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'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. As | {{cquote|''A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. As with the original ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]'', he is once again an unlockable character. Captain Falcon is classified as fighter #11. | |||
As in ''[[ | As in ''[[Smash 4]]'', {{s|wikipedia|Ryō Horikawa}}'s portrayals of Captain Falcon from ''[[Melee]]'' and ''Brawl'' were repurposed for ''Ultimate''. However, Horikawa briefly returned to voice Captain Falcon in {{SSBU|Min Min}}'s reveal trailer, though only recording eating sounds for Captain Falcon rather than new voice lines. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Captain Falcon being the 11th character to be unlocked. | *Play [[VS. match]]es, with Captain Falcon being the 11th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the 1st character unlocked. | ||
*Have Captain Falcon join the player's party in [[World of Light]]. | *Have Captain Falcon join the player's party in [[World of Light]]. | ||
With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]]. | With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]]. | ||
==Attributes== | ==Attributes== | ||
Captain Falcon is a tall heavyweight character, | Captain Falcon is a tall medium-heavyweight character. However, despite his weight, he boasts some of the best overall mobility out of any character; he sports the second fastest [[Dash|dashing speed]], the 7th fastest [[falling speed]], the 11th fastest [[air speed]], and the 14th highest [[gravity]]. His [[jump]]s and [[wall jump]]s are also very high. Strangely, though, his [[Walk|walking speed]] is rather slow, while his [[traction]] and [[air acceleration]] are around average. Lastly, while the speed of his initial dash is above average, its animation is rather slow, making his turnaround quite slow. Nonetheless, his high mobility overall, combined with his strong punish game, benefits him with a trademark speed-and-power combo. | ||
Despite lacking a projectile, Falcon has an overall effective neutral game, courtesy of his mobility. His primary combo starter is grounded [[Raptor Boost]]; its low knockback along with its vertical launching angle and low ending lag make it a fearsome combo starter if landed, allowing it to combo into a plentiful | Despite lacking a projectile, Falcon has an overall effective neutral game, courtesy of his mobility. His primary combo starter is grounded [[Raptor Boost]]; its low knockback along with its vertical launching angle and low ending lag make it a fearsome combo starter if landed, allowing it to combo into a plentiful of moves. Neutral aerial can chain into itself at low percents, and Falcon can combo it into his other aerials if he lands with the first hit. His up tilt consistently meteor smashes opponents even if they are grounded, making it not only a great combo tool, but a decent edgeguarding tool as well. One of his best combo tools is his up aerial; at a wide range of percents, it can create incredibly long chains, especially into itself due to its low base knockback and overall low lag. Alternatively, Falcon can chain his up aerial into some of his deadliest finishers, most notably into his forward aerial, the Knee Smash. | ||
Captain Falcon, like most of his fellow medium-heavyweights also boasts excellent | Captain Falcon, like most of his fellow medium-heavyweights also boasts excellent kill power. He also has a formidable edgeguarding ability. His up and down smashes are both excellent baiting options due to their low lag, making them safe on shield and potentially even on whiff. Even if they both have rather noticeable startup, they are also long enough to punish spot dodges reliably. His up smash in particular even functions as a situational combo starter at low percentages, which can allow Falcon to deal insane amounts of damage in just a few measly hits. While his forward smash is his least useful smash attack as a whole, even it serves well as a kill move. His forward, back, and down aerials all deal high knockback, with his forward aerial being the strongest of its type in the entire game. His down tilt, while having noticeable startup, sends at a semi-spike angle with high knockback, and it has low ending lag, making it not only a good spacing and poking tool, but also a great edgeguarding and kill move, the lattermost quirk being extremely rare for a down tilt. | ||
Falcon’s special moves also possess multiple uses. [[Falcon Punch]], while being extremely situational in the long run, is one of the strongest attacks in the entire game, especially when reversed on the ground, and is perfect for punishing shield breaks. As mentioned earlier, Raptor Boost is an excellent combo starter on the ground. In the air, it has the potential to [[meteor smash]], and it also serves well as a kill move in such cases. [[Falcon Dive]] is one of the strongest command grabs in the game, and while it is linear, it does cover a decent amount of distance. All in all, it is an excellent combo finisher, despite having noticeable startup lag. Finally, [[Falcon Kick]] is effective in terms of dealing with pressure due to its speed and long-lasting hitbox, and it also possesses decent kill power when hit early on. It is also an excellent tool for returning to the stage quickly when used in the air. | |||
However, Captain Falcon does have his fair share of weaknesses. While he is a powerhouse, most of his | However, Captain Falcon does have his fair share of weaknesses. While he is a powerhouse, most of his kill moves are difficult to land, the most prominent examples being his forward smash and Falcon Punch. His forward aerial is faster than those moves, but even then it suffers from a rather small sweetspot that lasts for only one frame, making it hard to land without an air dodge read or setup off of an up aerial. As a result, he often has to rely on edgeguarding to score KOs. Though his neutral game is good overall, his lack of a projectile leaves him susceptible to camping. While his above average weight and fast falling speed give him excellent endurance, they also leave him vulnerable to combos, which is further exacerbated by the fact that he has little to no fast options with which to break them. | ||
Falcon’s moveset in general is also loaded with issues. As mentioned earlier, most of his kill moves are slow and tough to land, which forces him to rely on edgeguarding to KO effectively. Falcon Kick is extremely unsafe offstage due to its lag and his fast falling speed, as it is not unlikely for Falcon to self-destruct with it. While Raptor Boost can meteor smash in the air, it will leave him [[helpless]] if he misses, which could result in a self destruct. Other examples of unreliability within his moveset lie in his neutral aerial and up smash, which tends to have trouble connecting properly at high percents. His overall range, while not necessarily lacking for a brawler, is also quite short compared to other characters with good physical reach, especially due to the fact that he lacks a projectile. | |||
While | While Falcon has a good ground game and an excellent air game, his grab game can be seen as mediocre. To begin with, his grab range is overall somewhat short despite his height, making it risky to throw out. His down throw, while a decent combo starter at low percentages, loses its combo potential rather quickly at higher percentages. His forward and back throws don't have much other purposes other than killing, with the former being relatively weak for a kill throw. His up throw has too much ending lag to combo properly, and it, like his forward throw, is weak for a kill throw. Overall, while Falcon’s grab game isn't outright useless, it doesn't offer too much past high percentages. | ||
Falcon's worst problem lies in his recovery, despite his impressive air speed. His two recovery options, Falcon Dive and Raptor Boost, are linear and do not grant enough distance, especially not the latter, making them predictable and easily intercepted, while they also have small ledge sweetspots. Raptor Boost also doesn’t have a hitbox above him, which can leave him open to meteor smashes, which he usually has trouble surviving due to his linear recovery and fast falling speed. To his merit, he can reuse Falcon Dive if it connects with an opponent, and even stage spike them, though this is easily teched. However, in some offstage instances when Falcon Dive connects on a opponent, they can hit the ledge and be launched back at him and possibly even kill him if they act, which leaves him very vulnerable to gimps. Although he has the best wall jump in the game, Falcon will be in danger offstage without his double jump. | |||
Overall, Captain Falcon is the epitome of a | Overall, Captain Falcon is the epitome of a rushdown character; when combining his excellent mobility and combo game, he can string very long combos for huge amounts of damage. Otherwise, if he can use his kill moves wisely, he doesn’t have much trouble scoring KOs. However, one must be cautious due to his susceptibility to combos and short-distanced recovery. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Being considered a high tier character in ''Smash 4'' (ranked 19th out of 55 characters), Captain Falcon was initially nerfed in his transition to ''Ultimate'', but he also received multiple buffs in future game updates. Nonetheless, he was overall slightly nerfed due to the dramatic increase in his learning curve. | |||
Falcon's | Falcon's grounded game has seen bountiful buffs in one way or another. On one hand, several of Falcon's options at close range have been improved, some of which are more rewarding by virtue of their increased combo potential. Notable examples are his [[neutral attack|neutral infinite]] connecting much more reliably and being therefore more effective for racking up damage; his [[forward tilt]]'s lower lag and higher base knockback making it safer for spacing; his [[up tilt]] consistently [[meteor smash]]ing both grounded and aerial opponents, allowing for combo extensions; and his [[up smash]]'s increased damage, added leg intangibility, and reduced ending lag turning it into a high-risk, high-reward combo starter that can contest aerial approaches. A notable buff was to his [[neutral aerial]]'s first hit; while it is harder to connect into the second hit at high percents, it more notably launches opponents at a more vertical angle on landing, allowing Falcon to land combos and even kill confirms with his [[Knee Smash]], which deals far more damage if sweetspotted. On the other hand, his other options have improved KO ability, such as his [[dash attack]], his new [[forward smash]] (despite already being remarkably powerful in ''Smash 4''), and his [[down smash]], the latter which now [[semi-spike]]s and hits low-profile opponents more effectively, allowing him to take stocks more reliably up close. | ||
Furthermore, Falcon's entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback, making it deadlier as a [[hard read]] or [[shield break]] punish much like in previous games; [[Raptor Boost]] | Furthermore, Falcon's entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback, making it deadlier as a [[hard read]] or [[shield break]] punish much like in previous games; [[Raptor Boost]] is a much more effective combo starter on the ground thanks to its lower knockback, endlag, and new damage-based armor on hit, and leaves Falcon less vulnerable if it connects in the air (no longer causing [[helpless]]ness in such case); [[Falcon Dive]] has increased knockback and less ending lag making it safer to hit opponents with and giving him a KO option that can counter shielding opponents, as well as increased recovery distance; and [[Falcon Kick]] is faster, has increased power on the ground, and less landing lag. In addition to these direct changes, the universal changes in ''Ultimate'' benefit Falcon's rushdown oriented playstyle, having increased mobility and reduced landing lag on aerial attacks that allow him to juggle and punish opponents more effectively, the ability to use any attack out of a dash cancel further improving his grounded game, and the removal of [[tech]]ing grounded meteor smashes giving his up tilt and [[down aerial]] increased combo potential. | ||
However, Captain Falcon has received significant nerfs as well. His | However, Captain Falcon has received significant nerfs as well, which counterbalance most of his buffs. His increased [[traction]] may help his out-of-shield weakness, but it also greatly shortens his [[dash grab]], infamous in ''Smash 4'' for being one of Captain Falcon's best approach punish and/or burst options due to its large ground coverage and high reward. It also affects his throws negatively, with his [[forward throw]] losing all its guaranteed combo potential, and [[down throw]] being less reliable for combos at higher percents in combination with its altered knockback despite his lower jumpsquat. Most importantly, the latter can no longer lead into semi-guaranteed KO confirms at high percents, and he has a harder time for mix-ups at the ledge. This hinders a large component of his playstyle from ''Smash 4'', as his grab is now harder to land, less rewarding, and due to all standard grabs having increased ending lag in ''Ultimate'', easier to punish if it misses. His [[up aerial]] may have slightly less ending lag, but it also has increased landing lag compared to other aerials (which instead had it decreased), lower damage, and a shorter duration with increased startup, weakening its KO setups and slightly worsening the ability to chain into itself repeatedly. Adding to this, his [[back aerial]] and [[Raptor Boost]] have less knockback; while the former is only slightly weaker, the latter can no longer KO at realistic percents in exchange for its increased combo ability. Meanwhile, his new forward smash, while dealing more knockback, has significantly decreased range, to the point it can sometimes miss at point-blank range if the opponent is pushed by Falcon himself. | ||
Finally, while Falcon's playstyles benefit from some of the universal changes, other changes have negatively impacted the way he has to execute his playstyle. Namely, the tumbling animation from a [[footstool jump]] now being [[tech]]able prevents him from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. Ironically, the changes to [[dash-dancing]] have also adversely affected him more than other characters; since his initial dash animation is quite slow, this causes his dash-dancing animation to be more awkward and slower-moving than other characters, and reduces its mindgame potential compared to his previous extended dash-dance in ''Smash 4''. | |||
Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power, | Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power. However, the nerfs to the previous options he had in ''Smash 4'' mean he has to take higher risks at approaching and optimizing their use, which is dangerous for him, since a large number of characters in ''Ultimate'' are either zoners or have had their close-up game buffed to various degrees. As such, Falcon players have to be more cautious of their opponents in order to win the [[neutral game]], which now gives him a higher learning curve compared to ''Smash 4''. He was initially seen to be worse than in ''Smash 4'' in the early metagame of ''Ultimate'', but as the meta progressed, his representation gradually improved; some players like {{sm|Fatality}}, {{Sm|NickC}}, {{sm|Nishiya}}, and {{Sm|Ogey}} still showed the character had good potential, while higher ranked players like {{Sm|Marss}} and {{Sm|Glutonny}} began to use him as secondaries. In addition, game updates gave him significant buffs to help him with his power and combo ability. As of right now, he is currently considered by most players as a high tier character, although his true viability remains up for debate. | ||
{{SSB4 to SSBU changelist|char=Captain Falcon}} | {{SSB4 to SSBU changelist|char=Captain Falcon}} | ||
==Update history== | ==Update history== | ||
Captain Falcon | Captain Falcon has been significantly buffed by game updates so far. In update 3.1.0, back aerial's knockback was increased, which slightly restored its KO potential after it was initially nerfed in the transition from ''Smash 4''. [[Knee Smash]]'s sweetspot and [[Falcon Kick]]'s clean hit were both made easier to land, thanks to adjustments to their hitboxes. Captain Falcon's close range options and combo game were also improved: forward tilt's base knockback was increased, up tilt's lag was decreased, and [[Raptor Boost]]'s uppercut gained a marginal decrease to its start-up lag alongside increases to its hitstun and the damage threshold of its armor. In 8.0.0, Raptor Boost was buffed again; the grounded version has a longer horizontal range, its old ''Smash 4'' launch angle and decreased its knockback, allowing combos to start quicker and extend into further percents, as well as the meteor hitbox being more consistent. Additionally, down tilt and up smash were given increased knockback, dash attack has less ending lag, and Falcon Kick is much quicker and stronger on the clean hit, making it a better burst option. He was among the many characters that received a shield buff in update 7.0.0, but he also gained a small jab buff that allows it to connect better. | ||
Overall, Captain Falcon fares much better than he did at the beginning of the metagame, however due to online tournaments currently being more prominent, his true viability still remains unknown. | |||
Overall, Captain Falcon fares much better than he did at | |||
'''{{GameIcon|SSBU}} {{SSBU|3.1.0}}''' | '''{{GameIcon|SSBU}} {{SSBU|3.1.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
{{UpdateList (SSBU)/8.0.0|char=Captain Falcon}} | {{UpdateList (SSBU)/8.0.0|char=Captain Falcon}} | ||
==Moveset== | ==Moveset== | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1name= | |neutral1name= | ||
|neutral2name= | |neutral2name= | ||
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|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutralinfdmg=0.6% (loop), 3% (last) | |neutralinfdmg=0.6% (loop), 3% (last) | ||
|neutraldesc= | |neutraldesc=Two straight punches followed by [[Gentleman|a knee strike]]. Alternatively, the first two punches can be followed by a series of punches, culminating in an underhand punch that has very high base knockback. The knee strike has incredibly high knockback for a neutral attack, killing Mario at the edge of Final Destination at 140%. The infinite and underhand punch have deceptively high range, being able to reach fighters slightly further out than his normal two-punch knee strike. The first two hits can also [[lock]], but it is hard to do so due to its higher hitbox. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=10% (foot), 9% (leg) | |ftiltupdmg=10% (foot), 9% (leg) | ||
|ftiltsidedmg=9% (foot), 8% (leg) | |ftiltsidedmg=9% (foot), 8% (leg) | ||
|ftiltdowndmg=10% (foot), 9% (leg) | |ftiltdowndmg=10% (foot), 9% (leg) | ||
|ftiltdesc=A roundhouse kick | |ftiltdesc=A roundhouse kick that can be [[angle]]d. The move has a sweetspot on Captain Falcon's foot and a slightly weaker sourspot on his leg. It is one of his best neutral options; it is a bit slower than neutral attack, but has more range over it, and can start tech chase situations at mid percents. Angling the move increases its damage, and angling down allows it to hit short characters effectively, which Captain Falcon struggles with. | ||
|utiltname=Wheel Kick | |utiltname=Wheel Kick | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=An axe kick. It has good vertical range in front of him and the ability to [[meteor smash]] both grounded and aerial opponents. Useful for creating grounded combos or hitting opponents trying to recover high. However, it has high startup lag for a tilt. | |utiltdesc=An axe kick that travels in a very circular motion. It has good vertical range in front of him and the ability to [[meteor smash]] both grounded and aerial opponents. Useful for creating grounded combos or hitting opponents trying to recover high. However, it has high startup lag for a tilt. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=A | |dtiltdesc=A sweep kick with [[Semi-spike|horizontal knockback]], making it useful for edgeguarding because of this trajectory, as well as its kill power and ability to hit ledge hangs. Has high starting lag for a tilt. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=A | |dashdesc=A shoulder tackle that grants a lot of forward distance. Useful for punishing landings and can occasionally start combos due to its diagonal trajectory and speed, but it is punishable on shield like most dash attacks. It has increased knockback compared to the previous installment, making it a situational KOing move. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg={{ChargedSmashDmgSSBU|20}} | |fsmashupdmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashsidedmg={{ChargedSmashDmgSSBU|19}} | |fsmashsidedmg={{ChargedSmashDmgSSBU|19}} | ||
|fsmashdowndmg={{ChargedSmashDmgSSBU|20}} | |fsmashdowndmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashdesc=Rears back and | |fsmashdesc=Rears back and performs a lunging backhanded punch while posing, which has a [[flame]] effect. It has high starting and ending lag, but the move has high range since Captain Falcon rears back, which can cause other moves to completely whiff. It has high KO power and can also can be angled, increasing its damage slightly. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|7}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|7}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (hit 2) | ||
|usmashdesc= | |usmashdesc=Performs a {{s|wikipedia|540 kick}}. A potent move that despite its slow startup, has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Captain Falcon's leg. Though it has very good knockback, at low to mid percents, it can combo into an up aerial against fast-fallers. Due to hitting twice and having leg intangibility, it also can contest aerial approaches. However, both hits are much harder to land on platforms. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (hit 1), {{ChargedSmashDmgSSBU|18}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (hit 1), {{ChargedSmashDmgSSBU|18}} (hit 2) | ||
|dsmashdesc= | |dsmashdesc=Kicks forward and then backward. The back kick is more powerful than the front kick and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal range and somewhat low ending lag. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |nairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
|nairdesc= | |nairdesc=Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in ''SSB4''. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. | ||
|fairname=[[Knee Smash]] | |fairname=[[Knee Smash]] | ||
|fairdmg={{ShortHopDmgSSBU|22}} (clean | |fairdmg={{ShortHopDmgSSBU|22}} (clean sweet spot), {{ShortHopDmgSSBU|6}} (clean sour spot), {{ShortHopDmgSSBU|3}} (late) | ||
|fairdesc= | |fairdesc=Captain Falcon's renowned [[Knee Smash]]. It has very high knockback and an [[electric]] effect if sweetspotted, but is incredibly weak if sourspotted or hit with the late hit. It deals massive shield damage and has respectable landing lag, making it an excellent shield-pressuring tool if aimed well. Also used as a combo finisher or hard read tool against airborne opponents, such as if they air dodge predictably. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | |bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|bairdesc=A | |bairdesc=A quick backhanded strike. Low landing lag, making it one of Captain Falcon's best approach options. The move has good power, and it can combo into a dash attack or grab on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. | ||
|uairname=Overhead Kick | |uairname=Overhead Kick | ||
|uairdmg={{ShortHopDmgSSBU|10}}/{{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|9}}/{{ShortHopDmgSSBU|8}} (late) | |uairdmg={{ShortHopDmgSSBU|10}}/{{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|9}}/{{ShortHopDmgSSBU|8}} (late) | ||
|uairdesc=A | |uairdesc=A flip kick. Has fast startup with a decently long duration, good all-around range (though not directly below him), low ending lag, minimal landing lag, low base knockback and autocancels in a short hop. All these factors make it a great combo starter, which can combo into itself, down aerial at low-mid percents, Knee Smash at higher percents, and Falcon Dive near the blast zone. The last frames of the move send at a more horizontal angle, which can combo into back aerial. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|14}} | |dairdmg={{ShortHopDmgSSBU|14}} | ||
|dairdesc= | |dairdesc=Performs a double foot stomp. Meteor smashes when sweetspotted at his legs and sends opponents horizontally if sourspotted at his hips. It can lock opponents at low to mid percents, and when it starts bouncing opponents off the ground, can combo into Knee Smash. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his right hand. Captain Falcon's | |grabdesc=Reaches out with his right hand. While Captain Falcon's dash grab is significantly shorter, it can no longer whiff up close since characters are not able to run through each other in ''Ultimate''. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Jabs the opponent with his left knee. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3.5% (hit 1), 4% (throw) | |fthrowdmg=3.5% (hit 1), 4% (throw) | ||
|fthrowdesc= | |fthrowdesc=Punches the enemy, sending them forward diagonally. It can easily be followed up with a dash attack at low percentages, and KO at higher percents around 159% from the edge of [[Final Destination]]. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3.5% (hit 1), 4% (throw) | |bthrowdmg=3.5% (hit 1), 4% (throw) | ||
|bthrowdesc= | |bthrowdesc=Puts the enemy behind him and kicks them backward, knocking them back diagonally. His best kill throw horizontally, KOing middleweights at around 147% at the edge of Final Destination with [[Directional influence|DI]]. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 5% (throw) | |uthrowdmg=4% (hit 1), 5% (throw) | ||
|uthrowdesc=Holds the | |uthrowdesc=Holds the enemy up and punches them upward with his left hand. Can kill off the top, useful for when Captain Falcon is not in the position for forward or back throws to kill. It KOs middleweights at around 181% on Final Destination. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Swings the | |dthrowdesc=Swings the foe overhead and then slams them on the ground with a single arm. Alongside Raptor Boost and the first hit of neutral aerial, this is one of Captain Falcon's main combo starters, being capable of starting combos into neutral aerial and back aerial at low percents, up aerial at a wide range of percents, and even forward aerial at specific percentages as a KO setup. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc=Kicks behind himself with one leg, then performs a | |floorfdesc=Kicks behind himself with one leg, then performs a flip to kick in front of himself with the same leg before standing up. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Performs a | |floorbdesc=Performs a breakdance-esque rotation, kicking out with both legs to hit both sides of himself before standing up. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
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|nsname=Falcon Punch | |nsname=Falcon Punch | ||
|nsdmg=25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse) | |nsdmg=25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse) | ||
|nsdesc=Winds up and | |nsdesc=Winds up and releases his iconic fiery punch, yelling "Falcon... Punch!" while doing so. Turning around while using the move increases its power, but slightly increases its startup lag, while landing an aerial punch lowers its power. The grounded version can KO middleweights at around 50% from the center of Final Destination, a strong increase over its ''SSB4'' iteration. Inputting up or down on the control pad when Captain Falcon is performing an aerial Falcon Punch will result in a very small boost in that direction. | ||
|ssname=Raptor Boost | |ssname=Raptor Boost | ||
|ssdmg=10% | |ssdmg=10% | ||
|ssdesc=Dashes forward | |ssdesc=Dashes forward, performing an uppercut on the ground if the move connects with an opponent or an overhand in the air. The aerial version meteor smashes aerial opponents if they are directly below Falcon. On the ground, Captain Falcon is granted 10% (12% in 1v1) Damage-based [[armor]] right before the hit connects, on frames 1-5. The move will now deal the same damage regardless of whether it is performed on the ground or in the air. The aerial version will leave Captain Falcon [[helpless]] if the move does not connect against opponents. Unlike the version in ''SSB4'', Raptor Boost is not a KO option due to its low knockback, but it is much better at comboing into his aerials (including Knee Smash at certain percents) and even up tilt at mid-percents at the ledge. It can even confirm into up aerial at high percents as of 8.0.0. | ||
|usname=Falcon Dive | |usname=Falcon Dive | ||
|usdmg=5% (hit 1), 13% (throw) | |usdmg=5% (hit 1), 13% (throw) | ||
|usdesc=Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "Yes!", and he can use the move again instead of becoming helpless. This is | |usdesc=Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "Yes!", and he can use the move again instead of becoming helpless. This is Falcon's main recovery move and works as an out-of-shield option despite its moderate startup due to being a [[command grab]] and dealing high knockback. It also serves as a risky combo finisher offstage. | ||
|dsname=Falcon Kick | |dsname=Falcon Kick | ||
|dsdmg=15%/11%/7% (grounded), 15%/12%/9% (aerial), 9% (landing) | |dsdmg=15%/11%/7% (grounded), 15%/12%/9% (aerial), 9% (landing) | ||
|dsdesc= | |dsdesc=Bursts forward with a flaming high-speed kick, shouting "Falcon Kick!" while he does so. If used on the ground, he will travel horizontally. If used in the air, he will plunge down at a diagonal angle. The move gets weaker as it continues, though the early hits have KO potential. | ||
|fsname=Blue Falcon | |fsname=Blue Falcon | ||
|fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | |fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | ||
|fsdesc=Calls in the | |fsdesc=Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Captain Falcon jumps out of the | *Captain Falcon jumps out of his ship, the Blue Falcon after it flies into the stage. The Blue Falcon then speeds off. Like in previous games, Captain Falcon has the unique property where his jumping animation will differ based on facing direction (a simple vaulting jump if facing right, and a front flip if facing left). | ||
<gallery> | <gallery> | ||
CaptainFalconOnScreenAppearanceSSBU.gif|Captain Falcon's on-screen appearance | CaptainFalconOnScreenAppearanceSSBU.gif|Captain Falcon's on-screen appearance | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Kneels while emitting a fiery aura | *'''Up taunt''': Kneels while emitting a fiery aura, similarly to Falcon Dive's startup. | ||
*'''Side taunt''': Thrusts | *'''Side taunt''': Thrusts his arm out and gestures for his opponent to come closer, exclaiming "Come on!" | ||
*'''Down taunt''': Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him | *'''Down taunt''': Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him. | ||
<gallery> | <gallery> | ||
SSBUCaptainFalconTaunt1.gif|Captain Falcon's up taunt. | SSBUCaptainFalconTaunt1.gif|Captain Falcon's up taunt. | ||
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*Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | *Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | ||
<gallery> | <gallery> | ||
SSBUCaptainFalconIdle1.gif|Captain Falcon's first idle pose | SSBUCaptainFalconIdle1.gif|Captain Falcon's first idle pose | ||
SSBUCaptainFalconIdle2.gif|Captain Falcon's second idle pose | SSBUCaptainFalconIdle2.gif|Captain Falcon's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left''' | *'''Left:''' Kneels while briefly emitting a fiery aura, similarly to his up taunt and one of his ''SSB'' poses. | ||
*'''Up''' | *'''Up:''' Performs a 540 kick, then assumes a crouching fighting stance. | ||
*'''Right''' | *'''Right:''' Performs a hook kick, then a roundhouse kick, and then a hook kick before striking a pose. | ||
[[File:CptFalconTheme.ogg|thumb|An electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero GX}}''.]] | [[File:CptFalconTheme.ogg|thumb|An electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero GX}}''.]] | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Many players have noticed Captain Falcon's higher learning curve compared to ''Smash 4''. As a result, his player base noticeably dropped, due to the fact that his once easy-to-use combos (which included his dash grab and footstool combos) became harder to use or were removed entirely as a result of the game's mechanics; the changes to his playstyle required players to be more cautious in the neutral game. Despite his lower playerbase, however, his perception was anything but bad, as initial opinions on him varied anywhere between a solid mid-tier to a solid high-tier character. However, his nerfs, combined with the buffs with other characters, saw him ranked as a mid-tier character for much of 2019, and his best players began lower placements when compared to ''Smash 4''. This was because his previous options were so central to his playstyle, and he was becoming slightly more of a bait-and-punish character despite the faster gameplay of ''Ultimate''. | |||
' | Captain Falcon has received numerous buffs throughout the game's lifespan that has gradually improved his perception over time: patch 3.1.0 made his options on his punish game more reliable, while patch 8.0.0 gave noteworthy improvements to improve his close quarters combat and his combo game. As a result, his grounded neutral game has improved as well, and he has easier and more reliable ways to KO his opponents. Due to these buffs, Captain Falcon has caught the attention of many players, such as {{Sm|ESAM}}, {{Sm|Marss}}, {{Sm|Dabuz}}, and {{Sm|Fatality}}, who consider him a solid high-tier character and much better than he was in the first year of ''Ultimate''. While his overall representation is still relatively average compared to the rest of the cast, his results have begun to improve thanks to players such as Fatality and {{Sm|NickC}}. | ||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
=== | ====Active==== | ||
*{{Sm|AIR|Japan}} - One of the best Captain Falcon players in Japan. Placed 13th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|Sumabato SP 9}}, 17th at {{Trn|Umebura SP 7}}, 25th at {{Trn|Umebura SP 6}}, and 33rd at {{Trn|Umebura SP 5}}. | |||
*{{Sm|CRUP!!!|USA}} - Placed 9th at {{Trn|Ascension IV}}, {{Trn|Ascension VII}}, and {{Trn|Ascension IX}}, and 17th at {{Trn|Super Ascension}}. | |||
*{{Sm|Fatality|USA}} - One of the two best Captain Falcon players in the world. Placed 4th at {{Trn|Midwest Mayhem Ultimate}}, 5th at {{Trn|DreamHack Dallas 2019}}, 9th at {{Trn|Super Splat Bros}}, {{Trn|Glitch 8 - Missingno}}, and {{Trn|Syndicate 2019}}, 17th at {{Trn|Frostbite 2019}}, {{Trn|Port Priority 5}}, and {{Trn|DreamHack Atlanta 2019}}, and 25th at {{Trn|Super Smash Con 2019}} and {{Trn|2GG: Kongo Saga}}. Has wins over {{Sm|Umeki}}, {{Sm|kameme}}, {{Sm|MVD}}, {{Sm|Raito}}, {{Sm|Puppeh}}, {{Sm|Raffi-X}}, {{Sm|Kola}}, {{Sm|Goblin}}, {{Sm|LeoN}}, and {{Sm|Myran}}. | |||
*{{Sm|Glutonny|France}} (#8) - Uses Captain Falcon as secondary. Placed 1st at {{Trn|Albion 4}} and {{Trn|Ultimate WANTED 2}}. He has defeated {{Sm|quiK}} with the character. | |||
