in animations as '''"BulletMode" | '''Careening''' (referred to in animations as '''"BulletMode"''') is a state entered by defeated enemies in the [[Subspace Emissary]]. Once its [[HP]] reaches zero, a blast sound can be heard and the defeated enemy begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds the enemy is removed from play. | ||
The damage dealt by a careening enemy is dependent on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening | The damage dealt by a careening enemy is dependent on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening - a careening [[Greap]] would deal massive damage on any difficulty, while a careening [[Mite]] would barely deal any damage, even on [[difficulty|easy mode]]. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown. | ||
This animation can also appear in the mode [[Smash Run]], in ''[[Super Smash Bros. for 3DS]]''. | |||
[[Category:Subspace Emissary]] | [[Category:Subspace Emissary]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |