Editing Captain Falcon (SSBU)
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While Falcon's playstyle benefits from some of the universal changes, other changes have negatively impacted its execution. Namely, the tumbling animation from a [[footstool jump]] now being [[tech]]able prevents Falcon from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. Ironically, the changes to [[dash-dancing]] have also adversely affected him compared to other characters; since his initial dash animation is quite slow, this causes his dash-dancing animation to be more awkward and slower-moving than other characters, and reduces its mindgame potential compared to his previous extended dash-dance in ''SSB4''. Lastly, of note is that Falcon retains notable weaknesses from previous appearances, notably his problematic recovery and high vulnerability to combos. | While Falcon's playstyle benefits from some of the universal changes, other changes have negatively impacted its execution. Namely, the tumbling animation from a [[footstool jump]] now being [[tech]]able prevents Falcon from racking up large amounts of damage and setting up KOs by repeatedly footstooling and meteor smashing opponents back up with his down aerial. Ironically, the changes to [[dash-dancing]] have also adversely affected him compared to other characters; since his initial dash animation is quite slow, this causes his dash-dancing animation to be more awkward and slower-moving than other characters, and reduces its mindgame potential compared to his previous extended dash-dance in ''SSB4''. Lastly, of note is that Falcon retains notable weaknesses from previous appearances, notably his problematic recovery and high vulnerability to combos. | ||
Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power, but his nerfs to the previous options he had in ''SSB4'' mean he has to take higher risks at approaching and optimizing their use. As such, Falcon's playstyle is more bait-and-punish oriented than before in order to win the [[neutral game]], which now gives him a higher learning curve. Game updates have improved Falcon in various ways, improving his power, fixing some inconsistencies with his moveset and giving him a much less vulnerable recovery; the discovery of [[instant double jump]] (IDJ) and optimization of his playstyle has also improved Falcon's perception. Nevertheless, his higher learning curve | Overall, Captain Falcon's buffs have improved several of his options and punish game, as well as granted him new options to utilize his speed and power, but his nerfs to the previous options he had in ''SSB4'' mean he has to take higher risks at approaching and optimizing their use. As such, Falcon's playstyle is more bait-and-punish oriented than before in order to win the [[neutral game]], which now gives him a higher learning curve. Game updates have improved Falcon in various ways, improving his power, fixing some inconsistencies with his moveset and giving him a much less vulnerable recovery; the discovery of [[instant double jump]] (IDJ) and optimization of his playstyle has also improved Falcon's perception. Nevertheless, his higher learning curve and the various improvements to numerous veterans collectively result in Falcon performing slightly worse than in ''SSB4''. | ||
{{SSB4 to SSBU changelist|char=Captain Falcon}} | {{SSB4 to SSBU changelist|char=Captain Falcon}} | ||