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|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = B | |tier = B+ | ||
|ranking = | |ranking = 39 | ||
}} | }} | ||
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. As in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Captain Falcon is classified as [[Fighter number|Fighter #11]]. | '''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. As in the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]'', he is [[unlockable character|unlockable]], instead of being available from the [[starter character|start]]. Captain Falcon is classified as [[Fighter number|Fighter #11]]. | ||
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As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ryō Horikawa}}'s portrayals of Captain Falcon from ''[[Super Smash Bros. Melee]]'' and ''Brawl'' were repurposed for ''Ultimate''. However, Horikawa briefly returned to voice Captain Falcon in {{SSBU|Min Min}}'s reveal trailer, though only recording eating sounds for Captain Falcon rather than new voice lines. | As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ryō Horikawa}}'s portrayals of Captain Falcon from ''[[Super Smash Bros. Melee]]'' and ''Brawl'' were repurposed for ''Ultimate''. However, Horikawa briefly returned to voice Captain Falcon in {{SSBU|Min Min}}'s reveal trailer, though only recording eating sounds for Captain Falcon rather than new voice lines. | ||
Captain Falcon is ranked | Captain Falcon is ranked 39th out of 82 on the current [[tier list]], placing him in the B+ tier. This is a noticeable drop from his 19th out of 54 placement in ''SSB4''. Captain Falcon retains his speed and mobility from previous games, which allow him to rush down his opponent with ease and [[combo]] them or carry them off into the [[Blast line]]. Captain Falcon's [[Normal|normals]], such as his [[neutral aerial]] are useful as they open up combos or [[KO]] [[Setup|setups]] into his [[forward aerial]], [[back aerial]], or [[down aerial]]. Additionally, Captain Falcon's back aerial, down aerial, and forward aerial make him potent offstage. Captain Falcon has little to no trouble KOing his opponent with a plethora of powerful moves, such as [[up smash]], [[Sweet spot (hitbox)|sweetspotted]] forward aerial, back aerial, [[Falcon Kick]], and [[Falcon Dive]]. Captain Falcon's [[Special move|special moves]] also saw some improvement. [[Raptor Boost]] became one of Captain Falcon's main combo starters, Falcon Dive is a solid [[out of shield]] option, and Falcon Kick was buffed to be a faster KO move. | ||
Despite all these strengths, | Despite all these strengths, Falcon has prevalent weaknesses for a character of his archetype. His tall stature makes him easy to combo for most of the cast and his [[recovery]] is linear enough to where most characters can easily edgeguard him. This results in Falcon having problematic [[matchups]] with characters above him on the tier list. Captain Falcon also has an issue where he extends his [[hurtbox]] when he turns around after a [[run]], causing him to get clipped by many moves. Finally, Captain Falcon is usually forced to [[approach]] in most matchups, which puts him at risk of losing [[Neutral game|neutral]]. | ||
Overall, | Overall, Falcon remains a high-risk high-reward fighter with a solid [[Punishment|punish]] game overall. Falcon has seen respectable [[tournament]] results from players such as {{Sm|Fatality}} and {{Sm|Jogibu}}. | ||
==How to unlock== | ==How to unlock== | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Captain Falcon was previously considered a high tier character in ''SSB4'' (ranked 19th out of | Captain Falcon was previously considered a high tier character in ''SSB4'' (ranked 19th out of 55 characters) and a highly popular choice at lower levels of play due to his great advantage state and low learning curve. Most likely owing to this, Captain Falcon received a mix of buffs and nerfs in his transition to ''Ultimate''; although he has a noticeably higher learning curve as a result of his nerfs, the plethora of very useful buffs he received from subsequent game updates has essentially resulted in him being nerfed slightly overall. | ||
Falcon's overall punish game has seen many buffs in one way or another. Several of Falcon's options at close range have been improved, some of which are more rewarding by virtue of their increased combo potential. His [[neutral attack|neutral infinite]] connects much more reliably and is therefore more effective for racking up damage; his [[forward tilt]]'s lower lag and higher base knockback make it safer for spacing; his [[up tilt]] consistently [[meteor smash]]ing both grounded and aerial opponents, allowing for combo extensions; and his [[up smash]]'s increased damage, added leg intangibility, and reduced ending lag have turned it into a high-risk, high-reward combo starter that can contest aerial approaches and transitions into a powerful KO move at higher percentages. A notable buff was to his [[neutral aerial]]'s first hit; while it is harder to connect into the second hit at high percents, it more notably launches opponents at a more vertical angle on landing, allowing Falcon to land combos and even KO confirms with his [[Knee Smash]], which deals far more damage if sweetspotted. Falcon's other options have improved KO ability, such as his [[dash attack]], his smash attacks (with [[forward smash]] gaining more power despite already being remarkably powerful in ''SSB4'', and [[down smash]] now [[semi-spike|semi-spiking]] and hitting low-profile opponents more effectively). | Falcon's overall punish game has seen many buffs in one way or another. Several of Falcon's options at close range have been improved, some of which are more rewarding by virtue of their increased combo potential. His [[neutral attack|neutral infinite]] connects much more reliably and is therefore more effective for racking up damage; his [[forward tilt]]'s lower lag and higher base knockback make it safer for spacing; his [[up tilt]] consistently [[meteor smash]]ing both grounded and aerial opponents, allowing for combo extensions; and his [[up smash]]'s increased damage, added leg intangibility, and reduced ending lag have turned it into a high-risk, high-reward combo starter that can contest aerial approaches and transitions into a powerful KO move at higher percentages. A notable buff was to his [[neutral aerial]]'s first hit; while it is harder to connect into the second hit at high percents, it more notably launches opponents at a more vertical angle on landing, allowing Falcon to land combos and even KO confirms with his [[Knee Smash]], which deals far more damage if sweetspotted. Falcon's other options have improved KO ability, such as his [[dash attack]], his smash attacks (with [[forward smash]] gaining more power despite already being remarkably powerful in ''SSB4'', and [[down smash]] now [[semi-spike|semi-spiking]] and hitting low-profile opponents more effectively). | ||
Furthermore, Falcon's entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback, making it deadlier as a [[hard read]] or [[shield break]] punish much like in previous games; [[Raptor Boost]], in lieu of his ''Melee'' appearance, is a much more effective combo starter on the ground thanks to its lower knockback, ending lag, and new damage-based armor on hit, and leaves Falcon less vulnerable if it connects in the air (no longer causing [[helpless]]ness in such | Furthermore, Falcon's entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback, making it deadlier as a [[hard read]] or [[shield break]] punish much like in previous games; [[Raptor Boost]], in lieu of his ''Melee'' appearance, is a much more effective combo starter on the ground thanks to its lower knockback, ending lag, and new damage-based armor on hit, and leaves Falcon less vulnerable if it connects in the air (no longer causing [[helpless]]ness in such case); [[Falcon Dive]] has increased recovery distance, deals more knockback and has less ending lag, making it safer to hit opponents with and giving him a KO option that can counter shielding opponents; and [[Falcon Kick]] is faster, has increased power on the ground, and less landing lag. In addition to these direct changes, the universal changes in ''Ultimate'' benefit Falcon's rushdown-oriented playstyle, having increased mobility and reduced landing lag on aerial attacks that allow him to juggle and punish opponents more effectively, the ability to use any attack out of a dash cancel further improving his grounded game, and the removal of [[tech]]ing grounded meteor smashes giving his up tilt and [[down aerial]] increased combo potential. | ||
