Editing Captain Falcon (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018 | {{cquote|''A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed on June 12th, 2018. Captain Falcon is classified as fighter #11. | |||
Captain Falcon is once again voiced by Ryō Horikawa, using recycled voice clips from ''Brawl'' and ''Smash 4''. | |||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Captain Falcon being the 11th character to be unlocked. | *Play [[VS. match]]es, with Captain Falcon being the 11th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or | *Clear {{SSBU|Classic Mode}} with {{SSBU|Fox}} or any character in his unlock tree, being the first character unlocked. | ||
*Have Captain Falcon join the player's party in [[World of Light]]. | *Have Captain Falcon join the player's party in [[World of Light]]. | ||
With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]]. | With the exception of the third method, Captain Falcon must then be defeated on [[Port Town Aero Dive]]. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Captain Falcon | Captain Falcon has received a mix of buffs and nerfs in the transition to ''Ultimate''. Several of his attack options at close range have been improved, some of which are more rewarding by virtue of their increased combo potential. Notable examples are his [[rapid jab]] connecting much more reliably and being therefore more effective for racking up damage; his [[forward tilt]]'s lower lag making it safer for spacing; his [[up tilt]] consistently [[meteor smash]]ing both grounded and aerial opponents, allowing for combos; and his [[up smash]]'s increased damage, added leg intangibility, and reduced ending lag turning it into a high-risk, high-reward combo starter that can contest aerial approaches. Others have improved KO ability, such as his [[dash attack]], his new [[forward smash]] (when his ''Smash 4'' forward smash was already remarkably powerful), and his [[down smash]], the latter which now [[semi-spike]]s and hits low-profile opponents more effectively, allowing him to take stocks more reliably up close. Furthermore, his entire special moveset has been buffed in miscellaneous ways: [[Falcon Punch]] has significantly increased knockback much like in previous ''Smash'' games, making it deadlier as a [[hard read]] or [[shield break]] punish; [[Raptor Boost]] is a much more effective combo starter on the ground, and leaves Captain Falcon less vulnerable if it connects in the air (no longer causing [[helplessness]] in such case); [[Falcon Dive]] has increased knockback and less ending lag making it safer to hit opponents with; and [[Falcon Kick]] is faster, has increased power on the ground, and less landing lag. In addition to these direct changes, the universal changes in ''Ultimate'' benefit Captain Falcon's rushdown oriented playstyle, having increased mobility and reduced landing lag on aerial attacks that allow him to juggle and punish opponents more effectively, most notably with his [[Knee Smash]], which deals far more damage if sweetspotted, and his [[down aerial]], which has increased combo potential since grounded meteor smashes can no longer be [[tech]]ed. | ||
Falcon | However, Captain Falcon has received significant nerfs as well. His [[dash grab]], infamous in ''Smash 4'' for being one of Captain Falcon's best approach and punish options due to its large ground coverage and high reward, now travels significantly less distance as a result of his [[traction]] being increased — a change that also affects his throws negatively, with his [[forward throw]] losing all its guaranteed combo potential, and [[down throw]] being much less reliable for combos at higher percents in combination with its altered knockback. Most importantly, the latter can no longer lead into semi-guaranteed KO confirms at high percents, nor can it force an option select at the ledge, where the appropriate [[DI]] for forward throw results in a KO from down throw and vice versa. This hinders a large component of his playstyle from ''Smash 4'', as his grab is now harder to land, less rewarding, and due to all standard grabs having increased ending lag in ''Ultimate'', easier to punish if it misses. Another of Captain Falcon's most nerfed moves is his [[up aerial]]; while it does have slightly less ending lag, it has increased landing lag compared to other aerials (which instead had it decreased), and deals less damage, weakening its punishability and KO setups. Adding to this, while his slower KO options were improved, his faster ones, such as [[back aerial]] and [[Raptor Boost]], have been worsened, the latter no longer KOing at realistic percents in exchange for its increased combo ability. His new forward smash, while dealing more knockback, has significantly decreased range. Furthermore, some of the universal changes in ''Ultimate'' hinder Captain Falcon more than other characters, namely the tumbling animation from a [[footstool jump]] now being [[tech]]able, which prevents him from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. | ||
Overall, while Captain Falcon's buffs improve several of his options, his nerfs mean has to take higher risks approaching and optimizing their use, instead of constantly relying on a few safe options to rack up damage and set up KOs, which is more dangerous for him, since a large number of characters in ''Ultimate'' are either zoners or have had their close-up game buffed to various degrees. As such, Falcon players have to be significantly more cautious of their opponents in order to win the [[neutral game]]. His representation in the early metagame of ''Ultimate'' has been below average, although he has seen some success thanks to the efforts of notable players such as {{sm|Fatality}}, {{Sm|Big D}} and {{Sm|NickC}}, who continues to represent him in tournaments. | |||
===Aesthetics=== | |||
*{{change|As with all [[veteran]]s returning from ''SSB4'', Captain Falcon's model features a more subdued color scheme. The top piece of his racing suit appears to be armor with visible scuffs. His eyes are larger, akin to ''Brawl''.}} | |||
*{{change|Captain Falcon has a slightly altered [[dashing]] animation.}} | |||
*{{change|The pose at the end of Captain Falcon's triple size kick victory screen has been altered. Instead of pointing his wrist sideways, he points it upwards, forming a pose similar to his idle pose.}} | |||
*{{change|Captain Falcon's mouth once again moves during his down and side taunts, like in ''Brawl''.}} | |||
*{{change|Captain Falcon's tumbling animation has been altered. He now faces more towards/away from the screen, similar to Little Mac, Shulk, Greninja, and other fighters.}} | |||
*{{change|Captain Falcon's side taunt has been shortened significantly, showing him immediately gesturing with his hand.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Captain Falcon's [[jumpsquat]] animation takes 3 frames to complete (down from 5).}} | |||