*{{Sm|Leaf FC|USA}} - Placed 13th at both {{Trn|The Kid, the Goat, and the Mang0}} and {{Trn|2GG: Breakthrough 2019}}. Has wins over {{Sm|KiraFlax}}, {{Sm|K9sbruce}}, and {{Sm|YMCA}}. He also places well in {{Trn|Mega Smash Mondays}} locals. | |||
*{{Sm|Marss|USA}} (#5) - Uses Captain Falcon as a secondary. Placed 1st at {{Trn|Smash Factor 8}}, {{Trn| New England Three Houses Invitational}}, and {{Trn|MONZA Ignition Speed Festival}} using Captain Falcon as one of his characters. | |||
*{{Sm|NickC|USA}} - One of the two best Captain Falcon players in the world. Placed 2nd at {{Trn|Player's Ball Ultimate}}, 5th at both {{Trn|NYXL Pop-Up!}} and {{Trn|Smash at The Paramount}}, 13th at {{Trn|Let's Make Moves}}, {{Trn|Glitch 6}}, and {{Trn|Shine 2019}}, and 17th at {{Trn|Super Smash Con 2019}}. He has defeated {{Sm|ScAtt}}, {{Sm|Mr E}}, {{Sm|Sinji}}, {{Sm|Lui$}}, {{Sm|Goblin}}, {{Sm|MuteAce}}, {{Sm|Gen}}, {{Sm|Venia}}, and {{Sm|Frozen}}. | |||
*{{Sm|Nishiya|Japan}} - One of the best Captain Falcon players in Japan. Placed 3rd at {{Trn|Sumabato SP 7}}, 9th at both {{Trn|Karisuma SP 5}} and {{Trn|Umebura SP 7}}, 13th at {{Trn|Sumabato SP 9}}, and 25th at {{Trn|Sumabato SP 2}}. | |||
*{{Sm|Ogey|France}} - Co-mains Captain Falcon and Wolf and is considered the best Captain Falcon player in Europe. Placed 4th at {{Trn|SEL 4: Crêpes Strikes Back}}, 13th at {{Trn|Syndicate 2019}}, and 65th at {{Trn|EVO 2019}}. Ranked 7th on the [[France Power Rankings]]. Won a set against Fatality in a Falcon [[ditto match]], and also has wins over {{Sm|Glutonny}}, {{Sm|Meru}}, {{Sm|Tarik}}, and {{Sm|Flow}}. | |||
*{{Sm|Soki|Mexico}} - Considered the best Captain Falcon player in Mexico. Placed 25th at {{Trn|Smash Fest to the Sky}} and 33rd at {{Trn|Smash Factor 8}}. | |||
*{{Sm|Tsuba|Japan}} - Placed 1st at {{Trn|Mountain Top}}, 4th at {{Trn|Awakening 5}}, and 13th at {{Trn|ICARUS V}}. Has a win over quiK. | |||
====Inactive==== | |||
*{{Sm|Big D|Canada}} (#49) - One of the best Captain Falcon players in North America. Uses Captain Falcon as a secondary, and placed 4th at {{Trn|Don't Park on the Grass 2018}} and 33rd at {{Trn|GENESIS 6}}. Hasn't officially dropped the character, but mainly focuses on playing {{SSBU|Ice Climbers}}. | |||
*{{Sm|Nicko|USA}} (#36) - Placed 65th at {{Trn|EVO 2019}} in conjunction with {{SSBU|Shulk}}. He had wins over {{Sm|MastaMario}} and {{Sm|Eon}} before dropping Falcon. | |||
*{{Sm|Sean|p=Florida|USA}} - Placed 13th at {{Trn|Smash Conference United}} and 17th at {{Trn|Infinity Ugur}}. Has a win over {{Sm|Rideae}}. | |||
=={{SSBU|Classic Mode}}: Up Close and Personal== | =={{SSBU|Classic Mode}}: Up Close and Personal== | ||
[[File:SSBU Congratulations Captain Falcon.png|thumb|Captain Falcon's congratulations screen.]] | [[File:SSBU Congratulations Captain Falcon.png|thumb|right|Captain Falcon's congratulations screen.]] | ||
Captain Falcon | Captain Falcon fights opponents who specialize in close-range combat. To fit with the theme, Captain Falcon fights [[Giga Bowser]] as his final boss, the one with by far the least amount of projectiles ([[Fire Breath|one]]). | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px}}||[[Suzaku Castle]]||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (x6)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''||Horde Battle.<br>Mii Brawler costume combinations: | ||
*No headwear and Red Fighter Uniform | *No headwear and Red Fighter Uniform | ||
*Ninja Headband and Orange Tracksuit | *Ninja Headband and Orange Tracksuit | ||
Line 356: | Line 273: | ||
*[[Spring Man]] Mask and Spring Man Outfit | *[[Spring Man]] Mask and Spring Man Outfit | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{ | |Final||{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}, then [[Giga Bowser]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' <small>(Bowser)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Giga Bowser}}'' <small>(Giga Bowser)</small>||A [[Maxim Tomato]] appears after defeating {{SSBU|Bowser}} in the final round. | ||
|} | |} | ||
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During the opening cutscene, Captain Falcon was present on the cliffside when [[Galeem]] unleashed his beams of light. He attempted to escape in the [[Blue Falcon]], but Galeem vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding {{SSBU|Kirby}}). A puppet fighter of him can be seen behind Mario in the group of puppet fighters under Galeem's control. | During the opening cutscene, Captain Falcon was present on the cliffside when [[Galeem]] unleashed his beams of light. He attempted to escape in the [[Blue Falcon]], but Galeem vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding {{SSBU|Kirby}}). A puppet fighter of him can be seen behind Mario in the group of puppet fighters under Galeem's control. | ||
Captain Falcon can be found early in the mode if the player goes through {{SSBU|Villager}}'s path instead of those of {{SSBU|Marth}} and {{SSBU|Sheik}}. He is in the middle of a racetrack that can only be traversed with the assistance of [[List of spirits (F-Zero series)|Pico | Captain Falcon can be found early in the mode if the player goes through {{SSBU|Villager}}'s path instead of those of {{SSBU|Marth}} and {{SSBU|Sheik}}. He is in the middle of a racetrack that can only be traversed with the assistance of the [[List of spirits (F-Zero series)|Pico spirit]]. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|11 | | 11 | ||
|[[File:Captain Falcon SSBU.png|center|108x108px]] | | [[File:Captain Falcon SSBU.png|center|108x108px]] | ||
|Captain Falcon | | {{SSBU|Captain Falcon}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|3,300 | | 3,300 | ||
|[[Port Town Aero Dive]] ([[Ω form]]) | | [[Port Town Aero Dive]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | | ''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Captain Falcon's | Captain Falcon's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Captain Falcon in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Captain Falcon Spirit.png|591. '''''Captain Falcon''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 426: | Line 344: | ||
|- | |- | ||
|41 | |41 | ||
|{{ | |[[File:Bulletbill.png|center|64x64px]] | ||
|{{anchor|Bullet Bill}}[[Bullet Bill]] | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}×4 | |•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} (×4) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|{{SSB|Mushroom Kingdom}} | |{{SSB|Mushroom Kingdom}} | ||
|•Item Tidal Wave<br>•Item: Bullet Bill | |•Item Tidal Wave<br>•Item: {{b|Bullet Bill|item}} | ||
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | |•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}} | |{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}} | ||
Line 438: | Line 357: | ||
|- | |- | ||
|141 | |141 | ||
|{{ | |[[File:Funky Kong Spirit.png|center|64x64px]] | ||
|{{anchor|Funky Kong}}Funky Kong | |||
|''Donkey Kong'' Series | |''Donkey Kong'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
|•Item: | |•Item: {{b|Bullet Bill|item}} | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
Line 450: | Line 370: | ||
|- | |- | ||
|437 | |437 | ||
|{{ | |[[File:Machamp Spirit.png|center|64x64px]] | ||
|{{anchor|Machamp}}Machamp | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Giant {{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 | |•Giant {{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Wrecking Crew]] | |[[Wrecking Crew]] | ||
Line 462: | Line 383: | ||
|- | |- | ||
|447 | |447 | ||
|{{ | |[[File:Hitmonlee.png|center|64x64px]] | ||
|{{anchor|Hitmonlee}}[[Hitmonlee]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}×2 | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} (×2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
Line 474: | Line 396: | ||
|- | |- | ||
|487 | |487 | ||
|{{ | |[[File:Blaziken Spirit.png|center|64x64px]] | ||
|{{anchor|Blaziken}}Blaziken | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,800 | |3,800 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
Line 486: | Line 409: | ||
|- | |- | ||
|597 | |597 | ||
|{{ | |[[File:Baba Spirit.png|center|64x64px]] | ||
|{{anchor|Baba}}{{s|fzerowiki|Baba}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,900 | |1,900 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 498: | Line 422: | ||
|- | |- | ||
|601 | |601 | ||
|{{ | |[[File:Blood falcon.png|center|64x64px]] | ||
|{{anchor|Blood Falcon}}{{s|fzerowiki|Blood Falcon}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×2 | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} (×2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,400 | |9,400 | ||
|[[Port Town Aero Dive]] | |[[Port Town Aero Dive]] | ||
Line 510: | Line 435: | ||
|- | |- | ||
|764 | |764 | ||
|{{ | |[[File:Zero MGS Spirit.png|center|64x64px]] | ||
|{{anchor|Zero (Metal Gear Solid 3)}}Zero (Metal Gear Solid 3) | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 522: | Line 448: | ||
|- | |- | ||
|872 | |872 | ||
|{{ | |[[File:Duo.png|center|64x64px]] | ||
|{{anchor|Duo}}Duo | |||
|''Mega Man'' Series | |''Mega Man'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,700 | |3,700 | ||
|[[Wily Castle]] ([[Ω form]]) | |[[Wily Castle]] ([[Ω form]]) | ||
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|- | |- | ||
|984 | |984 | ||
|{{ | |[[File:Guile Spirit.png|center|64x64px]] | ||
|{{anchor|Guile}}[[Guile]] | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,700 | |13,700 | ||
|[[Pilotwings]] ([[Ω form]]) | |[[Pilotwings]] ([[Ω form]]) | ||
|•Assist Trophy Enemies (Guile)<br>•Jump Power ↓ | |•Assist Trophy Enemies ([[Guile]])<br>•Jump Power ↓ | ||
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•All fighters have reduced jump power | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•All fighters have reduced jump power | ||
|{{SSBUMusicLink|Street Fighter|Guile Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Guile Stage Type A}} | ||
Line 546: | Line 474: | ||
|- | |- | ||
|995 | |995 | ||
|{{ | |[[File:Charlie Nash.png|center|64x64px]] | ||
|{{anchor|Nash}}Nash | |||
|''Street Fighter'' Series | |''Street Fighter'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Halberd]] (Ship deck) | |[[Halberd]] (Ship deck) | ||
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|- | |- | ||
|1,107 | |1,107 | ||
|{{ | |[[File:SPI-Fighting Alloy Team.png|center|64x64px]] | ||
|{{anchor|Fighting Alloy Team}}[[Fighting Alloy Team]] | |||
|''Super Smash Bros.'' Series | |''Super Smash Bros.'' Series | ||
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×4<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×4<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}×4<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4 | |•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} (×4)<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} (×4)<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} (×4)<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}} (×4) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,300 | |3,300 | ||
|{{SSBU|Final Destination}} ([[Battlefield form]]) | |{{SSBU|Final Destination}} ([[Battlefield form]]) | ||
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|- | |- | ||
|1,126 | |1,126 | ||
|{{ | |[[File:Mach rider.png|center|64x64px]] | ||
|{{anchor|Mach Rider}}Mach Rider | |||
|''Mach Rider'' Series | |''Mach Rider'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|[[Port Town Aero Dive]] | |[[Port Town Aero Dive]] | ||
|N/A | |N/A | ||
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]] | |•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Mach Rider}} | ||
| | | | ||
|- | |- | ||
|1,136 | |1,136 | ||
|{{ | |[[File:Eagle.png|center|64x64px]] | ||
|{{anchor|Eagle}}Eagle | |||
|''Advance Wars'' Series | |''Advance Wars'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Corneria]] | |[[Corneria]] | ||
|•Defense ↑<br>•Attack Power ↑<br>•Item: Shooting Types | |•Defense ↑<br>•Attack Power ↑<br>•Item: Shooting Types | ||
|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]] | |•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Garage}} | ||
| | | | ||
|- | |- | ||
|1,209 | |1,209 | ||
|{{ | |[[File:Drake Redcrest.png|center|64x64px]] | ||
|{{anchor|Drake Redcrest}}Drake Redcrest | |||
|''Chibi-Robo!'' Series | |''Chibi-Robo!'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,700 | |1,700 | ||
|[[Living Room]] | |[[Living Room]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt | |•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} | ||
| | | | ||
|- | |- | ||
|1,242 | |1,242 | ||
|{{ | |[[File:Nick.png|center|64x64px]] | ||
|{{anchor|Nick}}Nick | |||
|''Captain Rainbow'' | |''Captain Rainbow'' | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,500 | |1,500 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
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|- | |- | ||
|1,279 | |1,279 | ||
|{{ | |[[File:Henry fleming codename steam.png|center|64x64px]] | ||
|'' | |{{anchor|Henry Fleming}}Henry Fleming | ||
|''Codename: S.T.E.A.M.'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,900 | |1,900 | ||
|[[New Pork City]] ([[Battlefield form]]) | |[[New Pork City]] ([[Battlefield form]]) | ||
|•Item: Shooting Types | |•Item: Shooting Types | ||
|•The enemy starts the battle with a [[Rage Blaster]] | |•The enemy starts the battle with a [[Rage Blaster]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Trouble Brewing II}} | ||
| | | | ||
|- | |- | ||
|1,310 | |1,310 | ||
|{{ | |[[File:Ryuji Persona 5.png|center|64x64px]] | ||
|{{anchor|Ryuji Sakamoto}}[[Ryuji Sakamoto]] | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Stealth Burst|2]][[Lunar Launch|1]] | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Moveset [[Charge Blast|1]][[Stealth Burst|2]][[Lunar Launch|1]]?, Pirate Hat, Steampunk Getup, Black Outfit Color, No Voice) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,800 | |4,800 | ||
|[[Luigi's Mansion]] ([[Battlefield form]]) | |[[Luigi's Mansion]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,362 | |1,362 | ||
|{{ | |[[File:Kyo Kusanagi.png|center|64x64px]] | ||
|{{anchor|Kyo Kusanagi}}Kyo Kusanagi | |||
|''THE KING OF FIGHTERS'' Series | |''THE KING OF FIGHTERS'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,500 | |9,500 | ||
|[[King of Fighters Stadium]] | |[[King of Fighters Stadium]] | ||
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|- | |- | ||