However, Captain Falcon has received significant nerfs as well. His grab game is overall worse than before: [[forward throw]] and [[down throw]] are less reliable for combos at higher percents in combination with the latter's altered knockback, and for mixups at lower percents. Falcon's increased traction notably shortens and makes it harder to land his [[dash grab]], infamous in ''SSB4'' for being one of his best approach, punish and/or burst options due to its large ground coverage and high reward. Combined with all standard grabs having increased ending lag in ''Ultimate'', Falcon is easier to punish if his grab misses. While his [[up aerial]] has slightly less ending lag and knockback, it also has increased landing lag compared to almost all other aerials (which instead had it decreased), lower damage, and a shorter duration with increased startup, narrowing its KO setups. [[Raptor Boost]]'s restored combo potential comes at the cost of its KO power at realistic percents, especially with [[rage]]. Meanwhile, his new forward smash, while dealing more knockback, has significantly decreased range, to the point it can sometimes miss at point-blank range if the opponent is pushed by Falcon himself, due to the changes to [[jostle|jostling]]. | However, Captain Falcon has received significant nerfs as well. His grab game is overall worse than before: [[forward throw]] and [[down throw]] are less reliable for combos at higher percents in combination with the latter's altered knockback, and for mixups at lower percents. Falcon's increased traction notably shortens and makes it harder to land his [[dash grab]], infamous in ''SSB4'' for being one of his best approach, punish and/or burst options due to its large ground coverage and high reward. Combined with all standard grabs having increased ending lag in ''Ultimate'', Falcon is easier to punish if his grab misses. While his [[up aerial]] has slightly less ending lag and knockback, it also has increased landing lag compared to almost all other aerials (which instead had it decreased), lower damage, and a shorter duration with increased startup, narrowing its KO setups. [[Raptor Boost]]'s restored combo potential comes at the cost of its KO power at realistic percents, especially with [[rage]]. Meanwhile, his new forward smash, while dealing more knockback, has significantly decreased range, to the point it can sometimes miss at point-blank range if the opponent is pushed by Falcon himself, due to the changes to [[jostle|jostling]]. | ||
While Falcon's playstyle benefits from some of the universal changes, other changes have negatively impacted its execution. Namely, the tumbling animation from a [[footstool jump]] now being [[tech]]able prevents Falcon from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. Ironically, the changes to [[dash-dancing]] have also adversely affected him compared to other characters; since his initial dash animation is quite slow, this causes his dash-dancing animation to be more awkward and slower-moving than other characters, and reduces its mindgame potential compared to his previous extended dash-dance in ''SSB4''. Lastly, of note is that Falcon retains notable weaknesses from previous appearances, notably his problematic recovery and high vulnerability to combos. | While Falcon's playstyle benefits from some of the universal changes, other changes have negatively impacted its execution. Namely, the tumbling animation from a [[footstool jump]] now being [[tech]]able prevents Falcon from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. Ironically, the changes to [[dash-dancing]] have also adversely affected him compared to other characters; since his initial dash animation is quite slow, this causes his dash-dancing animation to be more awkward and slower-moving than other characters, and reduces its mindgame potential compared to his previous extended dash-dance in ''SSB4''. Lastly, of note is that Falcon retains notable weaknesses from 'previous appearances, notably his problematic recovery and high vulnerability to combos. | ||
Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power, but his nerfs to the previous options he had in ''SSB4'' mean he has to take higher risks at approaching and optimizing their use. As such, Falcon's playstyle is more bait-and-punish oriented than before in order to win the [[neutral game]], which now gives him a higher learning curve. Game updates have improved Falcon in various ways, improving his power, fixing some inconsistencies with his moveset and giving him a much less vulnerable recovery; the discovery of [[instant double jump]] (IDJ) and optimization of his playstyle has also improved Falcon's perception. Nevertheless, his higher learning curve | Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power, but his nerfs to the previous options he had in ''SSB4'' mean he has to take higher risks at approaching and optimizing their use. As such, Falcon's playstyle is more bait-and-punish oriented than before in order to win the [[neutral game]], which now gives him a higher learning curve. Game updates have improved Falcon in various ways, improving his power, fixing some inconsistencies with his moveset and giving him a much less vulnerable recovery; the discovery of [[instant double jump]] (IDJ) and optimization of his playstyle has also improved Falcon's perception. Nevertheless, his higher learning curve and the various improvements to numerous veterans collectively result in Falcon performing slightly worse than in ''SSB4''. | ||
{{SSB4 to SSBU changelist|char=Captain Falcon}} | {{SSB4 to SSBU changelist|char=Captain Falcon}} | ||
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Update 9.0.0 buffed up smash by adjusting the hitboxes and decreasing the knockback of its first hit, which improved its consistency into its second hit, especially under platforms. Most recently, update 11.0.0 significantly decreased the ending lag of [[Falcon Dive]]'s throw (a buff shared with [[Dark Dive]]), which almost completely alleviated its glaring susceptibility to [[Tech Check]]ing.<ref>[https://twitter.com/FatalityFalcon/status/1367670035066544134]</ref> | Update 9.0.0 buffed up smash by adjusting the hitboxes and decreasing the knockback of its first hit, which improved its consistency into its second hit, especially under platforms. Most recently, update 11.0.0 significantly decreased the ending lag of [[Falcon Dive]]'s throw (a buff shared with [[Dark Dive]]), which almost completely alleviated its glaring susceptibility to [[Tech Check]]ing.<ref>[https://twitter.com/FatalityFalcon/status/1367670035066544134]</ref> | ||
Overall, Captain Falcon fares much better than he did at ''Ultimate''{{'}}s launch. | Overall, Captain Falcon fares much better than he did at ''Ultimate''{{'}}s launch. Due to online tournaments currently being more prominent, however, his true viability still remains unknown. | ||
'''{{GameIcon|SSBU}} {{SSBU|3.1.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|3.1.0}}''' | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike | |pummeldesc=A knee strike. | ||
|fthrowname=Short Body Blow ({{ja|ショートボディーブロー|Shōto Bodī Burō}}) | |fthrowname=Short Body Blow ({{ja|ショートボディーブロー|Shōto Bodī Burō}}) | ||
|fthrowdmg=3.5% (hit 1), 4% (throw) | |fthrowdmg=3.5% (hit 1), 4% (throw) | ||
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|fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | |fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | ||
|fsdesc=Calls in the {{iw|fzerowiki|Blue Falcon}}, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. | |fsdesc=Calls in the {{iw|fzerowiki|Blue Falcon}}, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. | ||
}} | }} | ||
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*Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | *Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | ||
<gallery> | <gallery> | ||
SSBUCaptainFalconIdle1.gif|Captain Falcon's first idle pose | SSBUCaptainFalconIdle1.gif|Captain Falcon's first idle pose | ||
SSBUCaptainFalconIdle2.gif|Captain Falcon's second idle pose | SSBUCaptainFalconIdle2.gif|Captain Falcon's second idle pose | ||