*{{buff|Captain Falcon [[walk]]s faster (0.94 → 0.987).}} | |||
*{{buff|Captain Falcon [[run]]s faster (2.32 → 2.552).}} | |||
**{{buff|His initial [[dash]] is faster (1.7 → 1.98).}} | |||
*{{buff|Captain Falcon's [[traction]] has been drastically increased (0.05 → 0.105). This makes it easier for him to punish [[out of shield]].}} | |||
*{{buff|Captain Falcon's [[air speed]] is faster (1.1 → 1.218).}} | |||
*{{change|Captain Falcon [[falling speed|fall]]s slightly faster (1.837 → 1.865).}} | |||
**{{buff|His [[fast fall]]ing speed is faster (2.9392 → 2.984).}} | |||
*{{nerf|Forward [[roll]] has more ending lag ([[FAF]] 28 → 30).}} | |||
*{{nerf|Back roll has more startup (frame 4 → 5) and ending lag (FAF 28 → 35).}} | |||
*{{buff|[[Spot dodge]] has less ending lag (FAF 28 → 27).}} | |||
*{{nerf|Spot dodge grants less [[intangibility]] (frames 3-18 → 3-17).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 3-28 → 3-30).}} | |||
*{{nerf|Air dodge has more ending lag (FAF 34 → 43).}} | |||
*{{buff|The changes to air dodges greatly benefit Captain Falcon: the ability to only air dodge once allows him to take better advantage of his fast mobility to pressure and [[juggle]] opponents, while their increased ending lag allows him to punish them more effectively with powerful moves such as [[Knee Smash]].}} | |||
*{{nerf|The ability to [[tech]] aerial [[footstool]]s prevents Captain Falcon from repeatedly footstooling and meteor smashing opponents back into the air with his down aerial, removing one of his most potent damage racking options.}} | |||
===Ground attacks=== | |||
{{ | *[[Neutral attack]]: | ||
**{{buff|The first hit of neutral attack has an altered animation, with Captain Falcon jabbing underhanded. This slightly lowers its position, allowing it to hit shorter and crouching characters.}} | |||
**{{buff|The first hit transitions into the second faster (frame 8 → 5), which transitions into either of the subsequent hits faster (frame 10 → 8).}} | |||
**{{buff|The neutral infinite has faster startup (frame 9 → 5) and a much shorter gap between hits (5 frames → 2), in addition to keeping opponents on the ground, allowing it to connect much more reliably.}} | |||
**{{buff|The infinite's finisher deals more damage (2% → 3%), with its knockback compensated.}} | |||
**{{nerf|Neutral attack deal less damage overall (2% → 1.5% (hits 1-2), 1% → 0.6% (infinite)).}} | |||
**{{nerf|The infinite's finisher has drastically more ending lag (FAF 40 → 50).}} | |||
**{{change|The first and second hits have altered angles and knockback to keep opponents close to Captain Falcon, akin to other neutral attacks. This allows them to connect better and [[jab lock]], but removes their guaranteed [[jab cancel]] setups.}} | |||
*[[Forward tilt]]: | |||
**{{buff|Forward tilt has less startup and a longer hitbox duration (frames 9-11 → 7-10), with its total duration reduced as well (FAF 32 → 30). This makes it safer to use at close range.}} | |||
**{{change|It has increased base knockback, but decreased knockback scaling. This improves its safety on hit at low percents, but hinders its KO potential.}} | |||
*[[Up tilt]]: | |||
**{{buff|Up tilt [[meteor smash]]es throughout its entirety, including grounded opponents, instead of only aerial opponents at the heel. This gives it more consistency in edgeguarding, and coupled with the removal of teching for grounded meteor smashes, drastically improves its combo potential.}} | |||
**{{nerf|It has an altered animation where Captain Falcon's foot no longer reaches all the way to the floor, resulting in a more circular motion. This animation slightly reduces its vertical range, making it harder to hit opponents close to the edge with it.}} | |||
**{{change|Up tilt no longer moves Captain Falcon forward with each use.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack deals more knockback, with the clean hit KOing at around 170% without rage.}} | |||
*[[Forward smash]]: | |||
**{{change|Captain Falcon has a new forward smash: a backhand punch that resembles [[Warlock Punch]].}} | |||
**{{buff|It deals more knockback, improving its KO potential.}} | |||
**{{nerf|It has significantly less range.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash has less ending lag (FAF 52 → 46). Combined with Captain Falcon's faster jumpsquat and jump speed, this allows it to true combo into an up aerial from low to mid percents.}} | |||
**{{buff|It deals more damage (6%/11% → 7%/12% (hit 1), 13%/12% → 14%/13% (hit 2)), with the second hit having more base knockback, but compensated knockback scaling.}} | |||
**{{buff|Both hits have a longer duration (frame 22 → frames 22-23 (hit 1), 28 → 28-29 (hit 2)), and grant Captain Falcon [[intangibility]] on his respective legs, making the move safer to use against opposing aerial attacks.}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash has an altered animation where Captain Falcon kicks lower to the ground, allowing it to hit smaller and crouching opponents more easily. In spite of this animation change, its horizontal reach is unaffected.}} | |||
**{{buff|It launches at a lower, [[semi-spike]] angle, with knockback only compensated on the second hit, improving the move's KO potential especially near edges.}} | |||
== | ===Aerial attacks=== | ||
*{{buff|All aerials except up aerial have reduced landing lag (12 frames → 7 (neutral), 30 frames → 18 (forward), 12 frames → 10 (back), 21 frames → 12 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|Neutral aerial transitions faster into the second hit (frame 20 → 13), with its total duration mostly reduced as well (FAF 45 → 40).}} | |||
***{{nerf|However, this slightly increases its ending lag, making it more difficult to chain multiple neutral aerials without landing.}} | |||
**{{buff|The first hit no longer has [[set knockback]], and deals more knockback to grounded opponents, improving its combo potential on landing.}} | |||
**{{change|The second hit deals less knockback, improving its combo potential but worsening its KO potential.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), albeit with its knockback compensated (scaling 93 → 81).}} | |||
**{{buff|The move's reduced landing lag increases the usefulness of its late hit's bonus [[trip]] chance, allowing Captain Falcon to get true followups if it trips the opponent.}} | |||
*[[Back aerial]]: | |||
**{{nerf|Back aerial has slightly less knockback, reducing its KO potential.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial has less ending lag (FAF 34 → 32), improving its combo potential into itself.}} | |||
**{{nerf|It has one frame more startup (frame 6 → 7).}} | |||
**{{nerf|It has slightly more landing lag (9 frames → 10). Combined with the decreased [[shieldstun]] for aerial attacks, this makes it much less safe on shield.}} | |||
**{{nerf|It deals less damage (11%/10% → 10%/9% (clean), 10%/9% → 9%/8% (late)), with knockback only minimally compensated, hindering its KO potential.}} | |||
*[[Down aerial]]: | |||
**{{buff|The removal of teching for grounded meteor smashes improves down aerial's combo potential onstage, compounded further by its reduced landing lag.}} | |||
===Throws and other attacks=== | |||
*[[Grab]]s: | |||
**{{buff|Standing and pivot grab have less startup (frame 7 → 6 (standing), 12 → 10 (pivot)).}} | |||
**{{nerf|All grabs have more ending lag (FAF 31 → 36 (standing), 38 → 44 (dash), 37 → 39 (pivot)).}} | |||
**{{nerf|Due to Captain Falcon's increased traction, dash grab does not cause him to slide forward as much. This significantly decreases its range.}} | |||
*[[Pummel]]: | |||
**{{nerf|Pummel deals less damage (2% → 1.3%).}} | |||
**{{change|It deals more hitlag (4 frames → 14), but has much less startup (frame 4 → 1) and ending lag (FAF 16 → 7).}} | |||
*[[Forward throw]]: | |||
**{{nerf|Forward throw's first hit deals less damage (5% → 3.5%; 9% → 7.5% total).}} | |||
**{{nerf|Due to Captain Falcon's increased traction no longer allowing him to retain horizontal momentum during the throw, it has lost its combo potential.}} | |||
*[[Back throw]]: | |||
**{{nerf|Back throw's first hit deals less damage (5% → 3.5%; 9% → 7.5% total).}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw's release deals more damage (3% → 5%; 7% → 9% total), with knockback not fully compensated, allowing it to KO more reliably at high percents.}} | |||
*[[Down throw]]: | |||
**{{nerf|Down throw has less base knockback, but more knockback scaling. Combined with Captain Falcon not retaining horizontal momentum during the throw (due to his increased traction), this hinders its combo potential past low percents, most notably removing its semi-guaranteed setups into forward aerial at high percents.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 10%).}} | |||
*{{change|Captain Falcon has altered swing animations for battering [[item]]s like the [[Beam Sword]], no longer performing a stab forward when using a forward smash. This applies to all except his dash attack.}} | |||
===Special moves=== | |||
*[[Falcon Punch]]: | |||
**{{buff|Falcon Punch has less ending lag when not reversed (FAF 110 → 104).}} | |||
**{{buff|It deals much more base knockback; it is no longer unsafe on hit at low percents, and the standard grounded version can KO middleweights at 55% from the center of {{SSBU|Final Destination}}, despite reduced knockback growth.}} | |||
**{{nerf|Falcon Punch does not move Captain Falcon as far when performing the move, slightly reducing its range.}} | |||
{{ | **{{change|Like several other powerful attacks in the game, Falcon Punch triggers Special Zoom when it successfully hits an opponent.}} | ||
**{{change|Falcon Punch's flames are more pronounced and better resemble an actual falcon model than in ''Smash 4''. In addition, the falcon particle effect lingers for much longer.}} | |||
''' | *[[Raptor Boost]]: | ||
**{{buff|Grounded Raptor Boost has less startup (inert detector: frame 16 → 10), and less ending lag if it misses (FAF 80 → 72).}} | |||
{| | **{{buff|Both the grounded and aerial version deal more damage (9% (grounded), 8% (aerial) → 10%), with knockback not compensated on the latter, improving its KO potential.}} | ||
| | **{{buff|Aerial Raptor Boost no longer causes [[helplessness]] or landing lag if the uppercut is activated, increasing its safety.}} | ||
**{{buff|Upon activation, the grounded version's uppercut grants Captain Falcon [[super armor]] right before its hitboxes come out.}} | |||
| | **{{nerf|The grounded uppercut has more startup (frame 4 → 6).}} | ||
| | ***{{buff|However, it has much less ending lag (FAF 36 → 29), greatly improving its combo potential.}} | ||
| | **{{nerf|Grounded Raptor Boost deals much less knockback, no longer KOing opponents under 200% without [[rage]]. While this allows it to combo for longer, it most notably removes its KO ability almost entirely at realistic percents.}} | ||
| Raptor Boost | **{{change|The move has a slightly altered animation.}} | ||
|} | *[[Falcon Dive]]: | ||
**{{buff|Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.}} | |||
**{{buff|It has less landing lag (30 frames → 24).}} | |||
{{ | **{{buff|The throw has less ending lag (FAF 61 → 55).}} | ||
**{{buff|The throw deals more damage (12% → 13%; 17% → 18% total) without compensation on knockback, improving its KO potential.}} | |||
**{{buff|The hitbox when Captain Falcon latches onto an opponent deals knockback to bystanders, instead of simply damaging them, making the move safer to use in [[doubles]].}} | |||
{{ | **{{buff|Connecting with the throw no longer gives additional landing lag.}} | ||
**{{change|Falcon Dive has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to [[Dark Dive]] in ''SSB4'' onward, and the flip after grabbing an opponent has him spin slightly.}} | |||
**{{change|The move's sound effects no longer cut off when grabbing an opponent.}} | |||
{{ | *[[Falcon Kick]]: | ||
**{{buff|Grounded Falcon Kick has less startup (frame 18 → 15), with its total duration reduced as well (FAF 74 → 71).}} | |||
**{{buff|The grounded version's clean hit deals more damage (13% → 15%) and launches at a more horizontal angle, while the mid and late hits deal more knockback. This increases its KO ability overall, with the clean hit remaining mostly the same from center stage, but KOing earlier near edges.}} | |||
{{ | **{{buff|Aerial Falcon Kick has much less landing lag (48 frames → 36), making it safer as a landing option.}} | ||
**{{buff|The aerial version's clean hit and landing hit deals more knockback, improving their KO potential, with the former KOing at around 150% from center stage.}} | |||
**{{nerf|The aerial version's mid and late hits deal less damage (13% → 12% (mid), 11% → 9% (late)), with knockback not fully compensated, hindering their KO potential.}} | |||
*[[Blue Falcon]]: | |||
**{{change|Blue Falcon releases flames on both sides when the Blue Falcon itself is on the racetrack, making it appear much like a falcon itself.}} | |||
**{{change|The track Captain Falcon drives on sports a new design with no side rails, better matching the rail-less sections of ''F-Zero'' race tracks.}} | |||
==Moveset== | ==Moveset== | ||
*Captain Falcon can [[wall jump]]. | *Captain Falcon can [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
Line 106: | Line 169: | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1name= | |neutral1name= | ||
|neutral2name= | |neutral2name= | ||
Line 115: | Line 178: | ||
|neutral3dmg=5% | |neutral3dmg=5% | ||
|neutralinfdmg=0.6% (loop), 3% (last) | |neutralinfdmg=0.6% (loop), 3% (last) | ||
|neutraldesc= | |neutraldesc=Two straight punches followed by [[Gentleman|a knee strike]]. Alternatively, the first two punches can be followed by a series of punches, culminating in an underhand punch that has very high base knockback. The infinite and underhand punch have deceptively high range, being able to reach fighters slightly further out than his normal two-punch knee strike. The first two hits can also [[lock]]. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=10% (foot), 9% (leg) | |ftiltupdmg=10% (foot), 9% (leg) | ||
|ftiltsidedmg=9% (foot), 8% (leg) | |ftiltsidedmg=9% (foot), 8% (leg) | ||
|ftiltdowndmg=10% (foot), 9% (leg) | |ftiltdowndmg=10% (foot), 9% (leg) | ||
|ftiltdesc=A roundhouse kick | |ftiltdesc=A roundhouse kick that can be [[angle]]d. The move has a sweetspot on Captain Falcon's foot, and a slightly weaker sourspot on his leg. A bit slower than neutral attack, but has more range over it, and can start tech chase situations at mid percents. Angling the move increases its damage, and angling down allows it to hit short characters effectively, which Captain Falcon struggles with. | ||
|utiltname=Wheel Kick | |utiltname=Wheel Kick | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=An axe kick | |utiltdesc=An axe kick that [[meteor smash]]es both grounded and aerial opponents. Useful for grounded combos or hitting opponents jumping over the ledge and meteoring them. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=10% | |dtiltdmg=10% | ||
|dtiltdesc=A | |dtiltdesc=A sweep kick with [[Semi-spike|horizontal knockback]], making it useful for edgeguarding because of this trajectory, as well as its kill power and ability to hit ledge hangs. Has high starting lag for a tilt. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 6% (late) | |dashdmg=10% (clean), 6% (late) | ||
|dashdesc=A | |dashdesc=A shoulder tackle that grants a lot of forward distance. Useful for punishing landings and can occasionally start combos due to its diagonal trajectory and speed, but it is punishable on shield like most dash attacks. It has increased knockback compared to the previous installment, making it a situational KOing move. | ||
|fsmashangles=3 | |fsmashangles=3 | ||
|fsmashname= | |fsmashname= | ||
|fsmashupdmg={{ChargedSmashDmgSSBU|20}} | |fsmashupdmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashsidedmg={{ChargedSmashDmgSSBU|19}} | |fsmashsidedmg={{ChargedSmashDmgSSBU|19}} | ||
|fsmashdowndmg={{ChargedSmashDmgSSBU|20}} | |fsmashdowndmg={{ChargedSmashDmgSSBU|20}} | ||
|fsmashdesc=Rears back and | |fsmashdesc=Rears back and performs a lunging backhanded punch while posing, which has a [[flame]] effect. Has high starting and ending lag, but the move has a high range since Captain Falcon rears back, which can cause other moves to completely whiff. Also can be angled, increasing its damage slightly. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|7}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|7}}/{{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}}/{{ChargedSmashDmgSSBU|13}} (hit 2) | ||
|usmashdesc= | |usmashdesc=Performs a {{s|wikipedia|540 kick}}. A potent move that despite its slow startup, has low ending lag and deceptive horizontal range. Both hits deal more damage at the upper portion of Captain Falcon's leg. At low to mid percents, it can combo into an up aerial against fast-fallers, and a decent anti air due to hitting twice and having leg intangibility. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|14}} (hit 1), {{ChargedSmashDmgSSBU|18}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|14}} (hit 1), {{ChargedSmashDmgSSBU|18}} (hit 2) | ||
|dsmashdesc= | |dsmashdesc=Kicks forward and then backward. The back kick is more powerful than the front kick, and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal range and somewhat low endlag. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |nairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
|nairdesc= | |nairdesc=Kicks forward twice. It is a reliable followup to his down throw at mid-percents, and transitions faster than the version in ''SSB4''. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials. Also an effective edgeguard tool, due to being a multi hit and having decent kill power offstage. | ||
|fairname=[[Knee Smash]] | |fairname=[[Knee Smash]] | ||
|fairdmg={{ShortHopDmgSSBU|22}} (clean sweetspot), {{ShortHopDmgSSBU|6}} (clean sourspot), {{ShortHopDmgSSBU|3}} (late) | |fairdmg={{ShortHopDmgSSBU|22}} (clean sweetspot), {{ShortHopDmgSSBU|6}} (clean sourspot), {{ShortHopDmgSSBU|3}} (late) | ||
|fairdesc= | |fairdesc=Captain Falcon's renowned [[Knee Smash]]. It has very high knockback and an [[electric]] effect if sweetspotted, but is incredibly weak if sourspotted or hit with the late hit. It deals massive shield damage and has respectable landing lag, making it an excellent shield-pressuring tool if aimed well. Also used as a combo finisher or hard read tool against airborne opponents, such as if they airdodge predictably. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | |bairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|8}} (late) | ||
|bairdesc=A | |bairdesc=A quick backhanded strike. Low landing lag, making it one of Captain Falcon's best approach options. The move has good power, and it can combo into a dash attack or grab on landing at low percents. | ||
|uairname=Overhead Kick | |uairname=Overhead Kick | ||
|uairdmg={{ShortHopDmgSSBU|10}}/{{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|9}}/{{ShortHopDmgSSBU|8}} (late) | |uairdmg={{ShortHopDmgSSBU|10}}/{{ShortHopDmgSSBU|9}} (clean), {{ShortHopDmgSSBU|9}}/{{ShortHopDmgSSBU|8}} (late) | ||
|uairdesc=A | |uairdesc=A flip kick. Has fast startup with a decently long duration, good all-around range (though not directly below him), low ending lag, minimal landing lag, low base knockback and autocancels in a short hop. All these factors make it a great combo starter, which can combo into itself or down air at low-mid percents. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|14}} | |dairdmg={{ShortHopDmgSSBU|14}} | ||
|dairdesc= | |dairdesc=Performs a double foot stomp. Meteor smashes when sweetspotted at his legs, and sends opponents horizontally if sourspotted at his hips. It can lock opponents at low to mid percents, and when it starts bouncing opponents off the ground, can combo into Knee Smash. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with | |grabdesc=Reaches out with a short range. While Captain Falcon's dash grab does not cause him to slide as much, it can no longer whiff up close since characters are not able to run through each other in ''Ultimate''. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=Knee strikes the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3.5% (hit 1), 4% (throw) | |fthrowdmg=3.5% (hit 1), 4% (throw) | ||
|fthrowdesc= | |fthrowdesc=Punches the enemy, sending them forward diagonally. Can easily be followed up with a dash attack at low percentages, and kill at higher percents. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=3.5% (hit 1), 4% (throw) | |bthrowdmg=3.5% (hit 1), 4% (throw) | ||
|bthrowdesc= | |bthrowdesc=Puts the enemy behind him and kicks them backwards, knocking them back diagonally. His best kill throw horizontally. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 5% (throw) | |uthrowdmg=4% (hit 1), 5% (throw) | ||
|uthrowdesc=Holds the | |uthrowdesc=Holds the enemy up and punches them upward with his left hand. Can kill off the top, useful for when Captain Falcon is not in position for forward or back throws to kill. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=6% | |dthrowdmg=6% | ||
|dthrowdesc=Swings the | |dthrowdesc=Swings the foe overhead and then slams them on the ground with a single arm. Alongside Raptor Boost and the first hit of neutral aerial, this is one of Captain Falcon's main combo starters, being capable of starting combos into neutral aerial at 0%, up aerial at a wide range of percents, and even forward aerial at specific percentages as a KO setup. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
|floorfdesc= | |floorfdesc=Does a spin on the ground to kick both sides. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc= | |floorbdesc=Spins around to do a double kick. | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc=Punches both sides | |floortdesc=Punches both sides. | ||
|edgename= | |edgename= | ||
|edgedmg=10% | |edgedmg=10% | ||
|edgedesc= | |edgedesc=Gets up and kicks with his right leg. | ||
|nsname=Falcon Punch | |nsname=Falcon Punch | ||
|nsdmg=25% ( | |nsdmg=25% (ground), 28% (ground reverse), 22% (air), 25% (air reverse) | ||
|nsdesc=Winds up and | |nsdesc=Winds up and releases his iconic fiery punch, yelling "Falcon Punch!" while doing so. Turning around while using the move increases its power, but slightly increases its startup lag, while landing an aerial punch lowers its power. Inputting up or down on the control pad when Captain Falcon is performing an aerial Falcon Punch will result in a very small boost in that direction. | ||
|ssname=Raptor Boost | |ssname=Raptor Boost | ||
|ssdmg=10% | |ssdmg=10% | ||
|ssdesc=Dashes forward | |ssdesc=Dashes forward, performing an uppercut on the ground if the move connects with an opponent, or an overhand in the air. The aerial version meteor smashes aerial opponents if they are directly below Falcon. On the ground, Captain Falcon is granted [[super armor]] right before the hit connects. The move will now deal the same damage regardless of whether it is performed on the ground or in the air. The aerial version will leave Captain Falcon [[helpless]] if the move does not connect against opponents. Unlike the version in ''SSB4'', Raptor Boost is not a KO option due to its low knockback, thus making it better suited for starting aerial combos. | ||
|usname=Falcon Dive | |usname=Falcon Dive | ||
|usdmg=5% (hit 1), 13% (throw) | |usdmg=5% (hit 1), 13% (throw) | ||
|usdesc=Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "Yes!", and he can use the move again instead of becoming helpless. This is | |usdesc=Leaps upward and grabs any opponent that comes in range, launching them away with an explosion. If successful, Captain Falcon will flip backward while shouting "Yes!", and he can use the move again instead of becoming helpless. This is Falcon's main recovery option. | ||
|dsname=Falcon Kick | |dsname=Falcon Kick | ||
|dsdmg=15%/11%/7% ( | |dsdmg=15%/11%/7% (ground), 15%/12%/9% (air), 9% (landing) | ||
|dsdesc= | |dsdesc=Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process. If used on the ground, he will travel horizontally. If used in the air, he will plunge down at a diagonal angle. The move gets weaker as it continues, though the early hits have KO potential. | ||
|fsname=Blue Falcon | |fsname=Blue Falcon | ||
|fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | |fsdmg=10% (hit 1), 20% (hit 2), 10% (throw) | ||
|fsdesc=Calls in the | |fsdesc=Calls in the Blue Falcon, which flies through the stage in front of him. If the Blue Falcon hits any opponents, a short cutscene plays where Captain Falcon is seen piloting the Blue Falcon, and he then runs over the caught opponents and sends them flying. Characters who are not hit during a successful attempt will stay in place (as they cannot be visible at this time) until the end of the move. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, the attack fails. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Captain Falcon jumps out | *The Blue Falcon flies in and spins to a stop, Captain Falcon jumps out, and then the Blue Falcon speeds off. Like in previous games, Captain Falcon has the unique property where his jumping animation will differ based on facing direction (a simple vaulting jump if facing right, and a front flip if facing left). | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': | *'''Up taunt''': Charges himself up with a fiery aura, similar to Falcon Dive's startup. | ||
*'''Side taunt''': Thrusts | *'''Side taunt''': Thrusts his arm out and gestures for his opponent to come closer, exclaiming "Come on!". | ||
*'''Down taunt''': Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him; | *'''Down taunt''': Gives a salute to his right side while saying "Show me your moves!" When facing left, Captain Falcon extends his saluting arm behind him; this also shortens the taunt. | ||
===[[Idle pose]]s=== | ===[[Idle pose]]s=== | ||
*Leans forward and thrusts his arm out. | *Leans forward and thrusts his arm out. | ||
*Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | *Similar to the first one, but he crouches slightly and thrusts his elbow out instead of his arm. | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Performs two jump kicks, then does a pose. | ||
* | *Charges up fiery energy. Based on one of his ''Smash 64'' poses. | ||
*Does three roundhouse kicks and then strikes a pose. | |||
[[File:CptFalconTheme.ogg|thumb|An electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero GX}}'' | [[File:CptFalconTheme.ogg|thumb|An electric guitar-based cover of the short track that would play when a character finished a race in ''{{s|fzerowiki|F-Zero GX}}'']] | ||
<gallery> | <gallery> | ||
Captain Falcon Ultimate Pose 1.gif | |||
Captain Falcon Ultimate Pose 3.gif | Captain Falcon Ultimate Pose 3.gif | ||
Captain Falcon Ultimate Pose 2.gif | Captain Falcon Ultimate Pose 2.gif | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm| | *{{Sm|Big D|Canada}} - Considered to be one of the best Captain Falcon players in the world. Uses Captain Falcon as a secondary main behind {{SSBU|King Dedede}}, and placed 33rd at {{Trn|GENESIS 6}} and 4th at {{Trn|Don't Park on the Grass 2018}}. | ||