|1,372 | |1,372 | ||
|{{ | |[[File:Albert Wesker.png|center|64x64px]] | ||
|{{anchor|Wesker}}Wesker | |||
|''Resident Evil'' Series | |''Resident Evil'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,500 | |9,500 | ||
|[[Norfair]] ([[Ω form]]) | |[[Norfair]] ([[Ω form]]) | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
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|- | |- | ||
|260 | |260 | ||
|{{ | |[[File:Alfonzo Spirit.png|center|64x64px]] | ||
|{{anchor|Alfonzo & Engineer Link}}Alfonzo & Engineer Link | |||
|''The Legend of Zelda'' Series | |''The Legend of Zelda'' Series | ||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
Line 698: | Line 638: | ||
|- | |- | ||
|595 | |595 | ||
|{{ | |[[File:Jody Summer.png|center|64x64px]] | ||
|{{anchor|Jody Summer}}{{s|fzerowiki|Jody Summer}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,400 | |9,400 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 710: | Line 651: | ||
|- | |- | ||
|604 | |604 | ||
|{{ | |[[File:Black Shadow.png|center|64x64px]] | ||
|{{anchor|Black Shadow}}{{s|fzerowiki|Black Shadow}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,500 | |13,500 | ||
|[[Port Town Aero Dive]] ([[Battlefield form]]) | |[[Port Town Aero Dive]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,306 | |1,306 | ||
|{{ | |[[File:Phantom Thieves Spirit.png|center|64x64px]] | ||
|{{anchor|Phantom Thieves of Hearts}}Phantom Thieves of Hearts | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,300 | |13,300 | ||
|[[Mementos]] (Haru Okumura background, hazards off) | |[[Mementos]] (Haru Okumura background, hazards off) | ||
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|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | ||
|[https://megamitensei.fandom.com/wiki/Ryuji_Sakamoto Ryuji Sakamoto | |[https://megamitensei.fandom.com/wiki/Ryuji_Sakamoto Ryuji Sakamoto] | ||
|} | |} | ||
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SSBUWebsiteCaptainFalcon4.jpg|Taunting with {{SSBU|Ganondorf}} on [[Temple]]. | SSBUWebsiteCaptainFalcon4.jpg|Taunting with {{SSBU|Ganondorf}} on [[Temple]]. | ||
SSBUWebsiteCaptainFalcon5.jpg|Using [[Falcon Punch]] on [[Port Town Aero Dive]]. | SSBUWebsiteCaptainFalcon5.jpg|Using [[Falcon Punch]] on [[Port Town Aero Dive]]. | ||
SSBUWebsiteCaptainFalcon6.jpg|Wearing the Blood Falcon costume on {{SSBU|Battlefield}} | SSBUWebsiteCaptainFalcon6.jpg|Wearing the Blood Falcon costume on {{SSBU|Battlefield}}. | ||
SSBUWebsiteFalco5.jpg|Struck by {{SSBU|Falco}}'s [[Falco Phantasm]] on [[ | SSBUWebsiteFalco5.jpg|Struck by {{SSBU|Falco}}'s [[Falco Phantasm]] on [[Pokémon Stadium]]. | ||
SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | ||
SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | ||
SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}} | SSBUWebsiteTerry3.jpg|With {{SSBU|Peach}} and {{SSBU|Terry}} (as well as a small visible part of {{SSBU|Ridley}}) on [[New Donk City Hall]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=ayUTQsO6d1E}} | {{#widget:YouTube|id=ayUTQsO6d1E}} | ||
==Trivia== | ==Trivia== | ||
*A pre-release screenshot for the game shows Captain Falcon in his | *A pre-release screenshot for the game shows Captain Falcon in his Blood Falcon costume, with the logo on the back reading "Hell Hawk"; in the final game, this is only true for the Japanese release of the game, as other languages translate it to "Blood Hawk". | ||
*Captain Falcon's fighter number, #11, is coincidentally his Vs. Mode unlock number | *Captain Falcon's fighter number, #11, is coincidentally his Vs. Mode unlock number; he is the only character in ''Ultimate'' with this distinction. | ||
*Although most characters from the original ''Super Smash Bros.'' are numbered by their debut game's original release date, Captain Falcon and Ness can be considered an exception; ''F-Zero'' was originally released in 1990, four years before ''EarthBound''. Additionally, in ''Super Smash Bros.'', Captain Falcon will always be fought first if the unlock conditions for both him and Ness are met simultaneously. However, it is also possible that Ness is numbered per the 1989 release date of ''EarthBound Beginnings'', which is also how he is ordered in ''Brawl''{{'}}s [[All-Star Mode#Super Smash Bros. Brawl|All-Star Mode]]. | *Although most characters from the original ''Super Smash Bros.'' are numbered by their debut game's original release date, Captain Falcon and Ness can be considered an exception; ''F-Zero'' was originally released in 1990, four years before ''EarthBound''. Additionally, in ''Super Smash Bros.'', Captain Falcon will always be fought first if the unlock conditions for both him and Ness are met simultaneously. However, it is also possible that Ness is numbered per the 1989 release date of ''EarthBound Beginnings'', which is also how he is ordered in ''Brawl''{{'}}s [[All-Star Mode#Super Smash Bros. Brawl|All-Star Mode]]. | ||
*Captain Falcon's render pose greatly resembles {{SSBB|Mario}}'s pose in ''Brawl''. | |||
*Captain Falcon and {{SSBU|Mario}} are the only two characters to face [[Giga Bowser]] as their final boss in Classic Mode. | |||
*Oddly, no sound effect plays whenever a character gets hit by the lower hitbox of the first hit of Captain Falcon's up smash. This is due to the hitbox having no sound assigned in his moveset files. | *Oddly, no sound effect plays whenever a character gets hit by the lower hitbox of the first hit of Captain Falcon's up smash. This is due to the hitbox having no sound assigned in his moveset files. | ||
*On the [[character selection screen]], the icon in the Japanese version shows Captain Falcon's name within only one row, while in the English version it is shown with two rows. He shares this trait with {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | *On the [[character selection screen]], the icon in the Japanese version shows Captain Falcon's name within only one row, while in the English version it is shown with two rows. He shares this trait with {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, {{SSBU|Piranha Plant}} and {{SSBU|Banjo & Kazooie}}. | ||
*Interestingly, both of Captain Falcon's falling animations use the incorrect animation when moving forward and backward in midair. He uses his secondary falling animation when moving during his first falling animation and vice versa. | *Interestingly, both of Captain Falcon's falling animations use the incorrect animation when moving forward and backward in midair. He uses his secondary falling animation when moving during his first falling animation and vice versa. | ||
*For {{SSBU|Min Min}}'s reveal trailer, Captain Falcon's voice actor, Ryō Horikawa, was brought back to record new voice effects of Captain Falcon eating. This is the first time Captain Falcon has received new voice sounds since ''Super Smash Bros.'' for the Nintendo 64. | *For {{SSBU|Min Min}}'s reveal trailer, Captain Falcon's voice actor, Ryō Horikawa, was brought back to record new voice effects of Captain Falcon eating. This is the first time Captain Falcon has received new voice sounds since ''Super Smash Bros.'' for the Nintendo 64. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |