Editing Careening
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In ''Melee'', tumbling fighters launched by throws are capable of careening into other victims, causing them to experience knockback as well. In ''Brawl'', this now applies to all sources of knockback, not just throws. This is most apparent with very powerful moves such as [[Critical Hit]], or a powerful blow from a [[Soccer Ball]], which gives careening fighters enough momentum to KO other opponents outright. However, careening fighters who hit other fighters will have their own remaining knockback reduced, potentially allowing them to survive an otherwise lethal attack. This mechanic was removed entirely in ''Smash 4'', although enemies in Smash Run and Master Fortress are still capable of careening. Furthermore, {{SSB4|Luigi}}'s Final Smash, [[Poltergust 5000]], still has this property. | In ''Melee'', tumbling fighters launched by throws are capable of careening into other victims, causing them to experience knockback as well. In ''Brawl'', this now applies to all sources of knockback, not just throws. This is most apparent with very powerful moves such as [[Critical Hit]], or a powerful blow from a [[Soccer Ball]], which gives careening fighters enough momentum to KO other opponents outright. However, careening fighters who hit other fighters will have their own remaining knockback reduced, potentially allowing them to survive an otherwise lethal attack. This mechanic was removed entirely in ''Smash 4'', although enemies in Smash Run and Master Fortress are still capable of careening. Furthermore, {{SSB4|Luigi}}'s Final Smash, [[Poltergust 5000]], still has this property. | ||
[[Category:Subspace Emissary]] | [[Category:Subspace Emissary]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |