Editing Captain Falcon (SSBU)/Up smash

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconUSmashSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's up smash.]]
[[File:CaptainFalconUSmashSSBU.gif|thumb|400px|Hitbox visualization showing Captain Falcon's up smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison at only 16 frames, which gives it utility for baiting out an approach and punishing with a move like jab, dash attack, or even Falcon Kick. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping. In addition to it's use as an anti-air, it can also be used as a callout in the corner due to its large scoop box covering multiple ledge options.
A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping.


==Update History==
==Update History==
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit 1|50}}
{{HitboxTableTitle|Early hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=80
|angle=80
|af=3
|bk=5
|bk=5
|ks=90
|ks=90
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The ID 2 hitbox uses a [[position vector]] with offsets [5, 29] for 7.5 frames.|50}}
{{HitboxTableTitle|Late hit 1|24}}
{{HitboxTableTitle|Late hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=80
|angle=80
|af=3
|bk=30
|bk=5
|ks=90
|ks=90
|fkv=10
|fkv=20
|r=4.8
|r=4.8
|bn=top
|bn=top
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|sd=0
|sd=0
|angle=80
|angle=80
|bk=0
|bk=8
|ks=90
|ks=90
|fkv=0
|fkv=10
|r=4.8
|r=4.8
|bn=top
|bn=top
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The ID 2 hitbox uses a position vector with offsets [5, 29] for 7.5 frames.|50}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=70
|bk=70
|ks=80
|ks=80
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|sd=0
|sd=0
|angle=85
|angle=85
|af=3
|bk=70
|bk=70
|ks=81
|ks=81
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|sd=0
|sd=0
|angle=70
|angle=70
|af=3
|bk=70
|bk=70
|ks=88
|ks=88
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|23
|23
|-
|-
!Right lower leg intangible
!Right leg intangible
|22-23
|22-23
|-
|-
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|28-29
|28-29
|-
|-
!Left lower leg intangible
!Left leg intangible
|28-29
|28-29
|-
|-
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=16}}
|'''Hitboxes''' {{FrameStrip|t=Lag|c=8|e=LagChargeS}}{{FrameStrip|t=Lag|c=13|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=16}}
|-
|-
!Right lower leg {{FrameStrip|t=Vulnerable|c=21}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
|'''Right leg''' {{FrameStrip|t=Vulnerable|c=21}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
|-
|-
!Left lower leg {{FrameStrip|t=Vulnerable|c=27}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=32}}
|'''Left leg''' {{FrameStrip|t=Vulnerable|c=27}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=32}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}

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