*{{Sm|Fatality|USA}} - The best Captain Falcon player in the world. Placed 17th at {{Trn|Frostbite 2019}}, 4th at {{Trn|Midwest Mayhem Ultimate}} and 9th at {{Trn|Super Splat Bros}}. | |||
*{{Sm|Fatality|USA | *{{Sm|NickC|USA}} - Placed 5th at {{Trn|NYXL Pop-Up!}}, 13th at {{Trn|Let's Make Moves}} and {{Trn|Glitch 6}}. | ||
*{{Sm|NickC|USA}} - | |||
=={{SSBU|Classic Mode}}: Up Close and Personal== | =={{SSBU|Classic Mode}}: Up Close and Personal== | ||
Captain Falcon fights opponents who specialize in close-range combat. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px}}||[[Suzaku Castle]]||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Roy}} {{Head|Roy|g=SSBU|s=20px}}||[[Arena Ferox]]||''{{SSBUMusicLink|Fire Emblem|Attack - Fire Emblem}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (x6)||[[Coliseum]]||''{{SSBUMusicLink|Fire Emblem|The Devoted}}''||Horde Battle.<br>Mii Brawler costume combinations:No headwear and Red Fighter Uniform, Ninja Headband and Orange Tracksuit, Ribbon Girl Mask and Ribbon Girl Outfit, No headwear and Green Fighter Uniform, Saki Amamiya Wig and Cyan Tracksuit, and Spring Man Mask and Spring Man Outfit. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{ | |Final||{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}, then [[Giga Bowser]]||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}'' <small>(Bowser)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Giga Bowser}}'' <small>(Giga Bowser)</small>||A [[Maxim Tomato]] appears after defeating {{SSBU|Bowser}} in the final round. | ||
|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Captain Falcon has ''{{SSBUMusicLink|F-Zero|Fire Field (Remix)}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Captain Falcon has ''{{SSBUMusicLink|F-Zero|Fire Field (Remix)}}'' accompany the credits. | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
Line 370: | Line 328: | ||
Captain Falcon was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Captain Falcon was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
During the opening cutscene, Captain Falcon was present | During the opening cutscene, Captain Falcon was present when [[Galeem]] unleashed his beams of light. He attempted to escape in the [[Blue Falcon]], but Galeem vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding {{SSBU|Kirby}}). | ||
Captain Falcon can be found early in the mode if the player goes through {{SSBU|Villager}}'s path instead of those of {{SSBU|Marth}} and {{SSBU|Sheik}}. He is in the middle of a racetrack that can only be traversed with the assistance of | Captain Falcon can be found early in the mode if the player goes through {{SSBU|Villager}}'s path instead of those of {{SSBU|Marth}} and {{SSBU|Sheik}}. He is in the middle of a racetrack that can only be traversed with the assistance of the Pico spirit. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|11 | | 11 | ||
|[[File:Captain Falcon SSBU.png|center|108x108px]] | | [[File:Captain Falcon SSBU.png|center|108x108px]] | ||
| {{SSBU|Captain Falcon}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|3,300 | | 3,300 | ||
|[[Port Town Aero Dive]] ([[Ω form]]) | | [[Port Town Aero Dive]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | | ''{{SSBUMusicLink|F-Zero|F-ZERO Medley}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Captain Falcon's | Captain Falcon's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Captain Falcon in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Captain Falcon Spirit.png|591. '''''Captain Falcon''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
Line 423: | Line 381: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|41 | |41 | ||
|{{ | |[[File:Bulletbill.png|center|64x64px]] | ||
|''Super Mario'' | |{{anchor|Bullet Bill}}[[Bullet Bill]] | ||
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}×4 | |''Super Mario series'' | ||
| | |•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,800 | |1,800 | ||
|{{SSB|Mushroom Kingdom}} | |{{SSB|Mushroom Kingdom}} | ||
|•Item Tidal Wave<br>•Item: Bullet Bill | |•Item Tidal Wave<br>•Item: [[Bullet Bill]] | ||
|•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | |•Certain items will appear in large numbers<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}} | |{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}} | ||
|- | |- | ||
|141 | |141 | ||
|{{ | |[[File:Funky Kong Spirit.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Funky Kong}}Funky Kong | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,000 | |9,000 | ||
|{{SSB|Kongo Jungle}} | |{{SSB|Kongo Jungle}} | ||
|•Item: | |•Item: {{b|Bullet Bill|item}} | ||
|•The enemy is easily distracted by items | |•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
|- | |- | ||
|437 | |437 | ||
|{{ | |[[File:Machamp Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Machamp}}Machamp | ||
|•Giant {{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}}×2 | |''Pokémon series'' | ||
| | |•Giant {{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} (×2) | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,900 | |3,900 | ||
|[[Wrecking Crew]] | |[[Wrecking Crew]] | ||
Line 459: | Line 417: | ||
|•The enemy's punches and elbow strikes have increased power<br>•The enemy favors neutral attacks<br>•The enemy is giant | |•The enemy's punches and elbow strikes have increased power<br>•The enemy favors neutral attacks<br>•The enemy is giant | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (64)}} | ||
|- | |- | ||
|447 | |447 | ||
|{{ | |[[File:Hitmonlee.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Hitmonlee}}[[Hitmonlee]] | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |''Pokémon series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} (x2) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,600 | |3,600 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
Line 471: | Line 429: | ||
|•The enemy's kicks and knee strikes have increased power | |•The enemy's kicks and knee strikes have increased power | ||
|{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}} | |{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}} | ||
|- | |- | ||
|487 | |487 | ||
|{{ | |[[File:Blaziken Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Blaziken}}Blaziken | ||
|''Pokémon series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,800 | |3,800 | ||
|[[Coliseum]] | |[[Coliseum]] | ||
Line 483: | Line 441: | ||
|•The enemy's kicks and knee strikes have increased power<br>•The enemy is very fast and can't stop quickly | |•The enemy's kicks and knee strikes have increased power<br>•The enemy is very fast and can't stop quickly | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Ruby / Pokémon Sapphire}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Ruby / Pokémon Sapphire}} | ||
|- | |- | ||
|597 | |597 | ||
|{{ | |[[File:Baba Spirit.png|center|64x64px]] | ||
|''F-Zero'' | |{{s|fzerowiki|Baba}} | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl= | |''F-Zero series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|1,900 | |1,900 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 495: | Line 453: | ||
|•[[Stamina battle]]<br>•The enemy has increased move speed | |•[[Stamina battle]]<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|F-Zero|Dream Chaser}} | |{{SSBUMusicLink|F-Zero|Dream Chaser}} | ||
|- | |- | ||
|601 | |601 | ||
|{{ | |[[File:Blood falcon.png|center|64x64px]] | ||
|''F-Zero'' | |{{s|fzerowiki|Blood Falcon}} | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×2 | |''F-Zero series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} (×2) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|9,400 | |9,400 | ||
|[[Port Town Aero Dive]] | |[[Port Town Aero Dive]] | ||
Line 507: | Line 465: | ||
|•The enemy's special moves have increased power<br>•The enemy favors special moves<br>•The enemy has increased move speed | |•The enemy's special moves have increased power<br>•The enemy favors special moves<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|F-Zero|Car Select}} | |{{SSBUMusicLink|F-Zero|Car Select}} | ||
|- | |- | ||
|764 | |764 | ||
|{{ | |{{anchor|Zero}}[[File:Zero MGS Spirit.png|center|64x64px]] | ||
|''Metal Gear Solid'' | |Zero (Metal Gear Solid 3) | ||
|''Metal Gear Solid series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 519: | Line 477: | ||
|•You have reduced move speed after a little while | |•You have reduced move speed after a little while | ||
|{{SSBUMusicLink|Metal Gear|Snake Eater}} | |{{SSBUMusicLink|Metal Gear|Snake Eater}} | ||
|- | |- | ||
|872 | |872 | ||
| | |[[File:Duo.png|center|64x64px]] | ||
|''Mega Man'' | |Duo | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} | |''Mega Man series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} (x2) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,700 | |3,700 | ||
|[[Wily Castle]] ([[Ω form]]) | |[[Wily Castle]] ([[Ω form]]) | ||
Line 531: | Line 489: | ||
|•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | |•The enemy's neutral special has increased power<br>•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|- | |- | ||
|984 | |984 | ||
| | |[[File:Guile Spirit.png|center|64x64px]] | ||
|''Street Fighter'' | |[[Guile]] | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Green}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Green}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|13,700 | |13,700 | ||
|[[Pilotwings]] ([[Ω form]]) | |[[Pilotwings]] ([[Ω form]]) | ||
|•Assist Trophy Enemies (Guile)<br>•Jump Power ↓ | |•Assist Trophy Enemies ([[Guile]])<br>•Jump Power ↓ | ||
|•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•All fighters have reduced jump power | |•[[Stamina battle]]<br>•Hostile assist trophies will appear<br>•All fighters have reduced jump power | ||
|{{SSBUMusicLink|Street Fighter|Guile Stage Type A}} | |{{SSBUMusicLink|Street Fighter|Guile Stage Type A}} | ||
|- | |- | ||
|995 | |995 | ||
| | |[[File:Charlie Nash.png|center|64x64px]] | ||
|''Street Fighter'' | |Nash | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |''Street Fighter series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|3,700 | |3,700 | ||
|[[Halberd]] (Ship deck) | |[[Halberd]] (Ship deck) | ||
Line 555: | Line 513: | ||
|•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]] | |•The enemy will occasionally turn metal when the enemy's at high damage<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Street Fighter|Guile Stage}} | |{{SSBUMusicLink|Street Fighter|Guile Stage}} | ||
|- | |- | ||
|1,107 | |1,107 | ||
|{{ | |[[File:SPI-Fighting Alloy Team.png|center|64x64px]] | ||
|''Super Smash Bros.'' | |{{anchor|Fighting Alloy Team}}[[Fighting Alloy Team]] | ||
|•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}}×4<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×4<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}}×4<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}}×4 | |''Super Smash Bros. series'' | ||
| | |•{{SSBU|Captain Falcon}} Team {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} (×4)<br>•{{SSBU|Zelda}} Team {{Head|Zelda|g=SSBU|s=20px|cl=Blue}} (×4)<br>•{{SSBU|Mario}} Team {{Head|Mario|g=SSBU|s=20px|cl=Yellow}} (×4)<br>•{{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Green}} (×4) | ||
|[[File:SpiritTypeAttack.png|20px|center|Attack]] | |||
|3,300 | |3,300 | ||
|{{SSBU|Final Destination}} ([[Battlefield form]]) | |{{SSBU|Final Destination}} ([[Battlefield form]]) | ||
Line 567: | Line 525: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | |{{SSBUMusicLink|Super Smash Bros.|Cruel Smash}} | ||
|- | |- | ||
|1,126 | |1,126 | ||
|{{ | |{{anchor|Mach Rider}}[[File:Mach rider.png|center|64x64px]] | ||
|''Mach Rider'' | |Mach Rider | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl= | |''Mach Rider series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}} | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|1,700 | |1,700 | ||
|[[Port Town Aero | |[[Port Town Aero Drive]] | ||
|N/A | |N/A | ||
|•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]] | |•The enemy has increased move speed<br>•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Mach Rider}} | ||
|- | |- | ||
|1,136 | |1,136 | ||
|{{ | |{{anchor|Eagle}}[[File:Eagle.png|center|64x64px]] | ||
|''Advance Wars'' | |Eagle | ||
|''Advance Wars series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Corneria]] | |[[Corneria]] | ||
|•Defense ↑<br>•Attack Power ↑<br>•Item: Shooting Types | |•Defense ↑<br>•Attack Power ↑<br>•Item: Shooting Types | ||
|•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]] | |•The enemy has increased attack power after a little while<br>•The enemy has increased defense after a little while<br>•The enemy starts the battle with a [[Staff]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Garage}} | ||
|- | |- | ||
|1,209 | |1,209 | ||
|{{ | |{{anchor|Drake Redcrest}}[[File:Drake Redcrest.png|center|64x64px]] | ||
|''Chibi-Robo!'' | |Drake Redcrest | ||
|''Chibi-Robo! series'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}}<br>•Tiny Metal {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Cyan}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,700 | |1,700 | ||
|[[Living Room]] | |[[Living Room]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt | |•Defeat the main fighter to win<br>•The enemy's neutral special has increased power<br>•The enemy loves to taunt | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} | ||
|- | |- | ||
|1,242 | |1,242 | ||
|{{ | |{{anchor|Nick}}[[File:Nick.png|center|64x64px]] | ||
|Nick | |||
|''Captain Rainbow'' | |''Captain Rainbow'' | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|1,500 | |1,500 | ||
|[[Fountain of Dreams]] | |[[Fountain of Dreams]] | ||
| | |•[[Assist Trophy]] Enemies ([[Takamaru]])<br>•Item: [[Super Star]] | ||
|•Hostile assist trophies will appear<br>•The enemy is easily distracted by items | |•Hostile assist trophies will appear<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}} | |{{SSBUMusicLink|Punch-Out!!|Minor Circuit (Original)}} | ||
|- | |- | ||
|1,279 | |1,279 | ||
|{{ | |{{anchor|Henry Fleming}}[[File:Henry fleming codename steam.png|center|64x64px]] | ||
|'' | |Henry Fleming | ||
|''Codename: S.T.E.A.M.'' | |||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,900 | |1,900 | ||
|[[New Pork City]] ([[Battlefield form]]) | |[[New Pork City]] ([[Battlefield form]]) | ||
|•Item: Shooting Types | |•Item: Shooting Types | ||
|•The enemy starts the battle with a [[Rage Blaster]] | |•The enemy starts the battle with a [[Rage Blaster]] | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Trouble Brewing II}} | ||
|- | |- | ||
|1,310 | |1,310 | ||
| | |[[File:Ryuji Persona 5.png|center|64x64px]] | ||
|''Persona'' | |[[Ryuji Sakamoto]] | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br> | |''Persona series'' | ||
| | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Mii Gunner}} {{Head|Mii Gunner|g=SSBU|s=20px}} (Pirate Hat, Steampunk Getup) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|4,800 | |4,800 | ||
|[[Luigi's Mansion]] ([[Battlefield form]]) | |[[Luigi's Mansion]] ([[Battlefield form]]) | ||
| | |•N/A | ||
|•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Home-Run Bat]] | |•Defeat the main fighter to win<br>•The enemy starts the battle with a [[Home-Run Bat]] | ||
|{{SSBUMusicLink|Persona|Last Surprise}} | |{{SSBUMusicLink|Persona|Last Surprise}} | ||
|} | |} | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 686: | Line 620: | ||
|- | |- | ||
|260 | |260 | ||
|{{ | |[[File:Alfonzo Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Alfonzo & Engineer Link}}Alfonzo & Engineer Link} | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Spirit Train]] | |[[Spirit Train]] | ||
Line 698: | Line 633: | ||
|- | |- | ||
|595 | |595 | ||
|{{ | |[[File:Jody Summer.png|center|64x64px]] | ||
|''F-Zero'' | |{{s|fzerowiki|Jody Summer}} | ||
|''F-Zero series'' | |||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,400 | |9,400 | ||
|[[Big Blue]] | |[[Big Blue]] | ||
Line 707: | Line 643: | ||
|•The enemy has increased move speed and reduced weight | |•The enemy has increased move speed and reduced weight | ||
|{{SSBUMusicLink|F-Zero|White Land (Remix)}} | |{{SSBUMusicLink|F-Zero|White Land (Remix)}} | ||
|{{s|fzerowiki| | |{{s|fzerowiki|John Tanaka}} | ||
|- | |- | ||
|604 | |604 | ||
|{{ | |[[File:Black Shadow.png|center|64x64px]] | ||
|''F-Zero'' | |{{s|fzerowiki|Black Shadow}} | ||
|''F-Zero series'' | |||
|•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,500 | |13,500 | ||
|[[Port Town Aero Dive]] ([[Battlefield form]]) | |[[Port Town Aero Dive]] ([[Battlefield form]]) | ||
Line 722: | Line 659: | ||
|- | |- | ||
|1,306 | |1,306 | ||
| | |[[File:Phantom Thieves Spirit.png|center|64x64px]] | ||
|''Persona'' | |Phantom Thieves of Hearts | ||
|•{{SSBU|Joker}} {{ | |''Persona series'' | ||
| | |•{{SSBU|Joker}} {{head|Joker|g=SSBU|s=20x20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|13,300 | |13,300 | ||
|[[Mementos]] | |[[Mementos]] | ||
|•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | |•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | ||
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | ||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | ||
|[https://megamitensei.fandom.com/wiki/Ryuji_Sakamoto Ryuji Sakamoto | |[https://megamitensei.fandom.com/wiki/Ryuji_Sakamoto Ryuji Sakamoto] | ||
|} | |} | ||
Line 752: | Line 690: | ||
<gallery> | <gallery> | ||
SSBU Captain Falcon Number.png|Captain Falcon's fighter card. | SSBU Captain Falcon Number.png|Captain Falcon's fighter card. | ||
SSBUWebsiteCaptainFalcon1.jpg|On [[Boxing Ring]]. | SSBUWebsiteCaptainFalcon1.jpg|On [[Boxing Ring]]. | ||
SSBUWebsiteCaptainFalcon2.jpg|Using [[Raptor Boost]] on [[Figure-8 Circuit]]. | SSBUWebsiteCaptainFalcon2.jpg|Using [[Raptor Boost]] on [[Figure-8 Circuit]]. | ||
Line 758: | Line 695: | ||
SSBUWebsiteCaptainFalcon4.jpg|Taunting with {{SSBU|Ganondorf}} on [[Temple]]. | SSBUWebsiteCaptainFalcon4.jpg|Taunting with {{SSBU|Ganondorf}} on [[Temple]]. | ||
SSBUWebsiteCaptainFalcon5.jpg|Using [[Falcon Punch]] on [[Port Town Aero Dive]]. | SSBUWebsiteCaptainFalcon5.jpg|Using [[Falcon Punch]] on [[Port Town Aero Dive]]. | ||
SSBUWebsiteCaptainFalcon6.jpg|Wearing the Blood Falcon costume on {{SSBU|Battlefield}} | SSBUWebsiteCaptainFalcon6.jpg|Wearing the Blood Falcon costume on {{SSBU|Battlefield}}. | ||
SSBUWebsiteFalco5.jpg|Struck by {{SSBU|Falco}}'s [[Falco Phantasm]] on [[ | SSBUWebsiteFalco5.jpg|Struck by {{SSBU|Falco}}'s [[Falco Phantasm]] on [[Pokémon Stadium]]. | ||
SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | SSBUWebsiteIceClimbers4.jpg|Struck by the {{SSBU|Ice Climbers}}' [[Squall Hammer]] on [[Summit]]. | ||
SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | SSBUWebsite6.jpg|Taunting on [[Big Blue]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=ayUTQsO6d1E}} | {{#widget:YouTube|id=ayUTQsO6d1E}} | ||
==Trivia== | ==Trivia== | ||
*A pre-release screenshot for the game shows Captain Falcon in his | *A pre-release screenshot for the game shows Captain Falcon in his Blood Falcon costume, with the logo on the back reading "Hell Hawk"; in the final game, this is only true for the Japanese release of the game, as other languages translate it to "Blood Hawk". | ||
*Captain Falcon's fighter number, #11, is coincidentally his Vs. Mode unlock number | *Captain Falcon's fighter number, #11, is coincidentally his Vs. Mode unlock number; he is the only character in ''Ultimate'' with this distinction. | ||
* | *Captain Falcon can be unlocked by clearing Classic Mode the first as Fox; this is a reference to how both characters originated from science-fiction franchises {{uv|F-Zero}} and {{uv|Star Fox}}, both involve their vehicle [[Blue Falcon]] and [[Arwing]] as Final Smashes and are both Smash 64 veterans. | ||
**Captain Falcon also occupies the sixth column in Brawl's character selection alongside the entire {{uv|Star Fox}} cast including {{SSBU|Falco}} and {{SSBU|Wolf}}, as all three characters are included in Fox's unlock column. | |||
* | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
Line 788: | Line 714: | ||
[[Category:Captain Falcon (SSBU)| ]] | [[Category:Captain Falcon (SSBU)| ]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||