</gallery> | </gallery> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Many players have noted Captain Falcon's higher learning curve compared to ''Smash 4''. As a result, his player base noticeably dropped, as his once easy-to-use combos (which included his dash grab and footstool combos) became harder to use or were removed entirely as a result of the game's mechanics; the changes to his playstyle required players to be more cautious in the neutral game. Despite his lower playerbase, however, his perception was anything but bad, as initial opinions on him varied anywhere between being a solid mid-tier to a solid high tier character. However, his nerfs, combined with the buffs to other characters, saw him ranked as a mid-tier character for much of 2019, and his best players were achieving lower placements in comparison to ''Smash 4''. This was because his previous moveset was central to his playstyle, and he was becoming slightly more of a bait-and-punish character despite the faster gameplay of ''Ultimate''. | |||
Captain Falcon has received numerous buffs throughout the game's lifespan that have gradually improved his perception over time: patch 3.1.0 made his options on his punish game more reliable, while patch 8.0.0 gave noteworthy improvements to his close quarters combat and his combo game. As a result, his grounded neutral game has improved as well, and he has easier and more reliable ways to KO his opponents. Due to these buffs, Captain Falcon is generally considered an upper-end high tier character, while a couple of top players including {{Sm|ESAM}} believes the character might potentially become a top tier, with him currently ranked 39th on the first and current tier list. While his overall representation is still relatively average compared to the rest of the cast, his results have started to improve significantly in the resurgence of offline tournaments thanks to players such as {{Sm|Jogibu}}, and especially {{Sm|Fatality}}, with the latter becoming a Top 24 PGRContender using solo Falcon. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
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''See also: [[:Category:Captain Falcon players (SSBU)]]'' | ''See also: [[:Category:Captain Falcon players (SSBU)]]'' | ||
*{{Sm|AIR|Japan}} - | *{{Sm|AIR|Japan}} - Placed 13th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|Sumabato SP 9}}, 17th at both {{Trn|Kagaribi 5}} and {{Trn|Umebura SP 7}}, and 25th at {{Trn|Umebura SP 6}} with wins over players such as {{Sm|Abadango}}, {{Sm|Etsuji}}, and {{Sm|MASA}}. Ranked 92nd on the [[Experimental Smash Player Rankings]]. | ||
*{{Sm|Andrik|Mexico}} - The best Captain Falcon player in Mexico. | *{{Sm|Andrik|Mexico}} - The best Captain Falcon player in Mexico. Placed 3rd at {{Trn|Wavedash 2022}}, 4th at {{Trn|Tijuana At War 2022}}, 13th at {{Trn|Smash Factor 9}}, 25th at {{Trn|Smash Fest to the Sky}} and 33rd at {{Trn|Smash Factor 8}} with wins over players such as {{Sm|MVD}}, {{Sm|VoiD}}, and {{Sm|BigBoss}}. Currently ranked 20th on the [[Mexican Power Rankings]]. Online, placed 9th at both {{Trn|Frame Perfect Series 3: ONLINE}} and {{Trn|SWT: Mexico Ultimate Online Qualifier}} with wins over players such as {{Sm|WaDi}}, {{Sm|Lui$}}, and {{Sm|Riddles}}. | ||
*{{Sm|Fatality|USA}} - | *{{Sm|Fatality|USA}} - One of the best Captain Falcon players in the world. Placed 2nd at {{Trn|Ultimate WANTED 3}}, 4th at {{Trn|CEO 2021}}, 5th at {{Trn|InfinityCON Tally 2021}}, 9th at both {{Trn|Glitch 8 - Missingno}} and {{Trn|Syndicate 2019}} with wins over players such as {{Sm|ESAM}}, {{Sm|MVD}} and {{Sm|Kola}}. Ranked 46th on the [[UltRank 2022]]. | ||
*{{Sm| | *{{Sm|Huto|Japan}} - Formerly played Captain Falcon as one of his characters. Placed 5th at {{Trn|Kagaribi 7}}, 7th at {{Trn|Seibugeki 12}}, 17th at {{Trn|Maesuma TOP 10}}, and 25th at both {{Trn|Maesuma TOP 8}} and {{Trn|Maesuma TOP 9}} with wins over players such as {{Sm|Abadango}}, {{Sm|Choco}}, and {{Sm|Shogun}}. Ranked 44th on the [[Experimental Smash Player Rankings]]. | ||
*{{Sm| | *{{Sm|Jogibu|Japan}} - The current best Captain Falcon player in the world. Placed 3rd at {{Trn|Sumabato SP 17}}, 9th at both {{Trn|Sumabato SP 13}} and {{Trn|Sumabato SP 14}}, 13th at {{Trn|Mēsuma}}, and 5th at {{Trn|Maesuma TOP 11}} with wins over players such as {{Sm|Kome}}, {{Sm|Asimo}}, and {{Sm|Akakikusu}}. | ||
*{{Sm|NickC|USA}} - One of the best Captain Falcon players in the world during the early metagame. | *{{Sm|Karaage|Japan}} - One of the best Captain Falcon players in Japan. Placed 3rd at {{Trn|Sumabato SP 35}}, 4th at {{Trn|Sumabato SP 37}}, and 5th at {{Trn|Maesuma TOP 11}} with wins over players such as {{Sm|acola}}, {{Sm|Yaura}}, and {{Sm|Kome}}. | ||
*{{Sm| | *{{Sm|NickC|USA}} - One of the best Captain Falcon players in the world during the early metagame. Placed 5th at {{Trn|Smash at The Paramount}}, 13th at {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, and {{Trn|Shine 2019}}, and 17th at {{Trn|Super Smash Con 2019}}. He has defeated {{Sm|ScAtt}}, {{Sm|Goblin}} and {{Sm|MuteAce}}. | ||
*{{Sm| | *{{Sm|Nishiya|Japan}} - Placed 3rd at {{Trn|Sumabato SP 7}}, 9th at both {{Trn|Sumabato SP 19}} and {{Trn|Umebura SP 7}}, 13th at {{Trn|Sumabato SP 9}}, and 17th at {{Trn|Maesuma TOP 2}}. Ranked 27th on the discontinued [[Japan Player Rankings]] and has wins over {{Sm|Nietono}}, {{Sm|KEN}} and {{Sm|ZAKI}}. | ||
*{{Sm|Ogey|France}} - The best Captain Falcon player in Europe. Placed 1st at {{Trn|Brussels Challenge Major Edition 2022}}, 4th at {{Trn|SEL 4: Crêpes Strikes Back}}, 13th at {{Trn|Syndicate 2019}}, and 17th at both {{Trn|VCA 2021}} and {{Trn|VCA 2022}} with wins over {{Sm|Glutonny}}, {{Sm|Fatality}}, and {{Sm|Scend}}. Ranked 23rd on the [[PGRU v3 EU]]. | |||
*{{Sm|Sean|USA|p=Florida}} - One of the best Captain Falcon players in the United States. Placed 2nd at {{Trn|Central Stadium}}, 4th at {{Trn|Secret Wars}}, 7th at {{Trn|Pound 2022}}, 9th at {{Trn|Smash Conference United}}, and 13th at {{Trn|CEO 2022}} with wins over players such as {{Sm|Cosmos}}, {{Sm|Marss}}, and {{Sm|MuteAce}}. Ranked 43rd on the [[PGRU v3 NA]]. | |||
=={{SSBU|Classic Mode}}: Up Close and Personal== | =={{SSBU|Classic Mode}}: Up Close and Personal== | ||
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|4||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''|| | |4||{{CharHead|Roy|SSBU|hsize=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''|| | ||
|- | |- | ||
|5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x6)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''||Horde Battle | |5||{{CharHead|Mii Brawler|SSBU|hsize=20px}} (x6)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''||Horde Battle.<br>Mii Brawler costume combinations: | ||
*No headwear and Red Fighter Uniform | *No headwear and Red Fighter Uniform | ||
*Ninja Headband and Orange Tracksuit | *Ninja Headband and Orange Tracksuit | ||
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SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | ||
SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | ||
SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}}, {{SSBU|Terry}} and {{SSBU|Ridley}} on [[New Donk City Hall]] | SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}}, {{SSBU|Terry}} and {{SSBU|Ridley}} on [[New Donk City Hall]]. | ||
SSBUWebsiteSephiroth2.jpg|{{SSBU|Sephiroth}} attacking with [[Octaslash]] on [[Umbra Clock Tower]]. | SSBUWebsiteSephiroth2.jpg|{{SSBU|Sephiroth}} attacking with [[Octaslash]] on [[Umbra Clock Tower]]. | ||
SSBUSoraCFalconZSSamus.jpg|With {{SSBU|Sora}} and {{SSBU|Zero Suit Samus}} facing off against the [[Dark Emperor]] in [[Find Mii]]. | SSBUSoraCFalconZSSamus.jpg|With {{SSBU|Sora}} and {{SSBU|Zero Suit Samus}} facing off against the [[Dark Emperor]] in [[Find Mii]]. | ||
KazuyaOnTekkenStage.jpg| | KazuyaOnTekkenStage.jpg|Flash Tornado against [[Kazuya]] using on [[Mishima Dojo]]. | ||
</gallery> | </gallery> | ||
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*Interestingly, both of Captain Falcon's falling animations use the incorrect animation when moving forward and backward in midair. He uses his secondary falling animation when moving during his first falling animation and vice versa. | *Interestingly, both of Captain Falcon's falling animations use the incorrect animation when moving forward and backward in midair. He uses his secondary falling animation when moving during his first falling animation and vice versa. | ||
*For {{SSBU|Min Min}}'s reveal trailer, Captain Falcon's voice actor, Ryō Horikawa, was brought back to record new voice effects of Captain Falcon eating. This is the first time Captain Falcon has received new voice sounds since ''Super Smash Bros.'' for the Nintendo 64. | *For {{SSBU|Min Min}}'s reveal trailer, Captain Falcon's voice actor, Ryō Horikawa, was brought back to record new voice effects of Captain Falcon eating. This is the first time Captain Falcon has received new voice sounds since ''Super Smash Bros.'' for the Nintendo 64. | ||
==References== | ==References== |